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#1 |
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Member
Join Date: Jul 2008
Posts: 738
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#2 |
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Senior Member
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Is it really 1080p? We have pixel counters here :P.
__________________
"Any idea worth a damn is already patented... twice" -Mfa |
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#3 |
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Member
Join Date: Jul 2008
Posts: 738
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Yes, we have. And they already counted the pixels
http://forum.beyond3d.com/showthread...78#post1182278 |
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#4 |
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Senior Member
Join Date: Feb 2007
Posts: 1,152
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WipEout HD uses a dynamic framebuffer, rendering at anything from 1280x1080 to 1920x1080, depending on load. Most of the time it is 1920x1080. Analysis with shots here. Thanks to Quaz51 for the measurements.
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#5 |
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Junior Member
Join Date: Apr 2008
Posts: 60
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New Resistance 2 screenshots bullshots or not?
http://www.psu.com/media/resistance2media/r2_01.jpg http://www.psu.com/media/resistance2media/r2_02.jpg http://www.psu.com/media/resistance2media/r2_08.jpg http://www.psu.com/media/resistance2media/r2_10.jpg http://www.psu.com/media/resistance2media/r2_05.jpg http://www.psu.com/media/resistance2media/r2_11.jpg http://www.psu.com/media/resistance2media/r2_12.jpg |
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#6 |
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Senior Member
Join Date: Jan 2007
Posts: 1,981
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Quote:
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#7 | |
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Member
Join Date: Jul 2007
Posts: 250
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Quote:
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#8 |
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Junior Member
Join Date: Jan 2008
Posts: 54
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Quote:
Very definitly bullshot. :] I watched some of the new 720p videos from 1up. They were pretty compressed, but I believe the game is 720p/no AA. |
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#9 |
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Member
Join Date: Aug 2007
Location: In the land of the drop bears
Posts: 568
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It will most likely be 1280x704 2xQAA imo, afterall all (I think) of Insomniacs games on the ps3 have been 1280x704 2xQAA.
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#10 |
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Member
Join Date: Jun 2007
Posts: 617
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#11 |
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Senior Member
Join Date: Jan 2007
Posts: 1,981
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i think R1 is 1280x720 (with 2xQAA), but R&C is 1280x704 (not sure about the AA as the sticky just says "2xAA", so quite possibly 2xMSAA). dunno what R2 is, but yeah, i think theres at least 2xQAA.
Last edited by djskribbles; 25-Sep-2008 at 23:52. |
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#12 | |
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Member
Join Date: Oct 2007
Posts: 628
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Quote:
Question: What's the source for the captures? The game is out later today. |
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#13 | |
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Senior Member
Join Date: Sep 2002
Posts: 2,634
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Quote:
I imagine that the res drop happens mostly when the shit hits the fan and the player has alot of other stuff on his mind Great find!
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WELCOME TO THE THIRD PLACE - Game 3.0 (Finally) The list of known game resolutions is here: http://forum.beyond3d.com/showthread.php?t=46241 Big up respect to Quaz51, counting pixels since 1904 |
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#14 | |
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Member
Join Date: Mar 2008
Posts: 528
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Quote:
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#15 |
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Senior Member
Join Date: Feb 2007
Posts: 1,152
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Review code was sent out a while back, but I first noticed something was a bit odd when I saw a preview build a couple of months ago. If you capture the video you can see the resolution changing frame by frame, it's really a very elegant solution and in the heat of gameplay, any difference in IQ you'd expect from dropping from true 1080p to 1280x1080 (at worst) is not really noticeable.
Sony Liverpool have zeroed in on 60fps and that's to their credit. |
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#16 | |
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Member
Join Date: Oct 2007
Posts: 628
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That explains it, I had thought you tested released games/demos rather than review builds.
Quote:
Maybe it's coincidence but perhaps that behaviour is explained by this dynamic framebuffer. Also, is two-player splitscreen 30fps like in that video? |
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#17 |
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Member
Join Date: Feb 2008
Posts: 117
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Is it Sony Liverpool where quite many dude was working on Sony Edge tools, anyway they know inners of the PS3 I guess. Probably this trick would not be that easy to implement as a general purpose 3d engine optimization, running transparently without anyone to worry about. I wonder how WipeoutHD runs in 1280x720p output setting, do even smallest screen tearings go away.
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#18 |
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Member
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#19 |
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Member
Join Date: Jul 2005
Posts: 667
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Something to look out for in upcoming screenshots is that according to Dengeki, White Knight Story will be the first 1080p JRPG.
__________________
"The most rewarding part was when he gave me my money" |
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#20 | |
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Member
Join Date: Apr 2008
Posts: 352
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Quote:
http://ps3media.ign.com/ps3/image/ar...2003229444.jpg I dont believe this game will be a native 1080 , but if it is, that would partially explain the mysterious two year delay and year long media blackouts. |
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#21 |
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LittleBigMod
Join Date: Dec 2004
Posts: 18,918
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I remind people of post 1161, to keep talk technical and not trumpet/crticise the techniques developers employ.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#22 |
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Member
Join Date: Apr 2008
Posts: 143
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http://www.gamersyde.com/news_7128_en.html
Banjo Kazooie XBLA, is it really 720p? what was N64 maximum resolution btw? curious. |
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#23 |
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Member
Join Date: Nov 2007
Posts: 432
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about wipeout method, didnt chronicles of riddick used some similar tricks on the xbox1?
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#24 |
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Maximus Testosterone
Join Date: Mar 2007
Location: NGC2264
Posts: 6,861
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Riddick on the xbox did upscale in some parts. Like the cavern level where it was some really low resolution making the jaggies huge, like in Wreckless.
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You know when you know youre a beast? It's when you max out the weight limit on the gym machines and need to hang weights to the edge of the bars when doing free weights. Thats how you know youre a BEAST and I tell you I am a BEAST, a fucking BEAST! |
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#25 | |
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Member
Join Date: Oct 2005
Location: Cambridge, UK
Posts: 236
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Quote:
I just wonder why more developers don't use this approach..? Dean
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Opinions I share here are my own, and should not be incorrectly interpreted as the views of SCEE, SCE, or Sony Corporation. |
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