If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.
![]() |
|
|
#3051 | |
|
Regular
Join Date: Oct 2005
Posts: 6,625
|
Quote:
|
|
|
|
|
|
|
#3052 |
|
Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 25,995
|
Sub qHD, or quarter 1080pHD, or < PSV's native resolution of 960x540. And I agree, they look a good 2/3 res horizontally (~640 pixels), and maybe same vertically, for about 640 x 360.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
|
|
|
|
|
#3053 | |
|
Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,879
|
Quote:
|
|
|
|
|
|
|
#3054 |
|
Senior Member
Join Date: Nov 2007
Posts: 1,375
|
wow, I know those vita games looks alot better on its screen but that make is looks like Vita hardware is very weak, or all games are suffering from being as close to launch as possible. Its MSAA suppose to be almost free, looks like they can't even get AA on those games.
|
|
|
|
|
|
#3055 |
|
Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,879
|
I saw this game in person at Gamescom and thought it looked great. You have to see it in movement I guess. It was butter smooth even then.
|
|
|
|
|
|
#3056 | |
|
Senior Member
Join Date: Feb 2002
Posts: 2,767
|
Quote:
Anyway - pixel counting aside, the game does look good in motion - Cartoon-outline aliasing is standard fare on most games that use it, but it doesn't detract from overall visual.
__________________
"I see Subversion as being the most pointless project ever started." Linus Torvalds |
|
|
|
|
|
|
#3057 | |
|
Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 25,995
|
It's all looking chunky excluding the '23y' UI pointer whcih shows it's not the screen capture upscaled.
Quote:
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
|
|
|
|
|
|
#3058 |
|
Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,879
|
Because we have a long history of Unreal Engine games with great AA, right?
But yeah, not many titles show MSAA yet, I agree. It clearly isn't free or isn't trivial to implement. Not that I personally think games actually need it at that DPI. If it costs more than 10% of framerate I'd say leaving it off is likely the better choice. It's very early days though. |
|
|
|
|
|
#3059 | |
|
Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 25,995
|
Quote:
Oh, just checked the title and this is the wrong thread for that. Actually, on that note, post-FX AA makes pixel counting much harder. I'm not even sure of the purpose of this thread any more. At the beginning of this gen it was useful identifying what resolutions devs were managing, and whether these boxes were managing AA or not. Now, with all the multiple different-resolution buffers and varied AA techniques, an analysis becomes both very hard and rather meaningless.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
|
|
|
|
|
|
#3060 | ||
|
Senior Member
Join Date: Feb 2002
Posts: 2,767
|
Quote:
Anyway I asked because outlines clearly look chunkier, I picked on that before taking any screenshots Quote:
Eyeballing it : VT4, LittleDeviants and DW all look AAed (VT4 is probably 4x, it has the best IQ of all Vita games to date). Dungeon Hunter may be as well (but it also looks to be sub-native, unlike the other 3). One or two other Jpn demos I can't name may also have AA, but I didn't really pay close attention to those. Edit: Extreme Escape Adventure: Good People Die is one of the demos I was thinking of - and it's AAed as well I believe. Can post shots if you guys want to go analyzing more in depth.
__________________
"I see Subversion as being the most pointless project ever started." Linus Torvalds Last edited by Fafalada; 28-Dec-2011 at 11:12. |
||
|
|
|
|
|
#3061 |
|
Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 25,995
|
Would like to see a Dungeon Hunter screenshot. No reason for that to be sub-native given it runs on other handhelds and PS3's version was 720p, so I'm guessing we're looking at a simple (very simple!) port which may be common of a lot of early titles; at least those on UE, which DH is AFAIK.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
|
|
|
|
|
#3062 |
|
Senior Member
Join Date: Nov 2007
Posts: 1,375
|
is VT4 port done by Digital Sumo? They normally do amazing ports beside the F1 vita games.
@Fafalada Can you confirmed that most sub native res games without AA like Uncharted looks a lot better on the Vita screen and not a jaggy mess like screen shots? |
|
|
|
|
|
#3063 |
|
Senior Member
Join Date: Feb 2002
Posts: 2,767
|
None of the games look like jaggy mess on actual hw.
If there's one thing I'd pick out with Uncharted about IQ - it would be like most PS3/360 games - shadow-aliasing, and that wouldn't improve even if you ran it at 1080P. But the native games do stand out (especially the likes of VT) so I think over time sub-native will become a harder sell than it is on current consoles. Btw Shifty - Dungeon Hunter blocks the screenshot function, so no luck there.
__________________
"I see Subversion as being the most pointless project ever started." Linus Torvalds |
|
|
|
|
|
#3064 |
|
Registered
Join Date: Jan 2012
Posts: 2
|
What is the resolution and AA of Killer Freaks (WiiU) ?
|
|
|
|
|
|
#3065 |
|
Registered
Join Date: Jan 2012
Posts: 2
|
Zelda Tech demo (WiiU) is really 720p ?
http://forum.beyond3d.com/showpost.p...postcount=2592 Quaz51 say yes, but i'm in doubt about this. Sorry for my english |
|
|
|
|
|
#3066 |
|
Member
Join Date: Nov 2008
Posts: 678
|
Demo comparison of final fantasy xiii-2
http://www.lensoftruth.com/head2head...-comparison/2/ I went over the first game and the particular character "sarah" just about ever time you see her, she isn't rendered in realtime. the only time you see her when she is, she's already turned to crystal. I can say that there are about seven characters in the first game that don't have reatime renders.The scenes that show- Serah, Dajh, Jihl Nabaat, Galenth Dysley, Yaag Rosch, Nora Estheim, and Amodar, All of these characters don't have realtime versions for the cut-scenes. Got a chance to try out the demo, It's a step up from the first. the maps are bigger, and the cinemas are realtime. The hair looks a little diff probably because of the fact that it's not 1080p media anymore. most things tend to look crisper on the eyes when it's rendered compared to media. Last edited by COPS N RAPPERS; 14-Jan-2012 at 04:22. |
|
|
|
|
|
#3067 |
|
Senior Member
Join Date: Nov 2007
Posts: 1,375
|
surprised the A2C hair doesn't look bad at all when the game is running. They added sun shaft/ god ray. Rest seems almost the same to move. Music is god aweful IMO.
|
|
|
|
|
|
#3068 |
|
Member
Join Date: Nov 2008
Posts: 678
|
Made a comparison of hair for FFXIII demo, ffxiii final, and XIII-2.
http://imageshack.us/f/859/ffxiiivsffxiii2.png/ The lod models were indeed different from the old demo of ffxiii, the hair in the demo had lesser individual strands of hair. |
|
|
|
|
|
#3069 |
|
Interwebz Hijacker !
Join Date: Mar 2009
Location: Liverpool
Posts: 2,977
|
It was always there, infact it was much more noticeable in FFXIII.
__________________
wookies love cookies ! |
|
|
|
|
|
#3070 |
|
Senior Member
Join Date: Nov 2007
Posts: 1,375
|
really, havent play 13 for too long, cant quite remember.
|
|
|
|
|
|
#3071 |
|
Regular
Join Date: Oct 2005
Posts: 6,625
|
Yep it was there.
There was a particular scene during the sunset which demonstrated it quite intensively. |
|
|
|
|
|
#3072 |
|
Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,879
|
Yes, the chapter on the beach.
|
|
|
|
|
|
#3073 |
|
Member
Join Date: Apr 2004
Location: Australia
Posts: 2,342
|
The Darkness 2 Demo anyone? This is the PS3 version, is it still sub HD like the first one?
http://img215.imageshack.us/img215/1...1270621417.jpg http://img26.imageshack.us/img26/569...1270623507.jpg http://img254.imageshack.us/img254/1...1270624387.jpg |
|
|
|
|
|
#3074 |
|
Member
Join Date: Apr 2004
Location: Australia
Posts: 2,342
|
The Darkness 2 Demo anyone? This is the PS3 version, is it still sub HD like the first one?
http://img215.imageshack.us/img215/1...1270621417.jpg http://img26.imageshack.us/img26/569...1270623507.jpg http://img254.imageshack.us/img254/1...1270624387.jpg |
|
|
|
|
|
#3075 |
|
Senior Member
Join Date: Nov 2007
Posts: 1,375
|
different developers d00d.
|
|
|
|
![]() |
| Tags |
| post #3387 |
| Thread Tools | |
| Display Modes | |
|
|