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Old 09-May-2008, 19:02   #1
Galduta
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Default Grid Demo

Well., good point to compare the image quality and framerate with the numbers of Granmaster

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Download Links:

Gamershell.com
http://www.gamershell.com/download_25620.shtml

Gameboarder.com
http://www.gameborder.com/game/Race%...20GRID%20Demo/

Gamezone
http://downloads.gamezone.com/demos/d22178.htm

Worthplaying.com
http://www.worthdownloading.com/game.php?gid=3174

Computergames Romania

http://computergames.ro/en/downloads...grid-demo.html

Quote:
1600x1200 + 16xCSAA + 16xAF + Ultra Quality [Minimum FPS: 39-40]. The performance is way better than in Dirt. Overall it's very good and you need a wheel as with the keyboard you can't really control the way you want the car (i might be spoiled by the Momo ). Also the screenies have a lot of blur but when you're playing you don't notice it






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I was lucky enough to get the demo from FileFront when they accidentally made available the bugged version (they removed it)
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Old 09-May-2008, 20:38   #2
Arwin
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I'm sorry to say it, but when I see these screens all I can think is 'yuk!'.

Give me Race Driver anytime. When I actually played the game on the PS3, the only thing I liked was the shaky cam in the replay mode, and that's about it. Too bad, it had a lot of potential. But I was skeptical when it was first announced, and so far I haven't changed my mind.
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Old 10-May-2008, 00:25   #3
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Nice looking but way to much white and a tad blurry. Still looks better than GT5p environments (ingame play vs ingame play, that means no replay). Cars has more a FZ2 look but still looks nice, I'll give it a go.
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Old 10-May-2008, 00:30   #4
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The damage is very arcade , and is mandatory a gamepad . Is very recomended a dual core .

The settings , is possible turn off the blur in this XLM file

-
Quote:
<resolution width="1920" height="1080" aspect="16:9" fullscreen="true" vsync="0" oldWidth="1920" oldHeight="1080">
<refreshRate rate="60" />

</resolution>


<gamma level="1.0" />

- <multisampling option="4xmsaa">
<back_buffer level="4xmsaa" />

<colour_target level="4xmsaa" />

<minimap level="4xmsaa" />

<dynamic_envmap level="0" />

<static_envmap level="0" />

<rear_view_mirror level="0" />

</multisampling>


<textures lod="0" />

</graphics_card>


<graphics_detail level="ultra" />

<wind particles="true" groundcover="true" />

<shadows enabled="true" size="2048" maskQuality="2" />

<headlights headlightQuality="2" />

<particles enabled="true" collisions="true" max="6000" />

<crowd enabled="true" />

<postprocess enabled="true" blur="false"/>

<groundcover enabled="true" layers="4" />

<trees visibility="2000" low="180" high="60" lodQuality="2" />

<vehicles characterQuality="4" lodQuality="3" />

<reflections faces="6" size="512" forceBilinear="false" />

<mirrors enabled="true" forceBilinear="true" width="512" height="128" />

<skidmarks enabled="true" />

<dynamic_ambient_occ enabled="true" />

<track_reflections enabled="false" />

<physics environmentalDamage="true" vehicleDamage="true" />

<motion enabled="false" ip="127.0.0.1" port="20777" delay="1" extradata="0" />

</hardware_settings_config>
Quote:

System Requirements
Recommended Specifications
  • Windows XP/Vista. (If running Windows Vista, SP1 is recommended)
  • DirectX 9.0c
  • Intel Core 2 Duo @ 2.66Ghz or Athlon X2 3800+
  • 2GB RAM.
  • Graphics Card: GeForce 8800 or Radeon X1950
  • Sound Card: Creative Sound Blaster X-Fi Sound Card.
  • Dual Layer Compatible DVD-ROM Drive
  • 2.5 GB Hard Drive Space
Performance on less powerful systems will vary. The minimum system specifications will change before final release.
Supported Graphics Cards
ATI Radeon X1300, X1600, X1800, X1900, X1950, HD2600, HD2900, HD3870
NVIDIA Geforce 6800, 7100, 7300, 7600, 7800, 7900, 7950, 8600, 8800, 9800
Not compatible with all integrated sound/graphics solutions (inc.Laptops)
TCP/IP mode (2-12 players) Requirements:
  • Broadband internet connection required - 512kbps + Recommended
  • TCP/IP Network
Supported Controllers
GRID™ can be configured to use almost any PC controller, however we recommend the following controllers for the best game play experience:
  • Microsoft X360 controller
  • Logitech G25
  • Logitech MOMO
  • Logitech Driving Force Pro
GRID™ provides default configurations for all of the above, meaning that you should be able to plug-and-play, with no tweaking required.
If you are setting up a wheel manually it is recommended that the pedals are on separate, rather than combined axis.

Known issues/Troubleshooting


iii) Visible shearing/tearing
You may experience tearing across the picture. This can be avoided by turning on 'vsync' which is available from the advanced graphical options menu. Please note that this may reduce the performance of the game, and so is disabled by default.

iv) Poor frame-rate
GRID™ has been designed with multi-core processors in mind, and as such will run significantly better when one is available. If you are running in Vista, the game may also require a larger amount of RAM than if you were running in XP.
If the game runs at an unsatisfactory framerate, try turning off some graphics systems from the graphics options menu. Mirrors and Wind Effects can both be disabled for a significant performance increase with little loss in visual fidelity.
More advanced users may want to tweak the settings in the hardware_settings_config xml file, located in your savegame directory. Turning down the shadow mask quality to 0 has been found to provide good framerate improvements for those with older graphics cards.

v) The game looks stretched/squashed!
Check that the aspect ratio and resolution settings that you are using are supported by and are applicable to the monitor you are using.

vi) Graphical Corruption Warning!
Using extremely high resolutions on Graphics Cards with less than 512MB of memory may result in graphical corruption. To resolve these issues simply run the game using the safe mode executable.
vii) Why can’t I choose a higher screen resolution?
Higher resolutions require large amounts off video RAM. If GRID detects that your primary graphics card has less than 512MB of RAM, higher resolutions will be made unavailable to avoid poor performance and potential graphical issues.

viii) Is ATI’s Crossfire or NVIDIA’s SLI supported?
Unfortunately, due to the working of GRID’s engine, systems which link two or more graphics cards (i.e. Crossfire or SLI) are not implicitly supported. This means you may not see a performance boost from having the second card, and you may even have trouble running the game. If GRID is failing to start properly and your system is SLI or Crossfire enabled, try disabling the technology in either NVIDIA’s or ATI’s control panel in Windows and see if this helps.

x) Graphical corruption on ATI’s Radeon X1xxx cards:
You may experience graphical problems if using a Radeon X1300 through to X1950 graphics card with Catalyst 8.3/8.4 drivers. This is down to a problem with this specific version of the drivers, and can be fixed by switching to a different driver version. At the time of writing, the problem must be fixed by rolling back to an older driver version. To do this, first uninstall the Catalyst 8.3/8.4 drivers via the control panel (Add/Remove Programs in XP, or Programs and Features in Vista), then browse to the following website: ati.amd.com/drivers. Choose your operating system and graphics card from the lists, and click GO. If the subtitle of the page is “ATI Catalyst™ 8.3/8.4 Display Driver…”, scroll to the bottom of the page, and choose “Previous Drivers and Software”. Download and install the Catalyst 8.2 drivers.
Future driver versions (i.e. 8.5 and later) should be fixed so that this problem no longer occurs.
xi) Very poor performance using high graphical settings on Vista:
On Windows Vista, if you have not installed the recommended Service Pack 1 patch, you may experience poor performance when running on a high-end card, at high resolutions and detail levels. To fix this, you must install Microsoft’s SP1 patch, available online from Microsoft’s Download Center: www.microsoft.com/downloads (search for “Vista Service Pack 1”). In the near future, the patch will also be available through the Windows Update service.

If you have a steering wheel, the following options are available in the GRID™ controller setup screen.
i) Dead Zone
This setting can be used to create a dead area around the center of the wheel. If you feel the steering is too twitchy, increase this setting to increase the size of the dead zone. Note that a higher Linearity value (see below) may give a more desirable effect than increasing the dead zone, so consider trying that before increasing the dead zone.
ii) Saturation
This alters the amount that you have to turn the wheel to make the car turn. Increase this if you feel the steering is too sensitive. Reduce this if you feel that you have to move the wheel too much to get around the corners.
iii) Linearity
This changes how easy it is to hold the car in a straight line and to maintain drifts. Increase this if you are finding it too difficult. Decrease this if you feel the steering is too sloppy. Positive numbers mean that the steering is less sensitive around the center point whilst still giving fine control when cornering. Negative numbers mean that the steering is more sensitive around the center point than it is when cornering.
As well as the above settings, the following force feedback wheel options are available.
i) Force Feedback Strength
The overall strength of force feedback. Caution: setting this value too high may cause oscillation and an unrealistic feel to the force feedback.
ii) Force Feedback Weight
Higher values make the force feedback feel 'tighter' - only small changes in wheel orientation are required to cause large forces. This increases the perceived strength, but removes some of the subtlety and smoothness.
iii) Effects Strength
The amount of force feedback from crashes, rumble strips, and other environmental effects.
.
Advanced Features
If your system has a motion platform, then GRID™ should be able to control it. This feature is completely untested beyond checking that the basic data output is correct, and as such should be used entirely at your own risk. The output format is designed to be compatible with the "Live for Speed" outsim motion platform format. To enable, just open the hardware_settings_config.XML file and edit the motion attributes:
<motion enabled="true" ip="192.168.0.10" port="20777" delay="1" extradata="0" />
  • enabled – Set “true” or “false” to enable or disable the motion platform
  • ip - The IP address of the motion platform
  • port - The port of the motion platform
  • delay - the time between data updates from the game (1/100ths second).
  • extradata - This should always be set to “0”





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Old 10-May-2008, 00:35   #5
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Old 10-May-2008, 09:36   #6
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That looks a lot better actually!
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Old 10-May-2008, 11:33   #7
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The lasts screens are without blur , the car and the streets looks nice, but the public is a low quality . I will prefer less public with more quality - more polygons, better textures... But well , in game not is visible this , only in the replays and in the pole position .
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Old 10-May-2008, 12:00   #8
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Game runs well and looks very impressive with the effects turned up.

Im not a big racing fan although the game does have its appeal.
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Old 10-May-2008, 14:07   #9
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Quote:
Originally Posted by Galduta View Post
Intel Core 2 Duo @ 2.66Ghz or Athlon X2 3800+
That makes no sense at all. The C2D is nearly 50% faster! Why not state either a faster AXP or a slower C2D??

Great shots btw, i'm downloading the demo now.
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Old 10-May-2008, 14:58   #10
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codemasters=starforce=not getting my money.
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Old 10-May-2008, 16:10   #11
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STAFORCE not is a problem


Blur no blur




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Old 10-May-2008, 16:36   #12
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No blur / blur

http://img440.imageshack.us/img440/5...2741resxu1.jpg

http://img364.imageshack.us/img364/6...0383670ja9.jpg

Blur


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Old 10-May-2008, 17:08   #13
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With blur

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Old 10-May-2008, 18:41   #14
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There is no StarForce in this demo, but there is Securom and it is being a bitch. It won't run if you have Process Explorer open.

Anyway, the audio sucks. It clips constantly. I have the recommended X-Fi drivers, latest OpenAL drivers etc.

Seems like Codemasters just screwed the pooch with regard to the levels in their audio files.
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Old 10-May-2008, 19:08   #15
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Is anyone else having trouble with the zip file? I can't seem to extract it even though I have downloaded it twice now.
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Old 10-May-2008, 19:18   #16
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The extension is rar or zip . Maybe rename it the name of the file is one solution ?
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Old 10-May-2008, 19:28   #17
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Old 10-May-2008, 21:19   #18
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Quote:
Originally Posted by Bludd View Post
There is no StarForce in this demo, but there is Securom and it is being a bitch. It won't run if you have Process Explorer open.

Anyway, the audio sucks. It clips constantly. I have the recommended X-Fi drivers, latest OpenAL drivers etc.

Seems like Codemasters just screwed the pooch with regard to the levels in their audio files.
yay it looks like they dumped it then. I was about to buy Dirt some time ago and noticed it came with starforce so i didnt bother. The comments from a dev i read in a thread about it seemed to signify they didnt really give a damn whether people liked it or not so i figured it would be in this as well.

So it looks like they will get my money when the game drops in price a bit.
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Old 11-May-2008, 01:06   #19
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Quote:
Originally Posted by Galduta View Post
The extension is rar or zip . Maybe rename it the name of the file is one solution ?
Cheers, I finally got it working by using a different unzip programme (winziip and 7-zip weren't working).

Anyway, its a good looking game, probably not as good as I was expecting and only on par with Dirt to be honest. Thats not necessarily a bad thing though. From the demo I would say its roughly equiivlent to PGR4.

It does excel in 2 areas though. The first, were Dirt also excelled is presentation. The menus, options, and just about everything else aboutt he game are incredibly slick, at least as good, if not better than Dirt.

The second is performance. This is an amazingly well optimised game which runs massively better than Dirt. My GTS640 is giving me about a 40fps average at maximum details with 16xQCSAA and 16xAF with a resolution of 1360x768!
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Old 11-May-2008, 11:25   #20
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Just downloaded and installed. But securom is giving me the finger: http://www.securom.com/message.asp?m=module&c=6000

Sorry codemasters, no money from me.

edit: just tried compatibility mode (vista32) and it worked!

edit2: apparently it doesn't run even in compatibility mode when steam is running in the background

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Old 11-May-2008, 18:39   #21
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Are you saying that Steam is hooking onto the GRID process?
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Old 11-May-2008, 20:15   #22
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Wow that is a great looking game. I agree about the slight blur being a bit offputting but I think its just a different look they went for and for me it is working the more I look at the screenies. Either way its going to have a fun list of cars and I cant complain since i saw the Aston Martin and even the Pagani Zonda in there...awesome! Cant wait for the full version to come out.
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Old 11-May-2008, 21:18   #23
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Quote:
Originally Posted by Galduta View Post
The settings , is possible turn off the blur in this XLM file
Where abouts can I find that file? The blur is a little off-putting for me too.
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Old 11-May-2008, 21:55   #24
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Well, also in "avanced settings" of the menu of the graphicis is possible turn off the blur .
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Old 11-May-2008, 23:20   #25
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Dang dang dang dang boys!

This damn demo aswell as the DIRT demo wont run on my PC becouse it doesnt want to start with Kaspersky KIS 7.0.0.325. Stupid game only works if I uninstall KIS. Must be how it handles the network layers as of version 321/325. Still dont see why a game has anything to complain abouthat since it is "hidden" from applications unless that damn demo is trying to do dirty things.

*2 thumbs down*
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