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#1 | |
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Regular
Join Date: Jun 2005
Posts: 24,965
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http://blog.us.playstation.com/2008/...bility-update/
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My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#2 |
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Sony goes to great lengths to make their platform as open as possible, I do wish MS would follow suit.
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#3 |
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Join Date: Jan 2007
Posts: 2,103
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I think we have different understanding of openness.
It looks to me, the whole peripheral mess is due to openness of PS3 platform (actually, lack of standards specifically). On the other hand 360 has propriety but standard controller interface which effectively enables interoperability between different software and controllers. Very good news though. I wonder how they convinced Activision. BTW, I didn't know GH:World Tour had drums? |
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#4 |
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Regular
Join Date: Jun 2005
Posts: 24,965
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Actually, I have no clue how the 360 side looks. The openness comment is made in reference to the current PS3 situation and the business relationships between the involved vendors.
I don't even know the extent of the technical scope (e.g., whether it's a standardized controller interface in the firmware and SDK; a HDD installed, pluggable 3rd party driver; or just private arrangement between the 4 vendors to share some common game code).
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My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#5 |
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Senior Member
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360 already has compatibility with instruments. That's a big part of why RB was more successful on 360 than PS3.
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Never trust a vegetarian who smokes |
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#6 |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,890
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And not that Rockband still hasn't launched on the PS3 outside the US?
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#7 |
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Senior Member
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Of course not. What is it you're suggesting?
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Never trust a vegetarian who smokes |
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#8 |
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Regular
Join Date: Jun 2005
Posts: 24,965
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It doesn't matter what 360 does though. For PS3 owners, the important thing here is the music peripherals are now interoperable on the PS3. I hope it's like what betan mentioned (A standardized controller interface).
If I were them, the next step is to use that elusive Cell power to implement some creative input mechanisms: * PS Eye * Motion sensing * Add-on for real musical instruments (I'm praying for this, one way or another) With some careful planning and lotsa luck, the results might even be seen on existing music titles.
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My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#9 | |
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Senior Member
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Quote:
Stuff like this needs to be built in the ground up with controller design IMO. It's one of those things where it would be nice if all controllers worked across all games. Sometimes it works well (I can even use my guitar to play other games, which came in handy for Bomberman when I had a crowd over!) Oh and an afterthought... why don't they just make these controllers work with any system? 360/PS3/PC/whatever. Like the high-end arcade sticks. Oh, to dream.
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Never trust a vegetarian who smokes |
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#10 | |
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Member
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Quote:
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Random 1MB ISA -> SiS 530 -> SST96 -> STG4000 -> NV20 -> R300 -> R350 -> G70 -> R580 -> RV670 -> RV770 IHV bias meter: ATI[-X--------]NV |
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#11 | ||
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Regular
Join Date: Jun 2005
Posts: 24,965
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Quote:
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Cell-enhanced input is a natural extension after that.
__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#12 |
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Senior Member
Join Date: May 2008
Posts: 4,938
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The PS3 is able to share quite a few peripherals with the PC. I just bought a PS3 fighting stick and it just plugged into the PC. I've heard reports that the PC Saturn gamepads also work seamlessly with the PS3, as do racing wheels. For MS... well, I've heard that they just aren't interested in allowing non-licensed peripherals. It's internet knowledge, so it's bound to be inaccurate.
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#13 | |
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Senior Member
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Does the PS3 work with PC peripherals like wheels and such? If not, then it sounds the exact same on that side of the fence, too.
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Never trust a vegetarian who smokes |
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#14 |
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Regular
Join Date: Jun 2005
Posts: 24,965
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PC Steering wheel for PS3 and PC:
* http://store.videogamecentral.com/pc...wheel-g25.html * http://www.mydigitallife.info/2007/1...or-ps3-and-pc/ The truth lies somewhere in-between. The PS3 has common drivers for SATA HDD, USB and Bluetooth cameras, mouse, keyboards, tablets, headset, etc.. The connectors and protocols are all standard, so you can indeed plug PC devices to PS3 and expect some basic/common support. But it depends on the specific devices and applications whether they will work well together. e.g., MS's Siderwinder steering wheel does not work on GT5P, according to the net. The other USB wheels are said to work though.
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My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#15 | |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,890
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Since the PS2 all USB based peripherals could at least plug in to the PC and worked. It's almost a shame that this has decreased somewhat today - the sixaxis would have been nice to be fully supported on the PC, and ditto the PS Eye, though typically drivers pop-up anyway. Someone just practically finished the PS Eye driver for Linux, so a PC version is probably not be far off. Today though Microsoft is very slowly getting the edge in some areas, with the Vision and the 360 controller being natively supported by Windows. |
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#16 | |
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Member
Join Date: Oct 2007
Posts: 638
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It's definitely a good thing because my wheel is better than any console wheel in production and is second only to the G25 (which also works on PS3). |
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#17 | |
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Senior Member
Join Date: Feb 2002
Posts: 2,767
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"I see Subversion as being the most pointless project ever started." Linus Torvalds |
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#18 |
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Senior Member
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That PC -> PS3 stuff is surprising and pleasing, but the PC -> PS2 is shocking. I feel like I've lived in a box for all these years
The problem with console-specific controllers (for me) is that I'm on my fourth arcade stick, now, and it is a terrible waste. I know I could pony up for one of the super heavy duty ones, but I shouldn't need to fuss with that stuff. If I knew each peripheral could move to a new machine - a wheel, camera, headset, etc - I wouldn't treat them like disposable nonsense. Anyway, on topic, it's great that future music games should work with each other as much as possible (not counting drum differences and whatnot). With the new devices they're launching soon that are basically electronic instruments, lets hope cross-game functionality is in mind, pushing to platform independence too.
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Never trust a vegetarian who smokes |
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#19 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,043
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Seems to me the hardware has always been PS3 compatible, but there wasn't a unified way of reporting inputs to the games. The developers were choosing their own formats for controller presses, and these didn't match the other developers. From the blog article, it sounds to me like Sony has got together and drafted a standard controller data format, so all music peripherals will report the same data in the same format for software to use however it wants.
I think Sony have been fabulously open in peripheral approach yet lacked the software control of MS that guaranteed compatibility, something that is being addressed here. I wonder if it's extending to a universal controller structure so all peripherals will work with all games?
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#20 |
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Member
Join Date: Mar 2004
Location: Maryland, USA
Posts: 876
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Joystiq has just updated their peripheral compatibility matrix for the music games. It's easy to follow, and to the point. It includes the recent news from Sony in regards to their update with the upcoming releases.
http://www.joystiq.com/Instrument-Compatibility-Matrix/ |
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#21 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,043
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It's also worth mentioing that the compatibility extends to microphones, which is a big plus. Anyone with a SingStar mic can integrate into RockStar, diminishing the cost of entry for these ensemble titles. If they were really smart they'd also support MIDI integration, allowing people to use drum pad systems as both gameplay devices and real musical instruments. Sharing the cost of a very expensive game among other titles and applications is bound to broaden the scope of these games.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#22 | |
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Regular
Join Date: Jun 2005
Posts: 24,965
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Quote:
If I remember correctly, Steve Jobs said 1 in 3 US families has a "musician".Well, actually... sticking 5 bumper stickers to 5 players and let PS Eye watch them shake their booties on Rockband drum music should be a blast too. EDIT: I wonder if LAN-based RemotePlay is fast enough to handle Rockband. I'd love to use a real or MIDI Piano to play the guitar track "remotely".
__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#23 |
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Senior Member
Join Date: Mar 2008
Posts: 4,932
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This is good news all along. I was glad i didn't buy the aero smith bundle for the 360 as that controller some how did not work with rock band.
These companys would be smart to have all the instruments work together. It may mean lower instrument sales in the long run , but people will go out and buy the software. The controllers will break at some point anyway. Actually it saved me with rockband. That guitar was trash and stoped working a day after I got the bundle , thankfully my gh2 controllers worked on it. |
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#24 |
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Regular
Join Date: Jun 2005
Posts: 24,965
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*Oops! wrong thread*
__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#25 | |
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Member
Join Date: Mar 2004
Location: Maryland, USA
Posts: 876
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Not to be outdone MS notes all the peripherals will be compatible as well for the next round of music games.
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Although they don't mention Lips. Although I don't foresee that being an issue either. |
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