Welcome, Unregistered.

If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.

Reply
Old 09-Aug-2009, 10:26   #1
nightshade
Interwebz Hijacker !
 
Join Date: Mar 2009
Location: Gran Pulse
Posts: 1,748
Default

I was thinking,here we keep talking about resolution & AA but rarely talk about AF.
I've never seen much to be talked about AF on console games. [only time I've read about it is Riddick's 4*AF & Heavenly Sword's 8*AF..]

Any idea what amount of AF we get in console games normally ? [well I know a lot of games use bilinear filtering but I am talking about those which are trilinear + have some AF]

Last edited by nightshade; 09-Aug-2009 at 10:37.
nightshade is offline   Reply With Quote
Old 09-Aug-2009, 10:50   #2
Nebula
Maximus Testosterone
 
Join Date: Mar 2007
Location: NGC2264
Posts: 6,867
Default

I was seeing it being played on a 7900GT which I assume gets all features on highest as the game is DX9 (runs very well). Well it was very evident that SSAO was in use and also on moving characters.
__________________
You know when you know youre a beast? It's when you max out the weight limit on the gym machines and need to hang weights to the edge of the bars when doing free weights. Thats how you know youre a BEAST and I tell you I am a BEAST, a fucking BEAST!
Nebula is offline   Reply With Quote
Old 09-Aug-2009, 11:02   #3
Shifty Geezer
LittleBigMod
 
Join Date: Dec 2004
Posts: 18,983
Default

Quote:
Originally Posted by nightshade View Post
I was thinking,here we keep talking about resolution & AA but rarely talk about AF.
It's hard to quantify, so we can only realy say 'none', 'some' or 'lots'.
__________________
Shifty Geezer
...

Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents.
Shifty Geezer is online now   Reply With Quote
Old 09-Aug-2009, 14:28   #4
brain_stew
Member
 
Join Date: Jun 2006
Posts: 427
Default

Quote:
Originally Posted by nightshade View Post
I was thinking,here we keep talking about resolution & AA but rarely talk about AF.
I've never seen much to be talked about AF on console games. [only time I've read about it is Riddick's 4*AF & Heavenly Sword's 8*AF..]

Any idea what amount of AF we get in console games normally ? [well I know a lot of games use bilinear filtering but I am talking about those which are trilinear + have some AF]
You can't really make a definite statement on how much is applied, just give a "best guess". The overall standard is petty damn low from my experience, many games forgo it all together which can look very nasty at times.

I personally feel its more of a priority than aa in most cases, but I'm sure others will disagree. It just makes me feel all that time creating beautiful high quality textures all goes to waste. I'd take lower resolution textures with high levels of af over higher resolution textures with bilinear filtering personally.

Its usually one of the first things I test out when I play a game, what I found bizarre the other day was that a sub HD launch game with no aa and a horrible framerate, Quake 4, has some really good texture filtering, it looks about 4xaf to me. Seems really counter to the usual choices made, but I guess it may come from the PC development background of Raven.

Last edited by brain_stew; 11-Aug-2009 at 13:22.
brain_stew is offline   Reply With Quote
Old 09-Aug-2009, 14:18   #5
Statix
Member
 
Join Date: Nov 2007
Location: San Francisco, CA
Posts: 190
Default

It is kind of hard to gauge the quality of texture filtering in this thread, because if you're not controlling the game firsthand and specifically looking at how the textures change, you don't know if any given texture's apparent level of detail is due to resolution or filtering quality.
Statix is offline   Reply With Quote
Old 14-Aug-2009, 07:31   #6
grandmaster
Senior Member
 
Join Date: Feb 2007
Posts: 1,154
Default

The complete lack of any form of aliasing whatsoever makes that claim a bit suspect...
grandmaster is online now   Reply With Quote
Old 14-Aug-2009, 07:38   #7
rekator
Member
 
Join Date: Dec 2006
Location: France
Posts: 479
Default

Quote:
Originally Posted by grandmaster View Post
The complete lack of any form of aliasing whatsoever makes that claim a bit suspect...
Probably Press shoot for console version…
rekator is offline   Reply With Quote
Old 14-Aug-2009, 08:43   #8
Statix
Member
 
Join Date: Nov 2007
Location: San Francisco, CA
Posts: 190
Default

Personally, I'm not especially impressed by the lighting technology of Rage. Pre-baked lightmaps with drop shadows done per-character (and the character shadows don't even realistically intersect with the precomputed environment shadows). No SSAO or motion-blur (per-object or camera-based).

But if the game does manage to achieve the purported 60 fps on the current-generation consoles, then it would still be a commendable technical achievement.

The megatexture technique seems to allow for some beautiful outdoor vistas from a distance view, however.
Statix is offline   Reply With Quote
Old 14-Aug-2009, 08:47   #9
Shifty Geezer
LittleBigMod
 
Join Date: Dec 2004
Posts: 18,983
Default

Please remember this is the IQ thread, not the RAGE discussion thread. Thanks.

And looking at those screens, we can't tell squat about IQ as they're promo shots.
__________________
Shifty Geezer
...

Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents.
Shifty Geezer is online now   Reply With Quote
Old 14-Aug-2009, 13:49   #10
AlStrong
ಠ_ಠ
 
Join Date: Feb 2004
Location: The Net
Posts: 10,419
Send a message via MSN to AlStrong
Default

They're the same ones from the Game Informer magazine, probably the source material (not scans).
__________________
"He's more gamerscore than man now." -Referring to Wavey
<Burga>stop whining <DeanoC>no

AlStrong is offline   Reply With Quote
Old 14-Aug-2009, 17:26   #11
AlStrong
ಠ_ಠ
 
Join Date: Feb 2004
Location: The Net
Posts: 10,419
Send a message via MSN to AlStrong
Default

http://www.gamersyde.com/news_meet_t...2-8362_en.html

1024x576....... Also quite a lot of post-processing.

Some pretty high quality character assets on the other hand..
__________________
"He's more gamerscore than man now." -Referring to Wavey
<Burga>stop whining <DeanoC>no

AlStrong is offline   Reply With Quote
Old 14-Aug-2009, 19:20   #12
nightshade
Interwebz Hijacker !
 
Join Date: Mar 2009
Location: Gran Pulse
Posts: 1,748
Default

Quote:
Originally Posted by AlStrong View Post
http://www.gamersyde.com/news_meet_t...2-8362_en.html

1024x576....... Also quite a lot of post-processing.

Some pretty high quality character assets on the other hand..
No thanks Bioware.....But I think I'd rather have an HD game with models like ME1, than that.
__________________
wookies love cookies !
nightshade is offline   Reply With Quote
Old 14-Aug-2009, 19:23   #13
AlStrong
ಠ_ಠ
 
Join Date: Feb 2004
Location: The Net
Posts: 10,419
Send a message via MSN to AlStrong
Default

Btw, this isn't the thread for such... discussion. Just a friendly reminder about post 1 (rules) and that this is indeed the Tech Forum.


At first I thought it was some sort of post-processing issue for background objects as the characters *appear* fine for 720p; the emissive lighting on those structures in the fourth shot gave away the vertical resolution. I suppose the high poly-count and muted colour palette surrounding them helped mask what I was eventually able to determine. It was actually a particular edge on one of the characters giving away 1024 horizontal res.

So that's theoretically a 36% drop in pixel shading and fillrate load.
__________________
"He's more gamerscore than man now." -Referring to Wavey
<Burga>stop whining <DeanoC>no

AlStrong is offline   Reply With Quote
Old 14-Aug-2009, 22:08   #14
PhilB
Member
 
Join Date: Nov 2008
Posts: 529
Default

So it's pretty much confirmed then that 1024x576 is the final res? Can't say I blame them though considering how the first one ran.
PhilB is offline   Reply With Quote
Old 14-Aug-2009, 22:11   #15
brain_stew
Member
 
Join Date: Jun 2006
Posts: 427
Default

Quote:
Originally Posted by PhilB View Post
So it's pretty much confirmed then that 1024x576 is the final res? Can't say I blame them though considering how the first one ran.
Agreed, something had to give as the framerate was really atrocious in the original.
brain_stew is offline   Reply With Quote
Old 14-Aug-2009, 22:13   #16
AlStrong
ಠ_ಠ
 
Join Date: Feb 2004
Location: The Net
Posts: 10,419
Send a message via MSN to AlStrong
Default

Just for those screenshots, but it makes you wonder why they'd release it as such if it weren't final. They're definitely not bullshotting anyone.
__________________
"He's more gamerscore than man now." -Referring to Wavey
<Burga>stop whining <DeanoC>no

AlStrong is offline   Reply With Quote
Old 14-Aug-2009, 23:30   #17
AlStrong
ಠ_ಠ
 
Join Date: Feb 2004
Location: The Net
Posts: 10,419
Send a message via MSN to AlStrong
Default

gah, made a mistake.

False alarm.
__________________
"He's more gamerscore than man now." -Referring to Wavey
<Burga>stop whining <DeanoC>no

AlStrong is offline   Reply With Quote
Old 14-Aug-2009, 23:38   #18
Arwin
Now Officially a Top 10 Poster
 
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 8,797
Default

Quote:
Originally Posted by AlStrong View Post
gah, made a mistake.

False alarm.
JC man, thank god. I thought I was going crazy.
Arwin is offline   Reply With Quote
Old 14-Aug-2009, 23:39   #19
AlStrong
ಠ_ಠ
 
Join Date: Feb 2004
Location: The Net
Posts: 10,419
Send a message via MSN to AlStrong
Default

did a 4/5 instead of a 5/4 multiplication.

(Thanks Mazinger)

I blame Friday morning.
__________________
"He's more gamerscore than man now." -Referring to Wavey
<Burga>stop whining <DeanoC>no

AlStrong is offline   Reply With Quote
Old 15-Aug-2009, 00:04   #20
Silent_Buddha
Regular
 
Join Date: Mar 2007
Posts: 5,402
Default

Are you sure about that res? Did they upscale the shots they provided to Gamersyde then?

And if that's 1024x576, that's the best 1024x576 I've ever seen. Actually looks better than many 1080p shots I've seen. Well, until I got to the 3rd shot with the high contrast aliasing (/sigh).

Regards,
SB
Silent_Buddha is offline   Reply With Quote
Old 15-Aug-2009, 00:08   #21
AlStrong
ಠ_ಠ
 
Join Date: Feb 2004
Location: The Net
Posts: 10,419
Send a message via MSN to AlStrong
Default

Apparently downscaled from 1600x900. Yeah. haha would explain the high quality crispness of the characters.

edit: Even had the blown up pixels and steps labeled correctly 20 steps, 16 pixels. Brain not functioning.
__________________
"He's more gamerscore than man now." -Referring to Wavey
<Burga>stop whining <DeanoC>no

AlStrong is offline   Reply With Quote
Old 20-Aug-2009, 21:41   #22
dah145
Junior Member
 
Join Date: Nov 2008
Posts: 16
Default

any word on the Lost Planet 2 demo Xbox 360 demo?
dah145 is offline   Reply With Quote
Old 21-Aug-2009, 03:28   #23
AlStrong
ಠ_ಠ
 
Join Date: Feb 2004
Location: The Net
Posts: 10,419
Send a message via MSN to AlStrong
Default

Quote:
Originally Posted by dah145 View Post
any word on the Lost Planet 2 demo Xbox 360 demo?
From what I could see... it's not any different than previous games from the team. 720p and dynamic MSAA.
__________________
"He's more gamerscore than man now." -Referring to Wavey
<Burga>stop whining <DeanoC>no

AlStrong is offline   Reply With Quote
Old 21-Aug-2009, 03:20   #24
obonicus
Senior Member
 
Join Date: May 2008
Posts: 4,804
Default

These may be Bayonetta on PS3 screenshots (but I somewhat suspect they're not):
http://ps3media.ign.com/ps3/image/ar...2105621262.jpg

From here: http://media.ps3.ign.com/media/142/14253676/imgs_1.html

Any res change from what we'd seen before? All my untrained eyes see are jaggies.
obonicus is offline   Reply With Quote
Old 21-Aug-2009, 03:25   #25
SG79
Member
 
Join Date: Jun 2008
Posts: 480
Default

They're not from the PS3 build, and look at the date. The PS3 game hasn't been shown in public... yet.

IIRC, it's 720p with no AA on the 360.
SG79 is offline   Reply With Quote

Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +1. The time now is 10:59.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.