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#676 |
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Member
Join Date: Oct 2009
Posts: 424
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I recently saw the analysis of the engine on Eurogamer that has been posted here(or if it was some other thread)
Is it often that tech-demos has low framerates, pop-ins and other issues? Is it likely that they will need to tone down some visuals, if they want to keep the vast environments intact on consoles? |
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#677 |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,387
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I am sure they will have additional perfomance and also Crysis 2 seems to have lots of occluding objects to up perfomance vs CE3 console techdemo/Crysis games.
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#678 |
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Senior Member
Join Date: Jul 2008
Posts: 1,089
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Seems like those articles/pictures/videos haven't been posted in this thread so far:
http://www.brightsideofnews.com/news...ext-month.aspx http://www.youtube.com/watch?v=3Q8g9ncAf4E&fmt=18 http://translate.google.com/translat...n&hl=&ie=UTF-8 http://news.ati-forum.de/images/stor...ssslides/7.jpg http://scr3.golem.de/screenshots/090...-Monitoren.jpg http://www.youtube.com/watch?v=04dMyeMKHp4&fmt=22 http://translate.google.com/translat...n&hl=&ie=UTF-8 Last edited by user542745831; 03-Jan-2010 at 13:01. |
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#679 |
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Senior Member
Join Date: Dec 2008
Location: Europe
Posts: 1,230
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Not really CE3-related, but Crytek released their Sponza Model for free.
http://www.crytek.com/downloads/technology/ |
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#680 | |
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Senior Member
Join Date: Mar 2007
Posts: 1,197
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New interview with Cevat Yerli:
http://www.pcgameshardware.de/aid,70...on-Spiel/News/ Google translated Quote:
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#681 | |
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Member
Join Date: Feb 2007
Location: Irvine, CA
Posts: 432
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Quote:
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#682 | |
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Senior Member
Join Date: Jan 2003
Posts: 1,657
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Quote:
IT's basically just a portal. |
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#683 |
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Senior Member
Join Date: Mar 2007
Posts: 1,197
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It's good news because that was basically a non-existant feature in CE2
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#684 |
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Senior Member
Join Date: Jan 2003
Posts: 1,657
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I just learned that Martin MIttring is no more at Crytek.
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#685 |
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Senior Member
Join Date: May 2003
Location: Skirts of Vitosha
Posts: 1,377
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Yep, he's at Epic since several months
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#686 |
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Senior Member
Join Date: Jan 2003
Posts: 1,657
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Yep ,Graphic engine achitect ,no less..
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#687 |
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Senior Member
Join Date: Dec 2008
Location: Europe
Posts: 1,230
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Any "official" statement on this? Ofc, not that I don't believe.
I know some of you guys are in the industry, so you probably have info before others and Twitter is very good for comments, news and gossips.
__________________
"A Revolutionary Age is an age of action; the present age is an age of advertisement, or an age of publicity: nothing ever happens, but there is immediate publicity everywhere." - Søren Kierkegaard http://culture.vg/ | http://storyofstuff.com/ | http://www.chomsky.info/ | http://www.artrenewal.org/ |
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#688 |
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Senior Member
Join Date: May 2003
Location: Skirts of Vitosha
Posts: 1,377
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What "official" statement? Epic issuing a press release "nyah nyah, we got your rocket scientist"?
It's in his LinkedIn profile. Conspiracy theories how some evil, PC-hating enemy of Crytek has set up a fake LinkedIn account incoming in 3... 2... 1...
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#689 | ||
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Senior Member
Join Date: Dec 2008
Location: Europe
Posts: 1,230
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Quote:
Quote:
I really didn't want to imply "Epic wants PC gaming to die and has the biggest monies to splurge on "players" of competitors's team".
__________________
"A Revolutionary Age is an age of action; the present age is an age of advertisement, or an age of publicity: nothing ever happens, but there is immediate publicity everywhere." - Søren Kierkegaard http://culture.vg/ | http://storyofstuff.com/ | http://www.chomsky.info/ | http://www.artrenewal.org/ |
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#690 |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,387
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Isn't EPIC part of the PCGA?
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#691 |
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Senior Member
Join Date: Dec 2008
Location: Europe
Posts: 1,230
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Just like Microsoft.
__________________
"A Revolutionary Age is an age of action; the present age is an age of advertisement, or an age of publicity: nothing ever happens, but there is immediate publicity everywhere." - Søren Kierkegaard http://culture.vg/ | http://storyofstuff.com/ | http://www.chomsky.info/ | http://www.artrenewal.org/ |
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#692 | |
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Member
Join Date: Aug 2007
Posts: 195
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http://www.gamesthirst.com/
Quote:
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#693 | |
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Senior Member
Join Date: Jan 2003
Posts: 1,657
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Quote:
what to do with the rest then ?... |
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#694 | |
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Member
Join Date: Feb 2002
Posts: 497
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New paper from Crytek:
Quote:
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#695 | |
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Senior Member
Join Date: Mar 2009
Location: Europe
Posts: 2,981
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Quote:
Can someone maybe explain me (in a way I can understand Is it solely due to the weak PS GPU that it gets beaten up in the rendering categorie, or are there any other reasons?
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I bid farewell with a rebel yell... |
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#696 |
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Senior Member
Join Date: Mar 2007
Posts: 1,197
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Are these indirect shadows what I'm looking at? If so
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#697 |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,387
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Very impressive how that GTX285 slices through those effects with those visuals.
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#698 |
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Member
Join Date: Aug 2005
Posts: 278
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Definitely looks like indirect shadows
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#699 |
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Senior Member
Join Date: Jan 2003
Posts: 1,657
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indirect shadows in the sense of light bleeding occlusion,naturally.Still very low frequency , but nice.
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#700 |
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Member
Join Date: Aug 2005
Posts: 278
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In the article the PC version is running at a RSM (reflected shadow map) size of 256^2 and the consoles at 128^2. Also the VPL (Virtual Point Light) calculation is 4-8x faster on GTX285. I think it's safe to say that any next gen PC card will smash through these calculations fast enough to make a large quality increase possible when compared to consoles. Figure 7 bottom right picture shows 2 bounces of GI and it's running at 85fps
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