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#3151 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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I don't have access, but a bunch of the PR shots do exhibit some form of FXAA. Maybe it's just suffering from dynamic res adjustments ala NG3.
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#3152 |
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Member
Join Date: Nov 2008
Posts: 683
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Wasn't DOA-4 720P 2XAA 60 FPS?
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Carl Sagan- The beauty of a living thing is not the atoms that go into it, but the way those atoms are put together. |
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#3153 |
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Member
Join Date: Apr 2004
Location: Australia
Posts: 2,353
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#3154 | |||
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Senior Member
Join Date: Jul 2008
Posts: 1,090
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Quote:
What about AA? Quote:
Quote:
Last edited by user542745831; 28-May-2012 at 17:40. |
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#3155 |
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Senior Member
Join Date: Jul 2008
Posts: 1,090
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@ "AlStrong":
Is you not replying equaling a "No." |
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#3156 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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It's no AA for sure. Just haven't had time to check the ps360 blog pics.
Best guess, and I'm not spending anymore time on it: 360 1200x680 PS3 1120x640
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#3157 | |
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Senior Member
Join Date: Jul 2008
Posts: 1,090
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Quote:
From this article/interview: http://translate.google.com/translat...ge%3D2&act=url it seems like it would be utilizing some recent UE3? Although it seems to be just some kind of demo: Anyone here, who would be able to tell what technical reason there could be for such kind of image quality difference (regarding resolution etc.) between this: http://livedoor.blogimg.jp/ps360/imgs/6/a/6ad58bf1.png (Source: http://ps360.ldblog.jp/archives/53635308.html) and those for example : http://www.abload.de/img/2011092117241570bq0v.jpg (Source: http://www.neogaf.com/forum/showpost...&postcount=650) http://livedoor.blogimg.jp/ps360/imgs/8/f/8f43f2d6.png (Source: http://ps360.ldblog.jp/archives/53515050.html) http://livedoor.blogimg.jp/ps360/imgs/9/2/92d68e34.png (Source: http://ps360.ldblog.jp/archives/51674510.html) ? Or in other words: What could prevent it from being full 1280x720 (either no AA or FXAA/MLAA/SMAA/etc.) as well Last edited by user542745831; 31-May-2012 at 15:14. |
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#3158 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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Might be all those particles, judging by the demo.
Looking further, http://livedoor.blogimg.jp/ps360/img...6ad58bf1-s.png I might have been wrong about FXAA - it seems to be in evidence at the top of the box on the left and the tree foliage. It's certainly not an aggressive edge detection though, and I can understand if they didn't want to blur things even more on top of the upscale.
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#3159 |
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Member
Join Date: Jan 2009
Posts: 265
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Nice!
However, I noticed large amounts of screen tearing or... was it just me? Was screen tearing an issue with SC: Conviction? (I don't know if this game is using the same engine) I also noticed a lower resolution buffer for certain particle effects, such as smoke (when Sam blows up the door, you can see larger pixels in the doorframe). EDIT: by the way, I'm talking about the footage I just saw at Microsoft's E3 press conference. |
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#3160 |
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Junior Member
Join Date: Feb 2012
Posts: 12
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#3161 |
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Junior Member
Join Date: May 2010
Posts: 27
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#3162 | |
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Member
Join Date: Aug 2011
Posts: 219
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Quote:
Weird. Mass Effect 3 is using FXAA. So why not use it here? |
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#3163 | |
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Senior Member
Join Date: Mar 2005
Location: Oregon
Posts: 1,729
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Quote:
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#3164 | ||
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penguins
Join Date: Feb 2004
Posts: 13,978
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Quote:
Quote:
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#3165 |
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Member
Join Date: Jan 2009
Posts: 265
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#3166 |
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Member
Join Date: May 2002
Location: France
Posts: 914
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#3167 |
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Member
Join Date: Nov 2008
Posts: 683
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tekken tag 2 WII-U
http://www.gamersyde.com/pop_images_...2-19453-1.html As well as Metal Gear rising http://www.gamersyde.com/news_e3_met...-12946_en.html
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Carl Sagan- The beauty of a living thing is not the atoms that go into it, but the way those atoms are put together. |
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#3168 | |
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penguins
Join Date: Feb 2004
Posts: 13,978
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Quote:
Guess I need to make a new addition to the list thread when the games do come... *grumble*
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#3169 | ||
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penguins
Join Date: Feb 2004
Posts: 13,978
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Quote:
Quote:
edit: oops, looks like one of the shots goes under (way under... ~810x560... hard to tell exactly). Guess it's dynamic. One of the shots also has a post-AA filter on top of 720p.
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#3170 |
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Senior Member
Join Date: Nov 2007
Posts: 1,386
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so tekken is pretty much a quick port? Unless they are able to maintain the resolution with all 4 characters on screen.
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#3171 |
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Junior Member
Join Date: Jan 2011
Posts: 32
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For Tekken Tag 2, they resolution scales based on the amount of characters on screen. This is true for the arcade version and it's most likely they'll stick to this method for the PS3, Xbox 360 and Wii-U ports.
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#3172 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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Guess we'll need more screenshots...
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#3173 |
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Senior Member
Join Date: Feb 2002
Posts: 2,636
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Pikmin has AA (if we judge from those gamekult shots).
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#3174 |
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Member
Join Date: May 2002
Location: France
Posts: 914
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#3175 |
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Senior Member
Join Date: Feb 2002
Posts: 2,636
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It might not be standard sparse/rotated MSAA (as it exhibits some peculiar traits), and it surely is of low degree (perhaps 2x), but there's definitely some form of edge low-passing going on there. Check the one shot with the new type of crystal pikmins, as it's quite obvious there.
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