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#1 | |
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Nutella Nutellae
Join Date: Feb 2002
Location: San Francisco, CA
Posts: 4,199
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Intel will present a paper about Larrabee at Siggraph this summer:
Larrabee: A Many-Core x86 Architecture for Visual Computing Quote:
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[my blog] Isn't it enough to see that a garden is beautiful without having to believe that there are fairies at the bottom of it too? [Douglas Adams] The opinions expressed herein are my own personal opinions and do not represent my employer's view in any way |
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#2 | |
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Senior Member
Join Date: Sep 2003
Location: Well within 3d
Posts: 2,647
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Quote:
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Dreaming of a .065 micron etch-a-sketch. |
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#3 | ||
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hardware monkey
Join Date: Mar 2007
Posts: 3,814
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Nice find, nAo.
Quote:
DK over @ RWT has a discussion thread on the subject (credit nAo again). speaking of can of worms.... interesting supposition by Doug Siebert (long-time RWT poster): Quote:
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#4 |
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Nutella Nutellae
Join Date: Feb 2002
Location: San Francisco, CA
Posts: 4,199
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From the abstract it seems this talk/paper is more software oriented than hardware oriented. I wouldn't be surprised if we won't learn any new technical detail about Larrabee's hardware architecture.
On the other hand I can't wait to know also more about its software architecture to get a glimpse of how Intel will likely expose the hardware to software engineers. (I'm not exactly a CUDA fanboy) Regarding fixed function units we are going to see some TMUs and probably not much more than that. Adieu rasterizer..
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[my blog] Isn't it enough to see that a garden is beautiful without having to believe that there are fairies at the bottom of it too? [Douglas Adams] The opinions expressed herein are my own personal opinions and do not represent my employer's view in any way |
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#5 | |
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hardware monkey
Join Date: Mar 2007
Posts: 3,814
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Quote:
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#6 | |
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Senior Member
Join Date: Sep 2003
Location: Well within 3d
Posts: 2,647
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Quote:
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Dreaming of a .065 micron etch-a-sketch. |
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#7 |
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Member
Join Date: Nov 2005
Posts: 138
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There'll be some scalar processors in there too of course, but it's interesting that they will be depending on a wide vector unit to do a lot of the work.
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#8 |
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hardware monkey
Join Date: Mar 2007
Posts: 3,814
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#9 | |
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Senior Member
Join Date: Sep 2003
Location: Well within 3d
Posts: 2,647
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Quote:
Larrabee's descriptions don't hint at any scalar-only cores.
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Dreaming of a .065 micron etch-a-sketch. |
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#10 |
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Nutella Nutellae
Join Date: Feb 2002
Location: San Francisco, CA
Posts: 4,199
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It seems Intel licensed Pixomatic IP, another indirect confirmation that Forsyth and Abrash are working on Larrabee's software rasterizer:
http://softwarecommunity.intel.com/i...ghai_short.ppt
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[my blog] Isn't it enough to see that a garden is beautiful without having to believe that there are fairies at the bottom of it too? [Douglas Adams] The opinions expressed herein are my own personal opinions and do not represent my employer's view in any way |
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#11 | |
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Senior Member
Join Date: Feb 2002
Posts: 2,481
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#12 |
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Junior Member
Join Date: Jul 2006
Posts: 45
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Intel bought Pixomatic to RAD in the end of 2005 : http://www.radgametools.com/pixomain.htm
But RAD seems to have kept the right to license current (at the time) versions. |
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#13 |
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Nutella Nutellae
Join Date: Feb 2002
Location: San Francisco, CA
Posts: 4,199
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Ouch, they also have a DX9 implementation, I wasn't aware of that
I wonder if Abrash&Co. had the opportunity to ask for specific hardware optimizations that would speed up software rasterization.
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[my blog] Isn't it enough to see that a garden is beautiful without having to believe that there are fairies at the bottom of it too? [Douglas Adams] The opinions expressed herein are my own personal opinions and do not represent my employer's view in any way |
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#14 |
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hardware monkey
Join Date: Mar 2007
Posts: 3,814
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Would the new Radix 16 Divider and Super Shuffle Engine in Penryn family CPUs qualify?
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#15 |
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Senior Member
Join Date: Sep 2003
Location: Well within 3d
Posts: 2,647
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Division is helped by the Radix 16 divider and variable-latency divides, though how does that look specific to graphics?
Super-shuffle isn't much of a graphics-only optimization as it's bringing Intel's shuffle latencies within the same range or better than what AMD's had for years. Conroe had pretty long latencies. Netburst's latencies were pretty brutal. There was that instruction for blending, which might seem closer to a graphics optimization.
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Dreaming of a .065 micron etch-a-sketch. |
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#16 |
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Crazy coder
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Well, nothing can be said to be graphics specific since it's useful for other purposes as well, but there are a few candidates for where graphics might have been one of the main motivators. Super-shuffle would count into that, the blending instructions, and most certainly the DPPS instruction, which can implement DOT2/DOT3/DOT4 stuff. The fast divider is a bit too generic to say it's graphics related, although it'll help for a number of important tasks.
The dot product instruction is particularly interesting to note, especially given that Intel never really seemed to show much interest for graphics in previous SSE instruction sets. |
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#17 |
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Mostly Harmless
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Damnit, I'm going to have to buy a Larrabee viddy card. . . .just because. A) To show what an iconoclast I am. B). As a collectors item of when Intel began their conquest of gpus C). As a collectors item of Intel's Folly in thinking they could conquer gpus. D). Because I enjoy bitching about IHV's not providing robust software support and compatibility, and this is almost certain to be "a target rich environment" with Larrabee.
Or some combination of the above. Has anybody heard a productization name rumour yet? "Bitchin' Fast 3D" or somesuch? Oh yes, and y'all feel free to leak that paper to me/B3D in advance.
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"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee "Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel ". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006 "Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss |
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#18 |
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AndyTX
Join Date: May 2004
Location: British Columbia, Canada
Posts: 1,061
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Ahahaha... ahh man Geo, you're too harsh
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The content of this message is my personal opinion only. |
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#19 |
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Nutella Nutellae
Join Date: Feb 2002
Location: San Francisco, CA
Posts: 4,199
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Too bad we have to wait another month to read that paper..
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[my blog] Isn't it enough to see that a garden is beautiful without having to believe that there are fairies at the bottom of it too? [Douglas Adams] The opinions expressed herein are my own personal opinions and do not represent my employer's view in any way |
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#20 |
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Mostly Harmless
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Man, anytime Intel wants to step up to our interivew, it's been out there for them to do so.
The god's honest truth is I want them to succeed because I love high-end graphics and the more serious deep-pocket players there are the happier I am. And I've been saying for over a year now that the vibes are Intel is genuinely alarmed this time and that means they won't take one swing and give up. My only point is they need to be psychologically prepared to get their nose bloodied in round one, because they probably will, and it will likely be on the software side no matter how sweet their hardware is on the theoreticals.
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"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee "Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel ". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006 "Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss |
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#21 | |
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Member
Join Date: Oct 2006
Posts: 214
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Quote:
http://arstechnica.com/news.ars/post...ech-sorta.html |
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#22 | ||
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Nutella Nutellae
Join Date: Feb 2002
Location: San Francisco, CA
Posts: 4,199
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From Ars
Quote:
Quote:
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[my blog] Isn't it enough to see that a garden is beautiful without having to believe that there are fairies at the bottom of it too? [Douglas Adams] The opinions expressed herein are my own personal opinions and do not represent my employer's view in any way |
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#23 | |
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hardware monkey
Join Date: Mar 2007
Posts: 3,814
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Quote:
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#24 |
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hardware monkey
Join Date: Mar 2007
Posts: 3,814
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No doubt it's peak SP GFLOP rate.
More cache is always better (until you have to increase latency to accomodate size), but 128KB per SIMD seems adequate to me... |
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#25 |
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Member
Join Date: Aug 2003
Location: Derry, NH
Posts: 563
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