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#1 |
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Junior Member
Join Date: Jan 2009
Posts: 14
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Hi friend, is something going on with the 3d support for ps3 linux?
Forgetting the hack, do you think sony will open the 3d access as the ps3 hardware sales turn in profit, or do you think sony will ever? I think sony don't want you to buy a ps3 just to use as a pc, but to use it first for games, and if you want .. as a pc .. but .. not so much as a pc !!! So I think sony will never open 3d support for ps3 |
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#2 | |
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Senior Member
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#3 |
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Member
Join Date: Sep 2002
Location: USA, CA
Posts: 831
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The speculation is that it's more of an issue with platform integrity(i.e. prevent piracy) that makes it not possible/difficult to open rsx to third parties in linux. Perhaps RSX can access memory in a way that could potentially circumvent hypervisor...
I doubt Sony is afraid of someone making games to linux platform that would be able to compete even remotely with licensed developers and their resources. It's not as if some random guy can just go and develop a game that competes with killzones and uncharted territories... Also even if there was open source driver who says that it would perform as well as what's available in Sony's private sdk... edit. Another good reason to not exposing RSX can be related to deal with nvidia and the licensing model/nda. Does sony have the *right* to give access to rsx and expose how it works? Last edited by manux; 16-Jan-2009 at 12:13. |
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#4 | |
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Senior Member
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#5 | |
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Senior Member
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PS3 Linux is a monumental failure as far as homebrew gaming is concerned (and that is the tip of the iceberg, the whole content creation and content tools->game engine pipeline issue is yet another HUGE problem you'd have to face, even worse than not having RSX)... especially considering PS2 Linux and XNA on the Xbox 360. I have no words... I doubt they will ever figure out how to make PS3 Linux more appealing to those trying to don both high quality 3D graphics and use CELL to the max in non-graphics related tasks, especially when they are so far away from allowing even a JAVA+LUA/LUA+some_OpenGL_3D_graphics_support mini-SDK in HOME for user created arcade games.
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"Any idea worth a damn is already patented... twice" -Mfa |
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#6 |
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Senior Member
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An OpenGL driver would not expose RSX's inner workings to users...
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"Any idea worth a damn is already patented... twice" -Mfa |
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#7 |
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Regular
Join Date: Jun 2005
Posts: 24,914
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Yo ! Any news on this ? The Develop article in October/Nov 2008 implied that they have submitted something for approval. Do you have any more details ?
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My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#8 |
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Senior Member
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No, sorry... I do not know anything about that more than that article revealed and I know that because I read it in the article... so... sigh...
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"Any idea worth a damn is already patented... twice" -Mfa |
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#9 | |
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Senior Member
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1) GPL for the linux kernel. Look here, post 75 in this thread. 2) Why would anyone bother paying sony licensing fees when they can develop games for linux w/o that. I heard they are about $10 a pop. PS: How do you link to a specific post in a particular thread? |
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#10 | ||
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Senior Member
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I am fine with Sony saying "F U people, we do not want homebrew game makers either under Linux or HOME, so just piss off!", I just find counterproductive to make excuses for them though... PS3 Linux == cheap CELL SDK to prototype CELL code... fine, just allow me to be pissed off expecting a little bit more... P.S.: to link a specific post you copy and paste the link of the post through the "post #" link on the top right of the post you want to link to... like so (circled in green) --> see attachment...
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"Any idea worth a damn is already patented... twice" -Mfa Last edited by Panajev2001a; 17-Jan-2009 at 09:10. |
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#11 | ||
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Regular
Join Date: Jun 2005
Posts: 24,914
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http://www.mesa3d.org/cell.html Quote:
In the book "Programming the Cell Processor", Ogre3D is highlighted as a framework for building games on PS3 Linux: www.ogre3d.org It's supposed to run on top of the above OpenGL implementation. I have not tried it myself but I think it's running on the PPU and hence, could be (very, very) slow.
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My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#12 | ||||
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Senior Member
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#13 | |||
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Regular
Join Date: Jun 2005
Posts: 24,914
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Oh and 2D gaming via Python for PS3: http://python-ps3.sourceforge.net/
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On the LUA side, back in April 2008... http://lua-users.org/lists/lua-l/2008-04/msg00452.html Quote:
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My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#14 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 25,994
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Wow, an actual simple graphics frontend! At least things are moving forwards. Ireally wish Sony were investing in this. The actual fiscal investment would be small, but the potential benefits large IMO. Otherwise it seems like the whole idea of allowing Linux on PS3 has gone to waste.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#15 |
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Regular
Join Date: Jun 2005
Posts: 24,914
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Ogre3D ? I think it's not optimized for Cell at all. It seems like a "hype" app on top of Mesa for Cell only.
__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#16 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 25,994
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No, Python. You could create a simple UI with that for testing apps, although I've no idea how you'd then integrate that with custom Cell code. Linking back to the audio-on-Cell question, if I wanted to experiment with audio synthesis, could I create a knbs-and-switches frontend in Python and run a final-tuned SPU-based audio app in cahoots with it? Or would the audio application need its own frontend created from scratch?
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#17 |
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Regular
Join Date: Jun 2005
Posts: 24,914
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Ah yes, I am more confident of the Python-for-PS3 project than Ogre3D. Would be nice if Sony can throw us a LUA player though, *if* they are working on Home SDK for users.
__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#18 |
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Senior Member
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It's interesting to note that they allow the use of 256 MB GDDR ram as extra RAM (around 252MB is usable) for swapping, but not use of RSX for 3D acceleration.
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#19 | |
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Senior Member
Join Date: Dec 2004
Posts: 1,746
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It might be far fetched, but Im sure the main problem is that RSX is not capable of seperating multiple OSes which would be required to ensure there is no access to the wrong resources. I was hoping for a long time that Sony would provide a driver for RSX at a later time (when the hardware would be sold at revenue), maybe even one that doesnt allow use of shaders to ensure security, but hearing nothing moving on the linux-side, Im pretty sure thats never gonna happen. |
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#20 | |
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Unruly Member
Join Date: Jul 2004
Location: Minato-ku, Tokyo
Posts: 4,705
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From the Sony ZEGO whitepaper
http://pro.sony.com/bbsccms/ext/ZEGO/ZEGO.shtml http://pro.sony.com/bbsccms/ext/ZEGO...Whitepaper.pdf Quote:
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#21 | |
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Senior Member
Join Date: Dec 2004
Posts: 1,746
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#22 | |
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Regular
Join Date: Jun 2005
Posts: 24,914
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On Sony's open source effort, I think they should open source their media manager first (The one running on PC to sync with PSP). Followed by official Lua player for both PS3 and PSP (as part of Home SDK for users). Might as well rail those PSP mods folks in and back it up with a business model. Some of their work looks great. Hardcore linux stuff can come slightly later as long as they accelerate the development of the Gallium SPU-OpenGL driver.
__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#23 | |
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Senior Member
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#24 | |||
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Senior Member
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http://appft1.uspto.gov/netacgi/nph-...%22+AND+denied Quote:
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http://aiw2.uspto.gov/.aiw?docid=us2...AND%252Bdenied
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"Any idea worth a damn is already patented... twice" -Mfa Last edited by Panajev2001a; 18-Jan-2009 at 19:26. |
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#25 | |
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Regular
Join Date: Jun 2005
Posts: 24,914
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People who are interested in GPGPU work may be interested in how the "hybrid" Cell can help in GPU work (hence, improve the Gallium OpenGL driver or OpenCL The RSX Linux driver may or may not come, but I am not willing to plan my activities based on it. I have heard both side of the rumors/news before.
__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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