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Old 05-Sep-2009, 13:27   #576
Neb
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Originally Posted by ultragpu View Post
These looked great, kinda resembles the saturated lighting of Warhead. Though I shouldn't lay more stress on an already stressed HD4870, thanks for the link.
Sure just remember the TODs and HDR/SSAO base settings has no perfomance impact upon your current settings. Will look purdy on high or better however medium and in motion it looks much much better especially coupled with this. And at the final posts there is a config that mimics v.h but costs around high/high+ perfomance. Was made for a 8800GT and 3200+ AMD and runs quite well at higher res.

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Originally Posted by RenegadeRocks View Post
I am guessing, actual games shipping might have a little loewr graphical quality and lesser pop-ups. Also, alot more would come into play whne its an actual game, and thus, I deduce, their gfx quality might be a little lower than what we see here.
If they go for a suburban environment they could better control the LODs etc. large buildings/objects making for good culling. I say suburban becouse that teaser trailer showed what seemed to be a city/Hawaii type environment. Well I hope for those types of environments and after watching some USO Youtube videos I would love an underwater based level at some underground base/facility. With great part being scuba based. Strange vessels moving in the thick foggy water, strange lights etc.
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Last edited by Neb; 05-Sep-2009 at 13:46.
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Old 03-Oct-2009, 22:32   #577
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I'm still reeling from the showcases at GC 09 I saw on video. They're are truly maximizing what the consoles can do, and showing regardless of ramblings about 360 and PS3 capabilities, there was always lot of headroom in terms of shaders and effects for both of them.
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Old 04-Oct-2009, 03:03   #578
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I'm still reeling from the showcases at GC 09 I saw on video. They're are truly maximizing what the consoles can do, and showing regardless of ramblings about 360 and PS3 capabilities, there was always lot of headroom in terms of shaders and effects for both of them.
It's simply a matter of closed boxes, if you would make your game for some specific, say, Core i7 920 with 6GB RAM and HD4890 for example, it would be truly astonishing compared to consoles
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Old 04-Oct-2009, 12:31   #579
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It's simply a matter of closed boxes, if you would make your game for some specific, say, Core i7 920 with 6GB RAM and HD4890 for example, it would be truly astonishing compared to consoles
I know. But its a case of seeing developers go out there and push that level of technology, and the practicality of doing so.

I'm just happy they have finally done it for 360 and PS3.
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Old 12-Oct-2009, 00:16   #580
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You guys who are good with tech, what engine is the most impressive out of Cryengine 3 and ID Tech 5?
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Old 12-Oct-2009, 01:11   #581
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Originally Posted by Svensk Viking View Post
You guys who are good with tech, what engine is the most impressive out of Cryengine 3 and ID Tech 5?
You're in the wrong location.
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Old 12-Oct-2009, 02:40   #582
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Originally Posted by Svensk Viking View Post
You guys who are good with tech, what engine is the most impressive out of Cryengine 3 and ID Tech 5?
This is mostly a business answer really, but off the top of my head here are some issues bugging me about Tech 5 compared to Cryengine 3:

1) Making demos today is cake. Not anymore with Tech5. How do I easily fire out a 1gb demo with a Tech5 game?

2) Digital distribution is already here in limited form (re-selling classics as downloads), and a more elaborate form of digital distribution looms in the future. Games that need 30gb+ don't play as nice with download services, so if we support Tech5 today, then we'd be hurting ourselves in the future in other money making opportunities.

3) No 24 hour lighting in Tech5, it relies on baking mostly. They may add it in the future, but given that they already need costlier shaders to do megatexture, how many cycles will they have to spare compared to Cryengine 3 to support it?

4) Tech5 works well for some games, not so well for others. This is a huge problem because I can't sell the suits Tech5 as a "tech upgrade + cost savings" measure, since we'd still need to maintain any existing tech. Cryengine 3 on the other hand looks like it may work fine with many types of games so presumably it could replace existing tech (ie, saved time/costs) instead of having to co-exist along side it.

I dunno, I can't see anyone aside from iD or perhaps Bethesda using Tech 5 this gen, whereas it seems to me that Cryengine 3 has potentially more purpose for the next 3 or so years. IMHO of course.
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Old 12-Oct-2009, 08:07   #583
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If Bethesda used Tech 5 for a new TES or Fallout game it would mean the end of modding for the series (and most likely a large drop in sales on PC).
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Old 12-Oct-2009, 08:36   #584
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Icon Exclaim The topic is about CryENGINE, not id Tech 5

Even though joker454's latest reply was sensible, let's stop the versus and other engine talk right now before derailling the thread any further.

There are already threads on id Tech 5, so if anyone want to continue discussing the architectural choices and shortcomings of the latest id engine, just bump one of these threads.
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Old 12-Oct-2009, 23:11   #585
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I see CryENGINE 3 getting used a lot more than past CryTek engines, and their development on Crysis is giving them a technical lead over everyone else even on consoles now. They are putting themselves in a great position especially for next-gen.
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Old 14-Oct-2009, 19:39   #586
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New video at a new website: www.mycryengine.com

Press release from Crytek came in today saying that the engine is now complete!

HD version of the vid will be up on Digital Foundry tomorrow.
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Old 14-Oct-2009, 19:56   #587
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Is it just me or was this the first time they mentioned using voxels aswell?
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Old 14-Oct-2009, 20:31   #588
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It is unbelievable what they managed to achieve on the PS3 and 360. Unbelievable!!
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Old 14-Oct-2009, 20:39   #589
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Originally Posted by Kaotik View Post
Is it just me or was this the first time they mentioned using voxels aswell?
They were mentioned with the original CE2.
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Old 14-Oct-2009, 20:51   #590
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It is unbelievable what they managed to achieve on the PS3 and 360. Unbelievable!!
Very impressive though it is same footage as before. However I am interested in seeing the new features highlighted in gameplay videos as the PC parts of that new video looks fairly much like Crysis tweaked (ultra though disabled LODs and no texture streaming). So show me SOME Crysis 2 footage nAo!

EDIT: I hope this puts UE out of games business becouse this engine is so much better, so much easier to tweak and mod and well the *ONE*!

Last edited by Neb; 14-Oct-2009 at 21:03.
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Old 14-Oct-2009, 20:52   #591
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Originally Posted by Kaotik View Post
Is it just me or was this the first time they mentioned using voxels aswell?
Voxels are used in Crysis, Warhead and Crysis Wars. Especially in caves/mines.
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Old 14-Oct-2009, 21:02   #592
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I loved the procedural destruction part. Awesome.
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Old 14-Oct-2009, 21:10   #593
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I loved the procedural destruction part. Awesome.
Imagine peeling of chunks on tanks, aliens etc in combat.
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Old 14-Oct-2009, 22:08   #594
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Some bits about editor, DX11 and optimisations regarding all platforms.

http://news.mmosite.com/content/2009...810741,1.shtml

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Old 14-Oct-2009, 23:05   #595
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Quote:
Originally Posted by Nebula View Post
Very impressive though it is same footage as before. However I am interested in seeing the new features highlighted in gameplay videos as the PC parts of that new video looks fairly much like Crysis tweaked (ultra though disabled LODs and no texture streaming). So show me SOME Crysis 2 footage nAo!

EDIT: I hope this puts UE out of games business becouse this engine is so much better, so much easier to tweak and mod and well the *ONE*!
Is he with Crytek now???
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Old 14-Oct-2009, 23:14   #596
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Is he with Crytek now???
I was wondering the same thing.
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Old 14-Oct-2009, 23:31   #597
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Fran is. nAo isn't.
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Old 14-Oct-2009, 23:31   #598
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Originally Posted by Kaotik View Post
Is it just me or was this the first time they mentioned using voxels aswell?
Nope - They've been used in Cryengine 2 for terrain generation since Crysis. For Cryengine 3, some assumed it wouldn't show up (blaming the consoles' memory pools), but it's been clearly labelled as a feature in slides and videos of Cryengine 3 since it was announced.
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Old 14-Oct-2009, 23:38   #599
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I meant "now" but with strength "nAo".
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Old 15-Oct-2009, 03:20   #600
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EDIT: I hope this puts UE out of games business becouse this engine is so much better, so much easier to tweak and mod and well the *ONE*!
Hold on. Assuming you mean UE3.x would any other outcome be acceptable though when you're comparing an engine based on 2005 tech to a brand new 2009 engine?

Anyway, needs more european forest maps. I better start a petition.
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