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#1 |
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Junior Member
Join Date: Sep 2007
Posts: 99
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Hi! A friend told me that Spore's been made more like an action-game, and that certain "stages" in the evolution of your organism have been reduced to minigames.
I was just wondering if any of you knew more about that and where I could read more about it? I looked at the Spore Wiki and couldn't find anything that seemed related... Thanks! |
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#2 |
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Celebrating Mediocrity
Join Date: Aug 2003
Location: Blackwater Park
Posts: 1,929
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IIRC wasn't Spore originally pitched to be an MMO?
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"I'm Torque and I'm here to ask you one question, and one question only; EXPLOSIONS?" |
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#3 |
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S K R Y I N G
Join Date: Jul 2005
Posts: 4,815
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No. It has online where you can visit other peoples planets if you consider that MMO.
Anyway, there are no signs the game has been dumbed down. There have been sizable visual tweaks. Much in total is not known about the game though. |
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#4 | |
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Regular
Join Date: Jun 2003
Posts: 6,171
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I think the idea was that a lot of the content was actually generated by other players, and then pulled into your game as you played it. So for instance, if you found another creature/village/city/planet, it would have been designed by other players and uploaded to the Spore server, and then downloaded to your game as you needed it.
It's a way for Spore to generate a lot of varied content without the dev team actually having to do the work, and Will Wright said as much in his various demonstrations of the game. Here's how the Wiki puts it: Quote:
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#5 | |
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Celebrating Mediocrity
Join Date: Aug 2003
Location: Blackwater Park
Posts: 1,929
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Quote:
edit- BZB's explanation clarified it for me.
__________________
"I'm Torque and I'm here to ask you one question, and one question only; EXPLOSIONS?" |
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#6 | |
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Member
Join Date: May 2003
Posts: 149
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Quote:
Will the same thing happen to Spore? |
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#7 |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,909
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#8 | |
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Senior Member
Join Date: Mar 2002
Location: Germany
Posts: 1,031
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Quote:
I'd make some disparaging comments about games being dumbed down for the console tards but I don't want yet another moderator warning for not saying nice things about consoles.
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The Internet: Where men are men, women are men, and children are FBI agents. |
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#9 | |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,384
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Quote:
I thought the same (but in a nicer way
__________________
"If you told me that if I ate a kilo of shit I would put on a pound of muscles, I would do it." -Arnold Schwarzenegger |
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#10 | |
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S K R Y I N G
Join Date: Jul 2005
Posts: 4,815
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Quote:
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#11 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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So... nothing new, just rumours spun from air? *sigh*
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#12 |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,909
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#13 |
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S K R Y I N G
Join Date: Jul 2005
Posts: 4,815
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Still doesn't make sense as nothing I've read suggests the Wii version of Spore is going to be "dumbed" down.
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#14 |
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Junior Member
Join Date: Jun 2007
Posts: 28
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I think _my_ main problem with spore is the extreme difference between what we have been _told_ it would be like, and what we have been _shown_
The whole gameplay videos up to now were just minigames on the level flash-games. -Swimm around eat stuff -3rd person "sims" mode -sim city ultralight -civilisation ultralight -Fly around and look at planets not doing anything sensible. There is much talk about "procedural", but no indication if this means anything for gameplay: Yeah, your creature will be able to walk with 3,4,5,....N legs. But does that change the game? Every demonstration made it _look_ like the progress is a result of the creature design, but in a fishy (i.e. scripted) way. And all minigames beside the first 2 dont look very "procedural". Does it matter how many legs your guys have if you are building the same building-types? Im over the hype now, and just wait and see. |
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#15 | |
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Junior Member
Join Date: Jul 2003
Location: Finland
Posts: 592
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Quote:
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#16 |
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Oz Yak
Join Date: Feb 2002
Location: US of A
Posts: 2,519
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This game will probably end up like CoH/CoV does for my friend. All he does it create characters, play with them for a few levels then delete them. It is the character creation he loves, whereas the game itself is rather bland. Yes he pays the monthly fee solely for the character creator (which IS a lot of fun admittedly).
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Is EA still bleeding cash like an executive doing an ED-209 demonstration.... - Grall |
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#17 | ||
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Regular
Join Date: Jun 2003
Posts: 6,171
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Aha! Spore hands-on preview:
Quote:
Quote:
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#18 |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,384
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That sounds great!
__________________
"If you told me that if I ate a kilo of shit I would put on a pound of muscles, I would do it." -Arnold Schwarzenegger |
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#19 |
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Member
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To develop an MMO game is an incredible task, and why so many suck or simply never make it to release. Spore's concept is an incredibly broad one, and while it isn't and never was going to be an "MMO", they had concepts that brought it to within the grasp of what an MMO is about.
Have they dumbed it down? Yes, they always do in game development. I've seen previews from the very beginning and things have changed quite a bit, but, not so much that I would be concerned about the core integrity of the game itself. Don't worry folks, this will be an awesome game that will provide an interesting twist to multiplayer concepts. I am personally looking forward to implementing my life worlds inside my friend's universe, and vice versa. |
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#20 |
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Junior Member
Join Date: Jul 2005
Posts: 86
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Spore is Will Wright's idea about what to do regarding our global problems. He intends to raise the consciousness of society by getting them to play with his addictive simulation. He wants us all to have an experience with the world of science, so that we may get to know ourselves.
Listen closely to how he talks about his art: http://www.ted.com/index.php/talks/view/id/146 If he pulls this off, which I think he will, he'll be known as the 2nd Homer (of the Iliad and Odyessy). Here's his interesting analysis of pop culture over a noisy barroom: http://www.joystiq.com/2008/03/11/sp...h-will-wright/ The scientific foundation for some of his ideas I'm guessing stem from Julian Jaynes' Origin of Consciousness. Obviously Stanley Kubrick's 2001: A Space Odyessy is another important influence. Absolutely fascinating stuff. Last edited by cbarcus; 13-Mar-2008 at 02:56. |
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#21 | |
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Junior Member
Join Date: Jun 2007
Posts: 28
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Quote:
I mean, i have been hearing lots of of developers talking out of their ass the last two decades, and EVERYBODY thinks that he will be creating the "best thing ever". |
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#22 |
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Junior Member
Join Date: Jul 2005
Posts: 86
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No, I'm not embarrassed, but I often forget how people are going to react to what I'm saying. Before you pass judgment, please familiarize yourself with the ideas I'm referring to. If I didn't interest you enough to check out any references, I'm sorry, this is all very preliminary. Many of us have been conditioned against certain ideas. Some of those ideas are essential to our health. For example, take the book Good Calories, Bad Calories, which challenges the established wisdom regarding nutrition in the USA. I think the book is an essential part of the solution to the obesity epidemic, yet convincing people of this is very difficult. If you can understand what I'm saying about obesity and Gary Taubes' book, then you can figure out what I mean about Spore.
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#23 | |
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Specious Misanthrope
Join Date: May 2003
Location: Treading Water
Posts: 7,470
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Quote:
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#24 | |
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Junior Member
Join Date: Jul 2005
Posts: 86
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Quote:
This game is one of the very best (of a great many) ideas I've come across trying to address world problems. |
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#25 |
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Remember
Join Date: Aug 2003
Posts: 2,031
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Discounting the Simpson character, I'd say one out of a hundred is also a pretty generous estimate for people knowing who Homer was...
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