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Old 15-Sep-2010, 19:58   #1076
nightshade
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Any word on Shank & Joe Danger ?
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Old 15-Sep-2010, 19:59   #1077
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anyone able to check Disaster report 4 (sorry for the jpeg compression)?

http://i.imgur.com/Tq5PG.jpg

not sure if its bullshot but looks like it might be another phyre engine game and very clean. Support to support 3d.
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Old 15-Sep-2010, 22:24   #1078
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Hey, Visegrad is like an hour's drive from here, I should take a look and maybe catch Noble team there
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Old 16-Sep-2010, 01:41   #1079
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Quote:
Originally Posted by Gitaroo View Post
anyone able to check Disaster report 4 (sorry for the jpeg compression)?

http://i.imgur.com/Tq5PG.jpg

not sure if its bullshot but looks like it might be another phyre engine game and very clean. Support to support 3d.
There are 4 already? Wow. I still have the first one lying around here somewhere. Was quite an unsual game for sure, but sadly that didn't make it any less of a turd.
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Old 25-Sep-2010, 18:01   #1080
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Lara Croft and the Guardian of Light is now available on PSN. Any info about IQ? Xbox 360 version is 576p@MSAAx2 IIRC.
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Old 25-Sep-2010, 18:13   #1081
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Quote:
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Xbox 360 version is 576p@MSAAx2 IIRC.
People only made presumptuous claims, but it wasn't confirmed.
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Old 25-Sep-2010, 20:18   #1082
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Guardian of Light on PS3 seems definitely a lot less sharp and defined than Underworld did. Still a fine looking game, though.
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Old 25-Sep-2010, 21:55   #1083
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Quote:
Originally Posted by AlStrong View Post
People only made presumptuous claims, but it wasn't confirmed.
You analyzed some screens in march http://forum.beyond3d.com/showthread...14#post1403214

But that wasn't final build of course and version wasn't confirmed.
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Old 26-Sep-2010, 09:18   #1084
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Quote:
Originally Posted by Trejser View Post
Lara Croft and the Guardian of Light is now available on PSN. Any info about IQ? Xbox 360 version is 576p@MSAAx2 IIRC.
I played the 360 demo, and that looked more like 1280x720xMSAAx4 to me. Game looks very pretty. Could be MSAAx2 for sure, but 576p? Doubt it.
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Old 28-Sep-2010, 17:02   #1085
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Quote:
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I played the 360 demo, and that looked more like 1280x720xMSAAx4 to me. Game looks very pretty. Could be MSAAx2 for sure, but 576p? Doubt it.
Yeah, but we still have those 576p shots from march, maybe they changed IQ sience then or it was... PS3 version (probably not, game looks very clean)
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Old 30-Sep-2010, 08:57   #1086
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Had a quick look. It's definitely not 720p or 4xAA. I'm reasonably certain it is 576p 2x on 360. The isometric view can hide aliasing a lot easier, so I only had a very small set of steps that were even usable in the darkness of the tutorial level....

I'll have to check PSN at a later date. 2GB for a three minute demo tutorial is kinda not on my priority list.
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Old 30-Sep-2010, 10:18   #1087
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Quote:
Originally Posted by Arwin View Post
I played the 360 demo, and that looked more like 1280x720xMSAAx4 to me. Game looks very pretty. Could be MSAAx2 for sure, but 576p? Doubt it.
It did? There was very little aliasing, sure, but the output image is severely blurry and lacking in fine detail, just as it is in all 360 games based on this same engine but the withdrawn viewpoint makes the lack of resolution more noticeable here. Check out some native 720p/1080p shots of the PC version (should be some at GAF if you look) and the difference is like night and day, you can actually make out the fine detail in the character models at the default viewpoint this way, all of which is lost due to lack of pixels in the 360 version.
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Old 30-Sep-2010, 22:03   #1088
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These appear to be direct feed on TR:


Some more here 1/4 of the way down:

http://forums.gametrailers.com/threa...090628?page=31
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Old 30-Sep-2010, 22:39   #1089
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Looks upscaled to me.
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Old 30-Sep-2010, 22:44   #1090
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Quote:
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Looks upscaled to me.
Yeah it's blurry, but there is almost no aliasing so maybe 720p + QAA (like TRU)?

But most likely it's 576p + "something"

Edit: Sub-hd and QAA, not so great

Last edited by Trejser; 30-Sep-2010 at 23:08.
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Old 30-Sep-2010, 22:55   #1091
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Quote:
Originally Posted by Trejser View Post
But most likely it's 576p + "something"
something = QAA.
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Old 01-Oct-2010, 00:53   #1092
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Bummer. Tomb Raider Underworld looked super sharp on the PS3. Sure, it did sacrifice a couple of frames for it, but since it wasn't really a game where super-fast controller response was neccesary I appreciated the compromise.
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Old 10-Oct-2010, 04:59   #1093
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anyone know the res for Sonic Adventure on PSN and XBLA? Kind of want to know because the future DC release might be using the same emulator or something.
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Old 11-Oct-2010, 08:21   #1094
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Quote:
Originally Posted by Gitaroo View Post
anyone know the res for Sonic Adventure on PSN and XBLA? Kind of want to know because the future DC release might be using the same emulator or something.
its 1:1, no AA and not scaled but there are borders because the game isn't widescreen

if you subtract the borders the screen being rendered is 920x690

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Old 12-Oct-2010, 16:37   #1095
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I'm currently playing Atelier Rorona, and I'm wondering about what kind of AA they use.

Here's a screencap (analog, sadly):


And a zoom in on one of the high contrast edges:


Ideas? I'm counting at least 8 steps.
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Old 17-Oct-2010, 11:24   #1096
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So, I'd like to make a request, and i think its fairly interesting because this isnt a very common thing in games.

could we do some kinda analysis of medal of honor campaign vs multiplayer considering that campaign uses the unreal engine but the multiplayer uses the frostbite engine. my guess is that there is asset reuse between the modes so wondering what kinda differences you'd see among the same assets with differences in lighting, rendering, effects, aa due to the underlying engine.

EDIT: seems DF posted a comparison: http://www.eurogamer.net/articles/di...honor-face-off

Last edited by Kasersky; 17-Oct-2010 at 15:28. Reason: got the engines reversed :P
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Old 17-Oct-2010, 12:49   #1097
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Quote:
Originally Posted by Kasersky View Post
its 1:1, no AA and not scaled but there are borders because the game isn't widescreen

if you subtract the borders the screen being rendered is 920x690

http://img149.imageshack.us/img149/9...cadventure.jpg
So the resolution is 640x480 like the original?

Last edited by AlStrong; 17-Oct-2010 at 15:43. Reason: url tagged
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Old 17-Oct-2010, 15:28   #1098
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Quote:
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So the resolution is 640x480 like the original?
no, 920x690 like i said. also prolly isnt the best to quote images.
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Old 17-Oct-2010, 23:31   #1099
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Quote:
Originally Posted by Gitaroo View Post
anyone know the res for Sonic Adventure on PSN and XBLA? Kind of want to know because the future DC release might be using the same emulator or something.
I remember reading somewhere Sega talking about 720p widescreen (no borders) for the future dreamcast titles on xbla/psn

Crazy Taxi 720p aa4x @ 60fps? drool
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Old 18-Oct-2010, 00:57   #1100
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ya...... the new shots at kotaku indicate no AA at all...

http://kotaku.com/5661961/crazy-taxi...hful-but-wider

kind of lame, hope they can atleast make it 1080p.
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