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Old 30-Jul-2010, 00:52   #1901
Afrikan
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does anyone know what resolution NFL Madden 11's demo is running at.....it is suppose to be a 720p game, but man it just doesn't look like it during game play...or when you do a user-replay from the menu.

it is obvious they add alot of effects during the cut-scenes...but like I said, during gameplay up close or user replay....it looks really bad texture wise..everything looks stretched out and bland.

edit- this is from gamespot.com...I think it is a direct feed shot 1,280px × 720px , but I don't know if it is a replay with added effects..

http://image.gamespotcdn.net/gamespo..._screen015.jpg

Last edited by Afrikan; 30-Jul-2010 at 05:45.
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Old 31-Jul-2010, 02:01   #1902
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I have the PS3 demo for Madden....so I just took an off screen picture of the lettering on Mark Sanchez's jersey to compare it to one from the 360 version...

360 demo version someone uploaded
http://i122.photobucket.com/albums/o...0-26-38-90.jpg

PS3 demo version
http://i31.tinypic.com/1yfzc.jpg

a closer look to the letter Z
http://i30.tinypic.com/s58w1k.jpg

there is an obvious difference....

but all you can get from these shots are AA info, right?
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Old 31-Jul-2010, 02:12   #1903
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I wouldn't worry about the text as an indicator. They can be subject to texture resolution, which isn't the same as the framebuffer resolution (i.e. geometry).
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Old 01-Aug-2010, 03:13   #1904
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Quote:
Originally Posted by Afrikan
does anyone know what resolution NFL Madden 11's demo is running at.....it is suppose to be a 720p game, but man it just doesn't look like it during game play...or when you do a user-replay from the menu.

it is obvious they add alot of effects during the cut-scenes...but like I said, during gameplay up close or user replay....it looks really bad texture wise..everything looks stretched out and bland.

edit- this is from gamespot.com...I think it is a direct feed shot 1,280px × 720px , but I don't know if it is a replay with added effects..

http://image.gamespotcdn.net/gamespo..._screen015.jpg
To me it looked like madden goes sub-hd, 30fps (which isn't even consistent) during cutscenes on PS3. I thought the actual gameplay would be pretty bad but it runs VERY smooth 60fps full 720p, what happened to the cutscenes EA?
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Old 02-Aug-2010, 01:57   #1905
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Originally Posted by Afrikan View Post
but all you can get from these shots are AA info, right?
AA is commonly associated with polygon edges, the Z is a texture. to smooth something like that you need to increase the detail of the texture and because the ps3 is notorious for having a smaller texture budget this sorta thing is quite common. however thought texture filtering you can make even low quality textures appear smoother.

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what happened to the cutscenes EA?
LOD, and probably AA.
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Old 02-Aug-2010, 11:49   #1906
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AA is commonly associated with polygon edges, the Z is a texture. to smooth something like that you need to increase the detail of the texture and because the ps3 is notorious for having a smaller texture budget this sorta thing is quite common. however thought texture filtering you can make even low quality textures appear smoother.



LOD, and probably AA.
Uh? You can explain what do you mean? Because it isn't exactly true...
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Old 02-Aug-2010, 15:21   #1907
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Default NUNS2 360 vs PS3

Naruto Shippuden: Ultimate Ninja Storm 2 Demo Compression 360 vs PS3 :

http://blog.livedoor.jp/ps360/archives/51590860.html

First screen from 360 version, second - PS3
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Old 02-Aug-2010, 17:20   #1908
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In multi-platform titles the PS3 is known to have worse texture quality in some cases due to less usable ram and probably things like 3dc compression. I'm not sure what's wrong with his statement.
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Old 02-Aug-2010, 18:14   #1909
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In multi-platform titles the PS3 is known to have worse texture quality in some cases due to less usable ram and probably things like 3dc compression. I'm not sure what's wrong with his statement.
You are right, in SOME cases. What game have better texture on 360?
There is some cases where the PS3 have better texture than the 360 version so we can all say that "the 360 is notorious for having a smaller texture budget" ?


BTW, Res for Naruto UNS 2?
360
http://livedoor.2.blogimg.jp/ps360/i...7/e759009a.png
PS3
http://livedoor.2.blogimg.jp/ps360/i...7/8724fb83.png

It seem subHD on 360, some blur in the image and more aliasing.

Last edited by Yashamaru; 02-Aug-2010 at 18:32.
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Old 02-Aug-2010, 19:03   #1910
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In multiplatform titles through the years, the 360 has had a texture advantage far more that the PS3 has. It has nothing to do with which one is capable of better textures. He acted like it was some kind of crazy statement when it has been quite common. Look at the DF comparisons and you will see this quite often. It's clearly not the case when comparing the best on PS3 vs. the best on the 360, but he was referring to mulitplatform titles which make up the bulk of games on both platforms.
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Old 02-Aug-2010, 19:06   #1911
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Yes, we know PS3 has a texture disadvantage because it has to do all framebuffer operations in RAM whereas XB360 has RAM, and the OS has a bigger footprint; not just the 32+8 or whatever it is XDR+DDR reserved OS RAM, but also the libraries that consume many megabytes to achieve very little, like the heavy cost of including the friends list and stuff. Back when we were looknig at RAM use, there was a list that showed it was very easy to lose another 50+ MB including voice chat, party ops, standard keyboard interface, etc.
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Old 03-Aug-2010, 11:10   #1912
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MazingerDUDE seems to have his own res analysis thread at neogaf. What became so offensive about this place He gets more hate over there...

http://www.neogaf.com/forum/showthread.php?t=402886

Includes resolutions of Naruto, K&L PS3, and Vanquish..
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Old 03-Aug-2010, 11:59   #1913
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MazingerDUDE seems to have his own res analysis thread at neogaf. What became so offensive about this place He gets more hate over there...

http://www.neogaf.com/forum/showthread.php?t=402886

Includes resolutions of Naruto, K&L PS3, and Vanquish..
So K&L PS3 runs at a reso equivalent to COD, yet it seems to be a lot lower due to all the weird filters....on PC there's this one option called "sharpen" disabling it makes the game look more messy & it feels as if its running at a lower resolution than what I'm actually using. Anyways Vanquish being subHD on PS3 seems to be very much a possibility considering its the Bayonetta engine. (is it a 60FPS game ?) .Interesting case with Naruto as well, I actually thought its the same across both platform since I didn't really notice the scaling.

And yea he gets a LOT more hate there, too many clueless people backlashing him stating a reason such as "I don't play while zooming in 600%" or the ever-present "console peasants"
I hope he returns here
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Last edited by nightshade; 03-Aug-2010 at 12:11.
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Old 03-Aug-2010, 12:11   #1914
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So K&L PS3 runs at a slightly higher res (but with no SSAO)...and Vanquish being subHD on PS3 seems to be very much a possibility considering its the Bayonetta engine. (is it a 60FPS game ?) .Interesting case with Naruto as well, I actually thought its the same across both platform since I didn't really notice the scaling.

And yea he gets a LOT more hate there, too many clueless people backlashing him stating a reason such as "I don't play while zooming in 600%".
I hope he returns here
Ehm maybe you should have another look at the res.
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Old 03-Aug-2010, 12:12   #1915
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Ehm maybe you should have another look at the res.
Well I was under the impression that its the 360 ver which ran at 1024*576 with 2*MSAA (after reading the digitalfoundry analysis). So I automatically considered the new reso ie. 600P to be the PS3 code's reso

http://www.eurogamer.net/articles/di...-demo-analysis
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Old 03-Aug-2010, 12:17   #1916
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Originally Posted by nightshade View Post
Well I was under the impression that its the 360 ver which ran at 1024*576 with 2*MSAA (after reading the digitalfoundry analysis). So I automatically considered the new reso ie. 600P to be the PS3 code's reso

http://www.eurogamer.net/articles/di...-demo-analysis
Well DF was speculating, while Mazinger is presenting fact.
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Old 03-Aug-2010, 12:37   #1917
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I'm sure the DF analysis was based on actual images that were counted, and it did say it was 1024x576 "or something very close". With all the crazy filters the game has the exact res is probably very awkward to determine, both seem plausible.
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Old 03-Aug-2010, 14:29   #1918
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Originally Posted by scently View Post
Well DF was speculating, while Mazinger is presenting fact.
You'd need to check at least 30 pixels to definitively tell 4/5 and 5/6 ratios apart.

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Originally Posted by N_B View Post
I'm sure the DF analysis was based on actual images that were counted, and it did say it was 1024x576 "or something very close". With all the crazy filters the game has the exact res is probably very awkward to determine, both seem plausible.
It was a pretty quick check, and I didn't want to spend more than 5 seconds on it. The difference between "600" and "576" vertical res is one step (25 vs 24 out of 30 pixels).
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Old 03-Aug-2010, 15:29   #1919
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Originally Posted by Mastperf View Post
In multiplatform titles through the years, the 360 has had a texture advantage far more that the PS3 has. It has nothing to do with which one is capable of better textures. He acted like it was some kind of crazy statement when it has been quite common. Look at the DF comparisons and you will see this quite often. It's clearly not the case when comparing the best on PS3 vs. the best on the 360, but he was referring to mulitplatform titles which make up the bulk of games on both platforms.
Yes &...no...first years ps3 multiplat title present that problem but the years after there are different titles even with better texture on the ps3... so I don't talking of 360 texture advantages far more, because it isn't so true...

Last edited by assurdum; 03-Aug-2010 at 15:35.
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Old 03-Aug-2010, 18:41   #1920
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1280 x 640 seems like an odd resolution to pick for performance reasons. If you need to fit an additional back buffer sized render target in video ram it makes more sense.

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Yes &...no...first years ps3 multiplat title present that problem but the years after there are different titles even with better texture on the ps3... so I don't talking of 360 texture advantages far more, because it isn't so true...
Makes you wonder what developers are doing with the extra memory on 360 then. Probably nothing, just like they aren't really doing anything with the extra power of Cell.

Hooray for parity.
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Old 04-Aug-2010, 12:28   #1921
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Originally Posted by nightshade View Post
Anyways Vanquish being subHD on PS3 seems to be very much a possibility considering its the Bayonetta engine. (is it a 60FPS game ?)
Vanquish being sub-HD was a surprise for me mainly because the IQ was just fine in the gameplay videos - maybe the color palette helps hiding the jaggies, we don't know if those screens are from the PS3 or the 360 version but it will be interesting to see if both versions are running at sub-HD....PS3 is supposed to be the lead platform and developed in-house but we're still talking about the Bayonetta engine - really curious to see how the 360 version will perform and look since the Bayonetta engine performed fine and actually was built from the ground up for this system.

Also Vanquish is confirmed by someone who's working on P* games on gaf that the game is running at 30fps with (object?) motion blur.

Last edited by Kameradschaft; 04-Aug-2010 at 13:23.
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Old 04-Aug-2010, 17:55   #1922
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Vanquish being sub-HD was a surprise for me mainly because the IQ was just fine in the gameplay videos - maybe the color palette helps hiding the jaggies, we don't know if those screens are from the PS3 or the 360 version but it will be interesting to see if both versions are running at sub-HD....PS3 is supposed to be the lead platform and developed in-house but we're still talking about the Bayonetta engine - really curious to see how the 360 version will perform and look since the Bayonetta engine performed fine and actually was built from the ground up for this system.

Also Vanquish is confirmed by someone who's working on P* games on gaf that the game is running at 30fps with (object?) motion blur.
I don't have so trust in MazingerDude resolution analysis... the last time said RDR was 960x540p on the ps3 based in a offscreen capture... so I'll be wait from some of more concrete... and there are screenshot on the net at 720p if I'm not wrong about ps3 gameplay, this is the only (for now) at 1024...but I could wrong.
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Old 04-Aug-2010, 18:05   #1923
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Originally Posted by assurdum View Post
I don't have so trust in MazingerDude resolution analysis... the last time said RDR was 960x540p on the ps3 based in a offscreen capture... so I'll be wait from some of more concrete... and there are screenshot on the net at 720p if I'm not wrong about ps3 gameplay, this is the only (for now) at 1024...but I could wrong.
These pics came from Platinum Games themselves to show the various difficulty levels and look like they are screen grabs from the main menu - of course we can't be sure about the resolution of the game yet based only in those two pics - on the other hand the thing that we have seen 720p pics doesn't mean anything..in Alan Wake we've seen 720p videos so I wouldn't bet on Vanquish being 720p yet just because we've seen some 720p pics. :P
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Old 05-Aug-2010, 11:57   #1924
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These pics came from Platinum Games themselves to show the various difficulty levels and look like they are screen grabs from the main menu - of course we can't be sure about the resolution of the game yet based only in those two pics - on the other hand the thing that we have seen 720p pics doesn't mean anything..in Alan Wake we've seen 720p videos so I wouldn't bet on Vanquish being 720p yet just because we've seen some 720p pics. :P
I just said sound pretty bizarre a game with ps3 lead platform it's subhd... especially at 30 fps...however those screen came form Platinum Games too from its official blog: http://platinumgames.com/2010/07/29/...-kind-of-game/

Last edited by assurdum; 05-Aug-2010 at 12:19.
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Old 05-Aug-2010, 21:30   #1925
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can some one check macross?

http://www.4gamer.net/games/117/G011755/20100805083/
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