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#1876 |
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Member
Join Date: Sep 2009
Location: New Zealand
Posts: 681
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Is it AA or just the blurring effect the PC and 360 versions seem to have that is missing on PS3?
It's definitely more jagged looking but sharper in the distance. |
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#1877 | |
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Member
Join Date: May 2010
Posts: 189
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#1878 |
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Member
Join Date: Dec 2009
Posts: 619
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We need some pro pixel counters
BTW: PS3 version don't have SSAO, 360 version lacks PCF filtering on the shadows. |
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#1879 |
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Member
Join Date: May 2010
Posts: 189
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If you look at the area directly to the right of the Xbox logo:
http://www.pcgames.de/Mafia-2-PC-530...1853/?fullsize It seems that some of the beams by the doors are rendered at only half the horizontal resolution (one step per two pixels) while others seem to be 1:1. |
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#1880 |
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Interwebz Hijacker !
Join Date: Mar 2009
Location: Liverpool
Posts: 2,977
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Foliage in PC & 360 ver looks blurred.
infact the whole scene looks kinda blurred compared to the PS3 ver like notice the handing wires, railings, supporting legs of water tank ...I'm gonna assume that its simply a blur filter. 360 ver definitely looks to lack PCF. P.S.[Cant see SSAO in any shots]
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wookies love cookies ! Last edited by nightshade; 20-Jul-2010 at 18:21. |
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#1881 | |
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Member
Join Date: May 2010
Posts: 115
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Quote:
It might be quincunx antialiasing or subhd resolution Xbox 360 http://www.cynamite.de/Mafia-2-Xbox3...1879/?fullsize PS3 http://www.cynamite.de/Mafia-2-Xbox3...1910/?fullsize |
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#1882 |
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Interwebz Hijacker !
Join Date: Mar 2009
Location: Liverpool
Posts: 2,977
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Edge smoothing seems to be identical in my view, can't be QAA.
Seems to be a case of slightly different color palate, the only noticeable blurring I saw in those shots were the foliage in 360 ver. And yea, I can see SSAO in the 360 ver now.
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wookies love cookies ! |
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#1883 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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All three are using a full screen blur post-process. The trees are using A2C. 360 seems to have 2xAA enabled, but it's rather borked just like on PC. And yes, they're all 720p.
Shadows are using a rotated or jittered sample filter on 360.
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#1884 |
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Senior Member
Join Date: Nov 2004
Location: Ohio
Posts: 1,205
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And their seems to be some weird geometry difference going on with the front of the car as far as I can tell.
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#1885 | |
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Member
Join Date: May 2010
Posts: 115
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#1886 |
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Member
Join Date: May 2010
Posts: 189
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So what's up with this? The PS3 screenshot shows something similar.
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#1887 |
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Senior Member
Join Date: Oct 2008
Posts: 1,567
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Why the ps3 version it's more blurried?
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#1888 |
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Interwebz Hijacker !
Join Date: Mar 2009
Location: Liverpool
Posts: 2,977
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But then why is it that the foliage in PS3 ver. seems to be sharper ?
And have a look here...the marked area is blurred in 360/PC but not in PS3 shot.
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wookies love cookies ! |
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#1889 |
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Ohio frog
Join Date: Jun 2005
Location: Ohio, USA
Posts: 4,172
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Looks like sone DoF effect.
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What's trying to be a bunch of presentations PS360 youtube channel Sebbbi about virtual texturing Tuned EADGCF and liking it :) |
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#1890 |
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Interwebz Hijacker !
Join Date: Mar 2009
Location: Liverpool
Posts: 2,977
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Notice foliage/tree right beside the car as well.
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wookies love cookies ! |
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#1891 |
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Ohio frog
Join Date: Jun 2005
Location: Ohio, USA
Posts: 4,172
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No, but now I do
Strange.
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What's trying to be a bunch of presentations PS360 youtube channel Sebbbi about virtual texturing Tuned EADGCF and liking it :) |
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#1892 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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A2C is supposed to provide additional "blend" shades.
The circled structure is suffering from sub-pixel issues on PS3. Parts of the scene can be rendered at lower resolution. But I think it could be a capturing issue. I've seen the problem in certain crappier Forza 3 shots (curiously, also red colour. Maybe analog issue with colour space conversion?). Hate it when we get such overcompressed things such as these. Heck, even in the same shot you can see the proper 1:1 width ratio and 2xMSAA on the edge of the brown door.
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#1893 | |
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Member
Join Date: Jun 2006
Posts: 556
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#1894 |
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Member
Join Date: Sep 2009
Posts: 302
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alstrong how do you always nail everything right off the bat :P
ya after looking at the foliage it does look like results of A2C + Edge Blur would explain why there are artifacts(interior 1x1 pixel dots) yet edges seem well blended. i remember remedy tried doing something like this with their foliage, take A2C then do some type of processing to make a look of alpha blend without the performance hit. I actually think it looks pretty good better than alpha test on ps3. |
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#1895 |
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Interwebz Hijacker !
Join Date: Mar 2009
Location: Liverpool
Posts: 2,977
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Remedy simply used 4*MSAA to mask the artifacts, that coupled up with low contrast & blur made it shimmer a lot less.
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wookies love cookies ! |
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#1896 |
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Member
Join Date: Nov 2008
Posts: 678
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hmmmm,
there seems to be no AA found throughout the 2010 castlevaina lords of shadow trailer, but this shot appears to have some AA. http://www.gamersyde.com/pop_images_...w-13087-7.html http://img529.imageshack.us/img529/7...nialordsof.png trailer http://www.gamersyde.com/news_e3_cas...r-9563_en.html so does the AA toggle on and off in this game or are we looking at two versions here? or is it just a bullshot? also, Any word on the rez and AA specs of this medal of honor console beta?
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Carl Sagan- The beauty of a living thing is not the atoms that go into it, but the way those atoms are put together. |
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#1897 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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The analog capture + compression mess around with things, but it looks like 2xAA in that shot, possibly only cut-scenes, but we'll just have to wait as always.
Word on MoH beta was covered in one of the DF blog posts, though I believe it was for the PS3.
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#1898 | |
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Member
Join Date: Nov 2008
Posts: 678
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Quote:
All of the footage of this new trailer exhibits no AA in every scene (whether in game or not.) as my memory best serve me, the game is ps3 lead, so it's likely that all of the footage shown would no doubt be ps3 content. (as far as the 2010 trailer is concerned.) The shots seem like a different story, 98 percent of them have no AA and only two percent seem to have 2x. The 2010 castlevania trailer vs the 09 one the differences were somewhat noticeable, as far as AA was concerned the 09 trailer had a ridiculous amount. so i think it's possible that the first stuff of the game was like halo: reach. (yet to be ported content.) 09 Trailer. http://www.gamersyde.com/news_tgs09_...r-8558_en.html also taking into consideration that the first batch of lords of shadow shots were all a 16:10 ratio with dubious amounts of aa. http://www.gamersyde.com/news_lords_...s-9023_en.html Anyways, whether or not how it started, the differences from what Ive gathered from 09's content to now recently is pretty interesting, it looks to have gotten a bump in shader quality. http://img809.imageshack.us/img809/9608/oldvsnew.png (btw to all, to clarify on the technical side of things, on as far as resolution and performance for lords of shadow is concerned, the game is 720p 30 fps for both consoles.) http://galaxynextdoor.com/post/80273...20p-and-30-fps
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Carl Sagan- The beauty of a living thing is not the atoms that go into it, but the way those atoms are put together. |
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#1899 |
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Senior Member
Join Date: Nov 2007
Posts: 1,375
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any update for PS3 version of Kane and lynch 2?
http://www.pcgames.de/screenshots/or...kane_vgl_1.jpg http://www.pcgames.de/screenshots/or...kane_vgl_2.jpg http://www.pcgames.de/screenshots/or...kane_vgl_3.jpg http://www.pcgames.de/screenshots/or...kane_vgl_4.jpg Last edited by Gitaroo; 29-Jul-2010 at 23:56. |
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#1900 | |
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Member
Join Date: Jun 2006
Posts: 556
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