If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.
![]() |
|
|
#276 |
|
Member
Join Date: Apr 2004
Location: Australia
Posts: 2,342
|
|
|
|
|
|
|
#277 |
|
Member
Join Date: Apr 2008
Posts: 109
|
|
|
|
|
|
|
#278 | |
|
penguins
Join Date: Feb 2004
Posts: 13,978
|
Quote:
Folks, let's not get too caught up with whose ePen is larger mmmkay? For an engine that is still in production, there is little tangible reason to compare engines from different companies.
__________________
|
|
|
|
|
|
|
#279 | |
|
Senior Member
Join Date: Mar 2007
Posts: 1,135
|
Quote:
__ I'm also wondering how many of those 300 lights can cast shadows at once. |
|
|
|
|
|
|
#280 | |
|
Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,382
|
Quote:
I cant find the comparision shot for this feature but I found an interview. http://www.gamespot.com/pc/action/cr...&prev_button=1
__________________
"If you told me that if I ate a kilo of shit I would put on a pound of muscles, I would do it." -Arnold Schwarzenegger Last edited by Neb; 31-Mar-2009 at 18:08. |
|
|
|
|
|
|
#281 |
|
Member
Join Date: Apr 2004
Location: Australia
Posts: 2,342
|
Watched the 2 interviews, kinda having a hard time grasping his English but from what I could understand or believe, CE3 console versions will have all the new features such as realtime global dynamic animations, deferred lighting and advanced shaders, but PC CE3 will have them more elaborated, due to the open ended architecture. So perhaps when everything all adds up, CE3 on consoles do indeed surpasse what's available on CE2 as stated by Mr.Yerli himself. Excluding those UBER mods maybe.
|
|
|
|
|
|
#282 | |
|
Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,382
|
Quote:
__________________
"If you told me that if I ate a kilo of shit I would put on a pound of muscles, I would do it." -Arnold Schwarzenegger |
|
|
|
|
|
|
#283 | ||
|
Senior Member
Join Date: Mar 2007
Posts: 1,135
|
Quote:
Quote:
|
||
|
|
|
|
|
#284 |
|
Member
Join Date: Dec 2006
Posts: 330
|
Is a G-buffer still used for deferred lighting?
|
|
|
|
|
|
#285 | ||
|
Senior Member
Join Date: Oct 2006
Location: Germany
Posts: 1,003
|
Quote:
Quote:
__________________
Hail Brothers and Sisters! Coranon Silaria, Ozoo Mahoke Eta Kooram Nah Smech! Find Chuck Norris. |
||
|
|
|
|
|
#286 | |
|
Member
Join Date: Apr 2004
Location: Australia
Posts: 2,342
|
Quote:
|
|
|
|
|
|
|
#287 | |
|
Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,382
|
Quote:
__________________
"If you told me that if I ate a kilo of shit I would put on a pound of muscles, I would do it." -Arnold Schwarzenegger |
|
|
|
|
|
|
#288 |
|
Member
Join Date: Apr 2004
Location: Australia
Posts: 2,342
|
I'm not taking his words literally of course, he's talking in more of a general form so I know it wont be pixel for pixel. But in a way, it would be hard to compare them due to their different features. But for now I'll wait for a proper game based on CE3 before furthering any conclusion.
|
|
|
|
|
|
#289 | ||
|
Senior Member
Join Date: Dec 2008
Location: Europe
Posts: 1,230
|
First game not before 2010:
Quote:
Quote:
|
||
|
|
|
|
|
#290 |
|
Junior Member
|
So Cryengine 2 didn't use deferred lighting? Any reason why they switched? I assume better performance?
|
|
|
|
|
|
#291 |
|
Senior Member
Join Date: Mar 2004
Location: Portugal
Posts: 3,528
|
Well I think it is a pretty safe assumption that next gen consoles will use a future version/derivation of DX.
As for the CPU in the "worst" case they will use improved versions of current ones, so unless they change for a worst PPC design there is no problems here, if they go for a X86 CPU any todays dualcore is better than XeCPU and compatible with CE3. IMO this means if it runs in todays consoles, it can only be better in future ones (and it can be as "easy" as turning some features on). |
|
|
|
|
|
#292 | |
|
Senior Member
Join Date: Dec 2006
Posts: 2,283
|
Quote:
CryEngine 3 might be more advanced then Cryengine 2 but its how many of these new enhancments the consoles can actually run and from what ive seen they fall very short of even Cryengine 2 in alot of areas. Shadow res, texture res, draw distance, effects, shaders....the list goes on. For the hardware the consoles are packing the results Crytek have hit are amazing but saying that CryEngine 3 on consoles has achieved more then CryEngine 2 on PC is nothing more then them hyping up the engine and all this talk from people who think and talk about consoles matching and beating CryEngine 2 should really go and play Crysis at V-High settings because its silly. Consoles are a mix of Cryengine 2 with Medium/Low settings + a few of CryEngine 3 enhancments tacked on the side. I hope that the engine does turn out to run amazing and that Crytek clean up the framerate as console gamers deserve to get some sort of Crysis spin-off and Crytek should get a pat on the back for actually bothering to do a console speciffic engine and not pwn off a shoddy CryEngine 2 port, i hope other developers follow them and start doing the same
__________________
(\__/) (='.'=) This is Bunny. Put Bunny into your sig to help him take over the world. (")_(") |
|
|
|
|
|
|
#293 |
|
Dev
Join Date: Jun 2006
Location: Frankfurt, Germany
Posts: 131
|
I don't agree with you, actually I think it's very well possible to get close and surpass the quality delivered by Crysis on PC, through good use of the fixed hardware and the shortcuts possible on consoles that are pretty much excluded when working on PC, smart asset creation, a bit of creativity and the use of a more advanced engine.
__________________
"We in the game industry are lucky enough to be able to create our visions" |
|
|
|
|
|
#294 | |
|
Member
Join Date: Nov 2008
Posts: 659
|
Quote:
I think it'll really be something if you can surpass Crysis at Very High levels on the consoles - especially if all the new features appear on the consoles (like the GI!). Regardless, I can't wait see more! |
|
|
|
|
|
|
#295 | |
|
Member
Join Date: Apr 2004
Location: Australia
Posts: 2,342
|
Quote:
|
|
|
|
|
|
|
#296 | |
|
B3D Scallywag
|
Quote:
Since a 4870 is pretty much a minimum to get smooth framerates at very high in Crysis even at console resolutions, that would mean you need a GPU with around 4 times the raw power of a console GPU simply to produce the same results? Squeezing a little extra juice out of a fixed platform is to be expected but 4x the performance of the equivilent PC setup? That to me suggests exremely poor use of the PC setup.
__________________
PowerVR PCX1 4MB --> Voodoo Banshee 16MB --> GeForce2 MX200 32MB --> GeForce2 Ti 64MB --> GeForce4 Ti 4200 128MB --> 9800Pro 128MB --> 8800GTS 640MB --> Radeon HD 4890 1GB --> GeForce GTX 670 DirectCU II TOP 2GB |
|
|
|
|
|
|
#297 | |
|
Regular
Join Date: Aug 2006
Posts: 6,751
|
Quote:
So 4X may be extreme, but "a little extra juice" hardly cuts it from the other direction either. |
|
|
|
|
|
|
#298 | |
|
Dev
Join Date: Jun 2006
Location: Frankfurt, Germany
Posts: 131
|
Quote:
__________________
"We in the game industry are lucky enough to be able to create our visions" |
|
|
|
|
|
|
#299 | |
|
Senior Member
Join Date: Dec 2008
Location: Europe
Posts: 1,230
|
During all those pre-release Crysis demonstrations, announcements and interviews Cevat did, I remember they said it would work fine in high resoulutions on 8800GTX/DX10 class hardware, but when it came out, it was hovering around 30fps in 1280x1024 VeryHigh. What happened in the meantime ?
And even today, we need massive GPU power for 1080p VH and playable framerate. How come optimizations sort of "hit and miss" PCs all the time ? Quote:
And 2x speedup in comparasion to what ? Same GPU in a PC ? Last edited by green.pixel; 02-Apr-2009 at 14:36. |
|
|
|
|
|
|
#300 | ||
|
Member
Join Date: Jul 2007
Posts: 257
|
Quote:
Quote:
|
||
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|