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#576 | ||
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,387
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Quote:
Quote:
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"If you told me that if I ate a kilo of shit I would put on a pound of muscles, I would do it." -Arnold Schwarzenegger Last edited by Neb; 05-Sep-2009 at 13:46. |
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#577 |
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Member
Join Date: Dec 2007
Location: London, England
Posts: 287
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I'm still reeling from the showcases at GC 09 I saw on video. They're are truly maximizing what the consoles can do, and showing regardless of ramblings about 360 and PS3 capabilities, there was always lot of headroom in terms of shaders and effects for both of them.
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#578 | |
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yes, i'm drunk
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Quote:
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I'm nothing but a shattered soul... Been ravaged by the chaotic beauty... Ruined by the unreal temptations... I was betrayed by my own beliefs... |
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#579 | |
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Member
Join Date: Dec 2007
Location: London, England
Posts: 287
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I'm just happy they have finally done it for 360 and PS3. |
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#580 |
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Member
Join Date: Oct 2009
Posts: 424
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You guys who are good with tech, what engine is the most impressive out of Cryengine 3 and ID Tech 5?
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#581 |
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Member
Join Date: Sep 2008
Location: Seattle
Posts: 314
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#582 | |
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Senior Member
Join Date: Dec 2006
Location: So. Cal.
Posts: 2,725
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Quote:
1) Making demos today is cake. Not anymore with Tech5. How do I easily fire out a 1gb demo with a Tech5 game? 2) Digital distribution is already here in limited form (re-selling classics as downloads), and a more elaborate form of digital distribution looms in the future. Games that need 30gb+ don't play as nice with download services, so if we support Tech5 today, then we'd be hurting ourselves in the future in other money making opportunities. 3) No 24 hour lighting in Tech5, it relies on baking mostly. They may add it in the future, but given that they already need costlier shaders to do megatexture, how many cycles will they have to spare compared to Cryengine 3 to support it? 4) Tech5 works well for some games, not so well for others. This is a huge problem because I can't sell the suits Tech5 as a "tech upgrade + cost savings" measure, since we'd still need to maintain any existing tech. Cryengine 3 on the other hand looks like it may work fine with many types of games so presumably it could replace existing tech (ie, saved time/costs) instead of having to co-exist along side it. I dunno, I can't see anyone aside from iD or perhaps Bethesda using Tech 5 this gen, whereas it seems to me that Cryengine 3 has potentially more purpose for the next 3 or so years. IMHO of course. |
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#583 |
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Member
Join Date: Nov 2008
Posts: 207
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If Bethesda used Tech 5 for a new TES or Fallout game it would mean the end of modding for the series (and most likely a large drop in sales on PC).
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#584 |
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Artist formely known as Vysez
Join Date: Mar 2004
Location: Paris, France
Posts: 3,899
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Even though joker454's latest reply was sensible, let's stop the versus and other engine talk right now before derailling the thread any further.
There are already threads on id Tech 5, so if anyone want to continue discussing the architectural choices and shortcomings of the latest id engine, just bump one of these threads.
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- Power corrupts and absolute power is kinda neat. - If at first you don't succeed, put it out for beta test. --Internets |
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#585 |
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Junior Member
Join Date: Apr 2007
Posts: 86
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I see CryENGINE 3 getting used a lot more than past CryTek engines, and their development on Crysis is giving them a technical lead over everyone else even on consoles now. They are putting themselves in a great position especially for next-gen.
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#586 |
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Senior Member
Join Date: Feb 2007
Posts: 1,159
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New video at a new website: www.mycryengine.com
Press release from Crytek came in today saying that the engine is now complete! HD version of the vid will be up on Digital Foundry tomorrow. |
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#587 |
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yes, i'm drunk
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Is it just me or was this the first time they mentioned using voxels aswell?
__________________
I'm nothing but a shattered soul... Been ravaged by the chaotic beauty... Ruined by the unreal temptations... I was betrayed by my own beliefs... |
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#588 |
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Regular
Join Date: Oct 2005
Posts: 6,852
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It is unbelievable what they managed to achieve on the PS3 and 360. Unbelievable!!
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#589 |
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,714
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They were mentioned with the original CE2.
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"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
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#590 | |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,387
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Quote:
EDIT: I hope this puts UE out of games business becouse this engine is so much better, so much easier to tweak and mod and well the *ONE*! Last edited by Neb; 14-Oct-2009 at 21:03. |
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#591 |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,387
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#592 |
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Senior Member
Join Date: Mar 2007
Posts: 1,197
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I loved the procedural destruction part. Awesome.
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#593 |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,387
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#594 |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,387
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Some bits about editor, DX11 and optimisations regarding all platforms.
http://news.mmosite.com/content/2009...810741,1.shtml
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#595 | |
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Regular
Join Date: Oct 2005
Posts: 6,852
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Quote:
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#596 |
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Senior Member
Join Date: May 2008
Posts: 1,232
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#597 |
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rwaaaraararagh
Join Date: Feb 2004
Location: beaver
Posts: 14,057
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Fran is. nAo isn't.
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#598 |
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Member
Join Date: Aug 2004
Posts: 343
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Nope - They've been used in Cryengine 2 for terrain generation since Crysis. For Cryengine 3, some assumed it wouldn't show up (blaming the consoles' memory pools), but it's been clearly labelled as a feature in slides and videos of Cryengine 3 since it was announced.
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#599 |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,387
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I meant "now" but with strength "nAo".
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#600 | |
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Mord's imaginary friend
Join Date: Jan 2004
Location: PT, EU
Posts: 3,506
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Quote:
Anyway, needs more european forest maps. I better start a petition.
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The optimist proclaims that we live in the best of all possible worlds, and the pessimist fears this is true. - James Branch Cabell |
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