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#301 | |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,898
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Quote:
This is good news, it's a great game, my most played iPhone game by far. I had actually thought about that it could work well with Move, but apparently they're even bringing it to PSP's analog nub (should probably work, all levels work with full dragging power anyway iirc) |
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#302 |
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Senior Member
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I only had the free game but thought you double-tapped to get 3 bird shots in one launch.
Also some of the bigger birds accelerated better if you double-tapped as you launched. |
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#303 |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,898
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Afaik all of these features (split the small blue bird into three at any point in their trajectory, accellerate the yellow bird, trigger the explosion of the big black bird early, or activate the boomerang effect of the green bird, and even just the battle cry of the default red bird, activate with a single tap.
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#304 |
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Regular
Join Date: Jun 2005
Posts: 24,992
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Yeah, I only use single tap plus drag-n-release.
__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#305 |
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Senior Member
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It's interesting if smart phone games make their way back to consoles, even as arcade games.
Not demanding graphically (though with some physics modeling) but addictive gameplay rules the day over graphical prowess. No wonder PSP is in trouble. |
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#306 |
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Regular
Join Date: Jun 2005
Posts: 24,992
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I don't think graphics is the problem. When I showed Uncharted 2 to non-gamers, they were all wowed. And 1-2 asked me how to get the game after the party. Great graphics is also not mutually exclusive to addictive gameplay, especially after devs become familiar with the platforms. Also it's possible to have addictive but "average looking" games for core gamers too (see Demon's Souls).
I think it's the demand/workload we placed on the users (e.g., number of hours, difficulty, price point, theme) that keep casual folks away. Then again, there are fewer core gamers, but they tend to buy more. It's up to the game companies to position themselves. PSP does not do well in US because it's not marketed well, and it is falling behind competitor's hardware. In Asia, I still see it more often than other portable consoles on public transport.
__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#307 |
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Senior Member
Join Date: Sep 2008
Posts: 1,878
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I think many people simply ask themselves why they should pay a premium for watered-down PS2 games with crappy controls. The thing, unlike the DS, just doesn't have a clear identity.
I bought Peace Walker recently and after cursing at the controls for 5 hours I finally gave up. A shame really. |
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#308 | |
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Senior Member
Join Date: Jun 2005
Posts: 1,022
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I really need to try MGS, I heard the controls were fine. |
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#309 | |
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Senior Member
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Plus, with cheap iPhone games, people just may not be willing to pay a premium on games for handheld devices, other than most Nintendo handheld titles and a handful of PSP games. |
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#310 |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,898
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I like the Clock dynamic theme that we got free for Playstation Plus this month! (and we're also getting the full season of Sam 'n Max, the Devil's Playground! not bad)
http://www.youtube.com/watch?v=lHKzlW8FfHw |
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#311 |
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Member
Join Date: Jan 2007
Location: Soviet Kanuckistan
Posts: 385
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That is the first theme I have seen that actually proves that "dynamic themes" are something beyond canned video files.
Cheers
__________________
I scroll this conflict!! http://industrial.org http://codegrunt.com http://deterrent.net |
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#312 | ||
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Regular
Join Date: Jun 2005
Posts: 24,992
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Quote:
Quote:
EDIT: W00t W00t ! Which is why we were wondering why no real video/trailer background, or some of Life for Playstation background in XMB.
__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#313 | |
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Senior Member
Join Date: Jun 2005
Posts: 1,022
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#314 |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,898
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I hope it is clear though that none of the dynamic themes so far have been actual videos? That's probably not even supported. All of them are 3D graphics rendered in real-time. It's just that many of them so far have been looped animations rather than anything interactive. Note that a theme like the LittleBigPlanet one does also use time of day information to change the position of the stars and moon, and lighting, so that was not different from this clock in any way, except that this clock is much more obvious.
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#315 | |
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Senior Member
Join Date: Jun 2005
Posts: 1,022
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#316 |
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Senior Member
Join Date: Oct 2005
Posts: 4,360
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I think the clock theme is lame, but thats just me
BTW, the Deathspank demo looks reaaly really good ! The 2D world in 3D is very well implemented ! I got bored of his slow speech though. The gameplay is fun and dialogues funny. Looks like a winner
__________________
We are Renegades, we are the people, with our own philosophy. We change the course of History, everyday people like U and Me ! My first game :Christmas Magic + on App Store now :) ! The awesome trailer on youtube ! Renegade's Muse ! |
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#317 |
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Regular
Join Date: Jun 2005
Posts: 24,992
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What's Deathspank ?
The Clock demo may be a precursor to more Internet widgets, like those on Sony's Bravia TVs.
__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#318 |
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Senior Member
Join Date: Oct 2005
Posts: 4,360
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Its a beautiful RPG PSN game. Hilarious dialogue, stupid hero, brilliant graphics. Chk out the demo NOW
__________________
We are Renegades, we are the people, with our own philosophy. We change the course of History, everyday people like U and Me ! My first game :Christmas Magic + on App Store now :) ! The awesome trailer on youtube ! Renegade's Muse ! |
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#319 |
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Regular
Join Date: Jun 2005
Posts: 24,992
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Ha ha, I'm stuck in Asia. Will be back in US to catch up on my PS3 download and updates.
__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#320 | |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,056
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__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#321 |
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Senior Member
Join Date: Jun 2006
Location: Michigan
Posts: 1,638
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#322 |
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Member
Join Date: Mar 2004
Location: Maryland, USA
Posts: 876
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What's the pricing going to be for PS3 Angry Birds (link blocked for me)?? It will be laughable it it's $5. With that said...Angry Birds is an amazingly fun and addicting.
Deathspank - These kind of games are right up my alley. This was very polished IMO. It's like Dungeon Siege meets Fable and WOW. Great amount of quests and side quests. Fun and challenging combat. Wide variety of weapons and items. Lot's of item collecting. Big map that has easy travel points. And...it's downright HILARIOUS. Comedy in video games rarely speaks to me, but this title sure does. Never takes itself too seriously and pokes a lot of fun at itself. I got about 12 hours of gameplay out of this title. |
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#323 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,056
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12?! I was done in 450 minutes. The loot was copius but also somewhat suprefluous. Like lots of these games the ideas seemed unbalanced and not really thought through. There are loads of potions and special items like firestorms and blackholes, but virtually no need to use any. The elemental crossbow bolts did less damage than my crossbow typically, and were a faf to use.
Lots of weapons but typically you equip the best physical weapons you can which do more damage than the elementals, and the elementals don't have much more effect than physical damage save for resistances. Charing the Weapons of Justice was a good idea, but lots of the Weapons of Justice were pointless AFAICS. The stun one had an obvious effect. The spinning one was the most devastating by far and one I used. Other big-hitters did about as much damage as my normal weapons, so what's the point? And the idea of combining weapon attacks in Attacks of Justice is great, but for all the runes' intriguing descriptions, they barely did anything that I found, save the Spinning attack with fire and ice. And again, combat didn't need it much of the time. Plenty of opportunity to eat the near limitless supply of food and quoff potions if you needed to, which is only if you're being reckless. Don't get me wrong, it was a fun time-passer, but pretty shallow, and not at all difficult on medium setting. Button mashing galore was the order of the day; I even found the chained attacks a nuisance, as the bigger hits were slower and left me open to attack. I took to deliberately not chaining attacks when I was against a tough foe like the giants. The visuals and humour helped elevate beyond the mundane rather than the gameplay. And the humour was very funny in places. The thing that beats the big End-of-game Boss was pretty hilarious.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#324 | |
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Senior Member
Join Date: Sep 2008
Posts: 1,878
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Quote:
I picked up Earthworm Jim HD 2 days ago. Still tough as nails, still slightly broken in places, but also still just as delighfully bonkers as it has always been. Jim is one of the few anthropomorphic animal heroes from the nineties that doesn't feel completely irrelevant in this day and age. Trophies are a real bitch, though. |
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#325 | |
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Regular
Join Date: Jun 2005
Posts: 24,992
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Hoard added 4P co-op:
http://blog.us.playstation.com/2010/...-op-confirmed/ Quote:
Basically, the controller is the dragon. I can swoop or dive it any way I want. And breath fire by may be voice activation or trigger ?
__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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