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#651 |
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Senior Member
Join Date: Dec 2008
Location: Europe
Posts: 1,230
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No comments on the analysis?
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#652 |
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Member
Join Date: Jul 2005
Posts: 220
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Waiting for analysis of a mid and high-end configuration of a PC available at the launch of the respective console systems, but now equipped with the latest drivers as a point of reference.
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#653 |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,387
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If anyone has such PC they could test it. Maybe I'll see how much a 7900GT and AMD 4200+ would struggle. However it would be interesting to do this with Crysis 2/CE.
Last edited by Neb; 09-Dec-2009 at 10:41. |
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#654 | |
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Senior Member
Join Date: Jul 2008
Posts: 1,089
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Seems like nobody replied, not even in the appropriate thread:
http://forum.beyond3d.com/showthread...09#post1365809 Quote:
Last edited by user542745831; 10-Dec-2009 at 13:48. |
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#655 |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,387
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Yeah I'll do it with raised arms to. However I would need to resort to the Opteron 185/7900GT system as the other AMD system has faulty RAM stick and 1GB of RAM just doesn't cut it for test.
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#656 |
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Senior Member
Join Date: Mar 2007
Posts: 1,197
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I don't see the poit of such an analysis when we don't have a measurement of all the optimization done for CryEngine 3.
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#657 |
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Senior Member
Join Date: Aug 2004
Posts: 1,869
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I imagine the point is as always: platform superiority.
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#658 |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,387
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Yeah true. Would be better with CE3. Though what could be interesting is how such things as sunshafts, SSAO, colorgrading runs on a non-unified shader architeture vs unified. And then also see how much Cell + RSX or Xenos + Xenon achieves by being fixed platform and by being more flexible (DirectX limitations) and Cell helping out RSX.
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#659 |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,387
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Ohh such bitter reply, got nothing better?
Last edited by Neb; 12-Dec-2009 at 12:55. |
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#660 |
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Senior Member
Join Date: Aug 2004
Posts: 1,869
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I honestly couldn't care less, but I wish you guys would stick to the PC forums instead of loitering in the Console forums.
Don't you have anything better to do? |
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#661 |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,387
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Was asked about it and thought it interesting aside from article as to see how the fixed API and pixel/vertex shaders fairs in such conditions. After all it revolves around the article which is mostly console centric so this thread seems the proper one. And yes I have something to do, that is talk about article/CE unlike you who seems to just talk about groups/persons completly OT.
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#662 |
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,714
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I would expect a meaningful article to do a baseline (e.g. a comparable PC system to say a PS3) and begin, first, examining the differences in the *software* irrelevant to platform, and then begin to analyze the hardware from a relative starting point. Comparing a different software and different hardware awash in a lot words doesn't get anywhere substantial.
As an unfinished product I would expect a lot to change between now and release. Looking at unreleased code verses a commercial product makes for difficult comparisons. We aren't even sure what game they will be releasing at this point.
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"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
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#663 |
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Senior Member
Join Date: Mar 2007
Posts: 1,197
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"CryEngine 3 to lack anti-aliasing?"
http://alienbabeltech.com/main/?p=14153 What are your thoughts on that? |
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#664 |
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rwaaaraararagh
Join Date: Feb 2004
Location: beaver
Posts: 14,057
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MSAA is possible with light pre-pass rendering... whether or not they'll use it due to the nature of their SSGI (cutting it close to 33ms @ 720p) is another question... On PC, they'd probably require DX10.1 to avoid some hassles. *shrug*
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#665 | |
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Member
Join Date: Jul 2006
Posts: 502
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Quote:
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SHENMUE 3 ... Do you want to play it? Sign the petition. http://www.petitiononline.com/shen1986/petition.html |
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#666 | |
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Member
Join Date: Oct 2004
Posts: 719
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Quote:
Is there actually any news that cryengine will use DX10 at all, wouldn't it be better for them to just use DX11 and forget that DX10 ever existed? |
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#667 | ||
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Senior Member
Join Date: Jul 2008
Posts: 1,089
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Quote:
Quote:
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#668 | |
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Member
Join Date: Jul 2005
Posts: 220
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Quote:
Crytek's creations are used to represent the greatest achievements in innovation and pushing the PC platform forward. You've seen this most notably since the release of Crysis where every forum mentioning new graphics kit gets asked one question... "can it play Crysis". PC gamers now cry foul because they say that consoles have ruined PC development. They like to pull out that derogatory term "consolitis" in regards to PC gaming. The mantra now is why do you need a high-end rig anymore when all gaming is tainted by consoles. They also like to say that any mid to high-end rig can play Crysis NOW. The DF article does a lot to answer whether consoles have hindered or aided gaming development. It can also serve to answer value questions. I was merely seeking an extra step taken with the article to more fully answer those areas. It would be a great follow-up to the Xenos article here on Beyond3D. Cross platform developers now mention DX10 targets when discussing console development. That's interesting because that says the capabilities of the consoles aren't as limiting as the hardline DX9 consolities crowd spews. There's also a unified shader architecture available here. Was that even available to PC at the launch of these consoles? And so on. If I'd purchased a mid to high-end rig at the launch of the consoles, what do I get TODAY with that same rig in regards to CryENGINE 3. What features am I missing with respect to consoles. What features did I gain because of development on the console (such as performance improvements). With the raw data in a follow-up article, we could see the benefits of BOTH the console and the PC, and hopefully retire fallacies and those derogatory terms. |
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#669 | ||||||
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Senior Member
Join Date: Dec 2008
Location: Europe
Posts: 1,230
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* I had to split post in two, looks like there's "images" limit in one post.
Quote:
1. The price of both consoles and mid/high-end PCs has come down a lot since launch of both consoles. You can't buy X360 at launch price anymore (well, you probably could somewhere, but that would make you an idiot 2. For the same price of mid/high-end PC in 2005/2006, you can buy much more powerful tech now OR the ~same perfomance for much less money - http://forum.beyond3d.com/showpost.p...postcount=3061 3. And why would someone want to compare consoles and PCs at their prices from 3/4 years ago, when present day matters most, right? IMO, the "fairest" and only way to do it is to compare both the "old" high-end and new at the same price (but that would be difficult due to inflation and all other factors), as well as other configurations, but that would be a lot of work. Even then, they are different aproaches to both the tech side and business models, which affects everything. Personally, I would be very surprised that the PC version with all it's gabbage and bloat on its back with APIs, OS load etc., could acomplish the same perfomance/detail level as the console versions with 2005/2006 PC CPUs and GPUs, especially considering the drivers going the legacy route with profiles and perfomance tweaks for new games are pretty much non-extinct; and when C2 comes out, they will be even more outdated. Consoles are fixed tech, with much higher bandwith utilization (e.g., there are almost zero to very little gains in PC space moving from 10GB/s DDR2 to 20GB/s DDR3 in games apps, IIRC) and in general, better efficiency. Three years ago, Carmack said this: Quote:
I believe that it depends on game-by-game/engine basis, right? Quote:
http://gamescom.gamespot.com/story/6...il-2012-crytek Quote:
But basically, that's because they can't make ROI on PC alone. The costs to make high-end PC game and profits are the biggest issues, not the consoles themelves. Is there something that could be done about it and how to actually change the current situation, has a big question mark all over it. Quote:
Quote:
Well, available to only one console. Last edited by green.pixel; 24-Dec-2009 at 11:58. |
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#670 | |||||
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Senior Member
Join Date: Dec 2008
Location: Europe
Posts: 1,230
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Quote:
BUT, it could also be that the levels are more "closed" as opposed to their previous games. The gameplay could still of course be excellent, but without its vast open environments would lose its biggest gameplay differentiator. See couple of paraghs below. Quote:
Quote:
True, it wasn't. But with mid-to-high-end GPUs and mainstream CPUs of the time, you could still play games of the time. For example, A64 3200+ and X1950XT/XTX/7900GT-GTO/GTX you could play a bunch of games at 1440x900/1680x1050, a fair number of them even at 1920x1200! While their console counterparts were/still are 720p/no AA/30fps. So while the tech inside of those GPUs and CPUs is less advanced compared to Xenos or Cell offloading a bunch of GPU stuff, they ran games fairly well. Quote:
Is it because of limited memory space they have to work with or something else? That would be an interesting topic to discuss. Quote:
No need for nonsensical PC vs. console fights, as seen on other places in the tubes ( Regards. Last edited by green.pixel; 24-Dec-2009 at 12:00. |
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#671 | |
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Senior Member
Join Date: May 2003
Location: Skirts of Vitosha
Posts: 1,377
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Quote:
Open the first level of Crysis in the editor and look around it. It's a gameplay corridor surrounded by huge empty mountains with the occasional cliff mesh. Crysis is Crysis because of what's crammed in that gameplay corridor (and how it is rendered), not because of some vastness.
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#672 |
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Senior Member
Join Date: Dec 2008
Location: Europe
Posts: 1,230
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Yes, but you still have more options wrt to gameplay, as opposed to say CoD-like games, which are completely linear. So is Crysis, but in the second half od the game.
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#673 | |
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hardly a Senior Member
Join Date: Jul 2008
Location: still camping with a mauler
Posts: 3,677
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Quote:
The later levels tend to play out as corridor shooters, which was a decision made by Crytek not based on technical limitations. |
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#674 |
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French frog
Join Date: Jun 2005
Location: France
Posts: 4,263
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m.Fox you will find the presentation in my signature.
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What's trying to be a bunch of presentations Sebbbi about virtual texturing Blessed is Leatrix Latency Fix |
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#675 |
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Senior Member
Join Date: Dec 2008
Location: Europe
Posts: 1,230
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Yeah, saw it, thanks. Excellent thread btw.
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