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#26 |
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Member
Join Date: Mar 2007
Posts: 376
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Are you sure? Horizontal resolution seems to be 1152 (9 steps within 10 pixels).
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Shifty Geezer: I don't think the guy really understands the subject. PARANOiA: To be honest, Shifty, what you've described is 95% of Beyond3D - armchair experts spouting fact based on the low-level knowledge of a few. This posting is provided "AS IS" with no warranties, and confers no rights. |
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#27 |
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Member
Join Date: May 2002
Location: France
Posts: 852
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#28 |
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Member
Join Date: Mar 2007
Posts: 376
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I'm not arguing against vertical resolution.
![]() Unless (once again) I'm counting it wrong.
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Shifty Geezer: I don't think the guy really understands the subject. PARANOiA: To be honest, Shifty, what you've described is 95% of Beyond3D - armchair experts spouting fact based on the low-level knowledge of a few. This posting is provided "AS IS" with no warranties, and confers no rights. |
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#29 | |
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Member
Join Date: May 2002
Location: France
Posts: 852
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Quote:
and globally it's not just counting, it's also make good choice of beginning and end step or look the aparence and evolution of step. for exemple a half transparent/blurry step is like a 1/2 step if you count 1 step per pixel but the step evolution aspect is successively little more pale/transparent (not just punctuel but evolving) it indicate an upscaling. if you start on a perfect opaque step and finish on a tenth step half transparent, it's not 10 step counting but 10.5 step, it's an indication but the best is to start and finish counting on a step with the same opaque/trasparent/blurry aparence, not compulsorily perfectly sharp steps but at least perfectly similar aspect step in all case it's necessary to judge the apparence of step, not just counting but in this case no difficulty, just wrong counting all steps are the same ratio of blurry aspect with no evolution and 1 pixel par step, it's 1280, not useful to count Last edited by Quaz51; 28-May-2008 at 19:52. |
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#30 |
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LittleBigMod
Join Date: Dec 2004
Posts: 18,888
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So a blur filter is in effect.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#31 |
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Member
Join Date: Apr 2008
Posts: 143
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#32 | |
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Member
Join Date: Jul 2007
Posts: 250
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Quote:
Maybe Quaz can check the gamersyde pictures, they're much less compressed. Edit: Also, images and trailer of Beyond Good & Evil 2 here http://www.gamersyde.com/news_6556_en.html. The pictures are in 1080p but seems like, perhaps, photo mode of in-game engine. Trailer is awesome. Last edited by FirewalkR; 28-May-2008 at 22:07. |
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#33 | |
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Member
Join Date: Oct 2007
Posts: 628
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Quote:
Therefore your two red lines correspond with the the start step (step 0) and the 10th step away from it (step 10) exactly. So count the pixels from step 0 (but not including it) to step 10 (including it), which in that image you'll find is 10 pixels. (The same as your yellow checker, but I count it with one less pixel on the left and one more on the right - it doesn't really matter as long as you include one end and not the other in this method). So 10 steps in 10 pixels is 1:1. Hope that helps. |
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#34 |
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Member
Join Date: Mar 2007
Posts: 376
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Yeah, you're right although I think it's easier to understand it by moving the left red line one pixel right (which leads to 9:9). At least it is easier to me as it seems you count edges where I find it easier to count corners. So it's harder for me to visualize level 0. It's the exact opposite mistake to the one I did in the past where I counted pixels properly, but I counted one step more in. There are at least two more classes of mistakes I can make in the future, so stay tuned!
Thanks guys.
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Shifty Geezer: I don't think the guy really understands the subject. PARANOiA: To be honest, Shifty, what you've described is 95% of Beyond3D - armchair experts spouting fact based on the low-level knowledge of a few. This posting is provided "AS IS" with no warranties, and confers no rights. |
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#35 |
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Junior Member
Join Date: Feb 2008
Posts: 37
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any word on the home screens?
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#36 |
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Member
Join Date: May 2002
Location: France
Posts: 852
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#37 |
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Senior Member
Join Date: Feb 2007
Posts: 1,150
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Interesting as the early Home beta I saw last year was definitely 1080p with no AA.
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#38 |
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Member
Join Date: May 2002
Location: France
Posts: 852
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#39 |
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Member
Join Date: Nov 2005
Posts: 809
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#40 |
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LittleBigMod
Join Date: Dec 2004
Posts: 18,888
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1080p. You have far more pixels to shade. This is why 720p games are common, and 1080p games aren't
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#41 |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 8,734
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I played a retail version of the PS3 version of GRID in a store today, and it looked a lot smoother than the demo BUT it also looked fishy. It could be the TV (which wasn't very good quality I think), but it reminded me more of an upscaled game than any kind of (lack of) AA I could think of. There was also dithering going on though, so that speaks against it. I think that's the typical 'other' way of dealing with transparancy that we see alternating on 360 and PS3. Hope that someone can check out the game with proper screenshots soon.
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#42 |
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Member
Join Date: Jul 2006
Location: Bavaria
Posts: 506
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#43 | |
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LittleBigMod
Join Date: Dec 2004
Posts: 18,888
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The dithering is present in theextra rendered features of the PS3 version, the self-shadowing and also in some reflective surfaces (cars). Revisit these PS3 and XB360 pics. Zoom in on the left tail and you'll see a huge degree of dithering on the PS3 version. And in the extra shadowing under the balcony on the right. This dithering remains a mystery!
Quote:
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#44 | |
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Member
Join Date: Nov 2005
Posts: 809
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Quote:
What I was getting at; was the added fact of having 2xAA with quincunx at 720p. It would seem "to me" that those added IQ settings would be more taxing than 1080p/-AA on the PS3. But yes, 1080p does has far more pixels..... |
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#45 |
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Member
Join Date: Feb 2007
Location: Irvine, CA
Posts: 219
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1080p has the added costs of memory usage, bandwidth, and running the pixel shader more times. 720p with 2x Quincunx has only the first two costs, and not the third (unless you're doing any sort of deferred techniques that require access to pixel sub-samples).
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#46 | |
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Member
Join Date: Nov 2005
Posts: 809
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Quote:
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#47 | |
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Member
Join Date: Sep 2007
Posts: 194
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Quote:
Though I did run across some PNG shots of the Dragon Ball Z Burst Limit game. I was trying to figure out the resolution myself; but I wouldn't trust my judgment, my eyes aren't that sharp. Here they are, if anybody wants to give it a shot. http://d.hatena.ne.jp/yoda-dip-jp/se...e%20Compare%5d http://www.google.com/language_tools http://babelfish.yahoo.com 1 360 PS3 2 360 PS3 3 360 PS3 4 360 PS3 5 360 PS3 |
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#48 |
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LittleBigMod
Join Date: Dec 2004
Posts: 18,888
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Dragon Ball Z Burst Limit looks like 720p 0xAA and slight blur to me.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#49 |
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Member
Join Date: Jun 2007
Posts: 158
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What I've played of the demo it seems the blur is mainly at distance and during cutscenes/fight opening. Looks pretty sharp when your fighters are up close throwing punches.
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#50 |
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LittleBigMod
Join Date: Dec 2004
Posts: 18,888
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By blur, I mean more 'soft focus'. There's a half-pixel overrun of the edges, at least in that screenshot linked to. The contrast still looks sharp.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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