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Old 09-Sep-2009, 13:20   #776
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http://i31.tinypic.com/2a7aey9.jpg

http://www.gamereactor.se/nyheter/19...r+Tekken+6%3F/
Any idea on the res and level of AA?
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Last edited by AlStrong; 09-Sep-2009 at 14:33. Reason: 1.45MB image...
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Old 09-Sep-2009, 14:41   #777
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There's a pretty ridiculous blur there, but I'm getting 585 for the height... Need to recheck later when I get more time.
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Old 09-Sep-2009, 15:35   #778
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Quote:
Originally Posted by AlStrong View Post
There's a pretty ridiculous blur there, but I'm getting 585 for the height... Need to recheck later when I get more time.
i think yes for PS3 with 2xAA but seem 720 or 768 no AA for X360? (maybe arcade version?)

screenshots isn't good because downscaled in 688 and game not 720p, dual blury rescale...

Last edited by Quaz51; 09-Sep-2009 at 15:42.
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Old 09-Sep-2009, 15:37   #779
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Yeah, I was checking the PS3 shot since there are so few "good" edges here. Guess we'll have to wait for better shots.
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Old 09-Sep-2009, 15:38   #780
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Problem with this game may also be the motion blur it has?
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Old 09-Sep-2009, 15:38   #781
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Is it camera motion blur
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Old 09-Sep-2009, 15:41   #782
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Originally Posted by AlStrong View Post
Is it camera motion blur
No, it's animation/movement based motion blur as far as I know, but it does seem to affect everything to some extent and neither the camera nor the characters are ever standing completely still at any time. So I was just wondering if that had an effect. There are demos online somewhere, I'll see.

Check 0:58 in this:

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Old 09-Sep-2009, 17:27   #783
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Thanks for the reply.
Did you guys check the other screenshots in the link posted below the picture? They might give you a better idea of what is going on with the res.
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Old 09-Sep-2009, 17:32   #784
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Yep... Even then...

edit: checked the PS3 again for horizontal res. 1040x585
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Old 09-Sep-2009, 17:44   #785
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Originally Posted by Quaz51 View Post
i think yes for PS3 with 2xAA but seem 720 or 768 no AA for X360? (maybe arcade version?)

screenshots isn't good because downscaled in 688 and game not 720p, dual blury rescale...
Going by the E3 showing, I think Iron Tiger mentioned almost complete lack of any motion blur on the 360 version (that was a while ago).

The arcade version of the updated Bloodline Rebellion was sub-HD compared to the original version, so it should be interesting to see if the home versions were improved at all. Especially the PS3 one since the arcade version used the same hardware.

Btw, what the vertical resolution of the some of the stuff mentioned? (585 and 768)
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Old 09-Sep-2009, 17:51   #786
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Is there a visual difference between the arcade version of T6 & Bloodline Rebellion ?
If yes then what kind of differences ?
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Old 09-Sep-2009, 18:08   #787
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Is there a visual difference between the arcade version of T6 & Bloodline Rebellion ?
If yes then what kind of differences ?
There were some noticeable frame rate drops and the image quality wasn't as good with more aliasing. The full motion blur added an overall touch of polish that made the update look and feel smoother gameplay wise.

Maybe I spoke too soon in assuming that BR was sub-HD and I could've been thrown off by the motion blur. The frame rate was consistent too.

On a side note, going by the E3 impressions, SD Tekken noted that a momentary dip in the frame rate in the arcade version (when the floor is destroyed and you switch arenas) were absent in the 360 build but intact in the PS3 one.
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Old 10-Sep-2009, 01:10   #788
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what about this

http://www.gamereactor.se/media/19/t...en_191957b.jpg

King seems to be smoother on PS3, especially the tail, but could be because its in a slightly different angle.
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Old 10-Sep-2009, 01:13   #789
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Originally Posted by Gitaroo View Post
what about this

http://www.gamereactor.se/media/19/t...en_191957b.jpg

King seems to be smoother on PS3, especially the tail, but could be because its in a slightly different angle.
The shadow being cast by the chain-link fence is hilarious!
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Old 10-Sep-2009, 03:00   #790
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They both look just about the same horrible, if these even are the two console versions....i don't see any indication of which is which.

I don't understand, why couldn't they just use the soul calibur4 engine?

.....the models, hair and detail was over all better in that game.
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Old 10-Sep-2009, 04:00   #791
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Quote:
Originally Posted by Gitaroo View Post
what about this

http://www.gamereactor.se/media/19/t...en_191957b.jpg

King seems to be smoother on PS3, especially the tail, but could be because its in a slightly different angle.

360: 1024 x 768 No AA
PS3: 1024 x 576 2 x MSAA
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Old 10-Sep-2009, 04:21   #792
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What was the rez of the Arcade version of T6?
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Old 10-Sep-2009, 04:53   #793
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Originally Posted by MazingerDUDE View Post
360: 1024 x 768 No AA
PS3: 1024 x 576 2 x MSAA
That's certainly interesting. I would've figured both would share the same res and only the 360 would have 2X MSAA.

As long as there isn't any double scaling like SCIV, it's all good. The game looks really great in motion.
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Old 10-Sep-2009, 04:54   #794
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Originally Posted by 2real4tv View Post
What was the rez of the Arcade version of T6?
The original was 720p no AA, but the Bloodline Rebellion version that the console versions are based on was sub-HD going by the resolution of the PS3 version (same hardware).
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Old 10-Sep-2009, 07:52   #795
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Quote:
Originally Posted by SG79 View Post
The original was 720p no AA, but the Bloodline Rebellion version that the console versions are based on was sub-HD going by the resolution of the PS3 version (same hardware).
thought the earlier analysis for Bloodline Rebellion for the arcade was 1024X768 like MGS4 before they even show any 360 media. Could it be that they rather go with a smoother graphics than a sharper IQ for PS3? Guess we have to see both in motion to see the quality especially the motion blur.
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Old 10-Sep-2009, 08:25   #796
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Maybe they need the MSAA because of the object based motion blur?
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Old 10-Sep-2009, 08:37   #797
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Has anyone ascertained the AA setup in Forza 3 yet? Is gameplay still 720p 2xMSAA or have they bumped it up to 4x?
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Old 10-Sep-2009, 08:40   #798
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Originally Posted by E2K View Post
Maybe they need the MSAA because of the object based motion blur?
Doesn't the 360 version also have blur?
Maybe they can't do AA on 360 as the blur effect is using up EDRAM and they don't want to tile.
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Old 10-Sep-2009, 09:47   #799
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Originally Posted by (((interference))) View Post
Doesn't the 360 version also have blur?
Maybe they can't do AA on 360 as the blur effect is using up EDRAM and they don't want to tile.
You do not do things like post processing 'in' the edram, you resolve the image to main memory and use it as source texture for the blur.
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Old 10-Sep-2009, 09:49   #800
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Quote:
Originally Posted by MazingerDUDE View Post
PS3: 1024 x 576 2 x MSAA
yes

Quote:
360: 1024 x 768 No AA
it's 1366x768 No AA i think

Last edited by Quaz51; 10-Sep-2009 at 09:58.
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