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#151 |
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Member
Join Date: Jul 2007
Location: Thornaby
Posts: 876
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The Phlanax...........and his little minnions! ......
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#152 |
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Regular
Join Date: Jun 2005
Posts: 25,501
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Ah, the real Demon's Souls starts after the death of the Phalanx since you can level up now.
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My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#153 |
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Member
Join Date: Jan 2007
Location: Soviet Kanuckistan
Posts: 395
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Played this game last night for a couple of hours. I understand the attraction folks have to it (this post is not a diss of the game in its entirety) but I am surprised that there hasn't been much mention of the really awkward lock-on system and controls.
The most common thread I have seen is that the game is hard but fair, tough but not cheap. Well, I find that the controls and camera lead to a lot of cheap deaths due to not being able to actually target your enemy properly or accidentally walking off a ledge because the camera gets swung around at the wrong moment. I chose the "royal" as my character based on recommendations and the magic blast power (forget the name) is basically useless unless you can target an enemy as there is no reticule and the direction of fire seems based on a point somewhere near the end of the animation sequence that gets trivially moved off target. Targeting using a standard sword is also twitchy and even when totally surrounded with a monster closet of baddies in a section of 1-1 after falling off a ledge the sword did not seem to actually find any of them much of the time - the targeting seemed to become somewhat confused. I survived via multiple taps of "o" but the whole sequence did not strike me as fair. The menu interface is a minor annoyance with its forced use of the D pad. Also, having to lock on with R3 seems like a bad choice since your movement also relies on that stick (which means that your position gets changed). The targeting system also has a finite distance which seems too short considering that you can see the enemy clearly. The character animations also seem to be non-interruptible which leads to death while taking health packs which is the definition of cheap. Another camera issue is that when moving in tight spaces it is pulled too far back. There is a spot early on in 1-1 where you have to walk through a doorway which has monsters waiting out of sight. Even after you know it's coming, the camera makes it difficult to react properly because it is hard to swing it around to get a decent enough view to target and then attack. On a separate note, the manual is absolutely useless on how saves work in this game. I played the game for 2 or 3 hours so far, read the manual and still have no idea what I need to do (if anything) to save my game progress. That's a core enough thing that I should not have to Wiki it to find out. On the plus side, anyone else reminded of Ico by this game? Cheers
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I scroll this conflict!! http://industrial.org http://codegrunt.com http://deterrent.net Last edited by deathindustrial; 21-Oct-2009 at 17:47. Reason: spelling / punctuation |
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#154 | |
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Senior Member
Join Date: Jun 2006
Location: Michigan
Posts: 1,778
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Also keep in mind that the game is still live when you're in the menu (in case you didn't notice already). It's best to just quit if you need to walk away. You'll start back right where you left off (including killed enemies). When you're outside of the Nexus, that is. |
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#155 | |||||
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Regular
Join Date: Jun 2005
Posts: 25,501
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The Soul Arrow's range is limited. You need to get closer to the enemy to target it. The game won't let you off so easily with a long range weapon until later in the game. It's rather scary to try to close in on a fierce enemy to fire Soul Arrows. This prevents you from cheesing the monster too easily. I love the tension. If you start as a hunter, you'd get a normal bow at the beginning though. However you'll need to spend Souls to buy arrows. Royal is great not only because of Soul Arrow and MP regen ring. It has a low Soul Level, so you can level up quicker and adjust your character stats early to suit your play style. The targeting works very well for enemies in general, especially when you face a fast rolling skeleton later. Your character will swing around automatically to hit the nimble enemies. If enemies are bunched together, they will all take damage when you swing at one of them. Quote:
Also, note that a character who is out of stamina may not respond to your action. Along the way, you may have to adjust your melee style and pattern based on enemies and your equipment. The game has a sense of weight built around the equipments you use (and your character stats). If you wear a light armor, you will be quicker. The starting Royal is not bad, but not the fastest either. Targeting range depends on weapon type. You're only a level 1 character facing low level monsters. You may not want to expect super-human ability. Quote:
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As for saving, I found it without problem. It's the last icon when you press > (Start). You return to the exact same spot you saved the game. So you don't have to worry about restarting from the last check point. The game also autosaves whenever you die or make a change. EDIT: Regarding enemies hiding around corners, there will be a spell for you to rid them later. Now they are only low level monsters, might want to use the opportunities to tackle them. You'll need to face the bosses some day.
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My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#156 | |
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Member
Join Date: Jan 2007
Location: Soviet Kanuckistan
Posts: 395
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Quote:
As an aside, what are the "fog" doorways for? I might have missed it but didn't see anything in the manual abut them and it was not clear from the gameplay what was different either. Cheers
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I scroll this conflict!! http://industrial.org http://codegrunt.com http://deterrent.net |
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#157 | ||
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Regular
Join Date: Jun 2005
Posts: 25,501
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Some of them leads to boss battles. EDIT: deathindustrial, you might want to watch the video Yemeth posted. It contains helpful walkthrough to get some useful equipments in 1-1 and subsequent levels.
__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#158 |
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Regular
Join Date: Jun 2005
Posts: 25,501
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deathindustrial, I want to take back one thing I said before.
"You are a level 1 character facing low level enemies" The above statement is not true in Demon's Souls. It is important to realize this. The game mixes high level monsters even in introductory stages regardless of your character level. Usually you'd be warned by player messages and sometimes, blood stains. The (red eyed ?) knight wielding the lance on the bridge and the dragons in 1-2 are good examples. There are ways to kill/trick them even when you're only an entry level character. But it is not wise to challenge them head on. In Demon's Souls, don't be ashamed to run away. Running away is a valid tactic, and sometimes the only answer. You don't have to kill them to progress. You can come back later to tackle them. Also, events in the game is affected by World Tendency (White, Black or in-betweens). Some monsters appear as a phantom or don't appear at all in certain World Tendency. Some special items can only be retrieved in Pure White/Black Tendency. When you play online, your World Tendency will be affected by all the collective players' worlds.
__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#159 |
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Regular
Join Date: Jun 2005
Posts: 25,501
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Yemeth, I found 16 copies of Demon's Souls in Fry's this afternoon while hunting for Afrika. My GameStop has a few copies too. So the new stock seems to be in now.
__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#160 |
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Member
Join Date: Jun 2007
Posts: 228
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I'm about to start the assassination quest. Does anyone know if I'm requested to kill person B, and then I watch him killed by other enemies, do I still get reward for his death? Do I still get to proceed to the next assassination target?
Regarding the lock on camera swing etc., I think choosing when to toggle lock on and lock off is seen as an important skill to master in this game. Well, at least the wiki and a guide says so and I agree. |
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#161 | ||
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Regular
Join Date: Jun 2005
Posts: 25,501
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__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#162 |
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Regular
Join Date: Jun 2005
Posts: 25,501
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deathindustrial, I saw a screen shot of the bow reticule on GAF today:
![]() Press L1 to enter this view (After pressing L1 to equip it). You'll need a strength of 12 to wield one. The better bows will require higher strength. Your arrow count is at bottom left. It's very similar to the new controller's archery demo. EDIT: The compound long bow is pretty powerful when upgraded. You can kill some bosses with it if you don't want to get your hands dirty (like me !). The game won't let you shoot at leisure, so you'll have to dodge incoming danger. Nonetheless, it's much safer than tackling them toe-to-toe.
__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#163 |
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Member
Join Date: Nov 2004
Posts: 479
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If you were to lock on to something in real life with a sword and shield, chances are that you will never be able to keep up with yourself and get killed if the enemy moved to evade your death blow.
Basically lock on should not mean forever lock on, thats cheating, aka cheap.
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As the Sun touches the ocean, I know it touches you as the clouds embrace the Moon light, I still think of you. |
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#164 |
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Member
Join Date: Jan 2007
Location: Soviet Kanuckistan
Posts: 395
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The problem though is that the controls are too clunky (especially combined with the camera) to be able to reliably target the enemies. Presumably this is why they decided to toss in the autolock function - combat was too frustrating and random without it.
I played a few more hours last night and I died more than once due to forgetting to trigger the target lock and this causing my attack to miss. Combine that with the camera having major issues in confined spaces and you get some cheap deaths for happening sure. When a monster is directly in front of you and you shoot magic at it or swing your sword but the animation and camera causes you to land far to the left, I call that cheap. =) My point is not that I necessarily want target lock, it is that the game is designed around it and I feel the implementation is not the best. I would personally prefer it if the game was first person so the camera issues would be less pronounced and so that the character animations would not cause the unpredictable targeting they do now (if you haven't managed to get the target lock enabled). Maybe once I figure out how to reliably change the targeted enemy it will be less death inducing when I am being mobbed. On an unrelated note, where are your experience points shown in the HUD? The Wiki and manual (I think) mentions them but I have been unable to find them in game. Cheers
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I scroll this conflict!! http://industrial.org http://codegrunt.com http://deterrent.net |
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#165 | |||||
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Regular
Join Date: Jun 2005
Posts: 25,501
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Quote:
It's smooth and intuitive. Also didn't use autolock for slower enemies. Autolock is helpful for fast enemies, but necessary for ranged attack (except in FPS view). It works very well for boss fights so far. The system can get into trouble if you have many small enemies running around though. In which case, you need to manage your fight carefully, or solve the problem in other ways. Quote:
Which level are you in now ? The camera does block my view sometimes, but it's not a big problem so far, even in a confined space. In fact, I don't die from camera issues at all. My deaths are mostly caused by rolling off a cliff while dodging attack; or got chopped into pieces because I lost stamina or someone broke my guard. ^_^ Quote:
The current view allows me to manage fighting better. Quote:
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__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#166 |
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Regular
Join Date: Jun 2005
Posts: 25,501
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You might want to check out this video Yemeth posted:
It shows you the important items to get when starting out. He seems pretty good at managing the camera. The camera is controlled by your right thumbstick anyway. You can adjust it if you don't like the view. If you press it down, you lock on. Press it again if you don't want locking. When autolock is on, you lose camera control. Give it up to get the camera back. At 3:00, He jumped into the horde of Dreglings to save Ostrava. Look at how he take them down without autolock. EDIT: I remember you're using a Royal. Your primary weapon would be the Rapier. It has piercing action instead of swinging. So your damage area will be smaller. This may be the problem. If you prefer to swing your weapon like the gentleman above, then you might want to change your weapon. I'm using a Falchion now. I am also a Royal.
__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#167 |
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Member
Join Date: Jun 2007
Posts: 228
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#168 |
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Regular
Join Date: Jun 2005
Posts: 25,501
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__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#169 | |
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Member
Join Date: Jun 2007
Posts: 228
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Quote:
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#170 |
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Regular
Join Date: Jun 2005
Posts: 25,501
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Damn it, I got invaded by 2 Black Phantoms tonight.
Just finished off the 2-1 boss, got my body back and continued exploring. I didn't see the first invasion message. So I thought he was an in-game BP. He appeared with 2 other in-game enemies I had not seen before. Was able to dispatch all of them relatively quickly. The second BP invasion message appeared almost immediately after I killed the first one. I was worried about the possibility of a third BP, and decided to call it quits. I fired up the Evacuate spell, but it didn't $^&#^$# work ! May be that spell doesn't work when invaded ? I paid 20K to learn it. Tried 2 more times; still nothing. I was losing precious time. I hurried back to the Archstone on-foot and not surprisingly, met the new BP in a narrow tunnel head-on. My weapon setup was all wrong because I was trying to cast the Evacuate spell. I also suffered from bleeding from the first encounter. Took a few hits immediately, but fortunately missed a Soul Arrow. I had over 20K on me and had to wave goodbye to them now. [Ph*ck !] I rolled forward clumsily to pass him and avoided more attacks. Was determined to make a dash to the Archstone. It's about 30 seconds away. Also trying to heal and change my weapon config like all at the same time while fumbling around. My hands were cold, and I felt feverish (!). Didn't even have time to scream or breathe. He was running behind me, swinging his sword. I bumped into him after barely equipping my Falchion. For the first time, I was able to see his outfit (Fluted armor with long sword ?). No wonder I had a chance to re-equip; fluted armor must be heavy and slow. While that thought lingered in the air, the fight was over. He got careless and I got lucky. I rolled into him while his shield was down. Had enough stamina left to dish out a few rapid slashes. I just upgraded my Crescent Falchion too. The screen read, "The Black Phantom was Destroyed !" Screw you, I don't want to stay any longer... going home now. [patsu made it back to the Nexus to change his pants]
__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#171 |
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Junior Member
Join Date: Mar 2007
Posts: 98
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I always use poison daggers on black phantom, throw one and then avoiding their attacks until they die from poisoning... I wonder why they didn't carry antidotes....
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#172 |
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Regular
Join Date: Jun 2005
Posts: 25,501
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Ha ha... now I have to worry about incoming poison daggers too.
It was fun anyway. Was planning for future BP invasions as I drove home. The Evacuate spell (actually, a miracle) was my original plan for handling unwelcomed BP encounters. I wanted to go home early tonight. I think it worked out okay in the end. Earned extra souls to spend. Am a little more confident with BP encounters. I got another scare in 4-2 yesterday. Was sandwiched between 2 Shadowmen as they revived. Couldn't roll pass the Shadowman behind me. He's too big (or the tunnel was too small). Panicked and suddenly forgot which button was "Attack". I tell ya... this game reminds me of an old friend. He always told me, "Don't pray too hard, you might get it". I wanted to try a horror game. This one nearly gave me heart attack.
__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#173 |
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Senior Member
Join Date: Dec 2007
Location: London
Posts: 1,509
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Does anyone know of any possibility of this game coming to Europe?
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#174 | |
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Member
Join Date: Jun 2007
Posts: 228
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Quote:
The first time I saw an invasion notice, I tried to run away as well. I was in 4-1 at the time. I knew an invader is ejected when the host runs across different areas separated by archstone. Then, I realized I haven't faced the 4-1 boss yet, and hence have nowhere to run. |
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#175 |
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Friends call me xbd
Join Date: Feb 2005
Posts: 6,309
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I haven't found an amulet yet - if you learn miracles do they dish one out to you, or do you need to track one down in the world? If it's the later, don't spoil it for me as to where!
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Somebody set up us the bomb. |
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