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#1926 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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It's 720p 4xAA, though the alpha buffer isn't AA'd, so you get incorrect results on edges when geometry overlaps such effects.
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#1927 |
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Senior Member
Join Date: Nov 2007
Posts: 1,375
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wow, 4XMSAA, hope it runs smooth. The game has the same look as Totori no Atelier, which I think was suppose to be 4XMSAA. Seems like both games might be using phyre engine.
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#1928 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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Any idea if the game has a 1080p mode? Makes me wonder with the 4xAA in 720p.
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#1929 |
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Senior Member
Join Date: Nov 2007
Posts: 1,375
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http://image1.play-asia.com/640/9u/pa.177117.7.jpg
back of the box of Totori no Atelier says 1080p support but dunno if it is native. Macross is jsut announced not long ago. |
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#1930 |
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Senior Member
Join Date: Oct 2008
Posts: 1,567
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New screens of Vanquish: http://www.neogaf.com/forum/showpost...&postcount=462 it's the same 1024x720p? To me seems full 720p+2xmsaa but I could easily wrong...
Last edited by assurdum; 06-Aug-2010 at 12:27. |
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#1931 |
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Interwebz Hijacker !
Join Date: Mar 2009
Location: Liverpool
Posts: 2,977
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Do your thing Al !
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wookies love cookies ! |
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#1932 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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A couple of these shots seem to be 1280 720 2x. The compression and video conversion are kinda crap though; the 2xAA even gets corrupted. *shrug* Never a fan of non-demo pre-release PR shots anyway. The post-processing is pretty heavy too. In shot 5 there's evidence of 1:1 ratio for width on one edge and not so on another. Level of AA on these two edges differ... When the edges are not 1:1, it does appear to be 1024 width. *shrug*
Texture filtering looks pretty good. Shadow quality varies though, which is peculiar. In the second shot of the post, you can see the "fake" penumbra to simulate the softness, but in the last shot, the quality is higher.
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#1933 | |
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Senior Member
Join Date: Oct 2008
Posts: 1,567
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Quote:
Last edited by AlStrong; 07-Aug-2010 at 03:15. Reason: some bits not appropriate for the thread |
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#1934 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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It is certainly possible to render some geometry in the scene at a lower res. Hard to say if that's what's going on here though.
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#1935 |
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Member
Join Date: Sep 2009
Posts: 302
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the lack of pcf filtering could you say with some degree that the first 4 images are probably from the 360 version? how "free" is it for the rsx to do pcf?
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#1936 | ||
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penguins
Join Date: Feb 2004
Posts: 13,978
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Quote:
Quote:
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#1937 |
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Member
Join Date: Jun 2006
Posts: 556
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Has anyone done a pixel count for the 360 demo of Mafia 2? Its seriously dissapointing, when switching between the PC version at 720p and the 360 demo the loss in clarity is stark so I suspect its probably rendering at below 720p, either that or piling on the blur filter but I doubt it.The framerate is very low on the whole and there's lots of tearing often right in the middle of the screen to boot. On the brighter side the PC version runs fantastically (despite no MSAA support) and I've heard some good reports about the PS3 demo, though I can't check it myself.
Mod Edit : Removed subjective opinion of appearance |
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#1938 | |
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Member
Join Date: Dec 2009
Posts: 619
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Quote:
Edit: PS3 don't have MLAA, it has no aa at all... |
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#1939 |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,382
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So blur filter + borked 2xMSAA for PC and 360 and no MSAA nor blur filter for PS3?
Mod Edit : Removed PC talk Last edited by Neb; 10-Aug-2010 at 18:54. |
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#1940 | |
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penguins
Join Date: Feb 2004
Posts: 13,978
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Quote:
I'll see if I can get time to check out the console demos tonight.
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#1941 | |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,382
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Quote:
These screenshots I took should be good for PC version. They are JPEGs but of quite good quality. http://forum.beyond3d.com/showpost.p...postcount=1541 http://forum.beyond3d.com/showpost.p...postcount=1541 http://forum.beyond3d.com/showpost.p...postcount=1536 http://forum.beyond3d.com/showpost.p...postcount=1537 Also I saw that an archive unpacker is in the work for modding! :grin2: Last edited by Neb; 11-Aug-2010 at 22:07. |
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#1942 | |
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penguins
Join Date: Feb 2004
Posts: 13,978
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Quote:
On all platforms, it looks like they render other parts of the scene at lower res hence the big issues with edge aliasing/blur and the general blur in the distance outside. Very heavy LOD. Cascaded shadows w/ jittered samples for the penumbra it seems. PCF on PS3. The pixel speckling in the foliage and some geometry is bizarre. Just had a camera view with the ground foliage taking up the entire screen and the speckles are all over; mayhaps a problem with the depth buffer precision or format... and whatever it is they're doing with edge detection (?). The noise doesn't seem noticeable much on 360. May have updated/corrected impressions later. Only had about 3 min to check each demo by the time I finished d/l.
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#1943 |
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Member
Join Date: Oct 2009
Posts: 379
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Mafia II 360/PS3/PC graphics comparisons
http://www.neogaf.com/forum/showpost...17&postcount=1 Comparison video http://www.youtube.com/watch?v=qzkIhgp27r8 |
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#1944 |
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Member
Join Date: Oct 2007
Posts: 100
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Some Mafia II PNG goodies, provided by me.
100% digital HDMI on both version. PS3 http://i36.tinypic.com/j9bu53.png http://i38.tinypic.com/2mm8jld.png http://i34.tinypic.com/ji28aa.png http://i33.tinypic.com/nzm5gx.png http://i36.tinypic.com/2e31n46.png http://i34.tinypic.com/zmo9kn.png 360 http://i37.tinypic.com/mtt7uu.png http://i36.tinypic.com/65pp50.png http://i36.tinypic.com/rasq6e.png http://i38.tinypic.com/2na5v0p.png http://i37.tinypic.com/13z66d.png http://i37.tinypic.com/2pzbnd0.png |
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#1945 | |
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Senior Member
Join Date: Oct 2008
Posts: 1,567
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Quote:
Another thing: it's possible the 360 version run at slightly inferior resolution (not so much)? In the distance, some objects appears strangely more blurried & jaggies...looked the cable or the lamp compared to the ps3 version: http://i33.tinypic.com/nzm5gx.png http://i38.tinypic.com/2na5v0p.png Last edited by AlStrong; 11-Aug-2010 at 15:51. Reason: don't need 2MB per image loading... |
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#1946 | |
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penguins
Join Date: Feb 2004
Posts: 13,978
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Quote:
Though inside buildings or in cut-scenes where you can get some extreme angles, it's not the greatest thing to look at.
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#1947 |
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member
Join Date: Feb 2002
Posts: 7,484
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Toy Story 3 (the game) has some very nice shadows with an interesting trick, see the presentation thread and the latest post from AlStrong there. Their AO is quite good too, wouldn't have expected that from such a game.
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My opinions do not represent that of my employer blah blah etc. |
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#1948 | ||
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penguins
Join Date: Feb 2004
Posts: 13,978
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Quote:
Quote:
PS3: http://img8.abload.de/img/zmo9kn6xnr.png 360: http://img8.abload.de/img/2pzbnd0xzbv.png As for the foliage, it looks like they're using different blend parameters. In motion, the "sharper" trees on PS3 looks like a shimmery mess with all the noise. edit: Thanks Deap! Edit2: looking at a few more shots, it seems there is a slight edge blur on PS3. Peculiar. In one of the shots it's affecting the player.
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#1949 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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Indeed! Though I was hoping the video would show the artifacting they mention later on as the actual video and the screenshots at the beginning of the presentation don't really exhibit it...
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#1950 | |
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Senior Member
Join Date: Oct 2008
Posts: 1,567
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Quote:
Mod Edit : Removed subjective opinion of appearance |
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