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#1 |
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The Wii is mine! Oh, and PS3 too
Join Date: Feb 2002
Location: Brooklyn, NY
Posts: 1,913
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Uhm, I don't know if this has been brought up or not. But given that timedemos are "on the rails" so to speak as are the 3DMark tests, is it not possible that Nvidia and other companies could do these same sort of hacks to improve performance that would not show up in real world gaming?
I mean, no one has a Quake3 SDK to be able to take the timedemos off the rails and test whether or not there's any funny business going on right? I know 3DMark is synthetic, but so is any benchmark that you can't actually play. Any timedemo is synthetic, and thus would probably be subject to this same type of manipulation. I don't know if I'd put it past them. Thoughts?
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"We must scrupulously guard the civil rights and civil liberties of all citizens, whatever their background. We must remember that any oppression, any injustice, any hatred, is a wedge designed to attack our civilization." -- Franklin D. Roosevelt |
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#2 |
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Monochrome wench
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Theoretically, detecting a Quake 3 timedemo run would be reletively easy. The loading screen is always the same when loading the demo.
As for going of the rails. If there are any quake 3 demo editors, they could be used to modify the path in the demo. |
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#3 | |
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Moderate Nuisance
Join Date: Feb 2002
Posts: 4,653
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You could compare a timedemo of walking through a level to a FRAPS run of the same thing, and that should provide roughly equal settings for you to compare timedemo to actual numbers. As has been discussed in the many threads pertaining to ET's article, all timedemos are not automatically invalid, but they are automatically in question. Reviewers will have to work that much harder to verify that the benchmarks they run are indicative of real performance. |
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#4 | |
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Senior Member
Join Date: Jul 2002
Location: UK
Posts: 1,758
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#5 |
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Member
Join Date: Feb 2002
Posts: 196
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I think custom timedemos are better than the standard 'demo1's and 'demo2's as tools for a review (with the same demo up for download). The only drawback I see for going this route would be the inability to compare each site's benchmarks. And I don't think that's too much of a bad thing. We'd actually get different tests from more reviews, putting the videocard is more situations than a 'demo1' can ever do.
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#6 |
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Member
Join Date: Aug 2002
Posts: 173
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Is it even as simple as being on the rails being the key determinant for cheating? The rabbit hole keeps getting deeper.
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#7 | |
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Junior Member
Join Date: Aug 2002
Posts: 14
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#8 |
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Naughty Boy!
Join Date: Jan 2002
Posts: 3,266
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The following is identical to what I posted here :
We make our own custom demos without releasing it to the public nor even say what level that demo is based on. There is no doubt now that recorded demos are extremely susceptible to what NVIDIA has done with 3DMark03's various tests and if a recorded game demo is available to the public, it will be just as susceptible. Even if we don't make the demo available to the public, I will be forever paranoid/pessimistic/distrustful and assume that if we even mention what level such a recorded demo was based on, IHVs will simply go and mess with the entire level. Like I said in one of my past posts, the trust is lost and I am not certain how it may be regained.
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Reverend Dev Anon : Best game ever? Hmm... you mean other than anything from us? (2005) |
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#9 |
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Naughty Boy!
Join Date: Jan 2002
Posts: 3,266
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I would have to add, of course, that I don't really know how acceptable my above suggestion is to the general public.
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Reverend Dev Anon : Best game ever? Hmm... you mean other than anything from us? (2005) |
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#10 |
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Gamerscore Wh...
Join Date: Jan 2002
Posts: 12,956
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I'm already highly suspicious of our Splinter Cell benchmark.
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#11 | |
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Junior Member
Join Date: Feb 2003
Posts: 52
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#12 |
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Naughty Boy!
Join Date: Jan 2002
Posts: 3,266
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Dave is referring to our own custom Splinter Cell demo, which you can find here.
In the past few days, Brent of HardOCP brought to light (to Dave) something he noticed while running this demo of ours (and I do mean our demo, not actually playing the game in that level) on a GFFX 5900Ultra. This demo has an ocean in its scene (a BIG ocean) and the entire ocean surface has two ps_1_1 shaders to effect, well, an ocean's surface. I know exactly what those two ps_1_1 shaders codes are (unfortunately I can't provide them -- Ubisoft doesn't want me to) and those codes mean that "waves/ripples" should be rendered over the entire ocean's surface. Brent noticed that there are a number of spots where there are no "waves/ripples" on his 5900Ultra using 44.03s. Dave and I have confirmed that this "anomaly" happens only on 5600 and up but not on a 5200. I can confirm that both the demo and in actual gameplay in that level do not show up any such bug on a 5200 and Dave will investigate whether the bug exists in both the demo and in the gameplay level on a 5600 and above. Sorry if you're asking for screenshots to depict what my attempt above to describe it -- I don't think it is right to provide these and fuel speculations until we get to the bottom of what's happening. Dany Lepage (Ubisoft) has provided a very rough comment and I don't want to quote him in its entirety except that he thinks it is "definitely a driver bug". The thing is that we're trying to figure out why this "bug" exists on NV30/31/35 and not on NV34 even with NVIDIA's Unified Driver Architecture. As for why Dave is highly suspicious, I have found out (and told Dave) that NVIDIA has a personnel focussed solely on SplinterCell benchmarking. More, if there is more to be revealed, when we find more concrete information. For now, just take all of the above as no more than our providing our findings as we see them. I'd like to think it's a driver bug obviously but we read the above paragraph it's natural to become suspicious given the recent issues.
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Reverend Dev Anon : Best game ever? Hmm... you mean other than anything from us? (2005) |
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#13 |
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Moderate Nuisance
Join Date: Feb 2002
Posts: 4,653
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Well, that's disturbing.
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#14 |
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Senior Member
Join Date: Feb 2002
Location: CT
Posts: 2,024
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That sounds like a universal change, not a demo specific one. It doesn't look like there will be any easy substitute for vigilant image quality analysis. Also, for SC, things like shadow detail level seem prone to driver level customization, since I know that was a major performance factor for my card when I ran the demo.
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#15 |
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Junior Member
Join Date: Mar 2003
Posts: 12
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What about nVidia supplying all the computers and demo for Doom III? We surely can't trust those numbers now. No matter who did the benchmarking on them it would seem they are also in question. Hell, anything nVidia does from this point on will be questioned. How could they think no one would fined out about it.
-Cuervo
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-=Cuervo |
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#16 | |
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Member
Join Date: Oct 2002
Posts: 398
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#17 | |
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Member
Join Date: Jun 2002
Posts: 385
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#18 | |
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Trollipop
Join Date: May 2003
Location: Australia
Posts: 1,630
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Natoma of posted similar comments on other forums I totally agree
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Brent has seemed to be completely opened minded about the whole thing I find its very sad that kyle has not said one word since the news has come out on his forum. |
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#19 |
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Join Date: Sep 2002
Posts: 579
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so lets just get down to the $500 question shall we?
who in their right mind would buy a 5900 ultra over a radeon 9800 pro (knowing that from what has been said) seeings that their drivers are 1. extremely buggy and therefore cannot correctly render features in your favorite games not giving you the IQ that you would EXPECT AND PAID FOR in that $500 card. or 2. hacked beyond belief so that they can compete with the competition not giving you the IQ that you would EXPECT AND PAID FOR in that $500 card. Funny how all the diehard nVidiots state "ATi drivers are crap and full of bugs" all the while it appears that nVidia drivers are far more "bug" ridden than anyone wants to admitt... Personally this is the best part of all....when I play my games I get the same frame rates on the maps that the demos are recorded on for the most part. You will never get the exaxt same frames as your CPU is busy doing other things such as AI.........where in a time demo that part does NOT have to be done.
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strong or weak in the end we are all dead. E6550 @ 3.0GHz, Foxconn G33-M, 6GB A-Data ram, WDC RE2 500GB HDD, ATI Radeon 4870, InWin mATX case, ChiMei 22" Monitor, SB Audigy 2, Vista X64 Ultimate |
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#20 | ||
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Senior Member
Join Date: Feb 2002
Location: Somewhere not *that* rotten in Denmark
Posts: 1,197
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Quote:
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Best regards, LeStoffer |
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#21 | |
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Naughty Boy!
Join Date: Jan 2002
Posts: 3,266
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Quote:
I haven't talked to Brian about all of this. Knowing him, I think he's just torn between being loyal to the company he works for, and being religious. Heh.
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Reverend Dev Anon : Best game ever? Hmm... you mean other than anything from us? (2005) |
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#22 | |
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Senior Member
Join Date: Feb 2002
Location: Somewhere not *that* rotten in Denmark
Posts: 1,197
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Quote:
Anyway Rev, my comment was really regarding the absurdy bad statement the PR department sent out as damage control. Totally unprofessionel high school quality in my view and I'm sure that others in the business has been shaking their heads too. Remember the statement was not some marketing BS (where you're allowed to, well, BS some) but the only official reaction from nVidia to the rest of the industry.
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Best regards, LeStoffer |
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#23 |
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Member
Join Date: Feb 2002
Posts: 457
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Personally, I think nVidia's PR has done nothing but gone down the tubes since Brian was brought into the mix...
That might seem really odd, given nVidia's reputation when [What the hecks his name? The head PR guy that many people hated?] was fairly prominent...But I swear up and down that they've actually gotten significantly worse since he arrived...and when I say worse, I'm talking like towards_the_end_of_3dfx worse, if you catch my drift...IE save the sinking ship kinda' worse... |
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#24 |
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Moderate Nuisance
Join Date: Feb 2002
Posts: 4,653
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Derek Perez? There was a woman, too, though now I can't remember her name. :?
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#25 |
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Professional Malcontent
Join Date: Feb 2002
Location: HTTP 404
Posts: 2,855
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Diane Vanasse
EDIT: finally overcame my lazyness and looked it up
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Sigmatel, R.I.P. Me[X-------:--------]You |
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