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#126 |
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Junior Member
Join Date: Jan 2008
Posts: 54
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I'm not fully up on SDD and flash drive technology, but I don't think transfer rate scales with the number of chips used. I guess you could do striping to attain those speeds, except that would leave your proposed unit with only 16GB of storage. As for the kiosk idea, ehhh... very un-appealing to me personally from a consumer standpoint.
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#127 | |
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Senior Member
Join Date: Mar 2008
Posts: 4,917
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Quote:
With a 240MB/s transfer speed it would only take 16 seconds to stream in another 4 gigs of ram and 33 seconds to stream 8 gigs of ram. Seek times will also be low and you can constantly stream that data over. The only thing that will limit you is capicty and costs . But imagine having 50 gigs of unique textures that can be constantly streamed to system ram. The world you can create will be amazing . An example is Call of duty. You call a air strike and depending on where the physics dictate damage done and buildings colapse in a multi player map you can have unique textures stream in and show diffrent outcomes and allow the players to continue using the map. Something of that scale would be limited to much less with only a 54mB/s transfer speed. Of course if you could get a 1GB a second transfer speed a game designed around that would be limited by 240MB/s transfer rate. Developers ambitions will grow as they are offered new technology |
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#128 |
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Senior Member
Join Date: Jun 2003
Posts: 2,570
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yes but that's a double pressing requiring over 2x the machine time, single layer BR will be cheaper than DL-DVD if your volume is high enough to cover the master cost. Single layer DVD is in the <$.10 in with volume contracts.
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Aaron Spink speaking for myself inc. |
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#129 | |
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Senior Member
Join Date: Jul 2002
Posts: 2,176
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Quote:
Here in SA, the basic package consists of 384Kbps and 1GB download/upload(total traffic including International traffic i.e. UK/US) content. Now up to 2-3 years ago, they were charging around 50 Euros for this if not more. Things have gotten better now and for that package you now pay around +-25 euros. For the max package, you looking at 4Mbps(shaped) and up to 10GB. you looking at paying around +-70 Euros for this. Problem I have with this is that I feel that 10GB is not enough. First, the 4Mbps allows you to download content(games, mp3's) at a faster rate and you will reach your cap within a day or two if your not careful. Now, most of the people play games every night(4-8hours) and can use up to 400MB just playing games, times that by 30 and it comes to 12GB .. so a person who plays games every day will be capped before the month ends, remember since here they total to download and upload together to get the limit(which is something else I have a problem with). What if a person wants to browse or down a new game through Steam(usually around 4GB if not more). You see the problem now? Then there's shaped and unshaped packages. Most packages are shaped, meaning that the traffic internationally is worse than if you buy the unshaped package which is a lot more, well over 100 Euros(i'd guess about 120 Euros). So a person who wants to play WOW, and wants good pings 200ms(UK) or 260ms(US) needs to get and unshaped account. And this is all because the government has/d a policy where it protected the telco which incidently the government has shares in. Now they decided about two years ago to get a Second National Operator(SNO) but again, the government has shares in it and well, things are only slightly better than 3-4 years ago but not really helping at getting the prices lower or helping at getting better, faster internet/bandwidth services. US
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God put me on earth to do a certain number of things. Right now i'm so far behind that i'll never die. Random 512Kb onboard -> S3 Virge 4MB -> RivaTNT2 -> GeforcePro -> GF3 -> NV3x -> R420 -> R580 -> G80 -> G92 -> 5870 -> ??? |
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#130 |
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Senior Member
Join Date: Mar 2008
Posts: 4,917
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Doesn't bluray require extra steps including that coat of anti scratch resistant stuff they put on it which would keep it more expensive than dvd ?
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#131 | |
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Senior Member
Join Date: Jul 2002
Posts: 2,176
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Quote:
US
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God put me on earth to do a certain number of things. Right now i'm so far behind that i'll never die. Random 512Kb onboard -> S3 Virge 4MB -> RivaTNT2 -> GeforcePro -> GF3 -> NV3x -> R420 -> R580 -> G80 -> G92 -> 5870 -> ??? |
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#132 | |
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Senior Member
Join Date: Mar 2008
Posts: 4,917
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Quote:
It sucks for you guys that you have limits . Fios doesn't limit me and i've once upload 200 gigs of data and downloaded just under 100gigs in a single month of usage ( uploading high def video of a vacation to friends across the country) I would go nuts if i had a hard cap. |
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#133 |
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Senior Member
Join Date: Jul 2002
Posts: 2,176
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Thing we have over here is that we get a group together. One person d/l's one thing and another d/l's another and then we get together at lans and share the content. This seems to work quite nicely, but means that you have to wait a bit to get the content.
Waiting a few days for the release of a new game is not a problem, patience is a virtue. US
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God put me on earth to do a certain number of things. Right now i'm so far behind that i'll never die. Random 512Kb onboard -> S3 Virge 4MB -> RivaTNT2 -> GeforcePro -> GF3 -> NV3x -> R420 -> R580 -> G80 -> G92 -> 5870 -> ??? |
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#134 |
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Member
Join Date: Jun 2007
Posts: 679
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Eastmen,
To achieve your proposed 240MBps transfer rate you need to stripe 8 flash devices. Even if a 32GB SDHC card costs only $1.00 (lol) by 2010, that's $8.00 + control logic, and the total capacity is still only 32GB. That is an totally unecessary cost a publisher should burden. Do you realize that a 7200rpm HD has a sustained transfer rate of about 55MBps - 60MBps? Does that seem slow to you? If BD drives are not fast enough to stream textures, then copy files to the hard drive, just like its done now. Except by 2010 terabyte size HDs will be commonplace, and installing games will be less of an issue due to space constraints. Finally, the examples you've used to illustrate why we need a 240MBps transfer rate really have nothing to do with transfer rate at all. Crappy textures in GTA4 is a result of not enough system RAM. Your COD example is flawed as well. the effects of an explosion in an environment need to be visible immediately, therefore those textures need to reside in RAM as well. |
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#135 | ||
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Senior Member
Join Date: Feb 2002
Posts: 2,544
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Some bad math in this thread...
Quote:
Quote:
Cheers
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I'm pink, therefore I'm spam Last edited by Gubbi; 02-Sep-2008 at 09:47. Reason: typo |
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#136 |
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Senior Member
Join Date: Jun 2003
Posts: 2,570
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it adds minor cost but not as much as requiring 2x pressings. Right now the cheapest per GB is a single layer HD-DVD cause it has basically the exact same pressing costs as a single layer DVD. BR is currently still 2-3x per layer over DVD but a lot of that has to do with capacity and depreciation both of which will even out over the next 3-4 years. BR will always be more expensive than dvd simply because of the machine time but it should come down to within 10% over time.
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Aaron Spink speaking for myself inc. |
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#137 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 25,994
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SpecwarGP2 is seeing parallel-access flash storage as similar ot a RAID striped HDD array - you only gain higher transfer at a loss of overall HDD capacity. Carts with parallel data supply will presumably need to be similar striped with duplicate data, or instead would need to supply different parallel bits of data at the same time, which is an IO headache and would be prone to severe bottlenecks when one chip has all four textures being requested.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#138 | |
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Senior Member
Join Date: Feb 2002
Posts: 2,544
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Quote:
Cheers
__________________
I'm pink, therefore I'm spam |
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#139 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 25,994
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You're right. Never using Raid I forget all the options, but redundancy is ther for security, not performance. Raid-0 increases performance at the same HDD capacity.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#140 | ||
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Senior Member
Join Date: Jul 2002
Posts: 2,176
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Quote:
Quote:
And yes, i've done it so I know it's real. US
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God put me on earth to do a certain number of things. Right now i'm so far behind that i'll never die. Random 512Kb onboard -> S3 Virge 4MB -> RivaTNT2 -> GeforcePro -> GF3 -> NV3x -> R420 -> R580 -> G80 -> G92 -> 5870 -> ??? |
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#141 |
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Senior Member
Join Date: Feb 2002
Posts: 2,544
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Same capacity ? If you have N devices of M capacity and O bandwidth you get N x M capacity *and N x O bandwidth with RAID-0.
Cheers
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I'm pink, therefore I'm spam |
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#142 | |
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Senior Member
Join Date: Feb 2002
Posts: 2,544
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Quote:
I'm guessing you're mixing up your bits and your bytes. 4MBps throughput would require 32Mbps of bandwidth (plus bandwidth for communication overhead). Cheers
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I'm pink, therefore I'm spam |
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#143 | |
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Senior Member
Join Date: Jul 2002
Posts: 2,176
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Quote:
But as I've said, it's certainly achievable in 33min. And as for people with 20Mbps, which is a true 2.50 MB/s throughput, an 8GB download will take a meesly 53min. Not bad imo. US
__________________
God put me on earth to do a certain number of things. Right now i'm so far behind that i'll never die. Random 512Kb onboard -> S3 Virge 4MB -> RivaTNT2 -> GeforcePro -> GF3 -> NV3x -> R420 -> R580 -> G80 -> G92 -> 5870 -> ??? |
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#144 | |
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Senior Member
Join Date: Feb 2002
Posts: 2,544
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Quote:
Cheers
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I'm pink, therefore I'm spam |
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#145 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 25,994
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__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#146 |
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Beyond3d isn't defined yet
Join Date: Jan 2008
Location: New Zealand
Posts: 3,037
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Perhaps if we looked at it from another perspective in terms of cost/benifits?
If a console in 2012 cost $350 to manufacture with an optical drive and $300 without, couldn't the console manufacturer substitute the extra profit per unit for reduced royalties per game copy? Currently there are royalties of ~$10 being paid by publishers per game disk sold, if that was reduced to $5 it would be quite sufficient to offset the increased cost of a flash based alternative wouldnt it? In addition to this, it would be better for a console manufacturer after the current generation to design and build a console with as low cost as possible and with the highest marketability possible. By removing the optical disk component it would allow the console to be packaged into a wider variety of 3rd party devices such as TVs, Cars, Cable devices, all in one entertainment systems (Stereo/Movie/Gaming) and enable these devices to leverage the HD consoles current and future improved multimedia abilities. |
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#147 | |
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,698
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Quote:
Likewise a flash memory cache and HDD seem like the easiest / cheapest combo to keep costs low, offset some of the optical transfer speed issues, and tier console pricing (via SKUs). The HDD is finding itself more and more useful this generation (unlike the original Xbox) and with the increasing online activity of users, DLC, and opportunities for post-release revenue streams that the HDD opens up I think mass storage of some kind will be an essential part of new consoles from every maker (it already is this general for all practical puproses, even the Wii and 360 Arcade have some basic standard mass storage). The real question is "what type" and I think a flash cache / HDD combo has a solid performance envolope with a known economic cost. Unless someone can wow Sony, MS, and Ninny with some cheap / high performance SSD technology there is little point. A flash/HDD combo in the hundreds of GBs can be projected to be under $50 cost in 2011. Although Digital Distribition is beginning to weigh into the discussion, it isn't mainstream or world wide and I think people who popo the significance of a 250GB cap on monthly bandwidth are in for a rude awakening when they see how much active gamers/media consumers use per month (note: I have been on the IT end of documenting user bandwidth consumption and no one ever thinks they use what they do). Hence optical media for distribution is a given: it is cheap, it is big, and there are established outlets. Issues are a known quanitity that can be addressed in hardware and software design. No other media distribution has the same strength of consumer access and low production costs. The problem is speed; game distribution on expensive ROMs/Flash isn't the solution, and DD doesn't have the consumer reach. A large HDD cache, ala traditional PC gaming, solves a bit of this problem and the HDD resource can be leveraged for other technical and fiscal purposes.
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"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
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#148 | ||
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,698
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Quote:
Your proposal has a lot of risks for everyone involved to break even, it is a lateral move. This is where I think optical / HDD combo works better as it has lower cost and more vertical profit potential. Quote:
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"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
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#149 |
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Beyond3d isn't defined yet
Join Date: Jan 2008
Location: New Zealand
Posts: 3,037
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@ Joshua Juna - yeah you've got me there!
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#150 |
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Regular
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