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#26 |
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Member
Join Date: Jul 2006
Location: Italy - Genoa
Posts: 235
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What a wonderful past age! I remember that bilinear filtering was so connected to the idea of "acceleration" that when I saw a Moto game accelerated by the G100 I did not understand why pixel was not filtered adn when a friend talk me about the lack of this feature it make me say omg...
I remember that my first 3d acceleration card the wonderful(l of sh.. |
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#27 | |
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Member
Join Date: Mar 2008
Posts: 209
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Nice scan Swaaye!! Excellent!
Here is a little piece I wrote on it, along with my Tasmania 3D board (Thanks T. ! ![]() Quote:
Last edited by [EOCF] Tim; 25-Mar-2009 at 17:52. |
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#28 |
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Member
Join Date: Mar 2008
Posts: 209
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#29 |
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Member
Join Date: Jul 2006
Location: Italy - Genoa
Posts: 235
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EOCF we really share the same passion! You've wonderful rare cards!
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#30 | |
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Member
Join Date: Mar 2008
Posts: 209
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Quote:
(cuz you are Italian, you might be interested in this, I'm selling an Italian box, no card) http://cgi.ebay.co.uk/ws/eBayISAPI.d...m=110366917050 |
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#31 |
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Darlek ******
Join Date: Jun 2004
Posts: 5,987
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a box ive seen it all now
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Guardian of the "Sacred Terabyte of Gaming Goodness™" |
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#32 |
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Member
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But more importantly...
Who is licencing the SGX543MP16, and could this multi-core chip be multi-chipped too? Listed here: http://en.wikipedia.org/wiki/PowerVR...XT_.28SGXMP.29 I WANT ANOTHER POWERVR AIB!!!!!!11one |
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#33 |
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Epsilon plus three
Join Date: Feb 2002
Location: Chania
Posts: 5,852
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Someone was just speculating for your 1st question and IMHLO no for the 2nd (unless of course you'd think of two SoCs in the same device which doesn't make much sense).
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People are more violently opposed to fur than leather; because it's easier to harass rich ladies than motorcycle gangs. |
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#34 |
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Naughty Boy!
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Isn't the Matrox M3D the only card Matrox has ever made, which didn't use one of their own graphics chips? It uses a PowerVR PCX2, right?
I have a Videologic Apocalypse 3Dx card, which is essentially the same thing as the Matrox M3D I suppose. It was my first 3d accelerator. I liked the hardware, but at the time, people were moving away from vendor-specific API support to things like miniGL and Direct3D. The driver support wasn't very good imho. The only game I ever played 'natively' on the card was Tomb Raider, but that looked incredible and ran really smoothly. The card also gave me my first taste of programming Direct3D. I think we were at version 5 back then.
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ZX81 -> C64 -> Hercules -> Plantronics CGA -> Paradise VGA -> Amiga ECS -> Amiga AGA -> Cirrus Logic 5428 VLB -> S3 Trio64 -> Matrox Mystique -> PCX2 -> Matrox G200 -> Matrox G450 -> GeForce2 GTS -> Kyro II -> Radeon 8500 -> Radeon 9600XT -> GeForce 7600GT -> GeForce 8800GTS -> HD5770 |
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#35 | ||
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Tea maker
Join Date: Feb 2002
Location: Island of Sodor
Posts: 4,014
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Quote:
Quote:
(FWIW, we also started on a port of a different company's game whose source code was inspired by a bowl of pasta...
__________________
"Your work is both good and original. Unfortunately the part that is good is not original and the part that is original is not good." -(attributed to) Samuel Johnson "I invented the term Object-Oriented, and I can tell you I did not have C++ in mind." Alan Kay |
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#36 | |
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Naughty Boy!
Join Date: Jun 2009
Location: TEXAS
Posts: 180
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Quote:
They might use the SGX543MP16 or they may just base it off the RINGWIDE or RINGEDGE. |
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#37 |
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Darlek ******
Join Date: Jun 2004
Posts: 5,987
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my code is usually inspired by spaghetti
ps: tim check your pm's
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Guardian of the "Sacred Terabyte of Gaming Goodness™" |
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#38 | |
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Invisible Member
Join Date: Apr 2002
Location: La-la land
Posts: 1,971
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Quote:
Btw, I loved my PCX1/2 boards. Unfortunately I fried the PCX2 by trying to overclock it, but it did go (somewhat) faster with a slightly higher frequency oscillator... Kids today have it easy, back then you overclocked by breaking out the soldering iron, lol! |
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#39 | |
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Naughty Boy!
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Quote:
The PowerVR made it look good AND fast. Funny that you say the code was so well-written. I never considered the software renderer itself very fast, and it also was rather unstable iirc... wobbly polygons etc, didn't seem to have any subpixel correction. Didn't quite compare to the Quake engine in terms of quality. So I never thought the 3d engine was all that special. But I guess at least the internals of Tomb Raider were well-designed, since it was ported to all major 3d accelerators at the time, and both quality and performance were great.
__________________
ZX81 -> C64 -> Hercules -> Plantronics CGA -> Paradise VGA -> Amiga ECS -> Amiga AGA -> Cirrus Logic 5428 VLB -> S3 Trio64 -> Matrox Mystique -> PCX2 -> Matrox G200 -> Matrox G450 -> GeForce2 GTS -> Kyro II -> Radeon 8500 -> Radeon 9600XT -> GeForce 7600GT -> GeForce 8800GTS -> HD5770 |
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#40 |
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Senior Member
Join Date: Feb 2004
Posts: 1,299
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You're forgetting Tomb Raider was originally a Saturn game...
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#41 |
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Naughty Boy!
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No, I just don't see what that has to do with the software renderer for the PC version.
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ZX81 -> C64 -> Hercules -> Plantronics CGA -> Paradise VGA -> Amiga ECS -> Amiga AGA -> Cirrus Logic 5428 VLB -> S3 Trio64 -> Matrox Mystique -> PCX2 -> Matrox G200 -> Matrox G450 -> GeForce2 GTS -> Kyro II -> Radeon 8500 -> Radeon 9600XT -> GeForce 7600GT -> GeForce 8800GTS -> HD5770 |
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#42 | |
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Epsilon plus three
Join Date: Feb 2002
Location: Chania
Posts: 5,852
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Quote:
__________________
People are more violently opposed to fur than leather; because it's easier to harass rich ladies than motorcycle gangs. |
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#43 | |||
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Tea maker
Join Date: Feb 2002
Location: Island of Sodor
Posts: 4,014
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Arghh! Hit the key combo for exit 90% the way through a long reply so here comes a shortened version...
Quote:
Quote:
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As for the wobbly polygons in the software renderer the original code had an integer transform pipeline which we replaced with a floating point one which gave sub-pixel precision and, on the new-fangled Pentium, was faster.
__________________
"Your work is both good and original. Unfortunately the part that is good is not original and the part that is original is not good." -(attributed to) Samuel Johnson "I invented the term Object-Oriented, and I can tell you I did not have C++ in mind." Alan Kay |
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#44 |
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Darlek ******
Join Date: Jun 2004
Posts: 5,987
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I think the game was P.O.D
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Guardian of the "Sacred Terabyte of Gaming Goodness™" |
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#45 |
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Tea maker
Join Date: Feb 2002
Location: Island of Sodor
Posts: 4,014
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Definitely not. I remember that at least.
Actually, I think I've now found what it was but it would be inappropriate for me to comment further.
__________________
"Your work is both good and original. Unfortunately the part that is good is not original and the part that is original is not good." -(attributed to) Samuel Johnson "I invented the term Object-Oriented, and I can tell you I did not have C++ in mind." Alan Kay |
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#46 |
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Tea maker
Join Date: Feb 2002
Location: Island of Sodor
Posts: 4,014
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The other thing we did was throw out the XY clipping as we, virtually, had an unbounded guardband on PCX.
__________________
"Your work is both good and original. Unfortunately the part that is good is not original and the part that is original is not good." -(attributed to) Samuel Johnson "I invented the term Object-Oriented, and I can tell you I did not have C++ in mind." Alan Kay |
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#47 |
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Regular
Join Date: Feb 2002
Location: Kings Langley
Posts: 433
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Ah, the good old Apocalypse 3dx. I can quite honestly say it was directly responsible for me having the job I have today.
I was downloading updated drivers and spotted the vacancies link. I would like to see the Cyberk screensaver revived. CC
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Flickr |
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#48 | ||
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Naughty Boy!
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Quote:
But as I say, there were also software engines that DID have subpixel correction. In fact, the first subpixel-corrected renderer I wrote was aimed at 486 and didn't even use floating point for it (was too slow on anything pre-Pentium Quote:
__________________
ZX81 -> C64 -> Hercules -> Plantronics CGA -> Paradise VGA -> Amiga ECS -> Amiga AGA -> Cirrus Logic 5428 VLB -> S3 Trio64 -> Matrox Mystique -> PCX2 -> Matrox G200 -> Matrox G450 -> GeForce2 GTS -> Kyro II -> Radeon 8500 -> Radeon 9600XT -> GeForce 7600GT -> GeForce 8800GTS -> HD5770 |
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#49 | ||
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Tea maker
Join Date: Feb 2002
Location: Island of Sodor
Posts: 4,014
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Quote:
Quote:
__________________
"Your work is both good and original. Unfortunately the part that is good is not original and the part that is original is not good." -(attributed to) Samuel Johnson "I invented the term Object-Oriented, and I can tell you I did not have C++ in mind." Alan Kay |
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#50 |
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Darlek ******
Join Date: Jun 2004
Posts: 5,987
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Oh come off it it was 14 years ago
__________________
Guardian of the "Sacred Terabyte of Gaming Goodness™" |
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