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#1 |
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Agent of the Bat
Join Date: Apr 2002
Location: Alma, AR
Posts: 3,575
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Microsoft has updated their XNA site with new FAQs regarding the new XNA features announced today. One FAQ is for the XNA Community Games and the other is for XNA on the Zune. FYI, support for the Zune will come via XNA Game Studio 3.0 which a preview version should be made available this spring.
XNA Community Games FAQ http://forums.xna.com/thread/46554.aspx XNA on the Zune FAQ http://forums.xna.com/thread/46553.aspx Tommy McClain Last edited by AzBat; 22-Jul-2008 at 21:25. |
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#2 |
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Member
Join Date: Mar 2007
Location: Wroclaw, Poland
Posts: 578
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There's also Improved Creators Club Online FAQ. All three available from:
http://creators.xna.com/whatsnew.aspx |
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#3 |
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Naughty Boy!
Join Date: Oct 2006
Posts: 103
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That's Interesting. As of XNA SDK 3.0, Direct3D's X file type is no longer supported.
Autodesk's FBX file type becomes the only choice. Wonder why? http://forums.xna.com/46492/ShowThread.aspx#46492 http://en.wikipedia.org/wiki/Direct3D http://en.wikipedia.org/wiki/3ds_Max http://en.wikipedia.org/wiki/3ds_Max_release_history It's strange. Microsoft moved Office and so many things towards the XML file format. And now they seem to be moving towards the 3ds Max FBX format. Yet they have not joined COLLADA. http://www.khronos.org/members/promoters http://www.khronos.org/members/contributors Some Free Cross Platform Tools http://en.wikipedia.org/wiki/Sketchup http://en.wikipedia.org/wiki/COLLADA http://wiki.codesynthesis.com/Schemas/COLLADA http://en.wikipedia.org/wiki/Blender_%28software%29 http://en.wikipedia.org/wiki/MeshLab http://en.wikipedia.org/wiki/Kerkythea http://psinsider.e-mpire.com/index.p..._articleid=724 |
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#4 | ||
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Member
Join Date: Jun 2002
Location: France
Posts: 233
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Quote:
Edit Quote:
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#5 | |
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Senior Member
Join Date: Jun 2006
Location: London
Posts: 1,551
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Quote:
It's the introduction of an open distribution platform that they've announced, the aformentioned 'you-tube of games'.. Can't wait! |
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#6 |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,879
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So for the Zune, only 2D is supported I see. Well, as long as you can still make 3d games also through this way that are just not compatible with the Zune, I'm fine with that.
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#7 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 25,991
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Is that a problem? I'm loving the 2D stuff I'm seeing on downloads! It's the 16bit revisited and tarted up. There's 3D galore on full titles that eclipse anything small budgets could achieve, but 2D stuff is now an open playing field where people who once looked at ST and Amiga games with ideas that they'd create can do so in an impressive way.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#8 |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,879
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Did I say it was a problem? I don't give a ^*& about the Zune.
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#9 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 25,991
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What are Zune sales like anyhow? Is it a platform anyone's going to care to target?
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#10 | |
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Member
Join Date: Feb 2002
Posts: 715
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Quote:
Meanwhile, the format itself has had a pretty painful birth. It's still not pleasant to work with at all. Getting data into or out of it can be a lot of effort, whereas FBX at least has a supported API. For a long time, Collada seemed pretty broken. Lots of things were missing or supported in all kinds of funky ways that didn't translate between software. Standards were vague or just plain wrong. It's getting there now, at least for 3D stuff, but arguments on other parts of the standard are still common and I'm not holding my breath for it. FBX on the other hand is a closed format, so straight away it's not good if you want to write your own code to handle it, or extend it. Howver it's supported with an API and by the company making two of the most major commercial 3D packages at that. So support should be good. I'm on the fence - I don't think either side really has it right yet. Ideally Autodesk/Alias would sort out FBX such that it had good Collada support itself, allowing interoperability. You'd get (hopefully) robust support from the 3D packages without the format being closed. However I don't see a lot of motivation in the people behind these things to sort it all out. I'll be honest. If I wanted to write an application, I'd probably support both, as well as using a custom format - I doubt I'd want to rely entirely on either. If I was writing a game pipeline, I might have some import capability, but I'd definitely be writing a 3D exporter, as much as I'd really like not to have to do that anymore.
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I wouldn't listen to me - nobody tells me anything. |
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#11 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 25,991
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I think it's more a case of being an open, non-MS standard that means they snub it! Although a dropping of their own .x format for someone else's is a surprising change from the norm. It does make absolute sense to support an common industry format though.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#12 |
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Member
Join Date: Oct 2005
Posts: 459
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Supposedly, it is the #2 in hard disk players (behind Apple), which would mean it bumped Creative from that spot. No idea how well the newer flash Zunes have sold; there were shortages over the holidays (which means nothing).
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#13 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 25,991
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Wikipedia has it at 1.2 million though that's from a 1.2 million unit announcement in July from their reference, so it's more likely ~2 million I s'pose. And of course it a US only device at the moment. Scope for game development with an eye on Zune seems limited, but may be a good testbed for a future MS portable or extending XNA to mobiles.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#14 |
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Member
Join Date: Oct 2005
Posts: 459
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A timely article containing a useful stat:
"Within weeks of its release, it outsold other MP3 players to sit number two behind iPod, which leads the pack the way Secretariat led horse races -- by a long shot. Zune has five per cent of the overall MP3 market, which gives you an idea how far it needs to go to seriously threaten the iPod." http://www.canada.com/vancouversun/n...7-bc4af2dc8040 |
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#15 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 25,991
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When they say other MP3 players, do they mean models or makers? For example, Sony have like a half dozen different models with a few variations each. Did Zune outsell all of these on aggregate, or each specific model? Not that that really matters, as it's installed base that's relevant to software development. In terms of game playing portable media players it'll be wrestling with mobiles and PSP and whatever Apple throw out there.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#16 | |
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Specious Misanthrope
Join Date: May 2003
Location: Treading Water
Posts: 7,457
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Quote:
2) Apple has something like 80% of that market 3) I doubt Sony, Samsung, LG or Creative etc etc are doing any better than 5% even taking an aggregate of all their players (by brand) given that there seems to be only about 15% to split between them. |
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#17 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 25,991
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That's true!
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#18 |
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Senior Member
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A general XNA Creators Club question... the official FAQ tells me to "wait and see" when other countries are invited to join the XNA CC, however this really doesn't fill me with confidence in beginning to build an XNA app with hopes of distribution over Live. Are there any rumoured/non-official expectations for when us lowly Australians (or Europeans or any other part of the world) can expect to be part of this initiative?
If no, I'll be looking for US'ers to help me release my potential game Out of interest, there was a great GFW Radio podcast about the subject of turning ideas into games from their GDC series this week. Check out the first one, with Warren Spector and Paul Wedgewood... apparently they couldn't sell the concept of the Sims back in the early '90's because the backers thought it wouldn't sell.
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Never trust a vegetarian who smokes |
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#19 |
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Agent of the Bat
Join Date: Apr 2002
Location: Alma, AR
Posts: 3,575
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PARANOiA,
You probably will want to communicate with a guy named Glenn Wilson(GamerTag: Mykre). He's also from Melbourne and very active with XNA game development and the community. Check his XNA blog here... http://www.virtualrealm.com.au/blogs/mykre/ Also, he posts regulary on the XNA Forums here... http://creators.xna.com/search/Searc...DateDescending Evidently you missed an oppurtunity that Glenn put together back last November to meet with Pete Isensee from the global Microsoft XNA team. It was a free informal meet to hear Pete talk about XNA stuff. Maybe they'll put together another one. Anyway, if anybody knows how to answer any questions with regarding XNA and the Creator's Club in Australia, he'd be the man. Tommy McClain |
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#20 |
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Senior Member
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Thanks! Will read up.
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Never trust a vegetarian who smokes |
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#21 | |
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Senior Member
Join Date: Jun 2006
Location: London
Posts: 1,551
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Quote:
Good luck dude! |
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#22 |
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Agent of the Bat
Join Date: Apr 2002
Location: Alma, AR
Posts: 3,575
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Dax Hawkins, XNA Community Games Lead, has posted a 7 page preview on Gamasutra about the beta process for submitting and reviewing XNA Community Games. It's a pretty good article and does a fair job of preparing developers on what the process will be like when they open the beta to Creator Club members in the spring.
Democratizing Game Distribution: The Next Step Tommy McClain |
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#23 | |
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Senior Member
Join Date: Jun 2006
Location: London
Posts: 1,551
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Quote:
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#24 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 25,991
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Can other countries submit games but they're only available to DL in the US? Or can only US people (accounts? How do they know?) contribute titles?
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#25 | |
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Senior Member
Join Date: Jun 2006
Location: London
Posts: 1,551
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Quote:
Ah well.. As long as they don't gimp anything for us in the rest of the world the full roll-out later in the year.. |
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