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Old 16-Apr-2009, 22:46   #1
tuna
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Outrun Online Arcade is out on PSN and uses some 1080p upscaling render mode. The graphics look pretty clean but the XMB looks really jagged....anyone want to take a look?
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Old 27-Jun-2009, 15:00   #2
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Anyone here who figured out the native rendering resolution / AA for 'Gran Turismo HD Concept' in 720p rendering mode?

List of Game Rendering Resolutions states:

Quote:
GTHD = 1440x1080 (no AA) - Vehicle selection is rendered at 1920x1080
But what about 720p rendering mode? Is it 1280 x 720p 4xAA like in 'Gran Turismo 5 Prologue'?

And has 'Vehicle selection' AA? Or is there no AA for 'Vehicle selection/garage/pit/showrooms' and so on like in 'Gran Turismo 5 Prologue'?

For 'Gran Turismo 5 Prologue' List of Game Rendering Resolutions states:

Quote:
GT5 Prologue (demo) = 1080p mode is 1280x1080 (2xAA) in-game while the garage/pit/showrooms are 1920x1080 with no AA. 720p mode is 1280x720 (4xAA)

Last edited by user542745831; 27-Jun-2009 at 15:19.
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Old 27-Jun-2009, 18:15   #3
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IIRC, GTHD ran at 1280x720 with 2xAA in 720p mode. In GT5P, they upgraded the AA in both modes (0->2, 2->4). Correct me if I'm wrong.
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Old 01-Jul-2009, 21:48   #4
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Call of Juarez: Bound in Blood comparison shots: http://tinyurl.com/mu9tb9

PS3 seems a lot softer, I'm not sure what's going on with it...
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Old 02-Jul-2009, 00:20   #5
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Quote:
Originally Posted by lbartley View Post
Call of Juarez: Bound in Blood comparison shots: http://tinyurl.com/mu9tb9

PS3 seems a lot softer, I'm not sure what's going on with it...

PS3: 1152 x 648 (full screen)
360: 1280 x 672 (black borders top and bottom)

The 360 version seems to incorporate some sort of custom AA similar to the one seen in the UFC (360) with four 2 pixel wide AA artifact, but unlike UFC the AA is applied only to the outer edges. The PS3 version seems to use similar AA method, but this one looks more like an edge blur probably due to its sub HD res. (I'll look again when some uncompressed grabs become available)





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Old 02-Jul-2009, 11:01   #6
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Quote:
Originally Posted by lbartley View Post
Call of Juarez: Bound in Blood comparison shots: http://tinyurl.com/mu9tb9

PS3 seems a lot softer, I'm not sure what's going on with it...
Maybe upscaled or the capture method. And they seem to have differnt FOV?

http://www.videogameszone.de/m,brows...d%20Xbox%20360
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Old 02-Jul-2009, 11:42   #7
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Does anyone know the native resolution of Transformers 2 on consoles? I'm a huge transformers fan and thinking about getting it even though the reviews aren't so shiny. The 2007 version is 960x1080 so I hope they'll match that at least.
http://www.lensoftruth.com/?p=11110
http://www.gamersyde.com/news_8138_en.html
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Old 02-Jul-2009, 12:03   #8
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Quote:
Originally Posted by ultragpu View Post

These are 1120x720 with blur filter (quick look.. I'm supposed to be on vacation :P).
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Old 02-Jul-2009, 12:39   #9
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Quote:
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These are 1120x720 with blur filter (quick look.. I'm supposed to be on vacation :P).
Appreciated man! I guess I'm content with that res if that's the case.
Just cucrious, which one scales better on a 1080p TV, 960x1080 or 1120x720 considering the former has more pixels?
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Old 12-Jul-2009, 00:43   #10
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Quote:
Originally Posted by ultragpu View Post
The 2007 version is 960x1080 so I hope they'll match that at least.
I know a lot of people expect 960x1080 to look better than 1280x720 but every time I do side by side comparisons, 720p wins hands down.
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Old 02-Jul-2009, 22:34   #11
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based on the GT review which use the 360 version, the game seems to have tons of screen tearing.
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Old 02-Jul-2009, 22:43   #12
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Quote:
Originally Posted by Gitaroo View Post
based on the GT review which use the 360 version, the game seems to have tons of screen tearing.
Yeah really terrible I hope thanks to subhd on ps3 less something at least but in the same time I really doubt it.
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Old 09-Jul-2009, 09:33   #13
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Anyone care to have a look at Fight Night Round 4 on the PS3.

It doesn't appear to suffer from the dodgy upscale syndrom most games have and is outputing 1080p according to my tv. I guess it is upscaled though because all the 2d art and xmb are blurry when they are on the screen.
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Old 09-Jul-2009, 09:53   #14
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Quote:
Originally Posted by DJ12 View Post
Anyone care to have a look at Fight Night Round 4 on the PS3.

It doesn't appear to suffer from the dodgy upscale syndrom most games have and is outputing 1080p according to my tv. I guess it is upscaled though because all the 2d art and xmb are blurry when they are on the screen.
1080p? The demo is 720p I remember....
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Old 09-Jul-2009, 10:55   #15
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Yes, it's outputting 1920x1080 on my tv.

I think I deleted the demo so cannot check that out but the retail version does run at 1080p if your TV supports it.
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Old 13-Jul-2009, 01:18   #16
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My mistake, I meant was NOT v-locked. Though that does make a different when the engine is stressed, as in it's best to have it off unless the frame rate is rock solid. Take for example RE5 on both consoles, or Fallout 3. The 360 versions were not v-locked.
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Old 18-Jul-2009, 20:58   #17
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I always play with vsync off if responsiveness is required. Even the small hit with vsync + triple buffering can introduce an infuriatingly small bit of input lag. And the fps variation without triple buffering can be extreme if the min fps isn't at or above the threshold most of the time.

That said, in anything that's a bit slower paced, like say an RTS or traditional RPG, I'll usually have vsync on.

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Old 25-Aug-2009, 23:37   #18
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I got Arkham Asylum today for PS3, and seems that there is tearing in the larger areas (nowhere as nasty as Uncharted's or Ghostbusters). The odd difference I've noticed between it and the 360 version is a pulled back camera on the former. It's only the larger areas but puzzling nonetheless.

Other than that, the initial comparison made with the demos seem to stand.
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Old 26-Aug-2009, 00:14   #19
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Quote:
Originally Posted by SG79 View Post
I got Arkham Asylum today for PS3, and seems that there is tearing in the larger areas (nowhere as nasty as Uncharted's or Ghostbusters). The odd difference I've noticed between it and the 360 version is a pulled back camera on the former. It's only the larger areas but puzzling nonetheless.

Other than that, the initial comparison made with the demos seem to stand.
Lens of true site has done an interesting comparison with the two version. It seems to compensate SSAO absence on the ps3 version there are better self shadowing. Not mentioned particular difference in the tearing. But probable the 360 hit the ps3 version. UE3 tend to be better on the 360, it isn't a surprise.
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Old 26-Aug-2009, 15:53   #20
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"A patch for the PS3 version of Ghostbusters has just been release, most significantly increasing the games resolution to match that of the 360, following the internet uproar. Making all that noise seemed to work."

Is this true?
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Old 26-Aug-2009, 16:12   #21
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Quote:
Originally Posted by deepbrown View Post
"A patch for the PS3 version of Ghostbusters has just been release, most significantly increasing the games resolution to match that of the 360, following the internet uproar. Making all that noise seemed to work."

Is this true?
I doub it honestly. But I haven't the game.
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Old 27-Aug-2009, 02:52   #22
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Quote:
Originally Posted by assurdum View Post
Lens of true site has done an interesting comparison with the two version. It seems to compensate SSAO absence on the ps3 version there are better self shadowing. Not mentioned particular difference in the tearing. But probable the 360 hit the ps3 version. UE3 tend to be better on the 360, it isn't a surprise.
From what I can tell, the 360 might be handling these particular shadows via SSAO.
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Old 27-Aug-2009, 13:12   #23
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Quote:
Originally Posted by AlStrong View Post
From what I can tell, the 360 might be handling these particular shadows via SSAO.
To be honest not seems exactly the same
http://www.lensoftruth.com/wp-conten...n_aa_00112.jpg

Last edited by assurdum; 27-Aug-2009 at 13:19.
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Old 27-Aug-2009, 14:43   #24
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Quote:
Originally Posted by assurdum View Post
To be honest not seems exactly the same
http://www.lensoftruth.com/wp-conten...n_aa_00112.jpg

You have to see it in motion... a screenshot isn't going to show you the temporal artifacting there... It's not just a case of low res shadowing. Even the self-shadows on Batman exhibit SSAO artifacts.
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Old 26-Aug-2009, 16:24   #25
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http://www.joystiq.com/2009/08/26/mo...-ghostbusters/

Seems real.
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