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#2951 |
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Member
Join Date: Aug 2011
Posts: 219
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![]() Seems like Hot Lap Mode has high LOD models and more importantly... 4XMSAA... EDIT: Yes NeoGAF readers... Forza maintains 4XMSAA & High LOD models in hot lap mode. 2XMSAA for normal racing modes. Last edited by Reiko; 08-Oct-2011 at 17:59. |
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#2952 | |
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Member
Join Date: Nov 2008
Posts: 682
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Quote:
Is this a photo edit, It looks as if it's true, does the final build have 4xaa.
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Carl Sagan- The beauty of a living thing is not the atoms that go into it, but the way those atoms are put together. |
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#2953 |
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Regular
Join Date: Jun 2004
Posts: 6,919
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#2954 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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This one looks like edge detect.
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#2955 |
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Regular
Join Date: Jun 2004
Posts: 6,919
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Is it vertical edges that FXAA, MLAA have problems with? There is an obvious aliased edge on the doormat and doorframe in this pic, where the aliasing doesn't seem so bad in the rest of the image. A2C hair?
http://media.rockstargames.com/maxpa...e3-25-1280.jpg |
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#2956 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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IIRC, FXAA has issues with near-axis angles. Yeah, looks like a dither pattern in the hair there.
Heh, that floor tile looks straight out of Max Payne 2.
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#2957 | |
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Regular
Join Date: Jun 2004
Posts: 6,919
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#2958 |
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Member
Join Date: Aug 2011
Posts: 219
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#2959 |
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Member
Join Date: Oct 2009
Posts: 379
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#2960 |
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Member
Join Date: Nov 2008
Posts: 682
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Whoa, was thinking that they were going to swich to fxaa but 4xaa seems more cleaner and impressive too. I'm glad to hear more changes have been made apart from the new clearcoat and bloom effects.
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Carl Sagan- The beauty of a living thing is not the atoms that go into it, but the way those atoms are put together. |
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#2961 | |
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Senior Member
Join Date: Nov 2007
Posts: 1,386
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Quote:
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#2962 |
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Senior Member
Join Date: Oct 2008
Posts: 1,567
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The AA is there looking a the picture (I notice MSAA samples on the edge) but you are right, jaggies are more evident how the less alpha on the ps3 version. I suspect too a lower resolution to the ps3 version but not that much. An another bizzarre particular: in the satellite view the foliage appears the same on both platform...
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#2963 |
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Senior Member
Join Date: Aug 2010
Location: Ohio
Posts: 1,341
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IIRC Al confirmed a while ago that both versions have the same AA (2xMSAA?) while the 360 version had slightly lower resolution.
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#2964 |
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Senior Member
Join Date: Oct 2008
Posts: 1,567
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#2965 |
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Senior Member
Join Date: Nov 2007
Posts: 1,386
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#2966 |
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Senior Member
Join Date: Aug 2010
Location: Ohio
Posts: 1,341
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#2967 |
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Member
Join Date: Oct 2009
Posts: 379
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Battlefield 3 XBOX 360 good quality screenshots. The top and bottom black bars are showing up now.
http://img.ruliweb.daum.net/data/new...ield3_ss03.jpg http://img.ruliweb.daum.net/data/new...ield3_ss04.jpg http://img.ruliweb.daum.net/data/new...ield3_ss06.jpg http://img.ruliweb.daum.net/data/new...ield3_ss02.jpg More: http://ruliweb.daum.net/news/view/37351.daum |
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#2968 |
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Member
Join Date: Sep 2009
Posts: 302
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ya its really interesting how much the 360 version evolved from the beta. could tell that prior to the beta seem like they were going to fork the lighting and rendering resolution but ended up with 1280x704 like the ps3 version.
my thoughts on the shots tho. those power lines looks like the kind of analytically aa they used for hot pursuit. http://img.ruliweb.daum.net/data/new...ield3_ss93.jpg also noticed one shot with screen tearing so no triple buffering http://img.ruliweb.daum.net/data/new...ield3_ss19.jpg |
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#2969 |
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Member
Join Date: Sep 2009
Posts: 302
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Sonic Generations
360 http://livedoor.2.blogimg.jp/ps360/i...2/82760e4e.png PS3 http://livedoor.2.blogimg.jp/ps360/i...0/6045b865.png seems like 2xmsaa, qaa. would explain the full screen blur on ps3. source:http://blog.livedoor.jp/ps360/archives/53063284.html |
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#2970 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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Something doesn't look right with the horizontal res. Vertical is 720. Looks like some sort of edge filter on both platforms with aggressive edge detection possibly causing excessive blur.
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#2971 |
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Senior Member
Join Date: Oct 2008
Posts: 1,567
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Probably I'm wrong but http://www.gametrailers.com/video/ny...gh-part/722795 infamous2 feast of blood seem used FXAA or a sort of edge detected; I know the link is 540p, but I noticed the linear edges too much smooth for no AA...
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#2972 |
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Senior Member
Join Date: Nov 2007
Posts: 1,386
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might be just the video compression, if thats true then I hope they will patch the core game to support fxaa. Would be amazing.
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#2973 |
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Member
Join Date: Sep 2008
Location: Seattle
Posts: 287
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http://www.youtube.com/watch?feature...v=DDciDLweCso#!
So is it just me or does the "HD TEXTURE PACK" also alter geometry? |
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#2974 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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Yep. There's higher res geometry LOD and textures.
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#2975 |
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Senior Member
Join Date: Nov 2007
Posts: 1,386
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bump map or normal map maybe.
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