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#1 |
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Junior Member
Join Date: Oct 2002
Posts: 44
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A competitor for Imagination Technologies SGX?
From http://www.prnewswire.co.uk/cgi/news/release?id=228914 ARM Mali-400 MP Technology Brings High-End Graphics Performance to All Consumer Devices CAMBRIDGE, England, June 2 /PRNewswire/ -- - Multicore Graphics Solution Revolutionizes User Experiences With Pioneering Scalability ARM ((LSE:ARM); (Nasdaq:ARMH)) today announced the ARM(R) Mali(TM)-400 MP scalable multiprocessor graphics solution, capable of delivering performance of up to 1G pixels per second and enabling licensees to serve multiple product markets with the same architecture, whilst retaining the flexibility to choose the optimum power, performance and area configuration for their application. The pioneering Mali-400 MP architecture offers breakthrough scalability, also reducing costs for developers and OEMs associated with platform fragmentation, as no changes are required to support one to four processors. "Architectural reuse of software and hardware components is of increasing importance to SoC developers," said Frank Dickson, co-founder and chief research officer, MultiMedia Intelligence. "The scalability of the ARM Mali-400 MP GPU, from 300 million to over 1 billion pixels per second, will enable OEMs to deliver a wide range of market-leading products on the same underlying architecture, reducing their total cost of ownership and maximizing ROI." The ARM family of Mali GPUs is opening up new product markets that will benefit from graphics acceleration, from mobile feature phones through to 1080p-based iDTVs. Recent Mali GPU licensees in the set-top box market mean that the consumer experience in the home is set for a radical change. "We see an increasing need for pixel processing of up to 1G pixels in the home as HD screens become ubiquitous," said Ola Larsén, vice president of marketing at TAT, an ARM Mali Developer Relations Program Partner. "The set-top box and digital TV user interface will never be the same once graphics acceleration such as Mali technology becomes the standard." The Mali-400 MP solution builds on ARM's experience and knowledge gained in the widely-adopted ARM MPCore(TM) technology, implemented in the ARM11(TM) MPCore and Cortex(TM)-A9 MPCore multicore processors, designed to reduce system bandwidth, optimize performance and reduce power consumption. "The battle for consumers' attention across all consumer electronics product markets means that the graphics acceleration capability of these devices is rapidly becoming a must-have feature. Consumers expect an equally compelling user experience when accessing content from their mobile and digital home entertainment devices," said Michael Dimelow, director of marketing, Media Processing Division, ARM. "The ARM Mali-400 MP graphics solution enables our customers to bring scalable graphics processing performance to a wider range of product markets and more economically than before." Power consumption and area efficiency are key aspects of the Mali-400 MP GPU design. The ability to scale performance to meet different price points and power budgets allows the Mali-400 MP GPU to address the widest possible market while bringing significant cost benefits through utilizing the same single software stack across multiple devices. The ability to capture the attention of consumers through the display on their electronic devices, as demonstrated by a range of high-end designs today, is driving the need for hardware graphics acceleration in a wide range of consumer devices. The scalable multicore graphics processing design of the Mali-400 MP solution will help bring graphics acceleration to almost any device with a screen. Availability The ARM Mali-400 MP GPU is available for licensing today. For more information about the ARM Mali graphics stack, please visit: http://www.arm.com/products/esd/mult...hics_home.html. |
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#2 |
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SGX is better!
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#3 |
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Member
Join Date: Dec 2007
Posts: 407
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#4 |
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I know thought I would just be too the point, but all too seriously the competitive environment is heating up, I just think that PowerVR folks have a lead in this area but the likes of both Nvidia and ARM can still catch up....
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#5 |
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credit to Rob Evans for uneathering this article as well....
Multi-core GPU in ARM strategy ARM advances its graphics processing strategy with multi-core versions of Mali 3D graphics processor cores EW 11-17 JUNE 2008 ElectronicsWeekly.com DAVID MANNERS ARM has laid-out its graphics processor strategy with scale able multi-processor versions of its Mali 3D graphics processing cores. The family, called Mali-400, has four variants: single core, dual core, triple core and four core. The four core can deliver a graphics processing performance of billion pixels a second or 30 million triangles a second. “It has the lowest memory bandwidth of any GPU (graphics processing unit) which directly translates into lower power consumption,” Chris Porthouse senior product manager for media hardware at ARM, told Electronics Weekly. Low memory bandwidth translates into lower power usage because the GPU is not writing and reading from memory all the time. The single core version delivers 275 million pixels per second, the dual core delivers 550 million pixels per second, and the triple core delivers 825 million pixels per second. The 275 million to 1 billion pixel per second spread allows licensees to make a range of products using the same architecture, and the same software stack, which cuts down their costs, while ARM, as an IP vendor, can spread its cost of developing Mali across many users. The Mali-400 is designed for 65nm process technologies. The dual core version occupies nine square millimetres of silicon. “We have customers who are asking us for 32nm and 22nm versions,” said Porthouse, “it scales to 32nm quite easily.” ARM has been talking to customers and expects to sign the initial licenses for Mali-400 shortly. “We are very close to signing licences,” said Porthouse. Clearly the big market is smartphones where every phone will need a GPU, and there are expected, by ARM, to be 600 smartphones made every year by 2012. The less highly featured smartphones will not all have GPUs but will still represent a 400 million annual unit market for GPUs by 2012, reckons ARM. Other products which may in part use GPUs are portable media players, which ARM reckons could be a 200 million unit market by 2012 and satnav, a 65 million unit market by 2012. High definition TVs are driving a rapidly growing market for high-end GPUs in set-top box, representing a potential 231 million units market by 2012 and digital TV, which could be a market of 113 million units by 2012. So ARM is looking at a substantial target market for the multi-processor graphics core in the next four years. -End- |
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#6 | |
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Junior Member
Join Date: Oct 2002
Posts: 44
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Quote:
Rob. |
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#7 |
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Junior Member
Join Date: May 2006
Location: A cold place
Posts: 18
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http://www.arm.com/news/23608.html
ARM signed 13 processor licenses in Q3. The quarter was characterised by licensing of ARM® technologies across the portfolio, with licenses being signed for the ARM7™, ARM9™, ARM11™ and Cortex™ processor families, as well as for the Mali™ graphics processor, including with STMicroelectronics who licensed ARM’s latest graphics processor, the Mali 400MP GPU. |
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#8 |
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Unknown.
Join Date: Aug 2002
Location: UK
Posts: 4,877
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Hah. I wonder what'll happen with Qualcomm then - unless they'll actually purchase AMD's handheld division? I would actually expect them to given how much of their IP is sourced from them, FWIW... And congratulations to the ex-Falanx guys/ARM!
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Focusing on non-graphics projects in 2013 (but I still love triangles) "[...]; the kind of variation which ensues depending in most cases in a far higher degree on the nature or constitution of the being, than on the nature of the changed conditions." |
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#9 |
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Member
Join Date: Jul 2006
Location: 0x5FF6BC
Posts: 826
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Of course as is the nature of press releases, the most interesting things are what they don't say.
For example what clock frequency are used to get the stated performance figures, and at what power cost. No size is stated for the quad-core part. The PR also says "The four core can deliver a graphics processing performance of billion pixels a second or 30 million triangles a second." which seems strange cause the docs on the arm site http://www.arm.com/miscPDFs/21863.pdf indicate that the dual core can do 30M tri/s and 550M pixels. If the data is true, it would be say that there is no more extra triangle capability with quad over dual ???? The latest SGX datasheet states that at the high end, its IP can do 100M tri/s and 4B pixels per sec. this is at a 20mm size and at 200Mhz. So thats the high end crown taken. The smallest SGX part is 1.5mm square and still does 200M pixels per sec. The smallest Mali-400 is 5.5mms. To get down to 1mm, you have to go to MAli55, which doesn't have any vertex engine and thus isn't Opengles2.0 compliant, and has 1/2 triangle performance of the 1.5mm SGX part which is openglEs2.0 compliant. So thats the low end taken too. |
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#10 | |
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Member
Join Date: Mar 2002
Location: UK
Posts: 570
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Quote:
John. |
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#11 |
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Unknown.
Join Date: Aug 2002
Location: UK
Posts: 4,877
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SGX 530 is 2 TMUs, SGX 520 is 1 TMU, SGX 510 is canned. Clock speeds for SGX, Mali, Imageon and GoForce are all similar on 65nm, which is to say low to mid 100MHz (sigh...)
Anyway a single-core Mali 400MP is most similar to a SGX 530 in terms of theoretical performance excluding potential boosts related to TBDR (avoiding a Z-Pass and/or shading fewer useless pixels). In this context, their perf/mm˛ don't seem to be fundamentally different.
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Focusing on non-graphics projects in 2013 (but I still love triangles) "[...]; the kind of variation which ensues depending in most cases in a far higher degree on the nature or constitution of the being, than on the nature of the changed conditions." |
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#12 | |
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Member
Join Date: Mar 2002
Location: UK
Posts: 570
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Quote:
To be clear, I don't think there's anything wrong with multi-core as a concept (IMG have already done this in the past afterall), however I just don't think ARM have got it right in terms of the base core that they are scaling from in terms of hitting good area efficiency/ performance per unit area. John. |
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#13 |
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Member
Join Date: Jul 2006
Location: 0x5FF6BC
Posts: 826
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John,
Point take regarding the "cores", however its their term, and the quad core one and he dual core one appear to have exactly the same tri/s rate (but pixel rate is different). |
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#14 | |
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Member
Join Date: Jul 2006
Location: 0x5FF6BC
Posts: 826
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Quote:
However SGX530 is used in the System Controller Hub that is the chipset for the Z series Atom processor. There are 3 SKUs and 2 of them clock the graphics at 200Mhz. Depending on which spec sheet you look at, the SCH chip is either fabbed at 90nm or 130nm. There is a rumoured refresh of Menlow coming out that suggests a different SCH SKU. Be interesting to see if the graphics core is changed, the may also take the opportunity to fabbed it differently. http://www.digitimes.com/NewsShow/Ne...4&query=MENLOW |
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#15 | |
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Unknown.
Join Date: Aug 2002
Location: UK
Posts: 4,877
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Quote:
What's much more interesting is what will happen with Moorestown, where instead of being manufactured on 130nm (definitely not 90nm), it will be on 45nm (!!!) so clocks might increase quite a bit if they don't screw up!
__________________
Focusing on non-graphics projects in 2013 (but I still love triangles) "[...]; the kind of variation which ensues depending in most cases in a far higher degree on the nature or constitution of the being, than on the nature of the changed conditions." |
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#16 |
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Senior Member
Join Date: Feb 2002
Location: gjethus, Norway
Posts: 1,256
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This is indeed correct. Mali-400MP is not a unified shader (it has separate processing units for vertex processing and fragment processing), and we decided against making the vertex processing section scalable this time around. The 30Mtris/s is basically the upper limit of what our current vertex/binning processing unit can do; the fragment processors can do ~18Mtris/s per core.
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#17 |
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Senior Member
Join Date: Oct 2002
Posts: 2,833
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Moorestown was described as having 50% more graphics performance than the SCH, so a difference in clock speed and not SGX variant seems likely.
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#18 | |
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Member
Join Date: Mar 2002
Location: UK
Posts: 570
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Quote:
John. |
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#19 | |
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Junior Member
Join Date: May 2006
Location: A cold place
Posts: 18
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Quote:
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#20 | |
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Member
Join Date: Mar 2002
Location: UK
Posts: 570
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Quote:
John. |
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#21 |
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Junior Member
Join Date: May 2006
Location: A cold place
Posts: 18
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If the SGX530 is ~8mm2, what's the area of the 520? 6mm2?
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#22 |
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Member
Join Date: Mar 2002
Location: UK
Posts: 570
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Don't think current sizing info on 520 is public...
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#23 | |
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Tea maker
Join Date: Feb 2002
Location: In the Island of Sodor, where the steam trains lie
Posts: 4,382
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It is now: http://www.imgtec.com/News/Release/index.asp?NewsID=411
Quote:
__________________
"Your work is both good and original. Unfortunately the part that is good is not original and the part that is original is not good." -(attributed to) Samuel Johnson "I invented the term Object-Oriented, and I can tell you I did not have C++ in mind." Alan Kay |
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#24 |
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Member
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Thats pretty small size could describe it as being "nano" centric.....
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#25 | |
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Epsilon plus three
Join Date: Feb 2002
Location: Chania
Posts: 7,768
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Quote:
At 65nm 200MHz for SGX520 up to SGX545: 7-40M Triangles/s 250-1000 MPixels/s 2.6-12.5mm^2 Meaning SGX520 can achieve 250 MPixels/s (including overdraw) and 7 M Tris/s at 200MHz, with a <50% shader load. If the 520 could achieve as many pixels/clock as it's larger brothers, it would beat a KYRO senseless at merely 2.6mm^2....
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People are more violently opposed to fur than leather; because it's easier to harass rich ladies than motorcycle gangs. |
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