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#1 |
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Junior Member
Join Date: Feb 2007
Posts: 31
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Have been thinking recently about some of the decisions made by nvidia concerning the design of the G70 GPU. It's interesting to note that if you look at the design compared to past and present revisions of the Geforce chip the G70 stands out as being quite unique.
With the G70 update it appears to me that nvidia decided to take a different approach which saw them make significant changes to the design which would take into consideration things like power draw and clock speed. It seems clear that nvidia's goal with G70 was to produce a cooler running, highly efficient chip which would be significantly more powerful than the Geforce 6 even with very little change in clock speed. If I remember correctly the Geforce 6800 Ultra ran at 400Mhz where as the 7800GTX ran at 430Mhz. If I also remember correctly it required less power than the Ultra and therefore ran cooler as well. I guess what I am driving at here is many people seem to feel that the RSX is simply a PC chip with a few design tweaks. However could it not be that G70 has in fact been designed from the outset with the PS3 in mind? Also do you think nvidia would have taken this design approach to G70 had Sony not been onboard? It is also interesting to note that after G70/G71 nvidia has returned back to designing parts more aligned to the pc market i.e Geforce 8. A part with substantial power requirements and increases in clock speeds etc. |
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#2 |
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Junior Member
Join Date: Mar 2008
Location: Thailand
Posts: 62
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In my opinion. GeForce 6 can be compare as P4 Northwood 130nm design. GeForce 7 can be compare with P4 Prescott 2M 65nm 90nm design. GeForce 8 can be compare with Conroe.
RSX may some kind of Pentium D from above. |
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#3 | |
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B3D Scallywag
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Quote:
Also bare in mind that at the expected clock speeds of RSX (550Mhz), G70 was anything but low heat/power (7800GTX 512MB).
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#4 | |
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B3D Scallywag
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Quote:
If anything, because of the reduced memory bus and ROP count, the closest analogy for RSX would be a Prescott based Celeron.
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PowerVR PCX1 4MB --> Voodoo Banshee 16MB --> GeForce2 MX200 32MB --> GeForce2 Ti 64MB --> GeForce4 Ti 4200 128MB --> 9800Pro 128MB --> 8800GTS 640MB --> Radeon HD 4890 1GB --> GeForce GTX 670 DirectCU II TOP 2GB |
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#5 |
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Member
Join Date: Aug 2005
Posts: 570
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I think G70/NV47 is more NV40 evolution but with "new world" come with R-400/500/unified shaders etc G70 (i remember nvidia Kirk talk about unified shaders not a big deal...) it turns more a transition card...and If wee consider G80 resulted after 4 years development (2002-2006) and good part of this in same time/parallell development G70 (2001-2004/december are taped out) ...Yes maybe G70/NV47 build to be more a transition card going to unfied shader pipe universe to offer relativelly good performance and cost for a console like ps3.
(G70 launched in june/july/05 and G80 come in november/06 with incredible performance gain not see since Radeon 9700pro/R-300 vs Geforce 4600/NV-25 in 2002) Last edited by Heinrich4; 31-Mar-2008 at 19:56. |
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#6 | |
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ea_spouse is H4WT!
Join Date: Feb 2002
Location: 53:4F:4E:59
Posts: 1,586
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Quote:
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"The sooner someone gets sued by Intel for violation, the sooner the patent can be revoked from orbit for gratuitous and wanton disregard for prior art and obviousness." ~TomF |
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#7 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,056
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IMO it's more like GeForce 6 is chopped liver where GeForce 7 is a wooden shack at the back of the garden. Northwood is a 3 string violin and Prescott is a Welshman. GeForce 8 is to a stretched New Mini what a dual-Prescott is to a worn guitar amp, and ARM is a flush that trumps them all in clubs.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#8 |
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Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,847
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In retrospect, I wonder if David Kirk's "we dont need unified shaders yet" remark was a smart way not to insult their recent console GPU.
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#9 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,056
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It was a 'smart way' to downplay nVidia not having US when ATi did, and basically not wanting to appear to be behind the tech curve. That recent console GPU was also their top-of-the-line PC part as well, don't forget. It's not like PS3 lacked US where the 7800 and 7900 had it.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#10 |
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Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,847
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Yeah true. It's always a bad idea to announce to the world that your next part will annihilate your current offering. Kinda kills sales.
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#11 |
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Specious Misanthrope
Join Date: May 2003
Location: Treading Water
Posts: 7,467
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I dunno I'd think somehow thats a better trend than having your past offerings annihilate your new ones, which is kinda what we've been looking at for a while now.
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#12 |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,384
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No becouse I doubt the Cell would make it 2x pixel shading capacity, ROP, VRAM throughoutput, fixed logic functions etc. Also you wont have the whole Cell dedicated to graphic tasks becouse that would mean lack of AI, physics, collision detection, sound etc.
I'm sorry but I dont think "magic" is invovled!
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"If you told me that if I ate a kilo of shit I would put on a pound of muscles, I would do it." -Arnold Schwarzenegger |
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#13 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,056
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The modhat's coming on. The topic is G70, but from the second post a bizarre analogy has mostly taken over the discussion. Posting up what a Prescott or Pentium D is isn't at all explaining what G70 is or, most importantly (as we know what G70 is) whether there's reason to think it was more targeted towards a console or not. It's as OT as talking about what engine particular cars make because you made a G70 analogy with cars. So I'm chopping out CPU talk where it adds nothing to the topic.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#14 | |
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Member
Join Date: Nov 2004
Posts: 479
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Quote:
In Wikipedia its stated that Microsoft withtheld the Dx9 SM2.0 specs from Nvidia as a way to punish them for the Nv2A XBox contract when in fact it was not Nvidia's fault. Then as a result Nvidia began courting Sony while making the highly improved Nv35, the amazing for its time Nv40 and then the G70 while at the same year announcing their Sony contract deal at E3.
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As the Sun touches the ocean, I know it touches you as the clouds embrace the Moon light, I still think of you. |
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#15 |
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Junior Member
Join Date: Feb 2007
Posts: 31
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Perhaps I'm just reading too much into the slight change in design philosophy behind the G70 as compared to say the Geforce 6 and 8.
I just remember when the Geforce 7's were released and the reviews started pooring out how surprised I was to find that nvidia had taken a new direction by really concentrating on power efficiency etc. I mean I don't think it is too often that the top end graphics card of a new generation ends up needing less power than the top end card from the previous generation. However I will admit I haven't looked into this too closely. If we assume Sony approached nvidia before G70 was conceived is it not likely that this partnership would have an affect on the overall design of G70 and it's direction? Or is it simply a case as others have mentioned that this partnership never went that deep? |
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#16 | ||
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Member
Join Date: Nov 2004
Posts: 479
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Quote:
Riva TNT) new arch chip Riva TNT2) addresses weakness of previous chip while at the same time benefitting from technological engineering advances GeForce) new arch chip GeForce2) addresses weakness of previous chip while at the same time benefitting from technological engineering advances GeForce 3) new chip that intros more new tech GeForce 4) addresses weakness of previous chip while at the same time benefitting from technological engineering advances GeForceFX 5800 130nm) new arch that intros more new tech GeForceFX 5900 130nm) addresses weakness of previous chip while at the same time benefitting from technological engineering advances though this one marked a major revision that had to make up for the Nv30's shortcomings. GeForce 6800 130nm) new arch that intros more new tech while at the same time addressing weakness of previous chip by a wide margin. GeForce 7800 110nm) addresses weakness of previous chip while at the same time benefitting from technological engineering advances GeForce 7900 90nm) addresses weakness of previous chip while at the same time benefitting from technological engineering advances GeForce 8800 90nm) new arch that changes the way Nvidia's chip works while also intros new tech GeForce 8800 GT/new GTS 65nm) addresses weakness of previous chip (this time being video processing) while at the same time benefitting from technological engineering advances though initially not being meant as a full replacement due to its 256BIT bus being lower than the 90nm part but does add trannie count to 750 up from 680. GeForce 9800 65nm) at this point the actual single GPU is not released yet and the GX2 to me does not really count and the main problem plaguing Nvidia's Dx10 compliant GPUs is that ATI or rather AMD is not aiming for the high end as of the R600. Keep in mind that this mainly affects the PC world, the Nv2A used in XBox 1 was a chip that technology wise is between a GeForce 3 and GeForce 4 and was fabbed by TSMC. RSX is a custom version of G70 aka Nv47 as the official documentation shows and is a carefull approach to a GPU being used in a home console so it addresses the weaknesses associated with the PC parts, heat, power draw, etc and is fabbed in Sony supervised fabs in Japan, again a sign of Sony being extrememely carefull and protective of the GPU. Quote:
This is mainly my opinion BTW as I read up alot on the behaviour of Nvidia and Sony leading up to the PS3 announcement and its no surprise to me that they really were secretive as Nvidia's dealings with Sega years earlier would have materialized into a console or arcade board had the contracts been signed, then again Sega was more chaotic back then.
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As the Sun touches the ocean, I know it touches you as the clouds embrace the Moon light, I still think of you. |
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#17 | |
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B3D Scallywag
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Quote:
__________________
PowerVR PCX1 4MB --> Voodoo Banshee 16MB --> GeForce2 MX200 32MB --> GeForce2 Ti 64MB --> GeForce4 Ti 4200 128MB --> 9800Pro 128MB --> 8800GTS 640MB --> Radeon HD 4890 1GB --> GeForce GTX 670 DirectCU II TOP 2GB |
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#18 | |
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B3D Scallywag
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Quote:
I doubt RSX in PS3 has much (if anything) over say the G71 based 7900GT in terms of heat and power draw.
__________________
PowerVR PCX1 4MB --> Voodoo Banshee 16MB --> GeForce2 MX200 32MB --> GeForce2 Ti 64MB --> GeForce4 Ti 4200 128MB --> 9800Pro 128MB --> 8800GTS 640MB --> Radeon HD 4890 1GB --> GeForce GTX 670 DirectCU II TOP 2GB |
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#19 | |
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Member
Join Date: Nov 2004
Posts: 479
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Quote:
The issue did not go away with the replacements in Nv35, R4XX, Nv4X, R5XX, G7X and so on even with the benefit of newer and smaller and more efficient engineering processes. It makes sense to notice that Sony did their homework for use in their closed platform specially when you consider that Sony's RSX fabs are in Nagoya and Nagasaki Japan sites as opposed to Taiwan, who only worry about PC parts. It also makes plenty of sense that Nvidia would demo G70 retail on a 110nm process in 2005 running at 430Mhz and later at 550Mhz. It then makes even more sense that G71 with fewer transistor would claim speeds of 650Mhz and more for overclocked potential on a 90nm TSMC process, its called technological progress It does not make sense to simply slap a PC GPU part in a console without making modifications and taking into account real world use as current game consoles have to read data from disc media as a primary source, not cartridges or unreliable and space limited Hard drives. It makes sense though to noticed that the PS3 indeed features a sophisticated heatsink and fan cooling system that effectively dissipates the heat in an efficient manner and is not simply a heatsink slapped on a chip. Everything about a home console like the PS3 screams custom job otherwise we would be seeing temps shooting up across different console owners like many PC graphic card owners have reported in the past.
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As the Sun touches the ocean, I know it touches you as the clouds embrace the Moon light, I still think of you. |
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#20 | |
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B3D Scallywag
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Quote:
RSX is relatovely cool/low power compared to say the 7900GTX simply because it runs 150Mhz slower. Couple that fewer transistors because of the stripped out ROPS/memory bus and a cooler designed to work well within the PS3 case and you have a relatovely cool and quiet solution. However its not going to be any better than a similarly clocked G71 in a PC with a decent cooling solution. I doubt you will find many people complaining of overheating 7900GT's!
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PowerVR PCX1 4MB --> Voodoo Banshee 16MB --> GeForce2 MX200 32MB --> GeForce2 Ti 64MB --> GeForce4 Ti 4200 128MB --> 9800Pro 128MB --> 8800GTS 640MB --> Radeon HD 4890 1GB --> GeForce GTX 670 DirectCU II TOP 2GB |
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#21 |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,384
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Have you not seen the cooling solutions for GPUs and available for CPU's? Massive is the word. And each one needs their own since it is not a compact system and it inculdes different brand components.
Though neither console is cool either, the warm air comming from the back reaches quite high temperature, and the chips even higher (probably 20-30+'c more than ambient temp).
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"If you told me that if I ate a kilo of shit I would put on a pound of muscles, I would do it." -Arnold Schwarzenegger |
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#22 | |
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Member
Join Date: Nov 2004
Posts: 479
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Quote:
One look or comparison between the PS3 cooling set up against the X360 cooling set up tells you that more effort was placed in one over the other. All of these things have to share an appartment where they will all be used mostly at the same time, all of them drawing power while generating heat and a powersupply that is managing all of this is dependent on cable that is connected to a power socket that will not always perform the same across all homes, countries, etc.
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As the Sun touches the ocean, I know it touches you as the clouds embrace the Moon light, I still think of you. |
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#23 |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,384
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The cooling solution in PS3 looks robust and better than the ones in xbox360. But PS3 has the PSU built into the PS3 whilst the xbox360 has it externally.
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"If you told me that if I ate a kilo of shit I would put on a pound of muscles, I would do it." -Arnold Schwarzenegger |
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#24 | |
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Junior Member
Join Date: Feb 2007
Posts: 31
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Quote:
Good point. Never thought of that. As you say nvidia faced almost zero competition from ATI around the launch window of Geforce 7 and more than likely this influenced clock speeds. Still I find it interesting that what Sony would require from a GPU part is a powerful, yet efficient design that would be able to fit into there strict power and heat requirements. And it just so happens that nvidia were already working along these exact same lines with G70. If Sony were to have released PS3 say just 6 months ago would Geforce 8 have been be a good fit without extensive alterations? Or perhaps to word it differently would Geforce 8 be a good fit for any closed box environment such as a games console or set top box system? |
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#25 | |
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B3D Scallywag
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Quote:
Its more like PS3 launching now with a G92 chip. Probably the closest comparison would be something along the lines of an 8800 GTS 512MB. I'm afraid someone else will have to comment on how technically feasible that would be but it doesn't seem that unlikely that a console could be launched today for $600 that came sporting a GTS 512MB.
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PowerVR PCX1 4MB --> Voodoo Banshee 16MB --> GeForce2 MX200 32MB --> GeForce2 Ti 64MB --> GeForce4 Ti 4200 128MB --> 9800Pro 128MB --> 8800GTS 640MB --> Radeon HD 4890 1GB --> GeForce GTX 670 DirectCU II TOP 2GB |
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