Welcome, Unregistered.

If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.

Reply
Old 12-Jun-2012, 14:17   #3201
Shifty Geezer
uber-Troll!
 
Join Date: Dec 2004
Location: Under my bridge
Posts: 26,455
Default

Quote:
Originally Posted by Sh1nn View Post
Max Anarchy
Heavy compression doesn't help, but man, are these blurry! The XB360 has a super-vaseline smear destroying all the detail. I can't see a single clean edge in either screenshot. The main character almost looks like a badly upscaled sprite. Maybe post-AA on a lowres buffer followed by upscaling followed by post-FX blur? Pixel counting has become pretty hard and pointless now. The old days of resolution + MSAA samples is gone. Determining the tricks being used to supress image quality now is an excercise in futility IMHO.
__________________
Shifty Geezer
...

Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents.
Shifty Geezer is offline   Reply With Quote
Old 12-Jun-2012, 16:31   #3202
kagemaru
Senior Member
 
Join Date: Aug 2010
Location: Ohio
Posts: 1,347
Default

Quote:
Originally Posted by Sh1nn View Post
Damn lazy devs.
kagemaru is offline   Reply With Quote
Old 12-Jun-2012, 17:57   #3203
user542745831
Senior Member
 
Join Date: Jul 2008
Posts: 1,089
Default

Quote:
Originally Posted by Shifty Geezer View Post
Heavy compression doesn't help
He didn't seem to have posted the source of those pictures :


They seem to be in lossless compression there (assuming because it seems to be PNG format) .
user542745831 is offline   Reply With Quote
Old 12-Jun-2012, 19:04   #3204
AlStrong
rwaaaraararagh
 
Join Date: Feb 2004
Location: beaver
Posts: 14,048
Default

Couldn't really tell much other than a vertical res of 720. Those shots may have some chroma sampling issues too.
__________________

AlStrong is offline   Reply With Quote
Old 13-Jun-2012, 16:25   #3205
Reiko
Member
 
Join Date: Aug 2011
Posts: 254
Default

Quote:
Originally Posted by kagemaru View Post
Damn lazy devs.
Weird Engine. Bayonetta and MG:R are the only true 720p games on it.

Well Bayonetta more since it's 720p all the time.
Reiko is offline   Reply With Quote
Old 13-Jun-2012, 16:45   #3206
kagemaru
Senior Member
 
Join Date: Aug 2010
Location: Ohio
Posts: 1,347
Default

Quote:
Originally Posted by Reiko View Post
Weird Engine. Bayonetta and MG:R are the only true 720p games on it.

Well Bayonetta more since it's 720p all the time.
I was only joking. It was my way of mocking people who claim a developer is lazy when one version doesn't look quite as nice as the other. I refuse to believe a lazy developer exists, instead some have more limitations or hurdles than others.
kagemaru is offline   Reply With Quote
Old 13-Jun-2012, 16:54   #3207
Reiko
Member
 
Join Date: Aug 2011
Posts: 254
Default

Quote:
Originally Posted by kagemaru View Post
I was only joking. It was my way of mocking people who claim a developer is lazy when one version doesn't look quite as nice as the other. I refuse to believe a lazy developer exists, instead some have more limitations or hurdles than others.
I'm fairly confident whoever ported Silent Hill HD collection to consoles has acquired that title. EDIT: That same team is also blaming Konami for being lazy.

On Topic: I'm guessing the use of DOF (I think that's DOF), and the abundance of particle effects could be an explanation for the drop in horizontal resolution.

Last edited by Reiko; 13-Jun-2012 at 17:37.
Reiko is offline   Reply With Quote
Old 13-Jun-2012, 20:36   #3208
TheWretched
Member
 
Join Date: Oct 2008
Posts: 603
Default

From what I read, the developer who ported the SH collection actually received unfinished code of SH2, which meant finalizing the game "from scratch"... if that's true... then Konami are the worst^^
TheWretched is offline   Reply With Quote
Old 22-Jun-2012, 03:15   #3209
Gitaroo
Senior Member
 
Join Date: Nov 2007
Posts: 1,448
Default

can someone check Okami HD?

http://andriasang.com/con1l1/okami_comparison/
Gitaroo is offline   Reply With Quote
Old 22-Jun-2012, 03:35   #3210
AlStrong
rwaaaraararagh
 
Join Date: Feb 2004
Location: beaver
Posts: 14,048
Default

Looks like 720p noAA.
__________________

AlStrong is offline   Reply With Quote
Old 27-Jun-2012, 23:24   #3211
AlStrong
rwaaaraararagh
 
Join Date: Feb 2004
Location: beaver
Posts: 14,048
Default

http://www.gamersyde.com/news_our_vi...-13005_en.html

Hm... possibly 1120x630. Not sure about post-AA (a lot of edges not detected) or just no AA with lots of DOF/radial blur.

-------

http://www.gamersyde.com/news_new_sc...-13013_en.html

Seems to be 1040x624 2xAA
__________________

AlStrong is offline   Reply With Quote
Old 01-Jul-2012, 09:18   #3212
N2O
Member
 
Join Date: Apr 2010
Posts: 278
Default

That's wired res i think

Digital Foundry - Black Ops 2 and the 60fps Challenge
http://www.eurogamer.net/articles/di...0fps-challenge
"Based on analysis of trailer footage (which seems to be from Xbox 360), the series' 1024x600 native resolution also sees a slight bump too - in one axis at least - now rendering at 880x720 with 2x multi-sampling anti-aliasing (MSAA)."
N2O is offline   Reply With Quote
Old 04-Jul-2012, 11:10   #3213
user542745831
Senior Member
 
Join Date: Jul 2008
Posts: 1,089
Default

Anyone here who would be able to figure out the native rendering resolution and AA of the "Resident Evil 6" Xbox 360 Demo from what seems to be shown over there for example:

http://ptoponline.com/?p=294

http://xboxlife.tw/show.php?fid=2&tid=3071

http://www.jeuxvideo.com/news/2012/0...ent-evil-6.htm

?

Last edited by user542745831; 04-Jul-2012 at 14:43.
user542745831 is offline   Reply With Quote
Old 04-Jul-2012, 14:43   #3214
AlStrong
rwaaaraararagh
 
Join Date: Feb 2004
Location: beaver
Posts: 14,048
Default

Looks native with FXAA.
__________________

AlStrong is offline   Reply With Quote
Old 05-Jul-2012, 08:17   #3215
Arwin
Now Officially a Top 10 Poster
 
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 13,228
Default

Or no AA but lots of obm?
Arwin is online now   Reply With Quote
Old 05-Jul-2012, 11:37   #3216
AlStrong
rwaaaraararagh
 
Join Date: Feb 2004
Location: beaver
Posts: 14,048
Default

Or some other edge filter. Will have to wait for better captures I guess.
__________________

AlStrong is offline   Reply With Quote
Old 05-Jul-2012, 12:16   #3217
Arwin
Now Officially a Top 10 Poster
 
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 13,228
Default

Quote:
Originally Posted by AlStrong View Post
Or some other edge filter. Will have to wait for better captures I guess.
Maybe some DOF as well. Whatever it is, it doesn't seem to catch any horizontal lines whatsoever, looking at the screenshot with the player in the foreground and the piano in the background, in the first link:

http://ptoponline.com/?p=294
Arwin is online now   Reply With Quote
Old 05-Jul-2012, 12:52   #3218
AlStrong
rwaaaraararagh
 
Join Date: Feb 2004
Location: beaver
Posts: 14,048
Default

This looks like some sort of cheap post-AA (artefacts included): http://i.imgur.com/jWAFI.jpg

edit: There's the left-most edge on the zombie body that has neighbouring pixel/local contrast issues. If you check out Figure 5 (middle case) here, it looks like the same problem (one dark pixel in the middle of the blurred section).

edit2:

I wonder how old the demo code is. It seems strange they wouldn't use FXAA, especially after Dragon's Dogma. There is that blog post that mentioned a different post-AA solution before switching to FXAA for DD. Maybe both teams started out with the (worse) post-AA, and the DD team decided to switch to FXAA (and the RE6 team hasn't caught up).
__________________

AlStrong is offline   Reply With Quote
Old 05-Jul-2012, 15:03   #3219
user542745831
Senior Member
 
Join Date: Jul 2008
Posts: 1,089
Default

Quote:
Originally Posted by AlStrong View Post
Will have to wait for better captures I guess.
As you seem to be in close contact with him regarding such things(?), maybe you could ask "grandmaster" to provide you with some uncompressed screenshots ?

At least from this post:

http://twitter.com/Digital_Foundry/s...34496681844736

it seems like he would be able to do it ?

Quote:
Originally Posted by AlStrong View Post
This looks like some sort of cheap post-AA (artefacts included): http://i.imgur.com/jWAFI.jpg
Where is that picture coming from? It does not seem to be coming from the three links in the earlier post?

And it somehow also seems to be different compared to the following picture (from the third link in the earlier post):

http://www.jeuxvideo.com/screenshots...038331_147.htm

?
user542745831 is offline   Reply With Quote
Old 07-Jul-2012, 14:28   #3220
user542745831
Senior Member
 
Join Date: Jul 2008
Posts: 1,089
Default

Quote:
Originally Posted by AlStrong View Post
Will have to wait for better captures I guess.
The pictures over there seem to be in lossless compression (assuming, because it seems to be PNG format):

Quote:
Tech Analysis: Resident Evil 6 Demo

http://www.eurogamer.net/articles/di...nt-evil-6-demo
user542745831 is offline   Reply With Quote
Old 12-Jul-2012, 18:30   #3221
Ruskie
Senior Member
 
Join Date: Mar 2010
Posts: 1,283
Default

GTA V screenshots. 720p + FXAA?

http://media.rockstargames.com/rocks...1342100433.jpg
http://media.rockstargames.com/rocks...1342100464.jpg
Ruskie is offline   Reply With Quote
Old 13-Jul-2012, 00:11   #3222
assurdum
Senior Member
 
Join Date: Oct 2008
Posts: 1,567
Default

& low buffer too from what I see in the water reflection.
assurdum is offline   Reply With Quote
Old 14-Jul-2012, 16:52   #3223
Warchild
Junior Member
 
Join Date: Jun 2011
Posts: 22
Default

Still the same dynamic res? Shots sure look ugly but i guess you can't expect much with 60fps games on consoles. I wish they would have used the fox engine on this game.

http://i.imgur.com/odXQl.jpg

http://i.imgur.com/lGUw9.jpg

http://i.imgur.com/cllvn.jpg

http://i.imgur.com/4SX20.jpg

http://i.imgur.com/ViIkg.jpg

Shots from metal gear:rising btw, is that some sort of film grain in the last two shots? Looks horrible, hopefully there is an option to turn it off.
Warchild is offline   Reply With Quote
Old 14-Jul-2012, 19:59   #3224
antwan
Naughty Boy!
 
Join Date: May 2012
Posts: 200
Default

Can we determine Last of Us' aa method from the latest released cutscene?
__________________
"If we look at this objectively, then color is definitely scientifically better."
antwan is offline   Reply With Quote
Old 14-Jul-2012, 21:09   #3225
Kasersky
Member
 
Join Date: Sep 2009
Posts: 302
Default

Rising looks 1024x720 i see horizontal scaling.
Kasersky is offline   Reply With Quote

Reply

Tags
post #3387

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +1. The time now is 07:10.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.