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#626 |
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Junior Member
Join Date: Dec 2008
Posts: 24
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They guys at Lens of Truth were called out on the resolution for the PS3 version. They posted this response. They also compare the quality of the Game Trailers comparison to their own. The PlayStation 3 version looks the same....blurry.
http://www.lensoftruth.com/?p=11033 |
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#627 | |
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Regular
Join Date: Mar 2007
Posts: 5,115
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Quote:
BTW - don't read the comments there. Ugh they made my head hurt... Regards, SB |
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#628 |
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Regular
Join Date: Oct 2005
Posts: 5,291
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I have a question which is partially off topic but didnt want to start a new thread for it.
Is there a way to export video from an HDTV? If yes which is the easiest way to do it? I am interested since I want to export videos of games not necessarily directly from the console itself, but from my TV. |
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#629 |
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member
Join Date: Feb 2002
Posts: 4,944
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Gametrailers does some terrible stuff to every movie... Our guys spend a lot of time tweaking every tiny detail, then we spend days on finding the right amount of compression - and then GT reencodes everything and f***s the gamma up, too.
__________________
My opinions do not represent that of my employer blah blah etc. |
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#630 |
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Junior Member
Join Date: Apr 2008
Posts: 60
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So xbox 360 720p vs Ps3 540p ?
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#631 |
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Member
Join Date: Oct 2008
Posts: 237
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It's not 540P in a sense... it is a bit more.
But other than that... WEAK effort by the developers... |
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#632 |
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Senior Member
Join Date: Dec 2004
Location: France
Posts: 2,438
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on my comp I've set Far Cry to 2xQ AA, with transparency supersampling (I only have a 7600GT which is similar in a way to PS3's GPU. you may try it if you have an nvidia board). It looks good and runs fast. Doom 3 is the other game where I use 2xQ. high res, high IQ and high framerate.
I can't blame devs for using 2xQ on console, it's a pretty interesting trade off in some cases. It's awful in older games but okay in "high tech" games full of normal maps, shadows etc. |
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#633 |
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LittleBigMod
Join Date: Dec 2004
Posts: 18,526
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OT posts moved to this (already locked) thread.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#634 | |
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Member
Join Date: Jul 2008
Posts: 738
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Anyone here who figured out the native rendering resolution / AA in those:
Quote:
? |
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#635 |
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Senior Member
Join Date: Feb 2007
Posts: 1,114
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They look super-sampled down from a much higher resolution owing to the very noticeable lack of aliasing.
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#636 |
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Member
Join Date: Jul 2008
Posts: 738
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Remembering the discussion about Street Fighter II Turbo HD Remix and XBLA download size limit and wondering if such a limit could prevent something like this
http://www.joystiq.com/2009/07/01/fi...level-and-all/ from being true 1080p60. Hardware shouldn't be a limitation, or should it? What do you guys think? Last edited by user542745831; 02-Jul-2009 at 11:31. |
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#637 |
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ಠ_ಠ
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The download size would only matter if they redid all the textures to at least 1k x 1k. Setting the framebuffer to 1080p is mutually exclusive since it's a 3D game.
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"He's more gamerscore than man now." -Referring to Wavey <Burga>stop whining <DeanoC>no |
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#638 |
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Member
Join Date: Jun 2008
Posts: 475
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NG Sigma 2 confirmed now at 1280x720 with no AA:
http://www.eurogamer.net/articles/di...ing-blog-entry |
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#639 |
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Member
Join Date: Jul 2008
Posts: 738
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Anyone here who figured out the native rendering resolution / AA of this:
http://scc.system3.com/downloads/wal..._1920x1080.jpg ? Last edited by user542745831; 04-Sep-2009 at 13:33. |
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#640 |
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Member
Join Date: Jul 2005
Posts: 667
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There is a demo availble for Magna Carta 2 on the Japanese marketplace. Would someone mind checking the res. It look a bit blury to me at least during the town portion. Once your on the field an agressive DOF kicks in.
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"The most rewarding part was when he gave me my money" Last edited by Dr. Nick; 25-Jul-2009 at 03:50. |
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#641 |
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Junior Member
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Can someone tell me if Modern Warfare 2 runs at 600p or not?
This is the best screenshot I could find.
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#642 |
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ಠ_ಠ
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Still the same. (Though I'm not surprised, given that 60fps is very important to them).
__________________
"He's more gamerscore than man now." -Referring to Wavey <Burga>stop whining <DeanoC>no |
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#643 |
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Member
Join Date: Oct 2008
Posts: 709
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#644 |
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ಠ_ಠ
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For one thing, it neatly fits within eDRAM.
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"He's more gamerscore than man now." -Referring to Wavey <Burga>stop whining <DeanoC>no |
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#645 |
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member
Join Date: Feb 2002
Posts: 4,944
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Rage probably won't have AA, whereas COD has 2xAA on top of the 60fps. It's a trade-off and different devs make different decisions.
__________________
My opinions do not represent that of my employer blah blah etc. |
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#646 |
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Member
Join Date: Oct 2008
Posts: 709
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I have some doubts honestly; I don't thinks 2xAA is so expensive for the fps. Carmack said pc will have better AA and resolution translation: minor AA on the console (2xAA & QAA I'll bet). Surely id has different experiences of infinity ward in the graphics engine development.
Last edited by assurdum; 29-Jul-2009 at 12:24. |
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#647 |
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Member
Join Date: May 2008
Posts: 255
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Did you ever do a FPS comparison between the PS3 and 360 for MW? I don't know why, but on the PS3 the game just didn't feel quite so sharp to me. I don't know if that was down to the framerate, or just the fact that the 6axis just doesn't seem to help with that kind of game (for me).
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#648 | |
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Member
Join Date: Oct 2008
Posts: 709
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Quote:
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#649 | |
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Member
Join Date: Dec 2006
Location: France
Posts: 479
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Quote:
Sorry, but push a console to is limits don't be measuring only by a 720p 4AA… There a lot of others areas who impact performance stable fps, 60 vs 30 fps, textures qualities, colors, lighting, polygones, physic, IA, etc… MW2 have, like Grandmaster said, a priority for respond controls, thing that is the more important for FPS game, so 60 FPS target is need for them. All games have priorities some is "Whaou" graphics impression, other is "Whaou" gameplay feeling… I preferred the second. |
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#650 | |
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Senior Member
Join Date: Feb 2007
Posts: 1,114
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Quote:
However, it is tangentially relevant in that the framebuffer is the way it is in order to get maximum frames and thus maximum response from the controls, and yes, I noticed it too. |
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