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#1 | |||
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Regular
Join Date: Jun 2003
Posts: 6,160
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What a surprise. One of the most successful and innovative PC games maker and distributor doesn't rate PC piracy as very important to them:
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Last edited by Bouncing Zabaglione Bros.; 31-May-2008 at 15:50. |
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#2 |
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Senior Member
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I am not sure if this is the secret of success here. For me this sounds more like a commercial for Steam: “If you don’t want to worry about piracy distribute with Steam.”
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GPU blog |
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#3 | |
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Regular
Join Date: Jun 2003
Posts: 6,160
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Steam/Valve is successful because they spend time worrying about the quality of their products and how to deliver those products to paying customers, instead of worrying about those people who don't pay up for their games. |
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#4 |
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Senior Member
Join Date: Aug 2004
Posts: 2,454
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Agree with Bouncing on his comment.
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#5 |
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Junior Member
Join Date: Jul 2005
Location: Coventry, UK
Posts: 29
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I love Steam myself, i love the fact that i can install in all my PCs without any limits, hell i do give my details to my brother to use them as well but i could do the same with an old game on a CD!
I do hate the fact that Bioshock is limited to 5 installs on Steam though, and thats why i am not going to buy it and am waiting for a PS3 edition. DRM sucks, i want to install a game that i own in as many machines i have, noone should dictate that to me. Valve has something good with Steam, maybe the market can learn something from them. |
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#6 |
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Specious Misanthrope
Join Date: May 2003
Location: Treading Water
Posts: 7,457
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Looking back to the days before the release of Half-Life 2 makes the thread title seem somewhat amusing.
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#7 | |
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Regular
Join Date: Jun 2003
Posts: 6,160
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There's no money cutting out the pirate - he's not giving you his cash under any circumstances. Taking the money that would otherwise go to the distributer/publisher/pressing/printing/packaging/shipping? That's a lot of profit margin there that Valve has transferred from someone else's pocket and into their own. |
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#8 |
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Specious Misanthrope
Join Date: May 2003
Location: Treading Water
Posts: 7,457
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I'm just referring to how upset Valve was about the presence of their games source code existing outside of their offices.
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#9 |
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Regular
Join Date: Jun 2003
Posts: 6,160
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That was hacking, stealing and releasing unfinished source code rather than software piracy as they are referring to in the linked interview, and so not really what they were talking about.
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#10 |
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Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,292
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Actually that was still a kind of software piracy BZB, just a different one than the one they're talking about.
Or maybe it was cyber TERRORISM!
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Elite Bastards - Adminish “Be polite, be professional, but have a plan to kill everybody you meet.” - General James N. Mattis |
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#11 | |
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super willyjuice
Join Date: May 2005
Location: Astoria, NY
Posts: 986
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#12 |
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Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,292
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Yes, your point?
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Elite Bastards - Adminish “Be polite, be professional, but have a plan to kill everybody you meet.” - General James N. Mattis |
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#13 |
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super willyjuice
Join Date: May 2005
Location: Astoria, NY
Posts: 986
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#14 | ||||
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Regular
Join Date: Jun 2003
Posts: 6,160
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Here's a more detailed write-up from the Valve event.
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#15 | |
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Senior Member
Join Date: Mar 2003
Posts: 2,391
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He is saying that you can successfully WORK AROUND piracy, not that piracy isn't an issue, or else they wouldn't be talking about their successful methods of countering piracy! Note: he is ADVOCATING (good) DRM and talking up its success! |
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#16 | |
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Regular
Join Date: Jun 2003
Posts: 6,160
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1. All Steam games have been cracked (at least for offline play), so their anti-piracy DRM isn't working except for online multiplayer, and they know it. 2. If you read the first post I made when I started this thread, you can see where Valve explicitly state they don't worry about piracy. More because they view it as a missed sale opportunity rather than something they can combat with (non-working) DRM. 3. Valve make their money by selling good products that people want and building a relationship with their customers, rather than treating all their customers as thieves, and blaming them when a poor product makes low sales (as many other devs do). |
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#17 | |
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super willyjuice
Join Date: May 2005
Location: Astoria, NY
Posts: 986
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#18 | |||
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Senior Member
Join Date: Mar 2003
Posts: 2,391
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Deterring casual piracy over the lifetime of the product, and especially protecting the first few days worth of sales will have a potentially enormous positive impact on sales. Also, considering how many games have an online component even if it only helped protect online game sales (it doesn't) that'd be a HUGE win for their DRM. Quote:
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There are several factors to Steam's success, but DRM is one of them. And actually they DO treat all their customers like thieves (their servers were unreachable and so Steam automatically wiped my saved password and locked me out of all my games until it could connect a few hours later*). I was pissed - if ever any peice of software treated all it's customers like potential theives it's Steam, it just does it in a (usually) nice way. *If there is no internet connection Steam will run in offline mode for a few days. If it finds an internet connect but can't reach the Steam servers it deletes your saved password (prompting you to re-enter it each connection attempt) and locks you out of EVERY SINGLE PISSING GAME you spent money on until it can guarantee you aren't a thief. When this happened to me I wanted to reach into my PC, pull Steam off the hard drive and stamp on it. [Insert angry smiley face here] |
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#19 |
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Member
Join Date: Jul 2008
Posts: 104
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I agree, games like Sins of Solar Empire have no protection whatsoever, and still sell well - because they are good games
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#20 | |
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Regular
Join Date: Mar 2007
Posts: 8,952
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Now imagine what they could do if they got even a fraction more people to purchase rather than pirate, and what kind of games they might greenlight or added features (IQ or gameplay) they could add with better funding. It only works for them because they severly limit their budget to maximize the potential for profit with lower sales. One reason they'll never become a AAA dev, which isn't necessarily a bad thing. Regards, SB |
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#21 | |
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Senior Member
Join Date: May 2008
Posts: 4,938
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Honestly, look at what Brad Wardell says. He's possibly the most open person in the entire industry, when it comes to numbers. For instance, he's never said piracy is irrelevant. Instead he's said: a) PC gaming never was a venue for real blockbusters, of the sort you find on consoles. b) Make games that target the demographic that actually buys games. Which is his pattern with GalCiv and Sins of a Solar Empire. Don't make Crysis. |
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#22 | |
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Regular
Join Date: Mar 2007
Posts: 8,952
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But blockbuster =\= AAA dev as I was indicating. The budget small with games with a relatively small scope (IE - no significant single player campaign) can certainly net you modest profits. And as I said there's nothing wrong with that. While I like the Stardock games, they are of limited value to me since I primarily buy games for the single player now days. Thus I liked the relatively mediocre C&C Red Alert 3 over the IMO superior Sins of a Solar Empire purely because they had the budget to do a proper single player campaign, something Stardock doesn't quite have the luxury (or desire) of doing. Regards, SB |
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#23 | |
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Regular
Join Date: Jun 2003
Posts: 6,160
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#24 |
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Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,845
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Sins has protection now. I used to be able to download it from Impulse and just share the folder on the network so friends could get it so we could all play together. But now it asks to activate.
Honestly we don't like the game that much anyway though so whatever lol. |
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#25 |
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Meh
Join Date: Mar 2004
Location: New York
Posts: 9,809
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Yep, the percentage of pirated downloads that are actually played is probably quite low. But it's hard to argue that DRM in Steam isn't part of Valve's success. Of course Steam has a lot of added value as well that attracts honest customers.
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What the deuce!? |
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