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#1 |
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Member
Join Date: Mar 2002
Posts: 454
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Outrun Online Arcade is out on PSN and uses some 1080p upscaling render mode. The graphics look pretty clean but the XMB looks really jagged....anyone want to take a look?
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#2 | ||
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Member
Join Date: Jul 2008
Posts: 738
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Anyone here who figured out the native rendering resolution / AA for 'Gran Turismo HD Concept' in 720p rendering mode?
List of Game Rendering Resolutions states: Quote:
And has 'Vehicle selection' AA? Or is there no AA for 'Vehicle selection/garage/pit/showrooms' and so on like in 'Gran Turismo 5 Prologue'? For 'Gran Turismo 5 Prologue' List of Game Rendering Resolutions states: Quote:
Last edited by user542745831; 27-Jun-2009 at 15:19. |
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#3 |
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Senior Member
Join Date: Jan 2007
Posts: 1,981
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IIRC, GTHD ran at 1280x720 with 2xAA in 720p mode. In GT5P, they upgraded the AA in both modes (0->2, 2->4). Correct me if I'm wrong.
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#4 |
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Junior Member
Join Date: May 2008
Posts: 47
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Call of Juarez: Bound in Blood comparison shots: http://tinyurl.com/mu9tb9
PS3 seems a lot softer, I'm not sure what's going on with it... |
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#5 | |
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Member
Join Date: Oct 2007
Posts: 307
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Quote:
PS3: 1152 x 648 (full screen) 360: 1280 x 672 (black borders top and bottom) The 360 version seems to incorporate some sort of custom AA similar to the one seen in the UFC (360) with four 2 pixel wide AA artifact, but unlike UFC the AA is applied only to the outer edges. The PS3 version seems to use similar AA method, but this one looks more like an edge blur probably due to its sub HD res. (I'll look again when some uncompressed grabs become available) ![]() ![]()
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#6 | |
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Maximus Testosterone
Join Date: Mar 2007
Location: NGC2264
Posts: 6,861
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Quote:
http://www.videogameszone.de/m,brows...d%20Xbox%20360
__________________
You know when you know youre a beast? It's when you max out the weight limit on the gym machines and need to hang weights to the edge of the bars when doing free weights. Thats how you know youre a BEAST and I tell you I am a BEAST, a fucking BEAST! |
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#7 |
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Member
Join Date: Apr 2004
Location: Australia
Posts: 1,401
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Does anyone know the native resolution of Transformers 2 on consoles? I'm a huge transformers fan and thinking about getting it even though the reviews aren't so shiny. The 2007 version is 960x1080 so I hope they'll match that at least.
http://www.lensoftruth.com/?p=11110 http://www.gamersyde.com/news_8138_en.html |
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#8 | |
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ಠ_ಠ
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Quote:
These are 1120x720 with blur filter (quick look.. I'm supposed to be on vacation :P).
__________________
"He's more gamerscore than man now." -Referring to Wavey <Burga>stop whining <DeanoC>no |
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#9 | |
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Member
Join Date: Apr 2004
Location: Australia
Posts: 1,401
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Quote:
Just cucrious, which one scales better on a 1080p TV, 960x1080 or 1120x720 considering the former has more pixels? |
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#10 |
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Senior Member
Join Date: Jun 2005
Location: California, USA
Posts: 195
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#11 |
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Member
Join Date: Nov 2007
Posts: 432
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based on the GT review which use the 360 version, the game seems to have tons of screen tearing.
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#12 |
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Member
Join Date: Oct 2008
Posts: 754
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#13 |
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Senior Member
Join Date: Oct 2006
Posts: 1,772
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Anyone care to have a look at Fight Night Round 4 on the PS3.
It doesn't appear to suffer from the dodgy upscale syndrom most games have and is outputing 1080p according to my tv. I guess it is upscaled though because all the 2d art and xmb are blurry when they are on the screen. |
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#14 | |
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Member
Join Date: Oct 2008
Posts: 754
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Quote:
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#15 |
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Senior Member
Join Date: Oct 2006
Posts: 1,772
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Yes, it's outputting 1920x1080 on my tv.
I think I deleted the demo so cannot check that out but the retail version does run at 1080p if your TV supports it. |
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#16 |
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Member
Join Date: Jun 2008
Posts: 480
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My mistake, I meant was NOT v-locked. Though that does make a different when the engine is stressed, as in it's best to have it off unless the frame rate is rock solid. Take for example RE5 on both consoles, or Fallout 3. The 360 versions were not v-locked.
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#17 |
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Regular
Join Date: Mar 2007
Posts: 5,372
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I always play with vsync off if responsiveness is required. Even the small hit with vsync + triple buffering can introduce an infuriatingly small bit of input lag. And the fps variation without triple buffering can be extreme if the min fps isn't at or above the threshold most of the time.
That said, in anything that's a bit slower paced, like say an RTS or traditional RPG, I'll usually have vsync on. Regards, SB |
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#18 |
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Member
Join Date: Jun 2008
Posts: 480
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I got Arkham Asylum today for PS3, and seems that there is tearing in the larger areas (nowhere as nasty as Uncharted's or Ghostbusters). The odd difference I've noticed between it and the 360 version is a pulled back camera on the former. It's only the larger areas but puzzling nonetheless.
Other than that, the initial comparison made with the demos seem to stand. |
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#19 | |
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Member
Join Date: Oct 2008
Posts: 754
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Quote:
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#20 |
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Senior Member
Join Date: Apr 2007
Posts: 3,046
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"A patch for the PS3 version of Ghostbusters has just been release, most significantly increasing the games resolution to match that of the 360, following the internet uproar. Making all that noise seemed to work."
Is this true? |
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#21 |
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Member
Join Date: Oct 2008
Posts: 754
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I doub it honestly. But I haven't the game.
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#22 | |
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ಠ_ಠ
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Quote:
__________________
"He's more gamerscore than man now." -Referring to Wavey <Burga>stop whining <DeanoC>no |
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#23 | |
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Member
Join Date: Oct 2008
Posts: 754
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Quote:
http://www.lensoftruth.com/wp-conten...n_aa_00112.jpg Last edited by assurdum; 27-Aug-2009 at 13:19. |
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#24 | |
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ಠ_ಠ
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Quote:
You have to see it in motion... a screenshot isn't going to show you the temporal artifacting there... It's not just a case of low res shadowing. Even the self-shadows on Batman exhibit SSAO artifacts.
__________________
"He's more gamerscore than man now." -Referring to Wavey <Burga>stop whining <DeanoC>no |
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#25 |
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Senior Member
Join Date: Oct 2006
Posts: 1,772
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