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#2976 |
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Regular
Join Date: Jun 2004
Posts: 7,224
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From repi, textures and meshes:
"When playing #BF3 on Xbox 360, please do install the HD pack for high-res textures & meshes, that's how the game is meant to be played" https://twitter.com/#!/repi/status/128178024930746369 Xbox 360 does not allow mandatory HDD installs, because not every xbox has one. PS3 has a mandatory install, so they did not have to deal with the same issue. |
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#2977 |
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uber-Troll!
Join Date: Dec 2004
Location: Under my bridge
Posts: 26,477
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Are PS3's assets the same as the HD pack then?
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#2978 |
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rwaaaraararagh
Join Date: Feb 2004
Location: beaver
Posts: 14,057
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As far as I know. It's on DF's plate as well, but there's a lot to do.
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#2979 |
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member
Join Date: Feb 2002
Posts: 7,694
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Why would they be different? The BR disc certainly has enough storage, HD install is possible, the only possible difference would be the smaller amount of RAM but that can be overcome with a good enough streaming system.
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#2980 |
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Member
Join Date: Sep 2009
Location: New Zealand
Posts: 682
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Lots of Uncharted 3 shots:
http://www.neogaf.com/forum/showpost...postcount=3768 still edge detect? edit: is that AF in the desert shots? Last edited by N_B; 24-Oct-2011 at 22:53. |
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#2981 |
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member
Join Date: Feb 2002
Posts: 7,694
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Don't flame me (too much) but they've evidently had to make some compromises to increase the detail and complexity, and image quality seems to be one of them.
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My opinions do not represent that of my employer blah blah etc. |
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#2982 | |
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rwaaaraararagh
Join Date: Feb 2004
Location: beaver
Posts: 14,057
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Looks like it.
Quote:
How do you mean?
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#2983 |
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Senior Member
Join Date: Mar 2010
Posts: 1,283
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It looks jaggier than beta, but less blurred. I'll take it. Also,texture work is off the hook, shadows, not so much. By the way, where did motion blur go?
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#2984 |
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member
Join Date: Feb 2002
Posts: 7,694
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It just looks very rough and ugly in those screenshots N_B has linked. I realize that some of it is because the lack of 2xMSAA (or was it Quincunx?) but still, it hurts the eyes a bit compared to UC2. Further away from offline CG image quality.
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My opinions do not represent that of my employer blah blah etc. |
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#2985 | |
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rwaaaraararagh
Join Date: Feb 2004
Location: beaver
Posts: 14,057
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2x, but it was pretty broken since they only enabled it in the material pass and lighting was done on the SPUs.
Quote:
I'd be curious to know why they bothered switching, but anyways.
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#2986 |
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Senior Member
Join Date: Mar 2010
Posts: 1,283
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Didn't 2xMSAA take them couple ms on RSX? Difference is not really big, but the further you go in image(depth) it seems more aliased. Sub pixel problems maybe?
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#2987 |
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member
Join Date: Feb 2002
Posts: 7,694
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That's strange because the word I'd use for these screens is absolutely not blur but noise instead. A LOT of noise and not even the film grain looking kind. It's like the texture LOD is set to far too high.
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My opinions do not represent that of my employer blah blah etc. |
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#2988 | |
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rwaaaraararagh
Join Date: Feb 2004
Location: beaver
Posts: 14,057
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Can't recall specifically, I'll have to look through the GDC slides again, but I don't remember them mentioning the specific cost of enabling it.
edit: Ah ok, it was just in the graph. So 7ms for the depth/normals @ 2x, which should be same speed as 1x if I'm not mistaken (ROPs are 2x samples per clock, and this is Z+colour) The resolve from 2x RGBM to 1xFP16 is nearly 2.5ms. Quote:
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#2989 |
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rwaaaraararagh
Join Date: Feb 2004
Location: beaver
Posts: 14,057
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Oh another thing... I heard somewhere that they got rid of the filmic tonemapping, but I'll have to check my source on that...
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#2990 |
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member
Join Date: Feb 2002
Posts: 7,694
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That's what it looks like, giving up on image quality related features in order to add more content, more action, more set pieces, while hoping that they can get away with it.
Goes to show how utterly efficient UC2's engine had to be, they can't push the system any further - so for every single thing they add, they have to take away something too.
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My opinions do not represent that of my employer blah blah etc. |
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#2991 |
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Regular
Join Date: Jun 2004
Posts: 7,224
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#2992 |
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Member
Join Date: Feb 2007
Location: Irvine, CA
Posts: 432
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It definitely does not look like they got rid of it. There's quite a bit of the enhanced contrast/saturation/crushed blacks that's signature of filmic tone mapping curves.
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#2993 |
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rwaaaraararagh
Join Date: Feb 2004
Location: beaver
Posts: 14,057
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hm... maybe it was another game. The conversation I had was ambiguous since we were discussing multiple games at the time.
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#2994 |
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Senior Member
Join Date: Oct 2008
Posts: 1,567
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I'm not so sure if you remember exactly the past unchy (no offence) but the IQ was the 'worst' part of unchy engine because msaa was almost useless in the most of places imho ... probably the CG offline (a lot more smoother than the previous) gives the feeling of worse IQ ingame (& shimmering gives it's 'best' contribution here ), but essentially because post processing filter works better in the close camera views & cinematic.
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#2995 |
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Senior Member
Join Date: Nov 2007
Posts: 1,458
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I personally thought the game looks much sharper than the previous 2 game. Maybe just better texture work. Especially those new shots that were posted. And I just finished U2 recently.
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#2996 |
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Senior Member
Join Date: Sep 2009
Posts: 2,098
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#2997 | |
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Member
Join Date: Nov 2007
Posts: 995
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Quote:
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#2998 |
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member
Join Date: Feb 2002
Posts: 7,694
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This would make for such a nice debate on 100% resource utilization... actually, scratch that.
Anyway, thanks for the insight! It's always nice to get more info about these issues... would not have thought that even 1-2% can matter.
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#2999 | |
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uber-Troll!
Join Date: Dec 2004
Location: Under my bridge
Posts: 26,477
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Quote:
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#3000 |
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Member
Join Date: Dec 2009
Posts: 619
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