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Old 28-May-2012, 00:37   #3151
AlStrong
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Quote:
Originally Posted by ultragpu View Post
Does anyone know if DOA5 on consoles are native res? I've heard rumors of 360 demo running different res than Ps3's demo.
I don't have access, but a bunch of the PR shots do exhibit some form of FXAA. Maybe it's just suffering from dynamic res adjustments ala NG3.
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Old 28-May-2012, 06:04   #3152
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Wasn't DOA-4 720P 2XAA 60 FPS?
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Old 28-May-2012, 11:44   #3153
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Quote:
Originally Posted by AlStrong View Post
I don't have access, but a bunch of the PR shots do exhibit some form of FXAA. Maybe it's just suffering from dynamic res adjustments ala NG3.
Thanks, I'll try to find some captures.
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Old 28-May-2012, 12:22   #3154
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Quote:
Originally Posted by AlStrong View Post
The PS3 version looks like it may be 1120x630. The 360 version might be 1216x680 or thereabouts.
Thanks .

What about AA?

Quote:
Originally Posted by AlStrong View Post
Really need longer edges, but the blurring isn't helping either. Close enough.
Would those screenshots from there for example:

Quote:
Originally Posted by Magnus View Post
be any better ?

Last edited by user542745831; 28-May-2012 at 17:40.
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Old 31-May-2012, 00:43   #3155
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@ "AlStrong":

Is you not replying equaling a "No." ?
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Old 31-May-2012, 01:15   #3156
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It's no AA for sure. Just haven't had time to check the ps360 blog pics.

Best guess, and I'm not spending anymore time on it:
360 1200x680
PS3 1120x640
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Old 31-May-2012, 12:22   #3157
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Quote:
Originally Posted by AlStrong View Post
It's no AA for sure. Just haven't had time to check the ps360 blog pics.

Best guess, and I'm not spending anymore time on it:
360 1200x680
PS3 1120x640
Thanks .

From this article/interview:

http://translate.google.com/translat...ge%3D2&act=url

it seems like it would be utilizing some recent UE3?

Although it seems to be just some kind of demo: Anyone here, who would be able to tell what technical reason there could be for such kind of image quality difference (regarding resolution etc.) between this:

http://livedoor.blogimg.jp/ps360/imgs/6/a/6ad58bf1.png (Source: http://ps360.ldblog.jp/archives/53635308.html)

and those for example :

http://www.abload.de/img/2011092117241570bq0v.jpg (Source: http://www.neogaf.com/forum/showpost...&postcount=650)
http://livedoor.blogimg.jp/ps360/imgs/8/f/8f43f2d6.png (Source: http://ps360.ldblog.jp/archives/53515050.html)
http://livedoor.blogimg.jp/ps360/imgs/9/2/92d68e34.png (Source: http://ps360.ldblog.jp/archives/51674510.html)

?

Or in other words: What could prevent it from being full 1280x720 (either no AA or FXAA/MLAA/SMAA/etc.) as well ?

Last edited by user542745831; 31-May-2012 at 15:14.
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Old 31-May-2012, 14:54   #3158
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Might be all those particles, judging by the demo.

Looking further, http://livedoor.blogimg.jp/ps360/img...6ad58bf1-s.png I might have been wrong about FXAA - it seems to be in evidence at the top of the box on the left and the tree foliage. It's certainly not an aggressive edge detection though, and I can understand if they didn't want to blur things even more on top of the upscale.
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Old 04-Jun-2012, 19:09   #3159
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Nice!

However, I noticed large amounts of screen tearing or... was it just me? Was screen tearing an issue with SC: Conviction? (I don't know if this game is using the same engine)

I also noticed a lower resolution buffer for certain particle effects, such as smoke (when Sam blows up the door, you can see larger pixels in the doorframe).

EDIT: by the way, I'm talking about the footage I just saw at Microsoft's E3 press conference.
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Old 05-Jun-2012, 20:49   #3160
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Pikmin 3 :
http://www.gamekult.com/jeux/image-p...f=wii-u-160096
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Old 05-Jun-2012, 21:27   #3161
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Lego City (Wii U)

http://i.imgur.com/63SuX.jpg
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Old 05-Jun-2012, 21:36   #3162
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Originally Posted by Sh1nn View Post
Horrible IQ. Look at that tearing on the bottom right.

Weird. Mass Effect 3 is using FXAA. So why not use it here?
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Old 05-Jun-2012, 21:41   #3163
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Quote:
Originally Posted by eloyc View Post
Nice!

However, I noticed large amounts of screen tearing or... was it just me? Was screen tearing an issue with SC: Conviction? (I don't know if this game is using the same engine)

I also noticed a lower resolution buffer for certain particle effects, such as smoke (when Sam blows up the door, you can see larger pixels in the doorframe).

EDIT: by the way, I'm talking about the footage I just saw at Microsoft's E3 press conference.
Yeah, I remember being surprised by how bad the tearing was in that stage demo.
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Old 05-Jun-2012, 22:21   #3164
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Quote:
Originally Posted by helio View Post
Quote:
Originally Posted by Sh1nn View Post
Both 720p no AA it seems.
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Old 05-Jun-2012, 23:06   #3165
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Quote:
Originally Posted by Brad Grenz View Post
Yeah, I remember being surprised by how bad the tearing was in that stage demo.
And what about Far Cry 3 4 player gameplay for PS3? Screen tearing paradise...
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Old 05-Jun-2012, 23:50   #3166
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Quote:
Originally Posted by AlStrong View Post
Both 720p no AA it seems.

Pikmin3, Lego city, New SMBU, WiiFitU, Game&Wario, Nintendo land, Avengers, Tank Tank!, Project P-100
all are 720p no AA
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Old 05-Jun-2012, 23:51   #3167
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tekken tag 2 WII-U
http://www.gamersyde.com/pop_images_...2-19453-1.html

As well as Metal Gear rising
http://www.gamersyde.com/news_e3_met...-12946_en.html
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Old 06-Jun-2012, 00:09   #3168
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Quote:
Originally Posted by Quaz51 View Post
Pikmin3, Lego city, New SMBU, WiiFitU, Game&Wario, Nintendo land, Avengers, Tank Tank!, Project P-100
all are 720p no AA
Thanks for that.

Guess I need to make a new addition to the list thread when the games do come... *grumble*
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Old 06-Jun-2012, 00:13   #3169
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Quote:
Originally Posted by COPS N RAPPERS View Post
hm... that is definitely 1024x720 no AA.

Quote:
As well as Metal Gear rising
http://www.gamersyde.com/news_e3_met...-12946_en.html
Definitely 720p no AA.

edit: oops, looks like one of the shots goes under (way under... ~810x560... hard to tell exactly). Guess it's dynamic. One of the shots also has a post-AA filter on top of 720p.
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Old 06-Jun-2012, 02:01   #3170
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so tekken is pretty much a quick port? Unless they are able to maintain the resolution with all 4 characters on screen.
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Old 06-Jun-2012, 04:24   #3171
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For Tekken Tag 2, they resolution scales based on the amount of characters on screen. This is true for the arcade version and it's most likely they'll stick to this method for the PS3, Xbox 360 and Wii-U ports.
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Old 06-Jun-2012, 04:41   #3172
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Guess we'll need more screenshots...
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Old 06-Jun-2012, 11:53   #3173
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Quote:
Originally Posted by AlStrong View Post
Both 720p no AA it seems.
Pikmin has AA (if we judge from those gamekult shots).
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Old 06-Jun-2012, 12:16   #3174
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Quote:
Originally Posted by darkblu View Post
Pikmin has AA (if we judge from those gamekult shots).
it don't seem, there is no MSAA but DoF is omnipresent (very lot of DoF everywhere in Pikmin) and hide 99% of aliasing despite lack of AA
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Old 06-Jun-2012, 12:36   #3175
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Quote:
Originally Posted by Quaz51 View Post
it don't seem, there is no MSAA but DoF is omnipresent (very lot of DoF everywhere in Pikmin) and hide 99% of aliasing despite lack of AA
It might not be standard sparse/rotated MSAA (as it exhibits some peculiar traits), and it surely is of low degree (perhaps 2x), but there's definitely some form of edge low-passing going on there. Check the one shot with the new type of crystal pikmins, as it's quite obvious there.
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