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#1 |
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Member
Join Date: Jun 2004
Posts: 252
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Crytek is supposedly announcing and showing off CryENGINE 3 at GDC.
http://pc.gamespy.com/articles/961/961719p1.html What major differences, if any, are there going to be from CryENGINE 2? As far as I can tell, it's about the targeting of consoles and MMO's. I thought they were already doing this with CryENGINE 2, though. Anyway, I thought it was interesting. I put this in the Console forum because of the specific mentioning of PS3 and 360 as targeted platforms, but it would probably fit in PC Games too. And I'm very curious to see their results.
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"Quis custodiet ipsos custodes?" - Decimus Iunius Iuvenalis Last edited by Kanyamagufa; 11-Mar-2009 at 23:12. |
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#2 |
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Regular
Join Date: Aug 2006
Posts: 6,890
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Sort of misleading of them to title it Cryengine "3" when since it's being aimed at the consoles it will be actually less impressive than prior iterations..
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#3 |
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Dev
Join Date: Jun 2006
Location: Frankfurt, Germany
Posts: 131
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It's actually a vastly improved iteration of the engine.
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"We in the game industry are lucky enough to be able to create our visions" |
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#4 |
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Junior Member
Join Date: Mar 2007
Posts: 32
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I believe that CryENGINE 3 is being aimed at the next round of consoles (PS4, 7200) and future PC graphics hardware, it was stated some time ago in an interview they did with GameSpot.
I guess poor sales of the high end Crysis on PC owing to piracy, helped influence this decision. At least the PS4 etc won't have poor cut down ports, but perhaps something more on par with PC, kinda like what Id are doing with Rage. |
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#5 | |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,384
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Quote:
Now the interesting but confusing part is that they say PC DX9/DX10 and release date 2011/2012. Why not list DX10.1, DX11 or even DX12 if that would rear it's face by then.
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"If you told me that if I ate a kilo of shit I would put on a pound of muscles, I would do it." -Arnold Schwarzenegger |
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#6 |
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Member
Join Date: Apr 2004
Location: Australia
Posts: 2,353
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#7 | |
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Dev
Join Date: Jun 2006
Location: Frankfurt, Germany
Posts: 131
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Quote:
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"We in the game industry are lucky enough to be able to create our visions" |
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#8 | |
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Member
Join Date: Jul 2007
Posts: 257
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Quote:
From what I've seen of Crysis and Warhead running in my machine... it seems like even with CryENGINE 2, you guys could just modify the config files and have it display graphics that would tax GPUs 3 or 4 years from now. Given this, I was a bit surprised that you actually gave it a new version number. Still, if you did it... it must mean something. Can't wait to see it running! |
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#9 | |
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Member
Join Date: Apr 2004
Location: Australia
Posts: 2,353
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Quote:
I'm just very curious of what level of graphics fidelity it would bring to consoles, especially PS3. Hopefully we could see live demos running on consoles next to some high end PCs just for comparison sake. |
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#10 |
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Member
Join Date: Jun 2004
Posts: 252
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It seems this version isn't as console specific as I originally assumed. Kotaku is reporting it as being just as targeted towards the PC in addition to the PS3 and 360.
Which means it's not just a "console version" of CryENGINE 2. Maybe it's just me, but it seems awfully quick to have a brand new engine out. I'm very curious to see what makes this CryENGINE 3, and not CryENGINE 2.5.
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"Quis custodiet ipsos custodes?" - Decimus Iunius Iuvenalis |
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#11 |
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Regular
Join Date: Jun 2004
Posts: 6,922
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#12 |
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Senior Member
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I suspected as much... Crytek not trying to spend too many resources re-purposing for current consoles an already well structured and implemented engine which targeted PC's, but choosing to direct the fruits of the R&D work they were doing on current consoles, future PC multi-core systems, etc... into a new iteration of the engine which could be targeted to PC's and consoles (covering next-next generation consoles too, for what they can predict now given the evolution of PC graphics).
I think that following the UE3-consoles-work-in-progress path might have been very hard on Crytek... what do you think?
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"Any idea worth a damn is already patented... twice" -Mfa |
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#13 |
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Mord's imaginary friend
Join Date: Jan 2004
Location: PT, EU
Posts: 3,506
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Heh... please don't smother Fran.
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The optimist proclaims that we live in the best of all possible worlds, and the pessimist fears this is true. - James Branch Cabell |
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#14 |
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Regular
Join Date: Jun 2005
Posts: 24,995
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I remember Fran mentioned features of some work-in-progress engines before...
Found it... http://forum.beyond3d.com/showpost.p...&postcount=128
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#15 | ||
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Member
Join Date: Nov 2008
Posts: 659
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Quote:
Quote:
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#16 |
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hardly a Senior Member
Join Date: Jul 2008
Location: still camping with a mauler
Posts: 3,637
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Considering what CE2 is capable of I can only imagine what CE3 will bring.
And yes Neb I shamelessly link to your post since you have the best non-bullshot screens I could find. |
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#17 | |
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Member
Join Date: Nov 2007
Location: Santa Clara, CA
Posts: 427
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Quote:
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Timothy Farrar :: blog |
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#18 | |
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Dev
Join Date: Jun 2006
Location: Frankfurt, Germany
Posts: 131
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Quote:
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"We in the game industry are lucky enough to be able to create our visions" |
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#19 |
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B3D Scallywag
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I'm interested to see hot the engine is going to be suitable for current gen consoles/support DX9, and yet still be good enough to impress on next gen consoles/DX11 PC's.
Then again, CE2 is probably more than capable of outputting graphics worthy of next gen consoles so a little streamlining and a few extra features to accomodate new technoclogies may be all that they need.
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#20 | |
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Member
Join Date: Jul 2007
Posts: 257
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Quote:
Version 2 already looks better than anything else (subjective I know but in this case... well...), so if it's just performance, it's ok by me. |
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#21 |
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Member
Join Date: Dec 2007
Location: London, England
Posts: 287
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Well sounds to me like its an engine for the here and now. But with the capability to scale forward and target future platforms. Considering they've made the move to bring a CE3 so early, I wouldn't be surprised if the engine being licensed in 2012 will be CE4 with again a new architecture and support for a change in technological goals/philosophies.
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#22 | |
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Member
Join Date: Sep 2004
Posts: 520
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Quote:
xbox 360 anyone? . . . Sorry Fran, only kidding.
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"It is an embarrassing design flaw of the male brain that tits & ass based sales pitches never, ever get old. We are so easily exploited. It's as if we had an admin user account to our brains set up with no password. This is the only reason why women will eventually rule the world." |
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#23 |
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,704
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He's alive! Well, until we burry you under a mountain of questons
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"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
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#24 | |
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Senior Member
Join Date: Mar 2007
Posts: 1,147
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Quote:
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#25 |
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Regular
Join Date: Aug 2006
Posts: 6,890
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