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#3126 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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The Capcom blog confirms FXAA here: http://www.capcom-unity.com/gregaman...e_mt_framework
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#3127 | |
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Member
Join Date: Jan 2010
Location: Europa?
Posts: 277
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#3128 |
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Member
Join Date: Jan 2009
Posts: 265
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New Tekken Tag Tournament 2 screenshots:
http://www.computerandvideogames.com...2-screenshots/ I'm not liking the graphics, so far. Blurry and... weird, don't know why (well, at least I'm sure vertical resolution has something to do with it, besides the compression for these screenshots). PLUS, Jun is looking ugly as funk! :-S EDIT: after a fast pixel counting, resolution looks (almost?) native. Aaaand what happens to self-shadowind? You can barely spot it. Characters look like plastic figurines lit by both sides, with no apparent shadows cast over them. Do you remember if this happened in Tekken 6 and if it looked better in motion? Last edited by eloyc; 26-Apr-2012 at 12:52. |
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#3129 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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Well, these images aren't really analysis-worthy unless the game is truly upscaled to 576p.
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#3130 | |
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Member
Join Date: Jan 2009
Posts: 265
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Quote:
EDIT: Wha... I got confused, here. I thought you saw the full resolution images from the beginning. Last edited by eloyc; 26-Apr-2012 at 13:06. |
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#3131 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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Well, the full screen images are 1024x576 (or 575, 578 etc), so... *shrug* I'll wait for proper 720p captures that aren't doctored so much.
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#3132 | |
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Junior Member
Join Date: Apr 2010
Posts: 83
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edit. ah, talking about TTTournament, my apologies |
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#3133 | |
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Member
Join Date: Jan 2009
Posts: 265
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#3134 |
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Senior Member
Join Date: Nov 2007
Posts: 1,386
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http://thesilentchief.com/wp-content...09/ttt2-17.jpg
Think that is for the console version. Anyone know why the team is struggling getting the resolution up? Where soul caliber and DOA5 manage 720p @60 fps just fine and DOA will probably have tag mode with 4 characters on screen. Not to mention the character models in DOA5 looks much better. Is it because of the character customization or there iss something to do with the way tekken works? |
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#3135 | |
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Member
Join Date: Aug 2011
Posts: 219
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#3136 |
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Member
Join Date: Sep 2009
Posts: 302
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http://i.imgur.com/x2PEV.jpg
i heard hybrid is 1280x720 @ 60fps and looks like fxaa. also one of the better implementations of it i've seen on consoles details seem better intact and aliasing is very minimal. |
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#3137 |
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Junior Member
Join Date: Jul 2009
Posts: 47
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Beyond Good and Evil 2 for Next Generation Consoles:
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#3138 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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Might have been downscaled from 1600x900.
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#3139 | |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,899
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#3140 |
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Junior Member
Join Date: Jul 2009
Posts: 47
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Max Payne 3 (360?)
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#3141 |
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Member
Join Date: Jan 2010
Location: Europa?
Posts: 277
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This is a really bad screenshot...the game looks nothing like this blurry, jaggy mess.
From what I've played (played the 360 version on a friend's house) the game looked very sharp and the jaggies were nowhere near this level. My guess is 720p with some sort of PPAA (FXAA?) which works quite well and does not compromise IQ clarity. |
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#3142 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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What's up with the black bar and 1080p? Why not just capture @ 720p?
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#3143 |
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Member
Join Date: Sep 2009
Posts: 302
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i found some screenshots with hud elements so i assume these are real but who knows. these look consistent with rockstar's engine
http://i.imgur.com/3T82i.jpg http://i.imgur.com/e9ENu.jpg http://i.imgur.com/PMV2h.jpg http://i.imgur.com/CUNh9.jpg <-- shows most aliasing http://www.justpushstart.com/2012/05...nshots-inside/ |
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#3144 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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Those look native. The edge AA does seem remniscient of FXAA.
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#3145 |
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Member
Join Date: Sep 2009
Posts: 302
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#3146 |
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Senior Member
Join Date: Mar 2010
Posts: 1,283
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I was wondering if someone (Al in particular
http://spaceeinstein.webs.com/V.htm |
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#3147 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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Looks native... just remove the black bars for the actual res. That's some pretty heavy blur they've got there too.
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#3148 |
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Member
Join Date: Apr 2004
Location: Australia
Posts: 2,353
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Does anyone know if DOA5 on consoles are native res? I've heard rumors of 360 demo running different res than Ps3's demo.
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#3149 |
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Senior Member
Join Date: Jul 2008
Posts: 1,090
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Anyone here who would be able to figure out the native rendering resolution and AA of the "Spec Ops: The Line" PS3 Demo and Xbox 360 Demo from what seems to be shown there:
http://translate.google.com/translat...597%2F&act=url ? |
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#3150 | |
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penguins
Join Date: Feb 2004
Posts: 13,978
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Quote:
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