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#976 |
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Member
Join Date: May 2002
Location: France
Posts: 914
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#977 |
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Senior Member
Join Date: Apr 2007
Posts: 3,056
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#978 |
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Registered
Join Date: Nov 2008
Posts: 4
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http://img20.imageshack.us/img20/510...0516183425.jpg
WOW, the 360 version screenshot of RDR looks rather sharp, is it 4xAA? |
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#979 | |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,387
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#980 | |
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Naughty Boy!
Join Date: Mar 2009
Location: Liverpool
Posts: 2,980
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Quote:
With that said, RDR doesn't has a very aggressive LOD system, its quite efficient in masking pop ups & the view distance is phenomenal/insanse ! But on the other hand most of the area are almost empty with nothing but cactus & small shrubs everywhere. If someone asked me then I'd put both of them at the same level, both have their pros & cons (why must we always have to choose ?
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wookies love cookies ! |
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#981 |
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uber-Troll!
Join Date: Dec 2004
Location: Under my bridge
Posts: 26,480
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Non-analysis talk moved here.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#982 |
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Registered
Join Date: Jul 2004
Posts: 117
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Does PS3 Red Dead Redemption use AA ?
The aliasing stands out but other times some objects appear to have smoothed edges. Also I've noticed if you're outside in the daylight and hold the L2 button to zoom in with the weapon, and push the right stick left or right to slowly rotate on an axis, Marston's model switches between two image quality "modes". One looks sharp and the other is blurry. Everything else in the scene looks consistent. |
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#983 | |
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Senior Member
Join Date: Oct 2008
Posts: 1,567
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#984 |
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Member
Join Date: Jul 2005
Posts: 241
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http://img20.imageshack.us/img20/510...0516183425.jpg
Much green tint over the picture in the 360 version. Not so in the PS3 version? |
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#985 | |
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Regular
Join Date: Jun 2005
Location: Gravity Always Wins
Posts: 6,186
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#986 |
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Member
Join Date: Jan 2007
Posts: 347
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#987 |
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Recurring Membmare
Join Date: Aug 2003
Location: yes
Posts: 2,494
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This would be the best solution, I agree. Somehow devs are still under the impression that a destructive full-screen uniform blur constitutes an image quality enhancement.
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#988 |
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Senior Member
Join Date: Sep 2008
Posts: 1,937
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If applied correctly, QAA can lead to some very pleasing results. I think Ubisoft's Prince of Persia 08 and also Tomb Raider Underworld (a game of which I was fairly certain it ran with nice 4xMSAA instead of QAA) do benefit a great deal from the improved edge smoothing.
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#989 | |
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Recurring Membmare
Join Date: Aug 2003
Location: yes
Posts: 2,494
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#990 |
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Senior Member
Join Date: Sep 2008
Posts: 1,937
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It probably destroys far less than an lcd panel does with its shitty response time in motion.
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#991 |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,387
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Not really though it affects the eyes differently. One is like excessive ugly motionblur and the other blurred image. Just turn Qunincunx on/off with your 7xxx series GPU and see the big difference. Quite alike the PC GTAIV "P" blur filter on/off difference. You really dont know how much it blurs until you get a proper reference by disabling it. ATI users have similar effect if they enable IIRC "wide tent". Sure you get accustomwd to it after a while but disabling it really shows what you lose (Qunicunx on my sec PC). I thought about taking screenshots but Quincunx blur effect is not present in grab... so far.
Last edited by Neb; 20-May-2010 at 17:36. Reason: Spelling |
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#992 |
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Senior Member
Join Date: Sep 2008
Posts: 1,937
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I know the difference. Thing is I don't play console games sitting 60 cm away from a computer monitor looking at still images. I play them sitting on a couch 2.5 meters away from the screen. A screen with a much higher native resolution no less so there's already all kinds of scaling going on and things generally move around a lot. A slightly blurred image (like I said: put some thought into applying QAA. Don't use it no matter what) is far less distracting from a certain distance than jagged edges. That's how I feel anyway.
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#993 |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,387
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But all relative to distance and screen size. No mather screen the blur removes detail and if upscaling and bad screen quality is present then it affects it even more. But as I said one gets accustomed but there is no doubt it removes detail and quite noticably to when you see alterantive without QAA (I have my 7900GT PC hooked to a 46" SHARP AQUOS HDTV). But a mather of taste and tolerance.
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#994 |
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Join Date: Jan 2007
Posts: 2,117
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It's not just 2AA+blur. In effect, that "blur" is applied before MSAA samples are resolved, leading to better edge quality at the expense of detail loss on other pixels. If you don't have high resolution textures, it may be a viable alternative.
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#995 |
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Senior Member
Join Date: Sep 2008
Posts: 1,937
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Exactly. I wouldn't enable it on my PC monitor as the native resolution is already a lot higher, so "Teh Jaggiez" aren't quite as noticeable to begin with, plus I have plenty of horse power to spare for MSAA passes anyway. 2.5 meters away from my tv QAA is simply starting to become a non-issue for me. I actually prefer the smooth image of Assassin's Creed 2 to Uncharted 2's very visible aliasing in high contrast scenes (and my tv is neither bad nor small. 50 inches and got a kick-ass built-in scaler in fact)
This is also getting really off-topic, isn't it? |
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#996 |
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Senior Member
Join Date: Oct 2008
Posts: 1,567
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Edit. Misunderstanding
Last edited by assurdum; 23-May-2010 at 12:49. |
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#997 |
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Registered
Join Date: Jul 2004
Posts: 117
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Lens of Truth has their article up.
Decisive edge to the 360's higher resolution, draw distance on shadows, and denser brush. They liked the depth of field and shadow smoothness in the PS3 version. |
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#998 | |
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Recurring Membmare
Join Date: Aug 2003
Location: yes
Posts: 2,494
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Quote:
If Quincunx enhances quality, we should all get our eyes lasered to include a bit of myopia. But it does not, and we should not. edit: To demonstrate, how many aliased edges do you see in this image?
Last edited by Rolf N; 24-May-2010 at 15:38. |
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#999 | |
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Senior Member
Join Date: Oct 2008
Posts: 1,567
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Quote:
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#1000 |
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Naughty Boy!
Join Date: Mar 2009
Location: Liverpool
Posts: 2,980
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It sure does reduces the jagged edges rather effectively compared to 2*MSAA, the blur is another story.
For some games its pleasing to look at & the blur is minor enough to negate (like TRU, AC2 PS3), for some games it suits the environment rather nicely (like KZ2 & cel shaded games) ...but for some games its a destructive process as far as sharpness goes. This is why I believe if done right, QAA can be a rather good solution. Also aliasing & shimmering hurt the IQ just as much as a blur does...& this is where it ultimately comes down to what you'd prefer, or which case is more sensitive to your eyes: 1) A more aliased, shimmering look. 2) A less aliased & sort of blurry look. QAA is not just 2*MSAA+blur btw, the edge smoothing quality is identical to 4*MSAA but one of the samples here is a blurred sample. This is the cause for the blur in IQ.
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