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#1 |
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Interwebz Hijacker !
Join Date: Mar 2009
Location: Gran Pulse
Posts: 1,748
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I was thinking,here we keep talking about resolution & AA but rarely talk about AF.
I've never seen much to be talked about AF on console games. [only time I've read about it is Riddick's 4*AF & Heavenly Sword's 8*AF..] Any idea what amount of AF we get in console games normally ? [well I know a lot of games use bilinear filtering but I am talking about those which are trilinear + have some AF] Last edited by nightshade; 09-Aug-2009 at 10:37. |
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#2 |
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Maximus Testosterone
Join Date: Mar 2007
Location: NGC2264
Posts: 6,867
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I was seeing it being played on a 7900GT which I assume gets all features on highest as the game is DX9 (runs very well). Well it was very evident that SSAO was in use and also on moving characters.
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You know when you know youre a beast? It's when you max out the weight limit on the gym machines and need to hang weights to the edge of the bars when doing free weights. Thats how you know youre a BEAST and I tell you I am a BEAST, a fucking BEAST! |
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#3 |
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LittleBigMod
Join Date: Dec 2004
Posts: 18,983
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It's hard to quantify, so we can only realy say 'none', 'some' or 'lots'.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#4 | |
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Member
Join Date: Jun 2006
Posts: 427
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Quote:
I personally feel its more of a priority than aa in most cases, but I'm sure others will disagree. It just makes me feel all that time creating beautiful high quality textures all goes to waste. I'd take lower resolution textures with high levels of af over higher resolution textures with bilinear filtering personally. Its usually one of the first things I test out when I play a game, what I found bizarre the other day was that a sub HD launch game with no aa and a horrible framerate, Quake 4, has some really good texture filtering, it looks about 4xaf to me. Seems really counter to the usual choices made, but I guess it may come from the PC development background of Raven. Last edited by brain_stew; 11-Aug-2009 at 13:22. |
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#5 |
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Member
Join Date: Nov 2007
Location: San Francisco, CA
Posts: 190
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It is kind of hard to gauge the quality of texture filtering in this thread, because if you're not controlling the game firsthand and specifically looking at how the textures change, you don't know if any given texture's apparent level of detail is due to resolution or filtering quality.
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#6 |
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Senior Member
Join Date: Feb 2007
Posts: 1,154
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The complete lack of any form of aliasing whatsoever makes that claim a bit suspect...
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#7 |
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Member
Join Date: Dec 2006
Location: France
Posts: 479
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#8 |
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Member
Join Date: Nov 2007
Location: San Francisco, CA
Posts: 190
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Personally, I'm not especially impressed by the lighting technology of Rage. Pre-baked lightmaps with drop shadows done per-character (and the character shadows don't even realistically intersect with the precomputed environment shadows). No SSAO or motion-blur (per-object or camera-based).
But if the game does manage to achieve the purported 60 fps on the current-generation consoles, then it would still be a commendable technical achievement. The megatexture technique seems to allow for some beautiful outdoor vistas from a distance view, however. |
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#9 |
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LittleBigMod
Join Date: Dec 2004
Posts: 18,983
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Please remember this is the IQ thread, not the RAGE discussion thread. Thanks.
And looking at those screens, we can't tell squat about IQ as they're promo shots.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#10 |
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ಠ_ಠ
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They're the same ones from the Game Informer magazine, probably the source material (not scans).
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"He's more gamerscore than man now." -Referring to Wavey <Burga>stop whining <DeanoC>no |
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#11 |
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ಠ_ಠ
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http://www.gamersyde.com/news_meet_t...2-8362_en.html
1024x576....... Also quite a lot of post-processing. Some pretty high quality character assets on the other hand..
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"He's more gamerscore than man now." -Referring to Wavey <Burga>stop whining <DeanoC>no |
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#12 | |
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Interwebz Hijacker !
Join Date: Mar 2009
Location: Gran Pulse
Posts: 1,748
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Quote:
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wookies love cookies ! |
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#13 |
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ಠ_ಠ
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Btw, this isn't the thread for such... discussion. Just a friendly reminder about post 1 (rules) and that this is indeed the Tech Forum.
At first I thought it was some sort of post-processing issue for background objects as the characters *appear* fine for 720p; the emissive lighting on those structures in the fourth shot gave away the vertical resolution. I suppose the high poly-count and muted colour palette surrounding them helped mask what I was eventually able to determine. It was actually a particular edge on one of the characters giving away 1024 horizontal res. So that's theoretically a 36% drop in pixel shading and fillrate load.
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"He's more gamerscore than man now." -Referring to Wavey <Burga>stop whining <DeanoC>no |
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#14 |
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Member
Join Date: Nov 2008
Posts: 529
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So it's pretty much confirmed then that 1024x576 is the final res? Can't say I blame them though considering how the first one ran.
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#15 |
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Member
Join Date: Jun 2006
Posts: 427
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#16 |
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ಠ_ಠ
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Just for those screenshots, but it makes you wonder why they'd release it as such if it weren't final. They're definitely not bullshotting anyone.
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"He's more gamerscore than man now." -Referring to Wavey <Burga>stop whining <DeanoC>no |
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#17 |
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ಠ_ಠ
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gah, made a mistake.
False alarm.
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"He's more gamerscore than man now." -Referring to Wavey <Burga>stop whining <DeanoC>no |
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#18 |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 8,797
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#19 |
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ಠ_ಠ
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did a 4/5 instead of a 5/4 multiplication.
(Thanks Mazinger) I blame Friday morning.
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"He's more gamerscore than man now." -Referring to Wavey <Burga>stop whining <DeanoC>no |
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#20 |
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Regular
Join Date: Mar 2007
Posts: 5,402
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Are you sure about that res? Did they upscale the shots they provided to Gamersyde then?
And if that's 1024x576, that's the best 1024x576 I've ever seen. Actually looks better than many 1080p shots I've seen. Well, until I got to the 3rd shot with the high contrast aliasing (/sigh). Regards, SB |
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#21 |
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ಠ_ಠ
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Apparently downscaled from 1600x900. Yeah. haha would explain the high quality crispness of the characters.
edit: Even had the blown up pixels and steps labeled correctly 20 steps, 16 pixels. Brain not functioning.
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"He's more gamerscore than man now." -Referring to Wavey <Burga>stop whining <DeanoC>no |
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#22 |
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Junior Member
Join Date: Nov 2008
Posts: 16
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any word on the Lost Planet 2 demo Xbox 360 demo?
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#23 |
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ಠ_ಠ
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From what I could see... it's not any different than previous games from the team. 720p and dynamic MSAA.
__________________
"He's more gamerscore than man now." -Referring to Wavey <Burga>stop whining <DeanoC>no |
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#24 |
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Senior Member
Join Date: May 2008
Posts: 4,804
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These may be Bayonetta on PS3 screenshots (but I somewhat suspect they're not):
http://ps3media.ign.com/ps3/image/ar...2105621262.jpg From here: http://media.ps3.ign.com/media/142/14253676/imgs_1.html Any res change from what we'd seen before? All my untrained eyes see are jaggies. |
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#25 |
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Member
Join Date: Jun 2008
Posts: 480
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They're not from the PS3 build, and look at the date. The PS3 game hasn't been shown in public... yet.
IIRC, it's 720p with no AA on the 360. |
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