If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.
![]() |
|
|
#1 |
|
Member
|
ok, there are alot of texturing problems in vice city (the same thing happened to me in gta3). it seems that hte multitexturing is being screwed up somewhere and it only applies 1 texture, and sometimes none at all. now, it doesnt do this in any other game, its the same when i change the draw distance, adding aa, af, and texture sharpening does nothing, downclocking my card does nothing, and it did this in both games on numerous drivers. it even did this after i formatted.
here is what it looks like (notice how the road im on is fine, but whats in front of me isnt. it has happened thoguh where the road is screwed up and whats infront is fine. its just random): http://tiger.towson.edu/~tzeger1/crap.jpg here is what it should look like: http://tiger.towson.edu/~tzeger1/notcrap.jpg if i stay in the same spot looking at the crappy texturing, itll eventually change to normal. its just random when it happens, and what parts of the map it happens to. its annoying because sometimes ill be driving, and i cant see telephone poles and i hit into them. it seems the longer i play the game, the worse it gets. anyone know what could be wrong? btw, im running a 4400. |
|
|
|
|
|
#2 |
|
Senior Member
Join Date: Jun 2002
Location: The Slope & TriBeCa (NYC)
Posts: 2,004
|
Yeah.
Even though I love GTA3 and GTA3:VC, Rockstar coders are really sucks. Just think about when my character stuck within two cars, etc... I don't understand: the GTA engine has horrible bugs since original GTA3 - why they couldn't fix it over a year? Sux.
__________________
by T2k! Athlon 64 FX-53 | Gigabyte GA-K8NSNXP-939 | Corsair TWINX1024-4000 | Corsair HydroCool200™ Xtreme Water Cooling | ATI RADEON™ X800 XT PE | HP A7217A 24" CRT | Canopus DVRex-RT + an Apple dual G5 1.8GHz |
|
|
|
|
|
#3 |
|
Senior Member
Join Date: Nov 2002
Posts: 4,164
|
rockstar does suck when it comes to porting their games but you can turn your frame limiter on and suffer with 30fps, or run the game in win 9x, or run in win98 comptablity mode; i do the latter. i wish they would just hire someone who knows what they are doing to make things work right.
|
|
|
|
|
|
#4 |
|
Registered
Join Date: Jun 2002
Posts: 7
|
From what I've read on other forums, the texture issue can be resolved by turning on the frame limiter.
But then you will max out at 30 fps, unfortunately. |
|
|
|
|
|
#5 |
|
Member
Join Date: Jul 2002
Posts: 481
|
Why even bother playing GTA3 on the PC? The game engine makes "God-awful" look good in comparison. Heck, after playing it for a while, you long to see a game engine that is merely "God-awful".
The PC version of GTA3 almost makes the PS2 version of "Enter the Matrix" look good... >.< |
|
|
|
|
|
#6 |
|
Senior Member
Join Date: Nov 2002
Posts: 4,164
|
what are you talking about? it looks like the normal renderware engine and as usual looks a whole lot better on the pc than the ps2, especially when you crank the resolution along with the aa and af. besides, it is a fun game and that is what really counts.
|
|
|
|
|
|
#7 |
|
Junior Member
Join Date: May 2003
Posts: 12
|
A patch was just released, might want to give it a shot.
BTW, I've read many thread on the PC version of VC, and the vast majority state the performance is monumentally improved over GTA3. Even very mediocre rigs with GF2's are running it well, whereas GTA3's performance was all over the place. |
|
|
|
|
|
#8 |
|
Senior Member
Join Date: Nov 2002
Posts: 4,164
|
the patch is for an overlay issue where the hud goes nuts. as for performance, i have heard the same but honestly it seems identical to me as far as graphics performance, i use the same settings in both games and get the same results. however vice city has a lot less traffic and pedestrians so i imagine it is easier on systems with small amounts of ram or cpu power.
oh i suppose it would probably be easier cards with less memory bandwith as well sense there was no blackface culling in gta3 but there is with vc. granted they did not do the best job setting the normals to account for that and there are missing curbs all over the place as well as quite a few other little parts were you can see though the geometry as wel as various spots were you can see though the underside of docks and such. :? |
|
|
|
|
|
#9 |
|
Member
Join Date: Jul 2002
Posts: 481
|
Bleh, GTA3 was just awful. It runs with piss poor framerate on my Radeon9700/Athlon2700 system. Decreasing the resolution all the way to 640*480 does not even help the framerate one bit. What's worse is that polygons will disappear at random all over the place, making the game utterly unplayable at times.
With my GTA3 experience, I'm never touching a PC port of GTA again. |
|
|
|
|
|
#10 |
|
Senior Member
Join Date: Nov 2002
Posts: 4,164
|
they are crapy ports, but there are a few ways to tweak it to make it run well. i perfer the win98 compatablity mode trick, i play both gta3 and vice city at 1280x960 with aa and af cranked and the frame limiter off, trails on in gta3 as well. no texture loading troubles and no framerate troubles either.
|
|
|
|
|
|
#11 | |
|
Member
Join Date: Apr 2002
Posts: 597
|
Quote:
BoddZerg: Like I said, everything I've read indicates the engine in VC is signicantly improved over GTA3. Ignore it if you want, but do so because you don't like the game, don't judge it by GTA3 which was obviously a hack job. |
|
|
|
|
|
|
#12 |
|
Senior Member
Join Date: Nov 2002
Posts: 4,164
|
it is an all sorts of things issue actualy, i have seen many with nvidia cards haveing trouble as well. however it does seem that geforce3/4 cards have the least troubles.
|
|
|
|
|
|
#13 |
|
Member
|
Only problem I have had with gta3 or gta vice city is the clear edge's/blue edges that appear from time to time but they appear on both my 9700pro and my gf3-ti200. What does annoy me is the really poor textures even running at 16xAF it still has horrible texture alaising
|
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| 3dfx Rampage ;) | Ante P | 3D Architectures & Chips | 219 | 26-Feb-2012 19:48 |
| How does the NV30 really store PS programs? | Arun | 3D Architectures & Chips | 19 | 20-Feb-2003 13:54 |
| FX and PS 1.4, DX9 tests? | Ante P | 3D Architectures & Chips | 148 | 10-Feb-2003 18:28 |
| My 'hands on' with Splinter Cell and Vice City | zurich | Console Technology | 9 | 26-Nov-2002 16:50 |
| Microsoft to own every GPU? | Cyborg | 3D Architectures & Chips | 26 | 14-Jul-2002 11:15 |