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#726 |
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Senior Member
Join Date: Mar 2007
Posts: 1,147
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The only annoyance for me is the way the indirect shadows move through the grid.
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#727 |
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Member
Join Date: Aug 2005
Posts: 278
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Yeah, having the secondary shadows "jump" is an obvious artifact, but maybe the VPL resolution will be something editable within the config file??
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#728 |
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Senior Member
Join Date: Dec 2008
Location: Europe
Posts: 1,230
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IMO, if they pull it off, it will make the top spots, at least on PS3, with UC2 having the edge art-wise, and C2 tech-wise.
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"A Revolutionary Age is an age of action; the present age is an age of advertisement, or an age of publicity: nothing ever happens, but there is immediate publicity everywhere." - Søren Kierkegaard http://culture.vg/ | http://storyofstuff.com/ | http://www.chomsky.info/ | http://www.artrenewal.org/ |
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#729 |
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Regular
Join Date: Aug 2006
Posts: 6,903
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18 screens and Games Radar preview http://www.gamesradar.com/xbox360/cr...01103043632061
Still near top of my most wanted list. Hope it actually makes it this fall. Looking forward to the no doubt big reveal at E3 as much as any game. |
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#730 | |
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Senior Member
Join Date: Mar 2007
Posts: 1,147
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Remember this quote?
Quote:
I assume most of us (if not all) thought about this sort of effect (albeit not as HQ) http://wpcontent.answers.com/wikiped.../52/Mirror.jpg Well, thanks to the keen eye of abominator on inCrysis, it shows that we weren't quite right: http://www6.incrysis.com/screenshots...esradar_09.jpg See the light reflected of the left windows casted onto the right building? Woah |
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#731 |
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Naughty Boy!
Join Date: Mar 2009
Location: Liverpool
Posts: 2,980
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Woah ! That was.....totally unexpected
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wookies love cookies ! |
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#732 |
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member
Join Date: Feb 2002
Posts: 7,509
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It's called caustics.
Artistically, these are a bit underwhelming. Small closed spaces within the city (probably because of the light propagation grid size?), with washed out highlights and dark mid range so you can't see to much of it in the end anyway.
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My opinions do not represent that of my employer blah blah etc. |
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#733 |
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Naughty Boy!
Join Date: Nov 2008
Posts: 1,390
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Although real time calculation of that reflection is impressive, it can easily be baked on the texture and most people wouldn't be any wiser to notice it.
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#734 | |
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Junior Member
Join Date: May 2005
Location: MS, USA
Posts: 51
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Quote:
Honestly, I'm surprised the spherical harmonic approximation they're using for the indirect light distribution can maintain that kind of resolution. I wouldn't be surprised if those caustics were being calculated in some other way. Altogether, though, it's really exciting to see a fairly robust GI solution running on current gen consoles - especially one that can do multiple bounces and secondary occlusion, though, whether those two features will be active in crysis 2 is questionable since most of the video they've shown is only for single bounce, unoccluded light. Last edited by Bumpyride; 03-Mar-2010 at 21:28. |
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#735 | |
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Junior Member
Join Date: May 2005
Location: MS, USA
Posts: 51
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Quote:
I also wonder if most of what we've seen is from consoles, but the washed out highlights and mid range coloring is hard to explain. It's pretty consistent through the shots in their light propagation papers too. Maybe they're using very cheaply calculated tone mapping or something. |
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#736 |
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Member
Join Date: Aug 2005
Posts: 278
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Crytek has been very direct about not faking anything. If they have something in game, it's real time and dynamic. However, I doubt those shots are from a console of any kind; probably a HD5970 or something similar.
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#737 | ||
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Member
Join Date: Feb 2002
Posts: 497
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Quote:
Quote:
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#738 |
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Naughty Boy!
Join Date: Nov 2008
Posts: 1,390
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I didn't say crytek is faking it, just that it would be more efficient to fake it in most cases. The user sees what's on the screen and not how it's achieved. Unless crysis is going to be like gta4, it would be much more efficient to bake it or use a shader to achieve the same effect. I'd like all my games to be Ray traced in real time to get accurate non fake lighting and reflections but we can't have that can we?
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#739 | |
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Junior Member
Join Date: Jan 2009
Posts: 86
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Quote:
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#740 |
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member
Join Date: Feb 2002
Posts: 7,509
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Just because it's realtime and dynamic, it's usually still a fake. Doesn't detract from it and I see your point, but let's just not start assuming that everything is done by the book here. It's all about smoke and mirrors in computer graphics, both offline and realtime rendering, it's just the actual methods that are still quite a bit different.
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My opinions do not represent that of my employer blah blah etc. |
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#741 |
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Member
Join Date: Aug 2005
Posts: 278
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Dynamic and real time is worlds apart from a pre baked light and is a lot less "FAKE". I fully realize crytek isn't using unbiased rendering to attain the image.....
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#742 |
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Senior Member
Join Date: Jan 2003
Posts: 1,653
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#743 |
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uber-Troll!
Join Date: Dec 2004
Location: Under my bridge
Posts: 26,073
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Indeedy. The term 'fake' needs to be dropped in these cases. Use 'prebaked/precalculated' and 'dynamic/realtime' to differentiate between the types of fakery being used!
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#744 |
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Member
Join Date: Dec 2006
Posts: 330
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http://media.bestofmicro.com/J/E/240...2_03042010.jpg
I find it incredibly hard to believe that that Nanosuit is a real time model. It looks unreal. Not one polygonal edge visible. Character tessellation? |
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#745 |
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Regular
Join Date: Aug 2006
Posts: 6,903
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It's been already said that the model isn't "real". The rest of the screen is though.
I'm pretty sure these screens are supposedly from the 360/console build too. I mean the shots accompany many specific X360 or PS3 previews, even if theyre never explicitly stated as to platform. Plus, they look amazing, but not amazing enough to be pushing a high end PC to it's knees. If so, definitely one of the best looking games on console. Hope we see footage at GDC. BTW here is the direct feed screens leaked earlier, that Gamesradar posted and were later pulled. Something like 20 in all http://www.crysisnews.de/news-artike...s,46595,1.html Last edited by Rangers; 06-Mar-2010 at 08:17. |
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#746 | |
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Member
Join Date: Aug 2004
Posts: 343
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Quote:
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#747 |
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Regular
Join Date: Aug 2006
Posts: 6,903
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Actually I think it's Crytek using Xenos tessalation for the first time.
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#748 | |
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Member
Join Date: Feb 2002
Posts: 497
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Quote:
GamesRadar lamely took the liberty of altering the screens by adding lots of brightness and changing all sorts of other parameters as well that resulted in an ugly, "bloomed" and wrongly-colored look. Blargh! Here's 17 UNALTERED screenshots: http://www.incrysis.com/index.php?op...d=851&Itemid=1 |
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#749 |
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member
Join Date: Feb 2002
Posts: 7,509
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This is considerably better looking.
F*** GamesRadar, just what the hell were they thinking??
__________________
My opinions do not represent that of my employer blah blah etc. |
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#750 | |
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Senior Member
Join Date: Mar 2007
Posts: 1,147
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Quote:
The model also appears here: http://www6.incrysis.com/screenshots..._screen_01.jpg Looks like gameplay to me. Also, remember Crysis was released in 2007. It's 2010 now, is it really that hard to believe it when you consider this is Crytek? |
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