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#951 |
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Member
Join Date: Aug 2005
Posts: 311
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You can probably get overall resolution, assuming the video is pixel-for-pixel direct feed. AA might be trickier to determine since sharpness is one of the first things to go when compressing video.
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#952 | |
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Member
Join Date: May 2002
Location: France
Posts: 850
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#953 |
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Member
Join Date: May 2008
Posts: 303
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#954 |
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Member
Join Date: Aug 2007
Location: In the land of the drop bears
Posts: 568
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#955 | |
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Senior Member
Join Date: Feb 2007
Posts: 1,114
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Quote:
Are we sure it's not 960x720? That's the resolution of DVCPRO-HD tape. I'm finding it a bit hard to believe they captured this at 1080p as there's only one maker of 1080p capture cards and I've not sold one to Ubisoft I suppose there's an outside chance the original capture may be 1080i instead; both would be using 960x1080. |
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#956 |
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Member
Join Date: May 2002
Location: France
Posts: 850
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yes it's 960x1080
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#957 |
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Naughty Boy!
Join Date: Jul 2008
Posts: 298
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I trust Quaz on this and it would explain the rather poor and blurry quality of the shot. Or maybe that's because it was capped during motion. In any case it looks fishy for native 720p.
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#958 |
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Member
Join Date: Aug 2005
Posts: 311
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Hey, Quaz, how's it going?
*cough*ForceUnleashed*cough* 'scuse me. I know we're pretty settled on the 720p thing, but I'm curious to hear your ideas on the apparent discrepancies between the two versions. |
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#959 |
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Junior Member
Join Date: Aug 2008
Posts: 15
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According to gamespots preview, PS3 farcry will have anti-aliasing. so 360 will probably be 1280x720 0xAA and PS3 1280x720 with 2xAA, or the 360 will have 2xAA and the PS3 4XAA, but i doubt it.
http://www.psu.com/Far-Cry-2-to-feat...0004674-p0.php |
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#960 | |
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Member
Join Date: Nov 2007
Location: San Francisco, CA
Posts: 190
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Quote:
The PS3 version having better anti-aliasing in the case of Far Cry 2 is seeming unlikely, as you can see in the PS3 footage above that there is no anti-aliasing whatsoever (although it's possible that Ubisoft simply turned off anti-aliasing in the 1080i/p mode of the PS3 version). In all of the XB360 footage I've seen, there has been at least some anti-aliasing. |
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#961 |
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Naughty Boy!
Join Date: Jul 2008
Posts: 298
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By the way, how do we know that Console footage comes from the PS3 build? AFAIK there weren't any button indications. At least I couldn't spot any.
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#962 |
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Senior Member
Join Date: Jan 2007
Posts: 1,952
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by the resolution. not many (if any) 360 games were rendered at 960x1080, but thats a pretty typical resolution used with PS3 games because of the horizontal scaler.
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#963 | |
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Senior Member
Join Date: May 2008
Posts: 4,758
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#964 |
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Senior Member
Join Date: Jan 2007
Posts: 1,952
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i'm not putting any stock into this article, just wait till the game is released.
regarding that screenshot posted above, it looks like theres no AA, but is it possible that at 720p, there will be AA? 960x1080 is more lines of resolution than 1280x720, and that screenshot/video is probably running in 1080p mode. |
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#965 |
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Member
Join Date: Nov 2007
Posts: 408
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I think they either mean that the PS3 version will have more aliasing (more jaggies), or the PS3 version will have full 2XMSAA and 360 version uses selective AA (like Mass Effect, devil may cry 4 etc) to get the most performance out of the game as possible. Ps3 can either have AA or no AA, I dont remember anyone mention any PS3 games with selective AA.
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#966 |
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Member
Join Date: Aug 2005
Posts: 311
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FC2 does seem to use the same core code for all three platforms.. how easy is to "customize" each version after that, to make use of AA and such? Otherwise, I'd wager the "extra" aliasing may be the result of the resolution. I'm kind of hoping that what we see there is forced 1080p... I'd rather have full 720p than half 1080p.
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#967 | |
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Member
Join Date: Feb 2002
Posts: 532
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Quote:
What's DVCPRO-HD tape got to do with anything...? From what I've seen previously in this thread Quaz can tell the native res even from a lower resolution video snapshot... |
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#968 | ||
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Member
Join Date: Nov 2007
Location: San Francisco, CA
Posts: 190
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Quote:
Quote:
You're almost 100% guaranteed to have the ability to run FC2 in traditional 1280x720 (720p), seeing as the PS3 doesn't have any hardware capable of downscaling 960x1080 to 720p. Last edited by Statix; 31-Aug-2008 at 06:36. |
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#969 |
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Senior Member
Join Date: Feb 2007
Posts: 1,114
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Vegas 2 had no 1080p support at all if memory serves. Vegas 1 still has the worst 1080p support ever seen on PS3 - a colossal amount of blur. You can see it on the single comparison shot on the second row here.
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#970 |
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Member
Join Date: May 2002
Location: France
Posts: 850
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XMB (and other XMB function, PSstore, photo viewer, music player, folding, bluray film ect...) is always 1080p natif and rescaled after for the output (SD, 720, 1080...). if his TV is 1365x768 panel or 1024x1024 or another not720p or 720p but with overscan... i think it's better to use XMB 1080p output for have just one rescale in the TV and avoid the double rescale (PS3 + TV)
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#971 | |
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Member
Join Date: Jul 2008
Posts: 738
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Quote:
Why does the font, symbols and so on get bigger then? The lower the xmb output resolution, the bigger the font and so on. Why is that, if it is true that it is just downscaled? This is the same way windows is behaving when changing desktop resolution. Except you are changing dpi settings. Last edited by user542745831; 31-Aug-2008 at 12:59. |
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#972 |
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LittleBigMod
Join Date: Dec 2004
Posts: 18,526
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Perhpas they render the font larger so it'll be more legible.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#973 | |
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Member
Join Date: Jul 2008
Posts: 738
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Quote:
Wouldn't this be suboptimal if they could just display xmb native with same 'dpi setting' at 720p or below? The font and so on would then become larger, anyway, wouldn't it? Like in ms windows. Is xmb really always downscaled when not set to 1080p? And the font is rendered at a different size then? Wouldn't this be as strange from the developers as it sounds? Anyway, is xmb even a complete 3D application? Or just at some features like photo viewer 3D slideshow or something like that? Last edited by user542745831; 31-Aug-2008 at 23:14. |
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#974 |
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LittleBigMod
Join Date: Dec 2004
Posts: 18,526
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I've tidied things up a bit to remove the OT chatter. Remember this is a technical discussion, so commenting on hopes for a game's resolution is misplaced here. Just the facts, ma'am.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#975 | |
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Junior Member
Join Date: Aug 2007
Posts: 35
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Quote:
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