Welcome, Unregistered.

If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.

Closed Thread
Old 29-Sep-2009, 14:47   #2601
dnavas
Member
 
Join Date: Apr 2004
Posts: 326
Default

Quote:
Originally Posted by trinibwoy View Post
If that's the case then it can't be one dot per lane like in the GT200 diagram. Nvidia's diagrams had each SFU unit as being 4 lanes wide. In which case the SP:SFU ratio would have risen to 2:1.
Wouldn't SFUs mostly scale by texture unit, rather than SP?
If textures remain fixed at 8 per TPC, I would think 4 SFUs would suffice (assuming, as you say, that these aren't indicating per-lane). You could even have TUs grow to around 10 and be okay. That's roughly the same SFU/TU ratio (3/8 vs. 4/10) and similar SP/TU ratio (24/8 vs. 32/10). 160TUs total would be ... smooth.

It does make it seem like G[T]200's DP functionality was thrown in (this one seems integrated), and it makes me wonder whether this fellow would choke on inverse/division problems.

Quote:
But if this thing really "only" has 512 ALUs, what sort of clocks would it need to be competitive with HD 5870, and more importantly the X2?
Well, at 2ops/clock, you'd have 2TF at 2Ghz. Wasn't that the original aim of the G200 chips? [sorry, my mind is fuzzy this early in AM]

Of course, for all we know, the diagram is hugely misleading, the four dots at the top handle branching and instruction re-ordering for multiple WARP/clock issue, and the SFUs are integrated into the data address and setup "bars". Yeah. And the 32 items are really register/cache and TUs, and there's just one big ALU at the bottom which runs at an effective speed of around 100Ghz, but using logic that doesn't require explicit clocking....

Heh.

-Dave
dnavas is online now  
Old 29-Sep-2009, 14:53   #2602
trinibwoy
Meh
 
Join Date: Mar 2004
Location: New York
Posts: 9,809
Default

Quote:
Originally Posted by dnavas View Post
Wouldn't SFUs mostly scale by texture unit, rather than SP?
Why would they? They don't feed the texture units in any way AFAIK.

Quote:
Well, at 2ops/clock, you'd have 2TF at 2Ghz. Wasn't that the original aim of the G200 chips? [sorry, my mind is fuzzy this early in AM]
Yeah, crazy high clocks are one option but we haven't heard anything to that effect as yet. That fuzzy diagram also doesn't provide any hints of an increase in triangle setup throughput.
__________________
What the deuce!?
trinibwoy is offline  
Old 29-Sep-2009, 14:56   #2603
jaredpace
Member
 
Join Date: Sep 2009
Posts: 135
Default

~545mm2 ?
jaredpace is offline  
Old 29-Sep-2009, 15:03   #2604
Anteru
Member
 
Join Date: Jul 2004
Posts: 110
Default

Quote:
Originally Posted by rpg.314 View Post
Any body has any idea what prompted the code name change? From GT300->G300->GF100?
Surely as it's the spritiual successor of the VSA-100 chip, and actually, what we see here ladies and gentlemen ... is the Voodoo Rampage! nVidia has been holding it back until a real emergency, and now is the time.
__________________
None ... really, none :)
Anteru is offline  
Old 29-Sep-2009, 15:04   #2605
DegustatoR
Senior Member
 
Join Date: Mar 2002
Location: msk.ru/spb.ru
Posts: 1,311
Default

Quote:
Originally Posted by rpg.314 View Post
Ok, if we are in the silly season, I propose that nv release a GG300 after GF100.
Don't know about you but I'd expect them to ride Fermi for some time so we should expect GF11x and GF20x before that GG of yours. Plus it should be GG100 anyway.
DegustatoR is offline  
Old 29-Sep-2009, 15:10   #2606
chavvdarrr
Senior Member
 
Join Date: Feb 2003
Location: Sofia, BG
Posts: 1,136
Default

well, "gg" does have special meaning for online gamers
__________________
"There are three types of lies - lies, damn lies, and statistics."
chavvdarrr is offline  
Old 29-Sep-2009, 15:13   #2607
dnavas
Member
 
Join Date: Apr 2004
Posts: 326
Default

Quote:
Originally Posted by trinibwoy View Post
Why would they? They don't feed the texture units in any way AFAIK.
I don't know. It made sense to me an hour ago before the sun rose and after I finished my run. I blame hypoxia [I thought they mostly fed TAs, but that's making a lot less total sense as I start to wake up.]

Were the SFUs rebuilt to be more precise?

http://74.125.155.132/search?q=cache...ient=firefox-a

Higher precision would be useful, and I'm not sure what size LUT is required for interpolation of DP, so maybe they abandon that approach....

Quote:
Yeah, crazy high clocks are one option but we haven't heard anything to that effect as yet. That fuzzy diagram also doesn't provide any hints of an increase in triangle setup throughput.
Well, I haven't heard jack diddly. :shrug:

-Dave
dnavas is online now  
Old 29-Sep-2009, 15:21   #2608
nAo
Nutella Nutellae
 
Join Date: Feb 2002
Location: San Francisco
Posts: 4,297
Default

I wouldn't be so worried about raw flops numbers. HD5890 numbers are huge, but it doesn't seem to be any better than its predecessor when it comes down to use all that raw power (I'd say the only welcome change was moving interpolators workload over the shader cores), it's actually worse given that is more bw constrained (still an impressive part though ).
Modern workloads will be more and more about being fast at less regular computations and data structures than about pushing more MADDs per clock cycle. Although it won't happen overnight
__________________
[twitter]
More samples, we need more samples! [Dean Calver]
The opinions expressed herein are my own personal opinions and do not represent my employer's view in any way
nAo is offline  
Old 29-Sep-2009, 15:25   #2609
trinibwoy
Meh
 
Join Date: Mar 2004
Location: New York
Posts: 9,809
Default

Sure, but what are they going to do about all those not-quite-modern console ports that we'll be playing for the next 3 years?
__________________
What the deuce!?
trinibwoy is offline  
Old 29-Sep-2009, 15:39   #2610
apoppin
Member
 
Join Date: Feb 2006
Location: Hi Desert SoCal
Posts: 255
Default

i think we can assume (putting it all together and presuming that G80 was GT v1.0):

GT200 = GT architecture, v2.0
GT21x = GT architecture, v2.1
GF100 = GF architecture, v1.0; Fermi 1.00
--- F=Fermi, T=Tesla and G=GPU Core
. . . (GT200 surely means "GPU core Tesla 2.00")

/end speculation .. and i am looking for a new GF
__________________
Cum odio sui coepit veritas. Simul atque apparuit, inimca est. --
Tertullian, Apologeticus(VII, 3)
apoppin is offline  
Old 29-Sep-2009, 15:40   #2611
Ailuros
Epsilon plus three
 
Join Date: Feb 2002
Location: Chania
Posts: 7,768
Default

Quote:
Originally Posted by DegustatoR View Post
Why? It does actually.
GT200 = GT architecure, v2.0 (presuming that G80 was GT v1.0)
GT21x = GT architecure, v2.1
GF100 = GF architecure, v1.0
With F=Fermi, T=Tesla and G=... Graphics? GeForce?
I wouldn't be surprised if the GT200 was more of an intermediate addition in an ancient roadmap. G8x->G9x->G1x0.
__________________
People are more violently opposed to fur than leather; because it's easier to harass rich ladies than motorcycle gangs.
Ailuros is offline  
Old 29-Sep-2009, 15:41   #2612
nAo
Nutella Nutellae
 
Join Date: Feb 2002
Location: San Francisco
Posts: 4,297
Default

Quote:
Originally Posted by trinibwoy View Post
Sure, but what are they going to do about all those not-quite-modern console ports that we'll be playing for the next 3 years?
Nothing, they will run just fine.
__________________
[twitter]
More samples, we need more samples! [Dean Calver]
The opinions expressed herein are my own personal opinions and do not represent my employer's view in any way
nAo is offline  
Old 29-Sep-2009, 15:44   #2613
DegustatoR
Senior Member
 
Join Date: Mar 2002
Location: msk.ru/spb.ru
Posts: 1,311
Default

Quote:
Originally Posted by Ailuros View Post
I wouldn't be surprised if the GT200 was more of an intermediate addition in an ancient roadmap. G8x->G9x->G1x0.
Maybe. As G70 was an intermediate addition to the NV line =)
But now it looks more or less solid and will keep everyone guessing what will come next: GF110, GF200 or GG100 -)
DegustatoR is offline  
Old 29-Sep-2009, 15:44   #2614
apoppin
Member
 
Join Date: Feb 2006
Location: Hi Desert SoCal
Posts: 255
Default

Quote:
Originally Posted by Ailuros View Post
I wouldn't be surprised if the GT200 was more of an intermediate addition in an ancient roadmap. G8x->G9x->G1x0.
Of course; Nvidia is consistent since their beginning - their cores have always been named for scientists and they have always followed the same numbering convention

i re-did my chart a bit:

GT200 = GT architecture, v2.0
GT21x = GT architecture, v2.1
GF100 = GF architecture, v1.0; Fermi 1.00
--- F=Fermi, T=Tesla and G=GPU Core
. . . (GT200 surely means "GPU core Tesla 2.00")

what is exciting; it is new architecture .. but i doubt much has changed for gaming
__________________
Cum odio sui coepit veritas. Simul atque apparuit, inimca est. --
Tertullian, Apologeticus(VII, 3)
apoppin is offline  
Old 29-Sep-2009, 15:46   #2615
seahawk
Junior Member
 
Join Date: May 2004
Posts: 285
Default

Quote:
Originally Posted by neliz View Post
Performance figures provided along with the specifications talk about 70% of a 5870CF setup. So 20% over a 5870.
Hence the notion of a X2, it is required for performance leadership.
So hardly ahead of 5890.
seahawk is offline  
Old 29-Sep-2009, 15:48   #2616
DegustatoR
Senior Member
 
Join Date: Mar 2002
Location: msk.ru/spb.ru
Posts: 1,311
Default

Quote:
Originally Posted by apoppin View Post
but i doubt much has changed for gaming
Well, PhysX is pure computation. DXCS is pure computation. And both are "for gaming".
What can be changed for gaming beyond support for DX11 anyway?
DegustatoR is offline  
Old 29-Sep-2009, 15:59   #2617
Ailuros
Epsilon plus three
 
Join Date: Feb 2002
Location: Chania
Posts: 7,768
Default

Quote:
Originally Posted by seahawk View Post
So hardly ahead of 5890.
__________________
People are more violently opposed to fur than leather; because it's easier to harass rich ladies than motorcycle gangs.
Ailuros is offline  
Old 29-Sep-2009, 16:00   #2618
Razor1
Senior Member
 
Join Date: Jul 2004
Location: NY, NY
Posts: 2,680
Default

Quote:
Originally Posted by seahawk View Post
So hardly ahead of 5890.

don't expect a refesh early next year
Razor1 is offline  
Old 29-Sep-2009, 16:15   #2619
trinibwoy
Meh
 
Join Date: Mar 2004
Location: New York
Posts: 9,809
Default

Quote:
Originally Posted by nAo View Post
Nothing, they will run just fine.
Of course, I meant vs the competition.
__________________
What the deuce!?
trinibwoy is offline  
Old 29-Sep-2009, 16:26   #2620
apoppin
Member
 
Join Date: Feb 2006
Location: Hi Desert SoCal
Posts: 255
Default

Quote:
Originally Posted by DegustatoR View Post
Well, PhysX is pure computation. DXCS is pure computation. And both are "for gaming".
What can be changed for gaming beyond support for DX11 anyway?
that is not what i meant

i believe we will see much more improvement in parallel processing; Nvidia's direction away from pure gaming
__________________
Cum odio sui coepit veritas. Simul atque apparuit, inimca est. --
Tertullian, Apologeticus(VII, 3)
apoppin is offline  
Old 29-Sep-2009, 16:32   #2621
dnavas
Member
 
Join Date: Apr 2004
Posts: 326
Default

Quote:
Originally Posted by nAo View Post
Modern workloads will be more and more about being fast at less regular computations
Hmm, are you arguing for moving some of the "SF" instructions into the SPs? I would think log/rcp would be really useful there (hence my previous link). SF could be relegated to sin/cos approximations, or those blue dots might be something else entirely.

Quote:
and data structures
...caches?

Just trying to keep up.
dnavas is online now  
Old 29-Sep-2009, 17:13   #2622
nAo
Nutella Nutellae
 
Join Date: Feb 2002
Location: San Francisco
Posts: 4,297
Default

No, I am not arguing for that.
__________________
[twitter]
More samples, we need more samples! [Dean Calver]
The opinions expressed herein are my own personal opinions and do not represent my employer's view in any way
nAo is offline  
Old 29-Sep-2009, 17:39   #2623
w0mbat
Member
 
Join Date: Nov 2006
Posts: 233
Default

Quote:
Originally Posted by neliz View Post
Performance figures provided along with the specifications talk about 70% of a 5870CF setup. So 20% over a 5870.
Hence the notion of a X2, it is required for performance leadership.
That would be a hughe, negative, surprise. I see GF100 ahead or minimum on par with HD5870 X2.
__________________
The way its meant to be played!
w0mbat is offline  
Old 29-Sep-2009, 17:54   #2624
ShaidarHaran
hardware monkey
 
Join Date: Mar 2007
Posts: 3,905
Default

Quote:
Originally Posted by w0mbat View Post
That would be a hughe, negative, surprise. I see GF100 ahead or minimum on par with HD5870 X2.
Seems unlikely to me. Such a chip would need to be well over twice as fast as GT200. On paper, sure, but in real world apps, I don't think so.
ShaidarHaran is offline  
Old 29-Sep-2009, 17:55   #2625
w0mbat
Member
 
Join Date: Nov 2006
Posts: 233
Default

I think 2.5*GT200 was the main goal.
__________________
The way its meant to be played!
w0mbat is offline  

Closed Thread

Tags
nvidia, speculation

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +1. The time now is 22:18.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.