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Old 19-Dec-2008, 15:13   #51
DrJay24
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This game is shipping up great. It looks like a Crackdown type game but in a GTA4 realistic city. I love the tree jumping, it looks like you can climb up just about anything. This will be a great followup to KZ2 in the spring.
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Old 20-Dec-2008, 00:56   #52
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Old 13-Jan-2009, 04:01   #53
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I wasn't interested in this game at first. However, after playing Assassin's Creed and discovering how much I like an easy jumping and climbing tall buildings mechanic, I'm looking forward to it now. I'm hoping it'd have that mechanic I just mentioned and at the same time do better with things that ultimately made me give up on Assassin's Creed (in memory block 6 out of total 7, when it becomes one fight after another just to see the next part of a story I'm not in love with).

Specifically, I'm not too keen on most of the activities I do in Assassin's Creed. The thing I enjoy most is reaching for a high viewpoint to mark the map. My least favourite part is fighting a group of enemies and this is what I hope inFamous will satisfy me much more. Right now, I'm quite optimistic about this.
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Old 13-Jan-2009, 07:33   #54
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I am impressed by the freedom and openness. Not a fan of the art style. Waiting for more gameplay info. Hopefully it's not like GTA4 (Not my cup of tea).
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Old 15-Jan-2009, 08:52   #55
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Nice. http://www.neogaf.com/forum/showpost...&postcount=259



Should show more gameplay screens so that people like me won't pigeon-hole it into a GTA game.
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Old 15-Jan-2009, 14:52   #56
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GTA would not be a bad thing to emulate. Especially if it tries to offer some innovative online modes.

Bet they'd love to have sales anywhere near GTA4.
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Old 15-Jan-2009, 16:08   #57
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Wonder if the lightning around the legs is the lightning speed ability he is supposed to get later in the game.
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Old 16-Jan-2009, 13:37   #58
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Quote:
Originally Posted by patsu View Post
Nice. http://www.neogaf.com/forum/showpost...&postcount=259



Should show more gameplay screens so that people like me won't pigeon-hole it into a GTA game.
Is he fighting a panda ?!
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Old 16-Jan-2009, 15:33   #59
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Is he fighting a panda ?!
Maybe a gang that uses a panda motif?
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Old 16-Jan-2009, 15:57   #60
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Isn't it a hockey like outfit and is that a hockey stick in his left hand?
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Old 16-Jan-2009, 16:29   #61
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No, the bad guys have hoodies and it's the motif on the hood.

Does anyone else notice a resemblance to Cole and Hale from Resistance (Particular in the train station video at IGN when he leans over someone in a subway)

I have pretty much been ignoring this game until now. At E3 we saw a terrible frame rate and jaggies everywhere, now the frame rate seems pretty solid and there is at least 2xAA and it looks far more interesting to me.

Definite purchase for me now, although I do wish Sucker punch and Naughty Dog didn't completely forget about Sly and Jax and more cartoony games.
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Old 16-Jan-2009, 17:21   #62
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Quote:
Originally Posted by ShadowRunner View Post
Is he fighting a panda ?!
Upon further inspection he may be...

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Old 16-Jan-2009, 22:42   #63
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Tropic Thunder !
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Old 21-Jan-2009, 20:21   #64
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The recent gameplay vid got me interested. Has a comic book feel to it......let's see how it shapes up.
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Old 21-Jan-2009, 21:02   #65
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The recent gameplay vid got me interested.
What vid?
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Old 22-Jan-2009, 17:00   #66
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The ones at gamersyde. I thought it must be listed in this thread somewhere!
http://www.gamersyde.com/news_7443_en.html
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Old 22-Jan-2009, 18:09   #67
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The ones at gamersyde. I thought it must be listed in this thread somewhere!
http://www.gamersyde.com/news_7443_en.html
Thanks
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Old 10-Feb-2009, 16:12   #68
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Aiight... the game has piqued my interest with the latest media. it's more imaginative now ^_^
Fighting Panda is really not too bad an idea



Joystiq has a new gameplay video showing new city area and the above enemy:
http://www.joystiq.com/2009/02/10/ny...-infamous-ps3/
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Old 21-Feb-2009, 15:56   #69
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The latest Game Trailers TV is an exclusive look at inFamous. The game is shaping up great, lots of power, lots of exploration and the city is great looking. I'm hoping this will be a surprise hit like Crackdown.
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Old 22-Feb-2009, 06:50   #70
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Interesting villainess.
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Old 12-Mar-2009, 18:08   #71
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New trailer showing more enemies and new power (Polarity Shield)



I think I know why I am on the fence for inFamous so far.

* Not too keen in sand box games (Boring if player action has no strategic influence to the entire game world. This point has not come out strongly in inFamous interviews so far. May be I missed it)

* Enemies not challenging enough (Cole is very powerful, may be too powerful. Would be great if future trailers show Cole gets owned by enemies, or in some kind of danger)

* Level looks too normal (Although this was somewhat addressed in an earlier trailer, which I really like).

Other than the above, the game and visual effects look great. ^_^
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Old 13-Mar-2009, 03:39   #72
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I believe the thing about Cole's powers is that they develop over time, according to the dev. You don't walk into the game with the abilities in that trailer. It appears that your powers increase to be able to deal with the difficulty of a new threat. Plus, Cole runs out of juice the more you use his powers. That ramps up the difficulty level, IMO.

Sucker Punch basically said they wanted the player to pinched in certain situations, like a superhero/supervillain would be at times.
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Old 13-Mar-2009, 08:15   #73
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Quote:
Originally Posted by patsu View Post

* Not too keen in sand box games (Boring if player action has no strategic influence to the entire game world. This point has not come out strongly in inFamous interviews so far. May be I missed it)

* Enemies not challenging enough (Cole is very powerful, may be too powerful. Would be great if future trailers show Cole gets owned by enemies, or in some kind of danger)
I suspect the problem is that you hate fun. Why do you hate fun, patsu?
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Old 13-Mar-2009, 12:39   #74
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Heh heh, it's a new franchise. No one really cares about Cole (yet). The trailers need to tell us how different and fun the game will be in a very short time.

They have been focusing on Cole's electric power so far. Showing him in danger or in charge of the larger/meta sandbox environment would give a fresher perspective of the gameplay. I believe the developers mentioned these elements before.

I liked the last trailer because it gave me a glimpse of the unusual city level, instead of the same old city blocks.
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Old 13-Mar-2009, 13:31   #75
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Quote:
Originally Posted by Lucid_Dreamer View Post
I believe the thing about Cole's powers is that they develop over time, according to the dev. You don't walk into the game with the abilities in that trailer. It appears that your powers increase to be able to deal with the difficulty of a new threat. Plus, Cole runs out of juice the more you use his powers. That ramps up the difficulty level, IMO.

Sucker Punch basically said they wanted the player to pinched in certain situations, like a superhero/supervillain would be at times.
Correct. Cole powers do run out and the users have to find a power source to charge back up but if you are in an area that doesn't have electricity that would be kinda hard to do.
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