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#1151 |
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Senior Member
Join Date: Sep 2002
Posts: 3,909
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My point is that at work we got a USB Blu-Ray-Burner, it reads and burns at 6x speed, only one USB cable is needed. So USB power is enough..
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#1152 |
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,702
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There are 2 other current console manufacturers (plus supposedly companies like Apple, Valve, Google in the wind). I think everyone would agree that after the aggressive moves Sony made to get Blu Ray into the PS3 at nearly any cost the PS4 will have a Blu Ray player. But from the general perspective of the merits/lack of merits of forgoing an optical drive (which next gen really means Blu Ray for most pragmatic purposes) the home-town discount only really applies to Sony. How does Sony owning licenses help Nintendo? Microsoft? Valve? For those companies the above merit is a demerit.
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"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
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#1153 | |
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penguins
Join Date: Feb 2004
Posts: 13,978
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Quote:
Don't think you'll find a 12x BD external slim...
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#1154 | ||
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Beyond3d isn't defined yet
Join Date: Jan 2008
Location: New Zealand
Posts: 3,042
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An external USB drive would require 500ma *5V = 2.5W *2 = 5W. However that'd be different again from a full speed drive running at 8* internal as it'd be configured differently. An internal drive would use a little over 10W I was wrong by a factor of two.
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It all makes sense now: Gay marriage legalized on the same day as marijuana makes perfect biblical sense. Leviticus 20:13 "A man who lays with another man should be stoned". Our interpretation has been wrong all these years! |
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#1155 | |||||||
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Senior Member
Join Date: Dec 2004
Posts: 1,747
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Quote:
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its not like you are limited to mechanical drives, so your "HDDs wont get cheaper" argument wont hold. Quote:
Having to work your ass off to fit the game on a cartridge certainly cant be better than having to work around drive speed limits - there are a few BD games like Uncharted that manage this nicely. Also some people like me greatly appreciate having all languages on one disc, and space for extras - something thats not given on cartridges as that would likely be the first thing to be cut away. Quote:
cartridges in the near future. Quote:
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What? show me one person who played around with flashcards the way he gazed at CDs at one point in his life. and related to point 6: flash has the problem of being writeable, and so far every cartridge-system got some hardware that electrically emulated the cartridges - with rather cheap electronic components. Making 1:1 copies of optical disc still requires hugely expensive factories. So either you have to add some sophisticated locks and cryptography (in every cartridge) to deny someone simply flashing the newest game over a old cartridge, reseting usercount (or whatever you use to disallow used sales) - adding to cost, possibly reducing performance. Or you end up with quite alot more lost sales than the used market is responsible for. (or even both if your security measures get broken) |
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#1156 | |
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Senior Member
Join Date: Sep 2002
Posts: 3,909
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Quote:
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#1157 |
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Senior Member
Join Date: Sep 2002
Posts: 3,909
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From another thread:
Loading time: HDD vs Blu-Ray http://youtu.be/V7alhJW80Iw DVD vs Blu-Ray (with HD-Cache i guess) http://youtu.be/IZ5LKiaK1vc
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#1158 |
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Senior Member
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One "tiny" thing to note is that the DVD in XB was nearly as fast as they get while BD in PS3 is several times slower than it could be.
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#1159 |
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Senior Member
Join Date: Dec 2004
Location: Toulouse
Posts: 4,142
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wild idea : a 7200 rpm single platter hard drive would be the standard.
the expense would be somewhat justified by the lower latency when streaming. huge enough for games, and an order of magnitude more throughput than the 20GB hard drives of early last gen. |
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#1160 |
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,702
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Blazkowicz, any handy links comparing performance (read, write, access, etc) between 5400, 7200, and 10000rpm 2.5" drives with various cache (8MB, 16MB, etc) and platter configurations?
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"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
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#1161 |
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Senior Member
Join Date: Dec 2004
Location: Toulouse
Posts: 4,142
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dunno. I've found this year-old shoot out between 500GB to 750GB 7200 rpm drives, that gives an idea of performance, those are probably dual platter drives.
http://www.tomshardware.com/reviews/...50gb,2832.html access times are 14 to 17ms, a figure not much different than in the late 90s. 7200 vs 5400 may be rendered moot if you only look at sequential transfer rates, this gives a theoretical +33% but a drive will twice the density is faster by sqrt(2). so a slower rpm, more dense disk is equal to a faster rpm, less dense one, for simple sequential copying. here's a little video similar to the HDD vs bluray one, but with a laptop http://www.youtube.com/watch?v=o9f8fKn40kk unscientific, with different capacities.. but we can see the perf divide widen a lot in the more stressful scenario. |
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#1162 |
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Senior Member
Join Date: Mar 2008
Posts: 4,953
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http://semiaccurate.com/2012/02/22/s...gb-flash-chip/
it uses 19nm and comes in at 170mm2 . Prices are going to continue to drop. I also apologize for not being able to respond to everyones posts tonight. Way to busy of a day, prob tommorow after work |
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#1163 |
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Senior Member
Join Date: Feb 2002
Posts: 2,569
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Contract price for TLC NAND is $0.50 / GB. I'd be very surprised (and disappointed) if we don't see at least 64GB of solid state storage in next gen consoles.
Cheers
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I'm pink, therefore I'm spam |
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#1164 | ||
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Senior Member
Join Date: Sep 2002
Posts: 3,909
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Quote:
Quote:
http://www.anandtech.com/show/5067/u...nding-tlc-nand
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#1165 | |
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Moderator
Join Date: Feb 2002
Location: Taiwan
Posts: 2,348
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Quote:
If a console uses TLC then I suspect that it may have to be a two tier system. That is, a large portion uses TLC but that's mainly for game installations (i.e. read-only data). A small portion is used for game save data and other temporary storage needs. |
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#1166 | |
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Senior Member
Join Date: Sep 2002
Posts: 3,909
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Quote:
So add to the extra cost the extra risk of screwing it up.
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#1167 |
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,702
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Taking that form of risk aversion last gen would not have seen:
* Xenos. Unproven shader architecture. * eDRAM. Sporting logic on a new process node with dense eDRAM and a discreet bus requiring things like tiling. * Cell. Large. Hot. Heterogeneous. Totally new microarchitecture. * XDR. Hardly a volume product. * Blu Ray. The definition of pushing a product as fast as possible out of R&D to market. * Motion Sensors. While older technology was it well established how these devices would survive mass production into a commodity device intended for hours-per-day abuse by children? If a product is in mass production and can be tested designers can use it in a closed box. It is more of a question of trade-offs. Per storage there is nothing to prevent it to be on a removable drive or for it to be replaced by such in case of failure. If a device has a 5 year projected use and you get 1k writes; assuming a 64GB drive that is 50% filled by volume a smart controller would make it last how long? The projections I have seen for MLC (3k-5k) is decades iirc. A bigger issue of TLC I would think is reduction and you likely will be looking to transitioning to MLC or another technology so there may not be much of a cost drop for a couple years on the storage, assuming we don't see some kind of tiered storage (which makes more sense IMO).
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"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
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#1168 | |
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Senior Member
Join Date: Sep 2002
Posts: 3,909
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Quote:
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#1169 | |
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Moderator
Join Date: Feb 2002
Location: Taiwan
Posts: 2,348
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Quote:
However, if your data usage pattern is relatively static, a few hundred erase cycles should be more than enough. |
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#1170 |
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,702
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The Anand article says, "Just to make this clear, TLC isn't anything new. For example Hynix had a 32Gb 48nm TLC die in 2008. This is because TLC was originally used for devices like USB flash drives, where its poor endurance would be negligible."
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"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
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#1171 | |
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Senior Member
Join Date: Sep 2002
Posts: 3,909
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Quote:
Yes itīs all wild guessing since we donīt know how much endurance would be needed and how much can be delivered. But consider that just getting SSDīs reliable enough and giving them enough of a life span has been a challenge even for intel. I would consider it a expensive challenge if Sony/Microsoft were to do it themselves. They need something off the shelf which apparently isn't there. .
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#1172 | |
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Senior Member
Join Date: Sep 2002
Posts: 3,909
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Quote:
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#1173 |
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,702
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It doesn't look like TLC Flash is being used in a major way right now in SSD. But I think you are creating an artificial barrier between the risks I mentioned when you noted, "those that designed those "risks" had great knowledge and would imho have a better chance of knowing how it would playout" because (a) TLC is old tech and (b) they know how a SSD based on such would play out--more so than, say, putting eDRAM and logic on a die with functional tiling and a discreet bus to a dedicated GPU (aka Xenos) or how all the Blu Ray (especially the software layer) were going to shake out looking from the perspective of a 2006 launch from sitting in 2005.
Yes, the drive still needs to be made and the concern is obviously is a $0.20-$0.40/GB savings over MLC worth the investment and tradeoffs? It would seem so much simpler to go with 16GB or the like of SSD with a better lifecycle/speed and then a large (500-750GB for the time frames we are looking at) single platter 7200rpm HDD behind it. But I wouldn't be too concerned about an TLC solution; these are closed boxes after all and a company like MS or Sony should be able to nail down their own drivers and software for such. I mean Sony was able to not only fab Cell but to get all the libraries and SDK out for a completely new microarchitecture. If Sony/MS had a storage design chosen now (which should be one of the easier parts of these consoles) they essentially have 2 years of time for a end 2013 launch to ensure it is working properly. Edit: all that to say that if they decided that saving hundreds of millions by going with TLC fit their requirements I am sure they could make it work. It wasn't much different from MS telling AMD/IBM their chips in the 360 weren't getting discreet memory pools but a shared pool and they had to make it work with the memory controller on the GPU. Or that they wanted eDRAM but were going to have to imbed the ROP logic on the die. If it saves millions and or meets your performance criteria you make it work. TLC may not meet those standards, so I dunno. But I wouldn't count it out because it isn't in the PC space--the reasons it isn't in the PC space make a lot of sense from a marketing perspective as it would be perceived as unreliable (already an SSD concern, if not an unnecessary one for the casual user). In a closed box console you are not looking at the same concerns from a marketing perspective, just a functional one. Taking a tech that is cheaper/inferior in some ways but meets your design goals is all that matters. Same criteria why SPEs aren't a good desktop solution but were arguably a good console one. But I personally don't know, but worth keeping in mind as moving data off a slow Blu Ray into a HDD w/ SSD memory could solve a big issue.
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"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
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#1174 |
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Senior Member
Join Date: Dec 2004
Location: Toulouse
Posts: 4,142
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they would need some way to update the firmware. would be funny if that becomes a convoluted attack vector.
no, really TLC is made as a crap-grade flash and is useless for the caching of streaming from optical we were all talking about. your idea of small SSD + HDD may be done, it could be both devices combined i.e. what we call a hybrid hard disk. possible SKU differenciation here, you could have a bare 500GB hard disk or a 1TB + flash one. Last edited by Blazkowicz; 07-Mar-2012 at 23:04. |
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#1175 | |
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Senior Member
Join Date: Mar 2008
Posts: 4,953
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Quote:
Yes its more expensive per game than optical , but in terms of what is needed in the actual system its alot cheaper and savings are found in other parts of the supply chain also. You should be able to do 16 gigs of TLC flash for less than $5 per 16 gigs in 2013 |
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