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#1 |
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Junior Member
Join Date: May 2004
Posts: 18
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I thik I do
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#2 |
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Junior Member
Join Date: May 2004
Posts: 18
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are you shure?
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#3 |
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Junior Member
Join Date: May 2004
Posts: 18
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i guess we'll see
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#4 |
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Junior Member
Join Date: May 2004
Posts: 18
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always estimations
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#5 |
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Junior Member
Join Date: May 2004
Posts: 18
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what are you implying?
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#6 |
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Junior Member
Join Date: May 2004
Posts: 18
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you're never certain
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#7 |
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Junior Member
Join Date: May 2004
Posts: 18
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no shit, how can I be if I never read the rules
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#8 |
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Junior Member
Join Date: May 2004
Posts: 18
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ha ha ha you'll get banned
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#9 |
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Junior Member
Join Date: May 2004
Posts: 18
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I hope not..
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#10 |
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Junior Member
Join Date: May 2004
Posts: 18
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why isn't your postcount increasing?
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#11 |
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Junior Member
Join Date: May 2004
Posts: 18
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I don't know..
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#12 |
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Junior Member
Join Date: May 2004
Posts: 18
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try a refresh
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#13 |
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Junior Member
Join Date: May 2004
Posts: 18
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still no... eeergh.. sorry for me trippin
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#14 |
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Mostly Harmless
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No, it's 10 posts. . .but Site Feedback and General Discussion (and it's sub-forum) do not count.
__________________
"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee "Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel ". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006 "Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss |
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