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#1 |
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Mord's imaginary friend
Join Date: Jan 2004
Location: PT, EU
Posts: 3,002
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WRT Most Wanted, you mean when the shadows are cast across a vehicle right? Because on the ground they were properly filtered IIRC (Radeon X850).
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The optimist proclaims that we live in the best of all possible worlds, and the pessimist fears this is true. - James Branch Cabell |
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#2 | |
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Member
Join Date: Oct 2006
Location: Germany
Posts: 821
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Quote:
It looks unfiltered on all Radeons.
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Hail Brothers and Sisters! Coranon Silaria, Ozoo Mahoke Eta Kooram Nah Smech! Find Chuck Norris. |
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#3 | |
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Mord's imaginary friend
Join Date: Jan 2004
Location: PT, EU
Posts: 3,002
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Quote:
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The optimist proclaims that we live in the best of all possible worlds, and the pessimist fears this is true. - James Branch Cabell |
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#4 | |
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Senior Member
Join Date: Jul 2004
Location: Finland
Posts: 2,934
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Quote:
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www.chucknorrisfacts.com |
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#5 | |
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Senior Member
Join Date: Jul 2004
Location: Finland
Posts: 2,934
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Quote:
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www.chucknorrisfacts.com |
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#6 |
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Senior Member
Join Date: May 2008
Location: Internet
Posts: 1,253
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It looks like the dithering effect that we saw in GTA4.
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#7 |
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Senior Member
Join Date: Feb 2007
Posts: 1,154
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Quincunx is incorporated in hardware in nVidia graphics chips.
Here's Street Fighter HD Remix on 360. There is something a bit odd at 1080p... almost as though the art has been vertically scaled - badly. Shot1: 720p: http://img392.imageshack.us/img392/3794/720p000dg0.jpg 1080p: http://img175.imageshack.us/img175/5567/1080p000bz9.jpg Shot2: 720p: http://img512.imageshack.us/img512/304/720p001hg0.jpg 1080p: http://img185.imageshack.us/img185/7285/1080p001fj0.jpg Shot3: 720p: http://img184.imageshack.us/img184/5999/720p002zs0.jpg 1080p: http://img355.imageshack.us/img355/3112/1080p002sj6.jpg Shot4: 720p: http://img175.imageshack.us/img175/1277/720p003ul8.jpg 1080p: http://img206.imageshack.us/img206/305/1080p003fe4.jpg |
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#8 | ||
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Member
Join Date: Jul 2008
Posts: 738
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And what about the black bars at the left and right side of the picture of your screenshots grandmaster? Is the game pillarboxed? If yes, what could be the reason for that? To compensate overscan of some displays? But why at 1080p, too then? Most 1080p displays should support 1:1 display. Strange. Last edited by user542745831; 26-Nov-2008 at 12:44. |
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#9 | |
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ಠ_ಠ
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Quote:
The environments appear to be fine (and even sharper than 720p upscaled to 1080p using a lanczos filter), so they're likely drawn at 1:1 pixel ratio.
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"He's more gamerscore than man now." -Referring to Wavey <Burga>stop whining <DeanoC>no |
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#10 |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 8,797
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Strange. What's the size of the game as download?
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#11 |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 8,797
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The 1080p shots from the PS3 seem to be completely different from the 360 version though - the PS3's 1080p is proper 1080p, but the 360 I don't know what's happening there, something really weird.
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#12 |
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Senior Member
Join Date: Feb 2007
Posts: 1,154
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The 360 download is around 380-390MB by the way.
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#13 |
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Junior Member
Join Date: May 2008
Posts: 47
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#14 |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 8,797
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#15 | |
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Naughty Boy!
Join Date: Jun 2008
Posts: 462
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BTW Gamespot has done their annual PS3/360 graphics comparision article
http://au.gamespot.com/features/6201...opslot;title;1 The discussion is mostly non-technical (eg. comparing SCIV: "The Xbox 360, however, has superior flowers") there are a few interesting tidbits. However in the COD5 comparision they mention that 'the Xbox 360 maintains its antialiasing advantage, which you can see in the disappearing antenna in the second set of shots' which incidentally is something I pointed out a while back. Quote:
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#16 |
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Senior Member
Join Date: Feb 2007
Posts: 1,154
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I'm not going to buy the PS3 version just to grab it (can't say I'm really THAT impressed with the 360 one to be honest), but the weirdo scaling method seems to be in MazingerDUDE's shots as well. Where there should be smooth lines, there are odd dimples, just as on 360.
It's as though vertical resolution is being stretched and rather then blur, they're doubling the odd line. The pillaring is there by default by the way. I'm actually wondering if scaling down vertically will cure the sprites of their problems. Last edited by grandmaster; 26-Nov-2008 at 15:18. |
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#17 | ||
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ಠ_ಠ
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Quote:
They don't offer a demo? Quote:
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"He's more gamerscore than man now." -Referring to Wavey <Burga>stop whining <DeanoC>no |
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#18 |
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Senior Member
Join Date: Feb 2007
Posts: 1,154
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That sounds like a 'nearest neighbor' Photoshop resize technique... it means that more than 12% of the character detail has been lost.
There's no playable demo that I can see on the US PSN, and it's not available at all in the EU. Last edited by grandmaster; 26-Nov-2008 at 16:02. Reason: crap maths |
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#19 |
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Member
Join Date: May 2008
Posts: 325
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#20 |
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Senior Member
Join Date: Jun 2006
Location: Michigan
Posts: 1,251
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#21 | |
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Member
Join Date: Dec 2006
Location: France
Posts: 479
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Quote:
If yes, why not using the hardware scaler of the 360? Who give good results. On PS3 I understood the need to implement a good software scaler, but in this game it's seem to not be good? And I don't think that SF2 use all the resourcse of the PS3 so you have room for made a really good software scaler, like the DVD upscale of the PS3. |
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#22 | |
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Senior Member
Join Date: Feb 2007
Posts: 1,154
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Quote:
However, the character sprites have every fifth or sixth line doubled. I mean, if we can spot it, I'm sure the programmers would have done do too. I'm wondering if it's a space-saving measure. |
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#23 | ||
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Member
Join Date: Jul 2008
Posts: 738
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Quote:
Quote:
Which is correct? Furthermore: The game isn't really 1080p, isn't it? Or at least not 1920 x 1080p. The horizontal resolution actually should be less because of those relatively big black pillarbox bars at the left and right side of the picture, shouldn't it? Same seems to go to 720p mode, as those relatively big black pillarbox bars at the left and right side of the picture are there, too. Could those pillarbox bars be a space saving measure, too? Or do you think it's 'only' there to compensate overscan on some displays? And, another question What exactly do you mean with space saving measure? Do you mean saving space for the actual PSN/XBLA download? Or some kind of hardware requirements saving because of 'hardware stress' or something like that? Can't imagine the latter case, because both, PS3 and Xbox 360 should be cappable of drawing/rendering/what ever the game at full 1080p without much problems, shouldn't they? Last edited by user542745831; 26-Nov-2008 at 18:04. |
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#24 |
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ಠ_ಠ
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Sorry, I meant that the environments in the 1080p shots were sharper than the 720p shots scaled to 1080p using a lanczos filter, which the hardware scaler would have used by default. Even upscaling the 720p shots the same way would not have given the character aliasing issues; the 1080p shots are still clean, not blurry. And then, the fact that the environment does not exhibit the same character aliasing issues tells me something else is going on. Environments appear drawn as best as can be.
On a side note there was some neat discussion on sprite rendering on current gen consoles awhile back: http://forum.beyond3d.com/showthread.php?t=37705
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"He's more gamerscore than man now." -Referring to Wavey <Burga>stop whining <DeanoC>no |
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#25 |
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Senior Member
Join Date: Feb 2007
Posts: 1,154
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When he says they're likely drawn at a 1:1 pixel ratio, I think from the grabs we can be fairly sure he's referring to 1080p, not 720p. Indeed, he's saying they're sharper than upscaled 720p.
I've no idea why the sidebars are there to be honest. The original SSF2T was 4:3 of course but I see no reason why these bars are there in an 'HD' remake. There already is a display option similar to Warhawk's for compensating for overscan so it's not there for that reason. It may well simply be that they did not want to generate more background scenery over above SSF2's original compositions, but that seems to be stretching reason a bit. You're right about 1920x1080 of course, but 1080p - strictly speaking - refers only to the amounts of lines, not the precise horizontal and vertical resolution. You could work out the resolution simply by cropping the bars in Photoshop or whatever. |
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