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#226 |
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Senior Member
Join Date: Feb 2007
Posts: 1,114
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Nice timing. I'm looking at Tomb Raider now. There is a clear resolution and IQ advantage to the PS3 code, which is very clean.
Shot1 360: http://img383.imageshack.us/img383/4518/3601qc7.jpg PS3: http://img387.imageshack.us/img387/650/ps31so0.jpg Shot2 360: http://img117.imageshack.us/img117/4859/3602np5.jpg PS3: http://img383.imageshack.us/img383/5381/ps32ml0.jpg Shot3 360: http://img357.imageshack.us/img357/9116/3603zd8.jpg PS3: http://img387.imageshack.us/img387/9458/ps33ue1.jpg Shot4 360: http://img367.imageshack.us/img367/7348/3604nl3.jpg PS3: http://img383.imageshack.us/img383/2663/ps34nn8.jpg Shot5 360: http://img387.imageshack.us/img387/353/3605bq9.jpg PS3: http://img387.imageshack.us/img387/6049/ps35ni6.jpg |
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#227 | |
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Member
Join Date: May 2002
Location: France
Posts: 850
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Quote:
yes, X360 1024x576 2xAA and PS3 1280x720 2xAA (with quincunx) |
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#228 | |
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LittleBigMod
Join Date: Dec 2004
Posts: 18,526
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Quote:
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#229 |
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Senior Member
Join Date: Feb 2007
Posts: 1,114
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I'd have to check. That's a JPEG saved at quality level 12 in Photoshop, so it's going to be very very close to the original BMP.
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#230 |
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LittleBigMod
Join Date: Dec 2004
Posts: 18,526
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Never mind, it's something funky at my end. Just checked again and this time the XB360 version had the posterized clouds! Reloaded both pics and neither had posterization. It's as if IE's image rendering decided randomly to limit the pic to 256 colours or something
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#231 |
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Senior Member
Join Date: Oct 2006
Posts: 1,766
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I'm wondering if they've patched the bug that stops all the dynamic lights and shadows working if you've paused it?
I thought they were pretty much equal in that regard but the last picture shows a massive difference. |
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#232 |
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Senior Member
Join Date: Feb 2007
Posts: 1,114
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The extra resolution appears to be come at the expense of refresh rate.
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#233 |
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Member
Join Date: Oct 2007
Posts: 621
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It would certainly be a surprise if the PS3 version could push >1.5x the pixels of the 360 version for "free". It will be interesting to see how big the difference in framerate is between the two.
Have we heard anything from the studio to suggest why there's such a difference (e.g. talk of lead platforms or development issues)? |
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#234 |
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Senior Member
Join Date: Jul 2004
Location: Finland
Posts: 2,899
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I'd guess it's because of the 10MB of eDram, if you don't tile then you won't be fitting 720p 2x in it and it seems they chose 576p 2x AA over 720p 0xAA.
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www.chucknorrisfacts.com |
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#235 | |
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Mord's imaginary friend
Join Date: Jan 2004
Location: PT, EU
Posts: 2,923
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Quote:
__________________
The optimist proclaims that we live in the best of all possible worlds, and the pessimist fears this is true. - James Branch Cabell |
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#236 |
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Senior Member
Join Date: Feb 2007
Posts: 1,114
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If the previous poster is on the money, perhaps I paused the game!
EDIT: I didn't. In those sections there does appear to be shadowing in the PS3 version of the game absent in the 360. Either that or the light sources are at different places as the 360 game definitely has shadows. Last edited by grandmaster; 22-Dec-2008 at 16:23. |
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#237 |
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Registered
Join Date: Dec 2008
Posts: 3
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What rendering resolution is rockband 2?
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#238 |
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Member
Join Date: Sep 2006
Location: UK
Posts: 282
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The shadows were definitely on for the boat scene in the 360 demo of Tomb Raider.
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#239 |
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Registered
Join Date: Dec 2008
Posts: 3
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I guess I will never now what the rendering resolution is for rockband 2 maybe the same as guitar hero?
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#240 | |
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Maximus Testosterone
Join Date: Mar 2007
Location: NGC2264
Posts: 6,583
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Quote:
If you need a good free image editor download photfiltree Free edition. http://photofiltre.free.fr/download_en.htm |
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#241 |
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Member
Join Date: Jul 2008
Posts: 738
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To what resolution does Tomb Raider Underworld default to on PS3, when every resolution in XMB is checked?
If it defaults to 720p, is it possible to force it to 1080p? Last edited by user542745831; 25-Dec-2008 at 14:03. |
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#242 |
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Senior Member
Join Date: Apr 2007
Posts: 3,046
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OK this talk of the edram and tilling. Xbox 360 games that do 1080p and 4xAA...they can do that how?
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#243 |
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Registered
Join Date: Dec 2008
Posts: 3
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someone please please find me the native resolution for rockband 2.
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#244 |
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Regular
Join Date: Oct 2005
Posts: 5,291
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oh yeah thats the one I saw
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#245 | |
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Naughty Boy!
Join Date: Jun 2008
Posts: 462
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Quote:
It also mentions they are using 20MB for framebuffer stored in VRAM. With regards to the 360 is it possible to store the framebuffer in main memory, or does it have to be stored in the edram? Is this why TRUW is running at much higher resolution on the PS3? Seeing as the engine doesn't support tiling, they can't emulate the PS3's larger framebuffer, and are forced to go with a lower resolution or no AA (seeing as the 360 is already doing motion blur, couldn't 720p with temporal AA be another option?). PS: Any reason they aren't using 1024x600 2xAA like COD4/5, Oblivion etc? |
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#246 |
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LittleBigMod
Join Date: Dec 2004
Posts: 18,526
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Cross-platform and technology discussions have been moved to the Game Technology discussion thread. As per post 1, please keep this thread purely on the subject of rendering modes, and make points/ask questions about why games differ across platforms in the Game Tech thread. Thanks.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#247 |
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Member
Join Date: Jul 2003
Location: Pennsylvania, USA
Posts: 394
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Hey guys, I just got the PS3 version of the Biohazard 5 demo, and I gotta say, it performs quite nice. I don't want to turn this into a comparison, but I was curious if some people can check out this shot I took. Its not framebuffer, but it is uncompressed from my capture card. I believe the game has some form of Anti Aliasing, but I'm not sure what. Also, given some play time, it appears its running in proper 720p. Maybe Quaz or someone can confirm that.
http://dot50cal.the-horror.com/b3d/0...20p-000111.bmp |
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#248 |
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Senior Member
Join Date: Feb 2007
Posts: 1,114
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Any chance of a shot of the game in motion? Just spinning around on the spot would be enough for us to discern if it's using temporal AA or not. Based on what you've posted I suspect it is. And yes, it is clearly 720p.
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#249 |
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Member
Join Date: Jul 2003
Location: Pennsylvania, USA
Posts: 394
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Sure, give me a little bit. But the motion blur might affect it. I don't think its temporal, as there isn't a blur applied as it was with DMC4 (same engine).
Edit: Here we go! http://dot50cal.the-horror.com/b3d/Image1.jpg http://dot50cal.the-horror.com/b3d/Image4.jpg http://dot50cal.the-horror.com/b3d/Image5.jpg These here are compressed quite a bit, so don't do any quality Last edited by Dot50Cal; 29-Dec-2008 at 21:17. |
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#250 |
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Senior Member
Join Date: Feb 2007
Posts: 1,114
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The new shots look like 720p with no AA to me, but the first shot you posted looks jaggy-free, which is interesting.
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