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#351 |
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Member
Join Date: Aug 2007
Posts: 192
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Offtoipic
Hello ! can I find here russian speaking PS3 developers |
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#352 |
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Member
Join Date: Mar 2008
Posts: 154
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#353 | |
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Join Date: Jan 2007
Posts: 2,103
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Quote:
Would you like to share your take on multiplatform development [1] in general, CELL/RSX , GCMReplay tortures, lead vs paralllel development, memory and streaming differences [2]? In an NDA and boss safe, way of course. [1] http://forum.beyond3d.com/showthread...=45041&page=27 [2] http://forum.beyond3d.com/showthread.php?t=48474&page=4 |
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#354 |
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Senior Member
Join Date: Oct 2006
Posts: 2,144
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I guess there's no greater compliment than someone crying "Bullshot" at something you know is in game.
Those screens are mightily impressive. Never heard of Sacred (or it's sequel) but I will be keeping tabs on it now for sure. |
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#355 |
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Member
Join Date: May 2002
Location: France
Posts: 914
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so apparently 1920x1080 no AA for PS3 and 1280x720 2xAA for X360?
i prefere 1080p than 720p with more AA. latest commando3 comparison was edifying for me, very better in 1080p on my TV it's even more interesting for games with lot of alpha-coverage element like sacred2 vegetation, but it will be hard for PS3 fillrate and game like this? |
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#356 | ||
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penguins
Join Date: Feb 2004
Posts: 13,978
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On the 360, whether it be 720p 2xMSAA or simply 1080p, there are the same number of tiles... Does Commando 3 always render in 1080p or only when you select 1080p in the PS3 settings? Quote:
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#357 | |||
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Member
Join Date: Mar 2008
Posts: 154
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And I see if maybe I can comment on a thing or two. Quote:
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#358 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,060
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1080p looks incredibly sweet downsampled on my 1680 monitor. As long as the framerate's there, I'd happily take it over upscaled 720p! This is also a favourite genre, totally unrepresented. Good coop and well balanced, you may well find yourselves with a few extra sales.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#359 | |
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Member
Join Date: Aug 2007
Location: In the land of the drop bears
Posts: 829
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I can see the aliasing Shifty Geezer is talking about. Me crying bullshots at first has to do with me being on a very small monitor (14.1") with a native reso of 1280x800 so its really hard to see aliasing, the game looks great. |
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#360 | |
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Member
Join Date: Sep 2007
Posts: 194
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I was hoping to get the 360 version since I already invested in an arcade stick w/ Virtua Fighter 5 & I prefer how people chat more on XBL. But having both consoles I will inevitably get whichever version turns out best i suppose. |
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#361 | |
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Regular
Join Date: Jun 2005
Location: Gravity Always Wins
Posts: 5,972
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holy-moly and to think just mere months ago you were languishing on a 27" SDTV with rabbut ears and an old PS1. |
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#362 | |
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Member
Join Date: Nov 2007
Location: San Francisco, CA
Posts: 201
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Do you think Sony will ever (wisely) mandate the implementation of some form or another of 1080p scaling for every game as part of the TRC (technical requirements checklist), because the general lack of this feature in games is really, really bugging me. |
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#363 |
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Member
Join Date: Jun 2007
Posts: 158
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http://www.gamersyde.com/news_6710.html
Naruto Ninja Storm. Screens from the upcoming Qore demo apparently. Quaz?? |
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#364 |
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Registered
Join Date: May 2008
Posts: 9
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sorry if this is a repost, but one brand new killzone 2 screen shot.
it looks a bit different than the rest of the screenshots release so far. there's more obvious amounts of jaggies. but just curious if this could finally be a real untouched screenshot http://images.eurogamer.net/assets/a...6_2008.jpg.jpg |
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#365 | |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,904
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#366 | |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,384
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"If you told me that if I ate a kilo of shit I would put on a pound of muscles, I would do it." -Arnold Schwarzenegger |
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#367 |
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Junior Member
Join Date: May 2008
Posts: 47
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Hopefully we see a native 1080p rendering option on Sacred 2 on the PS3. I've gone from being completely oblivious to it's existence, to being quite excited.
It's nice to see competent developers. |
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#368 | |
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Member
Join Date: Feb 2005
Posts: 836
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It's much more complicated than that. I actually appreciate the texture work more than anything else. It seems to be reserved for the smaller paths but the ground textures don't looked naffed which is still all too common. Anyhow this genre is nigh completely unrepresented as Shifty says so best of luck.
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stagnation culminates from complacency Last edited by scificube; 28-Jun-2008 at 14:02. |
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#369 | |
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Member
Join Date: Aug 2005
Posts: 743
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Quote:
I'll agree that there's more to it than skill alone. Time and money are the big factors, but time and money alone can't make a AAA title if the programmers don't know what they're doing to optimize the game for the hardware. But to say that programmer skill has no impact on game performance is a bit naive. |
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#370 | ||
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+ 1
Join Date: May 2006
Posts: 3,924
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Quote:
The challenge is getting to that resolution\framerate and have good graphics or whatnot at the same time. Quote:
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"I'm going to get rich when i figure out how to stab people over the internet" |
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#371 | |
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Member
Join Date: Feb 2005
Posts: 836
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Quote:
Is Kojima Productions incompetent because MGS4 doesn't run at 1080p native? How about Team Ninja with respect to NG2? How about Epic and their lack of AA in Gears 1? You appear to be taking an incredibly simplistic view of things. Developers have the freedom to target what they wish to accomplish in accordance to what is best for the game they're trying to make. Defining incompetency is a subjective matter which I really have no taste for given I like to play games over being judgmental over large groups of people who may or may not have been given the opportunity, resources, or direction to produce what they wanted ultimately. Still I accept that incompetent developers are out there. I wouldn't say otherwise, but it's much more often the case that hard working people get slapped in the face for their efforts which were hindered by forces beyond their control. Saying a developer is incompetent because they did not "achieve" 1080p under normally attainable circumstances in accordance with REASONABLE expectations ( which could still be challenged as to whether it's incompetent or not ) is nothing close to saying the same thing about a developer who doesn't "target" 1080p because they are struggling mightily to do more impressive things on other fronts. It's a damning determination on something rather superficial to call a developer lax or incompetent for not having 1080 native with their game. That is where my objection stems from. To be honest I'm not sure where you're coming from. I never claimed programmer skill or the skill of any member of a development house had no affect on what a game ultimately turns out to be. This discussion is fairly off topic though. I'll withdraw from continuing on with it here. Feel free to PM me if you don't get what I'm saying and you still want to talk about it.
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stagnation culminates from complacency Last edited by scificube; 28-Jun-2008 at 16:08. |
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#372 |
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Member
Join Date: Jun 2008
Posts: 534
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Hello all. Not the freshest batch of screens for SH Homecoming:
http://www.gamersyde.com/news_6525_en.html I'm guessing 720p with no AA? |
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#373 | |
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Senior Member
Join Date: Sep 2002
Posts: 3,914
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Quote:
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Help BE3D, donate some money: http://forum.beyond3d.com/announcement.php?f=37 2nd hand market talk here: http://forum.beyond3d.com/showthread.php?t=59311 |
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#374 |
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Member
Join Date: Aug 2005
Posts: 743
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That's because I wasn't trying to make one all-encompassing statement about the industry, I was simply countering your statement, which I took to mean that programming doesn't have anything to do with quality. I don't recall saying that 720p was a bad thing, especially when it runs well.
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#375 | |
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Member
Join Date: Feb 2005
Posts: 836
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Quote:
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stagnation culminates from complacency |
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