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#1 |
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Beyond3D News
Join Date: May 2007
Posts: 440
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When a rumour started spreading down the Internet tubes about Assassin's Creed requiring 2GB of system ram, seemingly everyone jeered. Well, now it's official. Move over Crysis, you don't look so tough anymore. Read the full news item |
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#2 |
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S K R Y I N G
Join Date: Jul 2005
Posts: 4,815
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That's just stupid. Why even bother at all with a port if your requirements are higher than what's required for Crysis?
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#3 |
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Junior Member
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Is a 2GB requirement that big a deal? They're practically giving DDR2 away now. If you can afford a game, you can afford to have 2GB in your system.
Needing 12GB to install the game is what has my eyebrow raised. |
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#4 |
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rwaaaraararagh
Join Date: Feb 2004
Location: beaver
Posts: 14,050
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I wouldn't be surprised if the long load times on consoles are spent decompressing. hm...
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#5 |
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chaos dunk
Join Date: May 2003
Location: Mountain View, CA
Posts: 3,274
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#6 |
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S K R Y I N G
Join Date: Jul 2005
Posts: 4,815
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Huh? 12GB of hard drive space isn't much at all. It's only a big deal if you were one of those very unwise people who bought a WD Raptor. 2GB is a very big deal because its the MINIMUM requirement, not the recommend or even "you'll get average performanace." It's the minimum and that's just out right scarey. The game doesn't even offer anything outstanding for that memory space either. I have 2GB of memory right now and upgrading to 4GB really has no benefit at all for me besides this game. I think many other people are thinking the same.
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#7 | |
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Member
Join Date: Oct 2006
Location: UK
Posts: 258
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Quote:
I run 8GiB DDR2-800 (OCZ set of 4 DIMMs, cost me £150, can get it for £120 or so now) and Vista x64, applications such as Photoshop CS3 absolutely fly.
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<tuan> maybe they're developing a Physics-to-CPU layer, an API layer for direct access to CPU cores for physics? |
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#8 |
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S K R Y I N G
Join Date: Jul 2005
Posts: 4,815
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No game out there requires more than 2GB, most don't even need that. So I don't see at all the point of having 4GB unless for other reasons (which are very few except for professional applications). Also, many of us have had are memory for over a year, such as me. I bought my 2GB when it was at a cost of $230 for just it. I've yet to find a single reason to upgrade beyond that. Nothing on my computer runs out of memory, the closest I've come was Hellgate: London on max details and with a slight memory leak. I'm glad you run 8GB though, even though I bet you've never tipped over 4GB in real usage.
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#9 |
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rwaaaraararagh
Join Date: Feb 2004
Location: beaver
Posts: 14,050
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They must be dumping the entire world into memory and not bothering with streaming of any sort.
IIRC, WinXP only behaves properly up to 3GiB of RAM?
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#10 | |
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Member
Join Date: Oct 2006
Location: UK
Posts: 258
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Quote:
One of the other big gains (for me) is I'm teaching myself various server applications so since I don't have room for half a dozen (built) systems in here I run a virtualised network with VMWare. Running multiple VM's off one hard drive with virtual memory enabled on the guest OS means you get massive disk thrashing and terrible performance, this way I simply allocate each client VM 512MiB of physical memory and disable their virtual memory. The virtualised server gets 1GiB and virtual memory.
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<tuan> maybe they're developing a Physics-to-CPU layer, an API layer for direct access to CPU cores for physics? |
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#11 |
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S K R Y I N G
Join Date: Jul 2005
Posts: 4,815
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Which is a professional application that extremely few use. I'd love to know who you recommend 4GB to, maybe these days because its so dirt cheap but relative to the amounts you actually need 4GB is way more than 95% of the gaming market needs.
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#12 |
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Member
Join Date: Oct 2006
Location: UK
Posts: 258
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Windows XP (and Vista) x86 will function fine in systems with >3GiB of RAM, but you can only address around 3-3.5GiB.
XP and Vista x64 works fine with more and I believe WoW64 allows EACH 32-bit application to use the full 32-bit allowance, rather than having to share between 32-bit apps. (That was my understanding at least)
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<tuan> maybe they're developing a Physics-to-CPU layer, an API layer for direct access to CPU cores for physics? |
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#13 | |
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Member
Join Date: Oct 2006
Location: UK
Posts: 258
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Quote:
You might not see the difference in canned benchmarks, but you'll see it in greater caching from the OS and reduced loading times. To me 2GiB is the entry level now, there is no excuse to have anything less.
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<tuan> maybe they're developing a Physics-to-CPU layer, an API layer for direct access to CPU cores for physics? |
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#14 | |
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Junior Member
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We'll have to wait and see what happens. I doubt that the game would be a slideshow with 2GB, but super awesome with 3. It doesn't say DON'T EVEN TRY PLAYING THIS WITH 2 GIGS! Besides, who doesn't have at least 2GB in their rig? |
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#15 | |
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S K R Y I N G
Join Date: Jul 2005
Posts: 4,815
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Quote:
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#16 | |
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Member
Join Date: Oct 2006
Location: UK
Posts: 258
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Quote:
Anyway, should we go back to talking about the game?
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<tuan> maybe they're developing a Physics-to-CPU layer, an API layer for direct access to CPU cores for physics? |
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#17 | |
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B3D Scallywag
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Unless the PC version see's some major advantages because of this requirement then it bodes ill IMO. Shame, as I am seriously thinking about picking up the PC version.
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PowerVR PCX1 4MB --> Voodoo Banshee 16MB --> GeForce2 MX200 32MB --> GeForce2 Ti 64MB --> GeForce4 Ti 4200 128MB --> 9800Pro 128MB --> 8800GTS 640MB --> Radeon HD 4890 1GB --> GeForce GTX 670 DirectCU II TOP 2GB |
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#18 | |
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Member
Join Date: Oct 2006
Location: UK
Posts: 258
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Just noticed one thing
Quote:
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<tuan> maybe they're developing a Physics-to-CPU layer, an API layer for direct access to CPU cores for physics? |
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#19 |
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rwaaaraararagh
Join Date: Feb 2004
Location: beaver
Posts: 14,050
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Geforce 9 is upon us!
![]() and uh...X1300 & 2GB mem requirement....
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#20 | |
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Mord's imaginary friend
Join Date: Jan 2004
Location: PT, EU
Posts: 3,506
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Quote:
These minimum system requirements describe a 256MB video card so let's overshoot this and say 256MB of system ram is duplicated; so for argument's sake we can simply ignore the PC's local video card memory. Now let's also assume Windows XP is using 300, no, 400 MB of memory just to run explorer and whatever applications MS wants to keep running at all times come hell or high water. So, the PC version of the game requires 1600 - 1700 megabytes of the stuff, while the XBOX/PS3 versions have less than 1/3? Don't forget the fact that the PS3 even has less "system" memory available because of the split. And this is the MINIMUM requirement, i.e. probably not even running at the same quality as the console versions. Worse still, someone will correct me but, I'm not aware that the PC version has any (noticeable) quality improvements over the console version that might require more memory so I can only assume the recommended 3GB is the required amount to enjoy the same quality level as the console versions so you're now entering the 6-times-as-much-memory-required-as-the-consoles-land which is mind-boggling.
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The optimist proclaims that we live in the best of all possible worlds, and the pessimist fears this is true. - James Branch Cabell |
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#21 |
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Beyond3d isn't defined yet
Join Date: Jan 2008
Location: New Zealand
Posts: 3,108
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They may be considering 1280*1024 as the minimum resolution? Thats 1.3 megapixels. Compared this to almost .97 megapixels for the PS3/Xbox? *conjecture*
I find it interesting that they consider a 2.4ghz C2 Duo to be the recommended equivelent? Am I right or am I just blowing steam? Maybe they don't consider the pc market to be that important so they didn't spend nearly as much time optimizing the game for the platform? |
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#22 | |
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B3D Scallywag
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Quote:
My biggest concern is with the 3GB recommended tag. Sure 2GB is common but beyond that certainly isn't. I'm hoping (in fact expecting) that having "only" 2GB won't have a negative impact on the gameplay and that in fact having the third GB would provide very minor and non gameplay critical improvements. Otherwise, as Richard said, you could be gunning along on a QX9750 and a pair of 9800GTX's and still have some aspects of the experience inferior to the console versions On the CPU front, yeah the equivilency of the AMD and Intel processors seems a bit skewed (although they actually recommend a 2.2Ghz C2D). I find the minimum requirment of a dual core processor to be more interesting though.
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PowerVR PCX1 4MB --> Voodoo Banshee 16MB --> GeForce2 MX200 32MB --> GeForce2 Ti 64MB --> GeForce4 Ti 4200 128MB --> 9800Pro 128MB --> 8800GTS 640MB --> Radeon HD 4890 1GB --> GeForce GTX 670 DirectCU II TOP 2GB |
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#23 | |
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Beyond3d isn't defined yet
Join Date: Jan 2008
Location: New Zealand
Posts: 3,108
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Quote:
It makes sense if you think of them using a three core processor from the xbox360. I wonder if this indicates an efficiency difference between the differing architectures? 2 cores at 2.6ghz equivelenting 3 cores at 3ghz? |
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#24 | |
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B3D Scallywag
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Quote:
My understanding is that Xenos falls in line with the lower end AX2's which seems to be born out by the minimum specs of games that are ported from the 360.
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PowerVR PCX1 4MB --> Voodoo Banshee 16MB --> GeForce2 MX200 32MB --> GeForce2 Ti 64MB --> GeForce4 Ti 4200 128MB --> 9800Pro 128MB --> 8800GTS 640MB --> Radeon HD 4890 1GB --> GeForce GTX 670 DirectCU II TOP 2GB |
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#25 | |
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Beyond3d isn't defined yet
Join Date: Jan 2008
Location: New Zealand
Posts: 3,108
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Quote:
PCs > consoles!!! 9800pros for everyone!!!!! |
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