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Old 23-Jul-2008, 03:43   #51
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Originally Posted by Richard View Post
Only if, going by the current rumours, certain DX10 hardware of today already is capable of to-be DX11 features/satisfies requirements.
Which rumours? I never heard this before.
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Old 23-Jul-2008, 04:41   #52
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The rumor of the S3 part supporting DX11?
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Old 23-Jul-2008, 06:52   #53
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Originally Posted by Freak'n Big Panda View Post
Yeah I expect I similar change with NVs DX11 arch. It should be a fairly big change from the G80 derived design that is seen in GT200.
Similar? I can't think of many changes of similar magnitude to going unified. I'd expect a more evolutionary change, along the lines of NV10->NV20, NV20->NV30, or NV30->NV40. All of those were still big, but not "change everything" big.
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Old 23-Jul-2008, 16:29   #54
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Originally Posted by armchair_architect View Post
Similar? I can't think of many changes of similar magnitude to going unified. I'd expect a more evolutionary change, along the lines of NV10->NV20, NV20->NV30, or NV30->NV40. All of those were still big, but not "change everything" big.
Yeah very true, the jump to a unified arch is probably on a different scale. But I do think there is a possibly that NV will try to really rework their arch for a higher number of flops per mm^2. Maybe, maybe not. But I think there's a solid chance.

A few things might get in the way of this though.

If the smaller branch granularity ends up paying off with future applications they will not feel a need to switch. Also if multichip solutions end up requiring too much software support to be feasible they will not feel a need to switch. Or rather they will continue to address the high end with huge monolithic designs.

But the fact remains that RV770 does what G200 does with 1/2 the mm2 and I'm sure NV is feeling the heat because of it.
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Old 24-Jul-2008, 02:03   #55
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Originally Posted by BRiT View Post
The rumor of the S3 part supporting DX11?
Only possible cards would be Radeon HD3/4k series, IMO. Or at least I haven't heard of anyone else having a tesselator (HD2k, yes, but apparently 3k/4k got improved tesselator over it or something? at least I remember reading something along those lines, and 2k doesn't support all of 10.1 either so it's out)
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Old 24-Jul-2008, 02:05   #56
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Originally Posted by ShaidarHaran View Post
So 3 years on from the release of the first DX10 architecture we are to expect the first DX11 architecture? Makes me wonder what the point of DX10 (let alone 10.1) was... Clearly developer uptake is practically non-existent, as evidenced by a lack of DX10/10.1 titles.
Well, DX9 (with all it's different incarnations) has been the longest lasting DX so far, 4 years or so, DX10 (i'd count 10.1 as part of it, similar to how the DX9 HLSL etc profile updates were) is lasting over 3 years, less than 4, but not too far anyway, it seems.
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Old 24-Jul-2008, 02:06   #57
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Originally Posted by Kaotik View Post
Well, DX9 (with all it's different incarnations) has been the longest lasting DX so far, 4 years or so, DX10 (i'd count 10.1 as part of it, similar to how the DX9 HLSL etc profile updates were) is lasting over 3 years, less than 4, but not too far anyway, it seems.
We're only a year-and-a-half into DX10's life-cycle and they've already announced its successor, and updated the API once. Seems too soon given how big of a change DX10 was.
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Old 24-Jul-2008, 02:15   #58
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Originally Posted by ShaidarHaran View Post
We're only a year-and-a-half into DX10's life-cycle and they've already announced its successor, and updated the API once. Seems too soon given how big of a change DX10 was.
Bit over, it was released in november 2006 after all, but anyway, announcing something now doesn't mean anything, heck, whats becoming Windows 7 was talked even before XP was released, Blackcomb project (or what's left of it anyway, things changed on the way too many times and Vista came along the way to stir the pot too) by the info I've gotten is what will be Vienna aka Windows 7, but it's still not out
Point being, announcing something is irrelevant, release date is relevant, hell, I can't even remember when OGL3.0 was originally announced
It will be sometime in 2010 when we'll get DX11, most likely.
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Old 24-Jul-2008, 15:48   #59
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Bit over, it was released in november 2006 after all
Sure, to corporations. How many corporations buy OSes to play games?

The retail/OEM/SI release was end of January, 07. Which would place the release almost precisely a-year-and-a-half ago, but we're picking nits now

I realize DX11 isn't knocking on the doorstep or anything, it just feels weird to me to be talking about it so soon in such a formal fashion/venue.
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Old 24-Jul-2008, 19:47   #60
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Here's another rumor:

http://www.techpowerup.com/66660/Spy...September.html

The "Big Bang II" (when was the "I" ? ), whatever it really is, may show up this September, according to "Mr. Blurry Slide" here.
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Old 24-Jul-2008, 19:54   #61
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Originally Posted by INKster View Post
Here's another rumor:

http://www.techpowerup.com/66660/Spy...September.html

The "Big Bang II" (when was the "I" ? ), whatever it really is, may show up this September, according to "Mr. Blurry Slide" here.
SLi was Big Bang I AFAIR.
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Old 24-Jul-2008, 20:39   #62
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Originally Posted by Morgoth the Dark Enemy View Post
SLi was Big Bang I AFAIR.
So, this would be a "Slii".
Sounds good... but only if it rimes with "Wii".
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Old 25-Jul-2008, 14:44   #63
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Originally Posted by Kaotik View Post
Well, DX9 (with all it's different incarnations) has been the longest lasting DX so far
It has two quite different iterations though (SM2 and SM3). One could say that DX9 was like DX10+DX11 in terms of features...
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Old 25-Jul-2008, 14:55   #64
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Originally Posted by DegustatoR View Post
It has two quite different iterations though (SM2 and SM3). One could say that DX9 was like DX10+DX11 in terms of features...
Mm, my point was more along the lines that while it was the longest lasting, DX10 even though getting so much bad mouthing, is going to live pretty much as long as the "king of the hill"
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Old 26-Jul-2008, 01:06   #65
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Based on what MS revealed about DX11 at Gamefest it will probably have faster uptake than DX10. DX11 will run on DX10 and DX10.1 hardware and drivers, although some of the new DX11 features like tesselation will require DX11 hardware. It's not like DX10 where it's an all or nothing deal with feature support.

The new multithreading friendly features of DX11 will be supported on DX10 hardware with DX10 drivers (though they'll be more efficient with DX11 drivers and even more so with DX11 hardware) and I expect that functionality more than anything else will drive uptake of DX11. DX11 is currently expected to ship Q3 or Q4 09 with a tech preview coming this year.
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Old 26-Jul-2008, 05:52   #66
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Its weird suddenly reading about DX11 at this point in time.

DX10 seems like it was just yesterday.
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Old 28-Jul-2008, 16:18   #67
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DX10 seems like it was just yesterday.
And support in games still seems like tomorrow
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Old 29-Dec-2008, 07:25   #68
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Last but not least, you can expect DX11 capable GT300 to appear in Q4 next year.
http://vr-zone.com/articles/nvidia-4....html?doc=6359

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Old 29-Dec-2008, 16:31   #69
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There's a mistake, G98 is geforce 8400GS (8SP/64bit), the 9400GT is a G96 with half the shaders disabled (16SP/128bit). Maybe that doesn't change anything to the other information's veracity but let's be rigorous on the details .
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Old 30-Dec-2008, 10:30   #70
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Well, G92x2 isn't exactly 'Enthusiast' right now also.
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Old 30-Dec-2008, 11:07   #71
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True.

Am I the only one that find it strange NVidia isn't updating it's mainstream and valuesegment until 3rd quarter -09. Surely they must be hurting in those segments? And that is where the most money is?!
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Old 30-Dec-2008, 17:58   #72
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Originally Posted by kyniskos View Post
True.

Am I the only one that find it strange NVidia isn't updating it's mainstream and valuesegment until 3rd quarter -09. Surely they must be hurting in those segments? And that is where the most money is?!
The graph states compiled by vr-zone underneath doesn't it? Bears the question above all why would NV start from the top with 40nm and then move down and NOT dip its toe in the water with something else as AMD is doing with RV740.
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Old 31-Dec-2008, 09:03   #73
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So it sounds like 'NV60', which would be Nvidia DX11 part, is coming in September

G80 = 'NV50' (new generation part, DX10)
GT200 = 'NV55' (major upgrade part, still DX10)
GT300 = 'NV60' (new generation part, DX11)
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Old 31-Dec-2008, 10:38   #74
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Yes, there will be several changes with GT300. Not the same ALUs and so on...
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Old 31-Dec-2008, 10:53   #75
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Assuming this GT300 will be on a 40 nm process, allows for some serious increase of transistors again This time Nvidia will not want to miss breaking the 2 TFlop barrier.
To that end they might want to increase the ALU:tex ratio from 3:1 to 4:1.

Hypnotically a GT300 could look like

- 512 shaders
- 128 texture units
- 512 bit GDDR 5
- 2.2 B transistors
- 650 Mhz core. 1.5 Ghz shaders
- 460 sqmm, on 40 nm
- 2.3 TFLOP (512*3*1.5)


The AMD R800 could be something like

- 1280 shaders
- 64 texture units
- 256 bit GDDR 5
- 1.3 B transistors
- 800 Mhz
- 270 sqmm, on 40 nm
- 2.05 TFLOP (1280 *2* 800)
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