Welcome, Unregistered.

If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.

Closed Thread
Old 29-Sep-2009, 03:02   #2551
bowman
Member
 
Join Date: Apr 2008
Posts: 141
Default

GT200 was way better than G200.
bowman is offline  
Old 29-Sep-2009, 03:04   #2552
Rys
Tiled
 
Join Date: Oct 2003
Location: Kings Langley, UK
Posts: 2,675
Default

Quote:
Originally Posted by cho View Post
you are right
I hope so!

__________________
A major redesign of the core ALU pineapple boomerang fortress.
Rys is offline  
Old 29-Sep-2009, 03:05   #2553
trinibwoy
Meh
 
Join Date: Mar 2004
Location: New York
Posts: 9,809
Default

Mother F#@$2@$! Stop with the teasing!

__________________
What the deuce!?
trinibwoy is offline  
Old 29-Sep-2009, 03:05   #2554
nAo
Nutella Nutellae
 
Join Date: Feb 2002
Location: San Francisco
Posts: 4,297
Default

I am glad Rys and his diagrams are back
__________________
[twitter]
More samples, we need more samples! [Dean Calver]
The opinions expressed herein are my own personal opinions and do not represent my employer's view in any way
nAo is offline  
Old 29-Sep-2009, 03:09   #2555
ChrisRay
R.I.P. 1983-2010
 
Join Date: Nov 2002
Posts: 2,234
Default

Rys is going to sleep you guys. lol. Ain't he a bastard?
ChrisRay is offline  
Old 29-Sep-2009, 03:15   #2556
rjc
Member
 
Join Date: Oct 2008
Posts: 270
Default

Quote:
Originally Posted by Rys View Post
I hope so!

Er unless my eyes deceive me in the corner is a legend, a single block containing 16 shaders - and counting there are 2 sets of 8 blocks of these in the main diagram -> 16 x 16 = 256 shaders? That's quite a drop from the original 512

Can almost read the text, just not quite.

..anyone good with photoshop to unblur a little bit?
rjc is offline  
Old 29-Sep-2009, 03:21   #2557
apoppin
Member
 
Join Date: Feb 2006
Location: Hi Desert SoCal
Posts: 255
Default

Quote:
Originally Posted by Rys View Post
GF100. That is all
that is the most logical choice for new architecture
- although personally i like GFX 90

GF for GeForce, GPU Fermi and GirlFriend
__________________
Cum odio sui coepit veritas. Simul atque apparuit, inimca est. --
Tertullian, Apologeticus(VII, 3)
apoppin is offline  
Old 29-Sep-2009, 03:22   #2558
ChrisRay
R.I.P. 1983-2010
 
Join Date: Nov 2002
Posts: 2,234
Default

Quote:
Originally Posted by apoppin View Post
GirlFriend
Busted...
ChrisRay is offline  
Old 29-Sep-2009, 03:26   #2559
trinibwoy
Meh
 
Join Date: Mar 2004
Location: New York
Posts: 9,809
Default

Quote:
Originally Posted by rjc View Post
Er unless my eyes deceive me in the corner is a legend, a single block containing 16 shaders - and counting there are 2 sets of 8 blocks of these in the main diagram -> 16 x 16 = 256 shaders? That's quite a drop from the original 512
Yep, it's definitely 16 clusters. And it looks like 16 thing-a-majigs in the legend. /shrug.
__________________
What the deuce!?
trinibwoy is offline  
Old 29-Sep-2009, 03:27   #2560
apoppin
Member
 
Join Date: Feb 2006
Location: Hi Desert SoCal
Posts: 255
Default

Quote:
Originally Posted by ChrisRay View Post
Busted...
Yes, but not like Dolly Parton


She certainly could be GF 100
__________________
Cum odio sui coepit veritas. Simul atque apparuit, inimca est. --
Tertullian, Apologeticus(VII, 3)
apoppin is offline  
Old 29-Sep-2009, 03:31   #2561
rjc
Member
 
Join Date: Oct 2008
Posts: 270
Default

Quote:
Originally Posted by nAo View Post
It's has been delayed recently..IIRC first mass production (32 nm) won't start before end of 2010.
Here from July TSMC Q2 2009 Conference Call:

Quote:
Dr Morris Chang:
"On 32, 28, we have had a major effort going for some time now and we are on track in the technology development of 32 28. We have obtained excellent 64-megabit SRAM use and transistor performance for both polysilicon and high K metal gate technologies. We have several customers committed product plans to our 32G and 28 LPT technologies, and new tape-outs will begin in early first quarter 2010.
We also have over 10 customers committed to our 28-nanometer high K metal gate technology platforms and new tape-outs will start in late 2010 and early 2011.
We have also had a large effort started on 22-nanometers for some time now, and we now have a good early baseline of 22-nanometer high K metal gate transistors."

Dr. Mark Liu
"Yes, we are -- we have developed the -- we are approaching the 32, 28 from both approaches. In the end of 2009, we will introduce 32-nanometer with silicon oxy-nitride gate. In 2010, end of 2010, we will introduce the high K metal gate on 28-nanometer. So we think our technology is competitive with IDM technology but most importantly, the 32-nanometer customers already engaged, designs already ongoing. On our 28-nanometer high K metal gate, we have already 10 customers engaged in the designs. So we expect for this customer engagement and future business approach, we are on the same track, on the right track."
So if you assume at the very best will be at least 6 months(yes am way too optimistic) between initial tapeouts and the first products looks like Q3 2010 for 32G products and 28HKMG in mid 2011.

Interesting there was an (unsubstantiated) rumor floating around awhile back the GT3xx derivatives were targetted at 32G. Havent heard anything about any specific AMD products.
rjc is offline  
Old 29-Sep-2009, 03:38   #2562
rjc
Member
 
Join Date: Oct 2008
Posts: 270
Default

Quote:
Originally Posted by trinibwoy View Post
Yep, it's definitely 16 clusters. And it looks like 16 thing-a-majigs in the legend. /shrug.
Maybe compare to this:




Edit: Comparing to "GF100" above looks like memory(brown at bottom) is grouped in block of 3 or 6 suggesting 384 or 192 bits.

Last edited by rjc; 29-Sep-2009 at 03:59. Reason: Add stuff...
rjc is offline  
Old 29-Sep-2009, 03:48   #2563
Arty
KEPLER
 
Join Date: Jun 2005
Posts: 1,892
Default

Quote:
Originally Posted by rjc View Post
Er unless my eyes deceive me in the corner is a legend, a single block containing 16 shaders - and counting there are 2 sets of 8 blocks of these in the main diagram -> 16 x 16 = 256 shaders? That's quite a drop from the original 512

Can almost read the text, just not quite.

..anyone good with photoshop to unblur a little bit?
What if the shaders are double pumped? Where do you then end up with. In my dream
__________________
People like you - Silent_Buddha laying an epic smackdown on XMAN26's double standards.
So you're mixing apples and oranges to calculate grapes and then compare it to apples. - silent_guy's witty retort on sweeping comparisons.
Arty is offline  
Old 29-Sep-2009, 03:52   #2564
MfA
Regular
 
Join Date: Feb 2002
Posts: 5,227
Send a message via ICQ to MfA
Default

Very high electricity bills. They might of course have gone VLIW just like AMD (I think it makes a lot more sense than semi-scalar).
MfA is offline  
Old 29-Sep-2009, 03:54   #2565
INKster
Senior Member
 
Join Date: Apr 2006
Location: Io, lava pit number 12
Posts: 2,108
Default

Quote:
Originally Posted by rjc View Post
Er unless my eyes deceive me in the corner is a legend, a single block containing 16 shaders - and counting there are 2 sets of 8 blocks of these in the main diagram -> 16 x 16 = 256 shaders? That's quite a drop from the original 512
Ah, so it worked...

Quite a drop from what exactly ? Expecting "DX10-ALU's x 2" + DX11 logic "appendages" again ? Not this time.
INKster is offline  
Old 29-Sep-2009, 03:56   #2566
trinibwoy
Meh
 
Join Date: Mar 2004
Location: New York
Posts: 9,809
Default

I'm more intrigued by those 4 lonely blue dots and the absence of any SFU looking stuff in that GF100 pic.

Oh, btw rjc - if you want to draw a comparison to the GT200 diagram, that GF100 legend has 32 "dots", not 16.
__________________
What the deuce!?
trinibwoy is offline  
Old 29-Sep-2009, 04:00   #2567
nAo
Nutella Nutellae
 
Join Date: Feb 2002
Location: San Francisco
Posts: 4,297
Default

Quote:
Originally Posted by trinibwoy View Post
I'm more intrigued by those 4 lonely blue dots and the absence of any SFU looking stuff in that GF100 pic.
I believe there are 4 rows with 8 SPs each. The 4 dots are probably 4 DP units.
__________________
[twitter]
More samples, we need more samples! [Dean Calver]
The opinions expressed herein are my own personal opinions and do not represent my employer's view in any way
nAo is offline  
Old 29-Sep-2009, 04:03   #2568
nAo
Nutella Nutellae
 
Join Date: Feb 2002
Location: San Francisco
Posts: 4,297
Default

Quote:
Originally Posted by MfA View Post
Very high electricity bills. They might of course have gone VLIW just like AMD (I think it makes a lot more sense than semi-scalar).
I am willing to bet that they went wider (32 SPs per cluster) but not VLIW.
__________________
[twitter]
More samples, we need more samples! [Dean Calver]
The opinions expressed herein are my own personal opinions and do not represent my employer's view in any way
nAo is offline  
Old 29-Sep-2009, 04:19   #2569
rjc
Member
 
Join Date: Oct 2008
Posts: 270
Default

Quote:
Originally Posted by trinibwoy View Post
Oh, btw rjc - if you want to draw a comparison to the GT200 diagram, that GF100 legend has 32 "dots", not 16.
Yes think i was wrong is more likely to be 32 - presently using laptop with shiny screen under fluorescent lighting, lots of reflections, and er headaches.

So 32 x 16 = 512.

Looking at the black rop section above the brown memory interface section, like the memory interface that also appears to be in 3 sections.
rjc is offline  
Old 29-Sep-2009, 04:46   #2570
psurge
Member
 
Join Date: Feb 2002
Location: LA, California
Posts: 826
Default

Looks like 2 16 wide SIMDs per cluster to me. 4 DP FMAs sounds probable but is pretty disappointing (for my purposes, not for games) if true... unless of course you mean that those things are actually 4 DP HW dividers .

Could those things be responsible for SFU functions?
psurge is offline  
Old 29-Sep-2009, 05:39   #2571
rjc
Member
 
Join Date: Oct 2008
Posts: 270
Default

Random other stuff from picture above:

  • Bottom left has "3.XB transistors, 40nm xx TSMC
  • Second line of text finishes with "fully coherent"
  • Fourth line finishes with "G200 stream output buffer"

If the first item is true is definitely not 256 shaders => must be 512.

Memory interface and ROPs are definitely in groups of 3 or 6....they must have cut the memory interface down from 512 -> 384bits for some reason.

Last edited by rjc; 29-Sep-2009 at 05:45. Reason: Staring harder at blurry things
rjc is offline  
Old 29-Sep-2009, 05:52   #2572
Ailuros
Epsilon plus three
 
Join Date: Feb 2002
Location: Chania
Posts: 7,767
Default

Quote:
Originally Posted by Rys View Post
I hope so!

That ain't no Uttargram you inglorious basterd
__________________
People are more violently opposed to fur than leather; because it's easier to harass rich ladies than motorcycle gangs.
Ailuros is offline  
Old 29-Sep-2009, 08:32   #2573
jimmyjames123
Member
 
Join Date: Apr 2004
Posts: 810
Default

Damn you Rys, damn you

Notice that GF100 was listed under supported devices for driver 185.20 (date: 12/26/2008):

http://www.drivershq.com/Drivers/Dev...1/Drivers.aspx

News is already spreading about the "GF100":

http://www.clunk.org.uk/forums/live-...-revealed.html

NVIDIA has basically put people to sleep since G80, so nice to get something truly new from them after all these years
jimmyjames123 is offline  
Old 29-Sep-2009, 08:35   #2574
neliz
MSI Man
 
Join Date: Mar 2005
Location: In the know
Posts: 4,885
Send a message via ICQ to neliz Send a message via MSN to neliz
Default

Don't mix up G100, a G9x with G100, a codename pre-dating G200.

Call it NV70 to be safe.
__________________
I miss you CJ, 1976 - 2010
neliz is offline  
Old 29-Sep-2009, 08:37   #2575
jimmyjames123
Member
 
Join Date: Apr 2004
Posts: 810
Default

If you go to the bottom of that page I just linked to at driverhq, and scroll through "This Driver is for these devices", they specifically list "GF100".
jimmyjames123 is offline  

Closed Thread

Tags
nvidia, speculation

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +1. The time now is 09:22.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.