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#2751 |
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Naughty Boy!
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I don't think those will work, since 'C for Cuda' isn't fully ANSI C. C++ can only be translated to C if it supports all features... like I said, function pointers are key to the object model.
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ZX81 -> C64 -> Hercules -> Plantronics CGA -> Paradise VGA -> Amiga ECS -> Amiga AGA -> Cirrus Logic 5428 VLB -> S3 Trio64 -> Matrox Mystique -> PCX2 -> Matrox G200 -> Matrox G450 -> GeForce2 GTS -> Kyro II -> Radeon 8500 -> Radeon 9600XT -> GeForce 7600GT -> GeForce 8800GTS -> HD5770 |
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#2752 | |
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Regular
Join Date: Jun 2003
Posts: 6,179
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I guess all those questions about Nvdia not having a x86 licence are kind of moot if you can talk to the new chip via a compiler the same way as you talk to any CPU. |
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#2753 | |
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KEPLER
Join Date: Jun 2005
Posts: 1,893
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Quote:
By the way, when is the webcast? (est)
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People like you - Silent_Buddha laying an epic smackdown on XMAN26's double standards. So you're mixing apples and oranges to calculate grapes and then compare it to apples. - silent_guy's witty retort on sweeping comparisons. |
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#2754 | |
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Epsilon plus three
Join Date: Feb 2002
Location: Chania
Posts: 7,831
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People are more violently opposed to fur than leather; because it's easier to harass rich ladies than motorcycle gangs. |
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#2755 | |
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Join Date: May 2002
Location: New York, NY
Posts: 12,679
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April 20, 1979 - America must never forget. |
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#2756 |
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Naughty Boy!
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Keynote is at 1 PM PT, which I assume is webcast live, see here for more info:
http://www.nvidia.com/object/gpu_tec...onference.html
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ZX81 -> C64 -> Hercules -> Plantronics CGA -> Paradise VGA -> Amiga ECS -> Amiga AGA -> Cirrus Logic 5428 VLB -> S3 Trio64 -> Matrox Mystique -> PCX2 -> Matrox G200 -> Matrox G450 -> GeForce2 GTS -> Kyro II -> Radeon 8500 -> Radeon 9600XT -> GeForce 7600GT -> GeForce 8800GTS -> HD5770 |
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#2757 |
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Meh
Join Date: Mar 2004
Location: New York
Posts: 9,810
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What the deuce!? |
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#2758 | |||
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Senior Member
Join Date: Sep 2003
Location: Well within 3d
Posts: 4,280
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The compute portion appears to be heavily reworked, and the area that was the ROP section is still there, but I can't infer much from a gray (oddly dark gray...) smudge. If the setup, texturing, and ROP specialized sections persist, the Fermi architecture would be the answer to the question "what if we made Larrabee without x86, and gave it ROPs and a rasterizer?" The next question would be, "what if we built Larrabee with an inferior process", but I digress. Quote:
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They are pretty small, and they are structured to provide peak bandwidth for the common case of filtered texture fetches. I'm not sure how much of their behavior changes if they are tasked with linearly addressed memory. If the data is structured to make the most of them, then their bandwidth can be used. Their size and read-only nature makes them less than generally useful.
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Dreaming of a .065 micron etch-a-sketch. |
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#2759 |
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#2760 |
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Member
Join Date: Apr 2004
Posts: 326
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Wow, no wonder the parking lot was full late last night! I thought we had a couple of weeks to go. I wonder if they brought the demo forward for competitive reasons?
Also, I realize Rys says everything has changed, but: 1) 16kb per 8-wide set of SPs does actually work out 2) I like that there are four blue dots and four sets of SPs in there 3) I wonder what bits in the chip run the C++ code 4) If DP runs half-speed, they really have done some work in there. 5) Isn't it great that each SP can run an instruction per clock per thread? Why, all I have to do to increase performance is add more threads! Infinite TFlops! |
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#2761 |
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Mord's imaginary friend
Join Date: Jan 2004
Location: PT, EU
Posts: 3,506
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One would hope that by then we wouldn't need POST-screens anymore. Who am I kidding, we're going to still be posting in x86 mode regardless... the future will bring x86 bootstrap hw in the mobo using CMOS for working set; mark my words. For an industry so quick to change we are an awful crotchety bunch.
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The optimist proclaims that we live in the best of all possible worlds, and the pessimist fears this is true. - James Branch Cabell |
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#2762 |
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Junior Member
Join Date: Apr 2004
Location: Calgary, Canada
Posts: 57
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With nV being so die space limited again, focusing heavily on the Tesla family in design, and trying to pack in as much compute power onto the die as possible under current fab, I'm guess the return of the NVIO is a safe assumption, no?
With that, what would the limitations be towards putting more than one traditional NVIO on the the PCB to allow for greater multiple monitor configurations (more as a rarer 'we can do it too' configuration than as a general design). With the DRAM and ROP/RBE partitions being an odd number as inferred from the blurry-diagram, I'm assuming a six-cluster would be easier to feed to two external NVIOs than 3 distinct groups of even numbers. It would be another way to address a PR checkbox, in an era of the return of the checkbox (3DVision, Eyefinity, PhysX etc), and if possible would be simpler than an NVIO near-term redesign. I'm just not sure of the restriction on the NVIO as there's not too much on the underlying design, just the base components included (TMDS, RAMDACs, etc). I always thought the NVIO was a cop-out for near term, but would be essential if you wanted to go to an multi-die MCM style future design to avoid duplication of resources and maximize the transistor budget for this and the idea of multiple offspring designs (like Tesla). I know there's 2 NVIO on the GTX295, but that's primarily due to the SLi considerations when communicating with the bridge. Anywhoo, just curious if anyone knows for sure if dual NVIOs per chip was possible, or if it's limited by memory interface or RBE/ROP restrictions by design?
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"I'm Sorry That would be playing God." "GOD Shmod, I want my Monkey Man! " |
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#2763 |
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Member
Join Date: Sep 2009
Posts: 135
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#2764 | |
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Senior Member
Join Date: Mar 2002
Location: msk.ru/spb.ru
Posts: 1,311
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And NVIO has nothing to do with being die size limited. |
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#2765 | ||||
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Regular
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At best 10-20% better performance than HD4890 in games despite having more bandwidth and being dramatically larger. I don't see any overstatement there.
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When something as "simple" as GT218 is delayed and working badly it's not particularly surprising that NVidia's not ready for W7 launch with a 40nm D3D11 GPU. Jawed
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Can it play WoW? |
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#2766 |
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Senior Member
Join Date: Apr 2007
Posts: 1,396
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#2767 | |
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Regular
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Is there something similar for use in DS to help in obtaining attributes at the newly generated points? Jawed
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Can it play WoW? |
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#2768 | |
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Senior Member
Join Date: Mar 2002
Location: msk.ru/spb.ru
Posts: 1,311
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And it was late because of TSMC not NVIDIA. Which rises the question of who's to blame for it's power characteristics also. |
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#2769 | ||
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Regular
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Quote:
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Jawed
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Can it play WoW? |
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#2770 | |
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Regular
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Jawed
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Can it play WoW? |
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#2771 | |
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Regular
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Quote:
Jawed
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Can it play WoW? |
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#2772 |
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Senior Member
Join Date: Sep 2003
Location: Well within 3d
Posts: 4,280
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I don't know. It seemed like an odd thing to just make up out of thin air.
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Dreaming of a .065 micron etch-a-sketch. |
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#2773 |
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Meh
Join Date: Mar 2004
Location: New York
Posts: 9,810
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Oh, ok, though I'm not sure if the register file and/or shared memory runs at the hot clock. For one thing, results from the pipeline are written 16 at a time which implies some sort of buffering.
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What the deuce!? |
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#2774 | |
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KEPLER
Join Date: Jun 2005
Posts: 1,893
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Quote:
Thanks for the webcast time, appreciate it.
__________________
People like you - Silent_Buddha laying an epic smackdown on XMAN26's double standards. So you're mixing apples and oranges to calculate grapes and then compare it to apples. - silent_guy's witty retort on sweeping comparisons. |
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#2775 | |
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Regular
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Quote:
http://www.ece.ubc.ca/~aamodt/papers...m.ispass09.pdf Sure, it's not comprehensive, but SFU isn't getting much use there. Jawed
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Can it play WoW? |
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